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Update move_descriptions.h
Descriptions for Roar of Time and Magma Storm. I think that I did things correctly, but please check before merging, just in case.
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@ -1753,10 +1753,18 @@ static const u8 sDOUBLE_HITDescription[] = _(
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"Slams the foe with a tail\n"
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"Slams the foe with a tail\n"
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"etc. Strikes twice.");
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"etc. Strikes twice.");
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static const u8 sROAR_OF_TIMEDescription[] = _(
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"Powerful, but leaves the\n"
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"user immobile the next turn.");
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static const u8 sSPACIAL_RENDDescription[] = _(
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static const u8 sSPACIAL_RENDDescription[] = _(
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"Tears the foe, and space.\n"
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"Tears the foe, and space.\n"
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"High critical-hit ratio.");
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"High critical-hit ratio.");
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static const u8 sMAGMA_STORMDescription[] = _(
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"Traps the foe in a vortex\n"
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"of fire for 2 to 5 turns.");
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static const u8 sDARK_VOIDDescription[] = _(
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static const u8 sDARK_VOIDDescription[] = _(
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"Drags the foe into total\n"
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"Drags the foe into total\n"
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"darkness, inducing Sleep.");
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"darkness, inducing Sleep.");
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@ -2974,11 +2982,11 @@ const u8 *const gMoveDescriptionPointers[MOVES_COUNT - 1] =
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[MOVE_HEAL_ORDER - 1] = sNotDoneYetDescription,
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[MOVE_HEAL_ORDER - 1] = sNotDoneYetDescription,
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[MOVE_HEAD_SMASH - 1] = sHEAD_SMASHDescription,
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[MOVE_HEAD_SMASH - 1] = sHEAD_SMASHDescription,
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[MOVE_DOUBLE_HIT - 1] = sDOUBLE_HITDescription,
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[MOVE_DOUBLE_HIT - 1] = sDOUBLE_HITDescription,
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[MOVE_ROAR_OF_TIME - 1] = sNotDoneYetDescription,
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[MOVE_ROAR_OF_TIME - 1] = sROAR_OF_TIMEDescription,
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[MOVE_SPACIAL_REND - 1] = sSPACIAL_RENDDescription,
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[MOVE_SPACIAL_REND - 1] = sSPACIAL_RENDDescription,
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[MOVE_LUNAR_DANCE - 1] = sHEALING_WISHDescription,
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[MOVE_LUNAR_DANCE - 1] = sHEALING_WISHDescription,
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[MOVE_CRUSH_GRIP - 1] = sWRING_OUTDescription,
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[MOVE_CRUSH_GRIP - 1] = sWRING_OUTDescription,
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[MOVE_MAGMA_STORM - 1] = sNotDoneYetDescription,
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[MOVE_MAGMA_STORM - 1] = sMAGMA_STORMDescription,
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[MOVE_DARK_VOID - 1] = sDARK_VOIDDescription,
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[MOVE_DARK_VOID - 1] = sDARK_VOIDDescription,
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[MOVE_SEED_FLARE - 1] = sSEED_FLAREDescription,
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[MOVE_SEED_FLARE - 1] = sSEED_FLAREDescription,
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[MOVE_OMINOUS_WIND - 1] = sOMINOUS_WINDDescription,
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[MOVE_OMINOUS_WIND - 1] = sOMINOUS_WINDDescription,
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