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Missing uses of MAX_SPRITES
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@ -1454,7 +1454,7 @@ static void AnimHailBegin(struct Sprite *sprite)
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sprite->data[3], sprite->data[4], sprite->subpriority);
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sprite->data[0] = spriteId;
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if (spriteId != 64)
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if (spriteId != MAX_SPRITES)
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{
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gSprites[sprite->data[0]].callback = AnimHailContinue;
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gSprites[sprite->data[0]].data[6] = sprite->data[6];
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@ -918,7 +918,7 @@ static void AnimTask_SkillSwap_Step(u8 taskId)
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{
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task->data[1] = 0;
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spriteId = CreateSprite(&gSkillSwapOrbSpriteTemplate, task->data[11], task->data[12], 0);
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if (spriteId != 64)
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if (spriteId != MAX_SPRITES)
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{
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gSprites[spriteId].data[0] = 16;
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gSprites[spriteId].data[2] = task->data[13];
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@ -2933,7 +2933,7 @@ static void SpriteCB_WaterDrop_ReachLeafEnd(struct Sprite *sprite)
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SetOamMatrix(sprite->data[1], sprite->data[6] + 64, 0, 0, sprite->data[6] + 64);
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SetOamMatrix(sprite->data[1] + 1, sprite->data[6] + 64, 0, 0, sprite->data[6] + 64);
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SetOamMatrix(sprite->data[1] + 2, sprite->data[6] + 64, 0, 0, sprite->data[6] + 64);
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if (sprite->data[4] != 64)
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if (sprite->data[4] != MAX_SPRITES)
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{
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u16 sinIdx;
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sprite->data[4] -= 8;
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