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https://github.com/Ninjdai1/pokeemerald.git
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Convert party menu slots to bin files
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eb07617a20
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graphics/party_menu/slot_main.bin
Executable file
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graphics/party_menu/slot_main.bin
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@ -0,0 +1 @@
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!!!!!!!!" !!!!!!!!" !!!!!!!!"(;<::::::=.////////0
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graphics/party_menu/slot_main_egg.bin
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graphics/party_menu/slot_main_egg.bin
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!!!!!!!!" !!!!!!!!" !!!!!!!!"())))))))*.////////0
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graphics/party_menu/slot_wide.bin
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graphics/party_menu/slot_wide.bin
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+,,,,,,,,,,,,,,,,-1!!!!!!!!453333336788888888888888889
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graphics/party_menu/slot_wide_egg.bin
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graphics/party_menu/slot_wide_egg.bin
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+,,,,,,,,,,,,,,,,-1!!!!!!!!!!!!!!!!2788888888888888889
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BIN
graphics/party_menu/slot_wide_empty.bin
Executable file
BIN
graphics/party_menu/slot_wide_empty.bin
Executable file
Binary file not shown.
@ -571,34 +571,14 @@ static const struct WindowTemplate sUnusedWindowTemplate2 =
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.baseBlock = 0x39D,
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};
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// Tile nums
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static const u8 sMainSlotTileNums[] = {24, 25, 25, 25, 25, 25, 25, 25, 25, 26,
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32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
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32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
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32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
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40, 59, 60, 58, 58, 58, 58, 58, 58, 61,
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15, 16, 16, 16, 16, 16, 16, 16, 16, 17,
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46, 47, 47, 47, 47, 47, 47, 47, 47, 48};
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static const u8 sMainSlotTileNums_Egg[] = {24, 25, 25, 25, 25, 25, 25, 25, 25, 26,
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32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
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32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
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32, 33, 33, 33, 33, 33, 33, 33, 33, 34,
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40, 41, 41, 41, 41, 41, 41, 41, 41, 42,
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15, 16, 16, 16, 16, 16, 16, 16, 16, 17,
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46, 47, 47, 47, 47, 47, 47, 47, 47, 48};
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static const u8 sOtherSlotsTileNums[] = {43, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 45,
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49, 33, 33, 33, 33, 33, 33, 33, 33, 52, 53, 51, 51, 51, 51, 51, 51, 54,
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55, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 57};
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static const u8 sOtherSlotsTileNums_Egg[] = {43, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 45,
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49, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 33, 50,
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55, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 56, 57};
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static const u8 sEmptySlotTileNums[] = {21, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 22, 23,
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30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 31,
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37, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 38, 39};
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// Plain tilemaps for party menu slots.
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// The difference between the egg and regular versions is the lack of an HP bar.
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// There is no empty version of the main slot because it shouldn't ever be empty.
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static const u8 sSlotTilemap_Main[] = INCBIN_U8("graphics/party_menu/slot_main.bin");
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static const u8 sSlotTilemap_MainEgg[] = INCBIN_U8("graphics/party_menu/slot_main_egg.bin");
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static const u8 sSlotTilemap_Wide[] = INCBIN_U8("graphics/party_menu/slot_wide.bin");
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static const u8 sSlotTilemap_WideEgg[] = INCBIN_U8("graphics/party_menu/slot_wide_egg.bin");
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static const u8 sSlotTilemap_WideEmpty[] = INCBIN_U8("graphics/party_menu/slot_wide_empty.bin");
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// Palette offsets
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static const u8 sGenderPalOffsets[] = {11, 12};
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@ -2094,9 +2094,9 @@ static void BlitBitmapToPartyWindow_LeftColumn(u8 windowId, u8 x, u8 y, u8 width
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height = 7;
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}
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if (isEgg == FALSE)
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BlitBitmapToPartyWindow(windowId, sMainSlotTileNums, 10, x, y, width, height);
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BlitBitmapToPartyWindow(windowId, sSlotTilemap_Main, 10, x, y, width, height);
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else
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BlitBitmapToPartyWindow(windowId, sMainSlotTileNums_Egg, 10, x, y, width, height);
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BlitBitmapToPartyWindow(windowId, sSlotTilemap_MainEgg, 10, x, y, width, height);
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}
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static void BlitBitmapToPartyWindow_RightColumn(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 isEgg)
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@ -2107,14 +2107,14 @@ static void BlitBitmapToPartyWindow_RightColumn(u8 windowId, u8 x, u8 y, u8 widt
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height = 3;
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}
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if (isEgg == FALSE)
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BlitBitmapToPartyWindow(windowId, sOtherSlotsTileNums, 18, x, y, width, height);
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BlitBitmapToPartyWindow(windowId, sSlotTilemap_Wide, 18, x, y, width, height);
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else
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BlitBitmapToPartyWindow(windowId, sOtherSlotsTileNums_Egg, 18, x, y, width, height);
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BlitBitmapToPartyWindow(windowId, sSlotTilemap_WideEgg, 18, x, y, width, height);
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}
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static void DrawEmptySlot(u8 windowId)
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{
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BlitBitmapToPartyWindow(windowId, sEmptySlotTileNums, 18, 0, 0, 18, 3);
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BlitBitmapToPartyWindow(windowId, sSlotTilemap_WideEmpty, 18, 0, 0, 18, 3);
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}
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#define LOAD_PARTY_BOX_PAL(paletteIds, paletteOffsets) \
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