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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
Use B_SIDE constants
Also includes a CHAR_X constant use for X items
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@ -1841,7 +1841,7 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo
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UpdateOamPriorityInAllHealthboxes(0);
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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{
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if (GetBattlerSide(i) != 0)
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if (GetBattlerSide(i) != B_SIDE_PLAYER)
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gAnimBattlerSpecies[i] = GetMonData(&gEnemyParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
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else
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gAnimBattlerSpecies[i] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[i]], MON_DATA_SPECIES);
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@ -3560,7 +3560,7 @@ void sub_8100640(struct Sprite* sprite)
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else
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battler = gBattleAnimTarget;
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if (GetBattlerSide(battler) != 0)
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if (GetBattlerSide(battler) != B_SIDE_PLAYER)
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{
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sprite->data[4] = 0;
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sprite->data[2] = gBattleAnimArgs[3];
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@ -3731,7 +3731,7 @@ static void sub_81009DC(struct Sprite* sprite)
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void sub_81009F8(struct Sprite* sprite)
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{
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if (GetBattlerSide(gBattleAnimAttacker) != 0)
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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sprite->pos1.x -= gBattleAnimArgs[0];
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sprite->pos1.y += gBattleAnimArgs[1];
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@ -3828,7 +3828,7 @@ void sub_8100B88(struct Sprite* sprite)
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sprite->pos1.x = a;
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sprite->pos1.y = b;
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if (GetBattlerSide(gBattleAnimTarget) == 0)
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if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
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sprite->pos1.y += 8;
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sprite->callback = AnimSliceStep;
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@ -1479,7 +1479,7 @@ void AnimSonicBoomProjectile(struct Sprite *sprite)
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{
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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}
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else if (GetBattlerSide(gBattleAnimAttacker) != 0)
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else if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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gBattleAnimArgs[2] = -gBattleAnimArgs[2];
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gBattleAnimArgs[1] = -gBattleAnimArgs[1];
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@ -5592,7 +5592,7 @@ static void HandleAction_UseItem(void)
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else
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{
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PREPARE_STAT_BUFFER(gBattleTextBuff1, STAT_ATK)
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PREPARE_STRING_BUFFER(gBattleTextBuff2, 0xD2)
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PREPARE_STRING_BUFFER(gBattleTextBuff2, CHAR_X)
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while (!((*(gBattleStruct->AI_itemFlags + (gBattlerAttacker >> 1))) & 1))
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{
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@ -949,7 +949,7 @@ static u16 sub_8109930(u8 spriteId)
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{
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u16 var1 = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y + gSprites[spriteId].centerToCornerVecY;
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if (GetBattlerSide(gBattleAnimAttacker) == 0)
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if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
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{
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var1 = ((var1 << 16) + 0x4A0000) >> 16;
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}
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@ -1059,7 +1059,7 @@ static void sub_8109AFC(struct Sprite *sprite)
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StartSpriteAnim(sprite, gBattleAnimArgs[2]);
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sprite->data[7] = gBattleAnimArgs[2];
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if (GetBattlerSide(gBattleAnimAttacker) != 0)
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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sprite->data[4] = 4;
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}
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@ -1073,7 +1073,7 @@ static void sub_8109AFC(struct Sprite *sprite)
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break;
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case 1:
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sprite->data[1] += 192;
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if (GetBattlerSide(gBattleAnimAttacker) != 0)
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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sprite->pos2.y = -(sprite->data[1] >> 8);
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}
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@ -1181,7 +1181,7 @@ void sub_8109DBC(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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task->data[12] = !GetBattlerSide(gBattleAnimAttacker) ? 1 : -1;
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task->data[12] = !GetBattlerSide(gBattleAnimAttacker) ? B_SIDE_OPPONENT : -1;
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task->data[13] = IsBattlerSpriteVisible(gBattleAnimTarget ^ 2) + 1;
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task->data[14] = GetAnimBattlerSpriteId(1);
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task->data[15] = GetAnimBattlerSpriteId(3);
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@ -735,7 +735,7 @@ void AnimSwirlingSnowball_Step2(struct Sprite *sprite)
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void AnimSwirlingSnowball_Step3(struct Sprite *sprite)
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{
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s16 tempVar;
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tempVar = GetBattlerSide(gBattleAnimAttacker) != 0 ? 20 : -20;
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tempVar = GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER ? 20 : -20;
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if (sprite->data[5] <= 31)
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{
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