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Move direct statStage boosts to use statbuffchange (#3000)
* fix double counting stat boosts for download, moxie beast boost etc * speed boost use statbuffchange * BattleScript_MoveStatDrain use statbuffchange * statbuffchange for rage --------- Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
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@ -7173,8 +7173,10 @@ BattleScript_MistProtected::
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return
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BattleScript_RageIsBuilding::
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statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_RageIsBuildingEnd
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printstring STRINGID_PKMNRAGEBUILDING
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waitmessage B_WAIT_TIME_LONG
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BattleScript_RageIsBuildingEnd:
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return
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BattleScript_MoveUsedIsDisabled::
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@ -8507,10 +8509,12 @@ BattleScript_AbilityPopUp:
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return
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BattleScript_SpeedBoostActivates::
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_SpeedBoostActivatesEnd
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call BattleScript_AbilityPopUp
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playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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printstring STRINGID_PKMNRAISEDSPEED
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waitmessage B_WAIT_TIME_LONG
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BattleScript_SpeedBoostActivatesEnd:
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end3
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@ Can't compare directly to a value, have to compare to value at pointer
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@ -9022,8 +9026,8 @@ BattleScript_MoveStatDrain::
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setgraphicalstatchangevalues
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playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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waitanimation
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.if B_ABSORBING_ABILITY_STRING >= GEN_5
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statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_MoveStatDrain_Cont
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.if B_ABSORBING_ABILITY_STRING >= GEN_5
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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.else
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@ -9303,6 +9307,7 @@ BattleScript_WeakArmorActivatesEnd:
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return
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BattleScript_RaiseStatOnFaintingTarget::
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_RaiseStatOnFaintingTarget_End
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copybyte gBattlerAbility, gBattlerAttacker
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call BattleScript_AbilityPopUp
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setgraphicalstatchangevalues
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@ -9310,9 +9315,11 @@ BattleScript_RaiseStatOnFaintingTarget::
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waitanimation
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printstring STRINGID_LASTABILITYRAISEDSTAT
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waitmessage B_WAIT_TIME_LONG
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BattleScript_RaiseStatOnFaintingTarget_End:
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return
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BattleScript_AttackerAbilityStatRaise::
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AttackerAbilityStatRaise_End
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copybyte gBattlerAbility, gBattlerAttacker
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call BattleScript_AbilityPopUp
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setgraphicalstatchangevalues
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@ -9320,6 +9327,7 @@ BattleScript_AttackerAbilityStatRaise::
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waitanimation
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printstring STRINGID_ATTACKERABILITYSTATRAISE
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waitmessage B_WAIT_TIME_LONG
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BattleScript_AttackerAbilityStatRaise_End:
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return
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BattleScript_FellStingerRaisesStat::
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@ -5582,7 +5582,7 @@ static void Cmd_moveend(void)
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&& gBattleMoves[gCurrentMove].power != 0
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&& CompareStat(gBattlerTarget, STAT_ATK, MAX_STAT_STAGE, CMP_LESS_THAN))
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{
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gBattleMons[gBattlerTarget].statStages[STAT_ATK]++;
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SET_STATCHANGER(STAT_ATK, 1, FALSE);
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BattleScriptPushCursor();
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gBattlescriptCurrInstr = BattleScript_RageIsBuilding;
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effect = TRUE;
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@ -9494,7 +9494,6 @@ static void Cmd_various(void)
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&& !NoAliveMonsForEitherParty()
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&& CompareStat(gBattlerAttacker, STAT_ATK, MAX_STAT_STAGE, CMP_LESS_THAN))
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{
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gBattleMons[gBattlerAttacker].statStages[STAT_ATK]++;
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SET_STATCHANGER(STAT_ATK, 1, FALSE);
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PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK);
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BattleScriptPush(cmd->nextInstr);
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@ -9518,7 +9517,6 @@ static void Cmd_various(void)
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&& !NoAliveMonsForEitherParty()
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&& CompareStat(gBattlerAttacker, STAT_SPATK, MAX_STAT_STAGE, CMP_LESS_THAN))
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{
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gBattleMons[gBattlerAttacker].statStages[STAT_SPATK]++;
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SET_STATCHANGER(STAT_SPATK, 1, FALSE);
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PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPATK);
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BattleScriptPush(cmd->nextInstr);
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@ -9570,7 +9568,6 @@ static void Cmd_various(void)
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&& !NoAliveMonsForEitherParty()
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&& CompareStat(gBattlerAttacker, i, MAX_STAT_STAGE, CMP_LESS_THAN))
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{
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gBattleMons[gBattlerAttacker].statStages[i]++;
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SET_STATCHANGER(i, 1, FALSE);
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PREPARE_STAT_BUFFER(gBattleTextBuff1, i);
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BattleScriptPush(cmd->nextInstr);
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@ -9590,7 +9587,6 @@ static void Cmd_various(void)
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&& !NoAliveMonsForEitherParty()
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&& CompareStat(gBattleScripting.battler, STAT_SPATK, MAX_STAT_STAGE, CMP_LESS_THAN))
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{
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gBattleMons[gBattleScripting.battler].statStages[STAT_SPATK]++;
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SET_STATCHANGER(STAT_SPATK, 1, FALSE);
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PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_SPATK);
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BattleScriptPushCursor();
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@ -4552,7 +4552,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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if (CompareStat(battler, statId, MAX_STAT_STAGE, CMP_LESS_THAN))
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{
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gBattleMons[battler].statStages[statId]++;
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SET_STATCHANGER(statId, 1, FALSE);
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gBattlerAttacker = battler;
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PREPARE_STAT_BUFFER(gBattleTextBuff1, statId);
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@ -4925,9 +4924,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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case ABILITY_SPEED_BOOST:
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if (CompareStat(battler, STAT_SPEED, MAX_STAT_STAGE, CMP_LESS_THAN) && gDisableStructs[battler].isFirstTurn != 2)
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{
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gBattleMons[battler].statStages[STAT_SPEED]++;
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gBattleScripting.animArg1 = 14 + STAT_SPEED;
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gBattleScripting.animArg2 = 0;
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SET_STATCHANGER(STAT_SPEED, 1, FALSE);
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BattleScriptPushCursorAndCallback(BattleScript_SpeedBoostActivates);
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gBattleScripting.battler = battler;
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effect++;
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@ -5222,7 +5219,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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SET_STATCHANGER(statId, statAmount, FALSE);
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#if B_ABSORBING_ABILITY_STRING < GEN_5
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gBattleMons[battler].statStages[statId]++;
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PREPARE_STAT_BUFFER(gBattleTextBuff1, statId);
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#endif
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}
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