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@ -68,10 +68,20 @@
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#include "constants/trainer_hill.h"
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#include "constants/trainer_hill.h"
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#include "constants/weather.h"
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#include "constants/weather.h"
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#define PLAYER_TRADING_STATE_IDLE 0x80
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struct CableClubPlayer
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#define PLAYER_TRADING_STATE_BUSY 0x81
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{
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#define PLAYER_TRADING_STATE_UNK_2 0x82
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u8 playerId;
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#define PLAYER_TRADING_STATE_EXITING_ROOM 0x83
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u8 isLocalPlayer;
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u8 movementMode;
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u8 facing;
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struct MapPosition pos;
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u16 metatileBehavior;
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};
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#define PLAYER_LINK_STATE_IDLE 0x80
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#define PLAYER_LINK_STATE_BUSY 0x81
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#define PLAYER_LINK_STATE_READY 0x82
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#define PLAYER_LINK_STATE_EXITING_ROOM 0x83
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#define FACING_NONE 0
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#define FACING_NONE 0
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#define FACING_UP 1
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#define FACING_UP 1
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@ -92,82 +102,82 @@ static void CB2_ReturnToFieldLink(void);
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static void CB2_LoadMapOnReturnToFieldCableClub(void);
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static void CB2_LoadMapOnReturnToFieldCableClub(void);
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static void CB2_LoadMap2(void);
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static void CB2_LoadMap2(void);
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static void VBlankCB_Field(void);
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static void VBlankCB_Field(void);
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static void SpriteCB_LinkPlayer(struct Sprite *sprite);
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static void SpriteCB_LinkPlayer(struct Sprite *);
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static void ChooseAmbientCrySpecies(void);
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static void ChooseAmbientCrySpecies(void);
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static void DoMapLoadLoop(u8 *state);
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static void DoMapLoadLoop(u8 *);
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static bool32 LoadMapInStepsLocal(u8 *state, bool32);
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static bool32 LoadMapInStepsLocal(u8 *, bool32);
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static bool32 LoadMapInStepsLink(u8 *state);
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static bool32 LoadMapInStepsLink(u8 *);
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static bool32 ReturnToFieldLocal(u8 *state);
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static bool32 ReturnToFieldLocal(u8 *);
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static bool32 ReturnToFieldLink(u8 *state);
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static bool32 ReturnToFieldLink(u8 *);
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static void InitObjectEventsLink(void);
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static void InitObjectEventsLink(void);
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static void InitObjectEventsLocal(void);
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static void InitObjectEventsLocal(void);
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static void InitOverworldGraphicsRegisters(void);
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static void InitOverworldGraphicsRegisters(void);
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static u8 GetSpriteForLinkedPlayer(u8);
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static u8 GetSpriteForLinkedPlayer(u8);
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static u16 KeyInterCB_SendNothing(u32 a1);
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static u16 KeyInterCB_SendNothing(u32);
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static void ResetMirageTowerAndSaveBlockPtrs(void);
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static void ResetMirageTowerAndSaveBlockPtrs(void);
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static void sub_80867D8(void);
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static void ResetScreenForMapLoad(void);
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static void OffsetCameraFocusByLinkPlayerId(void);
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static void OffsetCameraFocusByLinkPlayerId(void);
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static void SpawnLinkPlayers(void);
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static void SpawnLinkPlayers(void);
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static void SetCameraToTrackGuestPlayer(void);
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static void SetCameraToTrackGuestPlayer(void);
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static void ResumeMap(bool32 arg0);
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static void ResumeMap(bool32);
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static void SetCameraToTrackPlayer(void);
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static void SetCameraToTrackPlayer(void);
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static void InitObjectEventsReturnToField(void);
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static void InitObjectEventsReturnToField(void);
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static void InitViewGraphics(void);
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static void InitViewGraphics(void);
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static void SetCameraToTrackGuestPlayer_2(void);
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static void SetCameraToTrackGuestPlayer_2(void);
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static void CreateLinkPlayerSprites(void);
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static void CreateLinkPlayerSprites(void);
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static void ClearAllPlayerKeys(void);
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static void ClearAllPlayerKeys(void);
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static void ResetAllTradingStates(void);
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static void ResetAllPlayerLinkStates(void);
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static void UpdateHeldKeyCode(u16);
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static void UpdateHeldKeyCode(u16);
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static void UpdateAllLinkPlayers(u16*, s32);
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static void UpdateAllLinkPlayers(u16*, s32);
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static u8 FlipVerticalAndClearForced(u8 a1, u8 a2);
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static u8 FlipVerticalAndClearForced(u8, u8);
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static u8 LinkPlayerDetectCollision(u8 selfObjEventId, u8 a2, s16 x, s16 y);
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static u8 LinkPlayerDetectCollision(u8, u8, s16, s16);
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static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion);
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static void CreateLinkPlayerSprite(u8, u8);
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static void GetLinkPlayerCoords(u8 linkPlayerId, u16 *x, u16 *y);
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static void GetLinkPlayerCoords(u8, u16 *, u16 *);
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static u8 GetLinkPlayerFacingDirection(u8 linkPlayerId);
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static u8 GetLinkPlayerFacingDirection(u8);
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static u8 GetLinkPlayerElevation(u8 linkPlayerId);
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static u8 GetLinkPlayerElevation(u8);
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static s32 GetLinkPlayerObjectStepTimer(u8 linkPlayerId);
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static s32 GetLinkPlayerObjectStepTimer(u8);
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static u8 GetLinkPlayerIdAt(s16 x, s16 y);
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static u8 GetLinkPlayerIdAt(s16, s16);
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static void SetPlayerFacingDirection(u8 linkPlayerId, u8 a2);
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static void SetPlayerFacingDirection(u8, u8);
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static void ZeroObjectEvent(struct ObjectEvent *objEvent);
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static void ZeroObjectEvent(struct ObjectEvent *);
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static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 a4);
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static void SpawnLinkPlayerObjectEvent(u8, s16, s16, u8);
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static void InitLinkPlayerObjectEventPos(struct ObjectEvent *objEvent, s16 x, s16 y);
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static void InitLinkPlayerObjectEventPos(struct ObjectEvent *, s16, s16);
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static void SetLinkPlayerObjectRange(u8 linkPlayerId, u8 a2);
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static void SetLinkPlayerObjectRange(u8, u8);
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static void DestroyLinkPlayerObject(u8 linkPlayerId);
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static void DestroyLinkPlayerObject(u8);
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static u8 GetSpriteForLinkedPlayer(u8 linkPlayerId);
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static u8 GetSpriteForLinkedPlayer(u8);
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static void RunTerminateLinkScript(void);
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static void RunTerminateLinkScript(void);
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static u32 GetLinkSendQueueLength(void);
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static u32 GetLinkSendQueueLength(void);
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static void ZeroLinkPlayerObjectEvent(struct LinkPlayerObjectEvent *linkPlayerObjEvent);
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static void ZeroLinkPlayerObjectEvent(struct LinkPlayerObjectEvent *);
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static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *a1);
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static const u8 *TryInteractWithPlayer(struct CableClubPlayer *);
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static u16 GetDirectionForEventScript(const u8 *script);
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static u16 GetDirectionForEventScript(const u8 *);
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static void sub_8087510(void);
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static void InitLinkPlayerQueueScript(void);
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static void InitLinkRoomStartMenuScript(void);
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static void InitLinkRoomStartMenuScript(void);
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static void sub_8087530(const u8 *script);
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static void RunInteractLocalPlayerScript(const u8 *);
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static void CreateConfirmLeaveTradeRoomPrompt(void);
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static void RunConfirmLeaveCableClubScript(void);
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static void InitMenuBasedScript(const u8 *script);
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static void InitMenuBasedScript(const u8 *);
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static void LoadTradeRoomPlayer(s32 linkPlayerId, s32 a2, struct TradeRoomPlayer *a3);
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static void LoadCableClubPlayer(s32, s32, struct CableClubPlayer *);
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static bool32 sub_8087340(struct TradeRoomPlayer *a1);
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static bool32 IsCableClubPlayerUnfrozen(struct CableClubPlayer *);
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static bool32 sub_8087340_2(struct TradeRoomPlayer *a1);
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static bool32 CanCableClubPlayerPressStart(struct CableClubPlayer *);
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static u8 *TryGetTileEventScript(struct TradeRoomPlayer *a1);
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static u8 *TryGetTileEventScript(struct CableClubPlayer *);
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static bool32 PlayerIsAtSouthExit(struct TradeRoomPlayer *a1);
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static bool32 PlayerIsAtSouthExit(struct CableClubPlayer *);
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static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *a1);
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static const u8 *TryInteractWithPlayer(struct CableClubPlayer *);
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static u16 KeyInterCB_DeferToRecvQueue(u32);
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static u16 KeyInterCB_DeferToRecvQueue(u32);
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static u16 KeyInterCB_DeferToSendQueue(u32);
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static u16 KeyInterCB_DeferToSendQueue(u32);
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static void ResetPlayerHeldKeys(u16 *a1);
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static void ResetPlayerHeldKeys(u16 *);
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static u16 KeyInterCB_SelfIdle(u32 a1);
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static u16 KeyInterCB_SelfIdle(u32);
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static u16 KeyInterCB_DeferToEventScript(u32 a1);
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static u16 KeyInterCB_DeferToEventScript(u32);
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static u16 GetDirectionForDpadKey(u16 a1);
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static u16 GetDirectionForDpadKey(u16);
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static void CB1_UpdateLinkState(void);
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static void CB1_UpdateLinkState(void);
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static void SetKeyInterceptCallback(u16 (*func)(u32));
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static void SetKeyInterceptCallback(u16 (*func)(u32));
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static void SetFieldVBlankCallback(void);
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static void SetFieldVBlankCallback(void);
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static void FieldClearVBlankHBlankCallbacks(void);
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static void FieldClearVBlankHBlankCallbacks(void);
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static void TransitionMapMusic(void);
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static void TransitionMapMusic(void);
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static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 a2, u8 a3);
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static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *, u16, u8);
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static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStruct, u8 a2, u16 a3, u8 a4);
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static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *, u8, u16, u8);
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static u16 GetCenterScreenMetatileBehavior(void);
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static u16 GetCenterScreenMetatileBehavior(void);
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// IWRAM bss vars
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// IWRAM bss vars
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static void *sUnusedOverworldCallback;
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static void *sUnusedOverworldCallback;
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static u8 sPlayerTradingStates[MAX_LINK_PLAYERS];
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static u8 sPlayerLinkStates[MAX_LINK_PLAYERS];
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// This callback is called with a player's key code. It then returns an
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// This callback is called with a player's key code. It then returns an
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// adjusted key code, effectively intercepting the input before anything
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// adjusted key code, effectively intercepting the input before anything
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// can process it.
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// can process it.
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@ -311,13 +321,13 @@ static const struct ScanlineEffectParams sFlashEffectParams =
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static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8);
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static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8);
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static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8);
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static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8);
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static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8);
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static u8 MovementEventModeCB_Scripted(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8);
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static u8 (*const gLinkPlayerMovementModes[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8) =
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static u8 (*const gLinkPlayerMovementModes[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8) =
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{
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{
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MovementEventModeCB_Normal, // MOVEMENT_MODE_FREE
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[MOVEMENT_MODE_FREE] = MovementEventModeCB_Normal,
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MovementEventModeCB_Ignored, // MOVEMENT_MODE_FROZEN
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[MOVEMENT_MODE_FROZEN] = MovementEventModeCB_Ignored,
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MovementEventModeCB_Normal_2, // MOVEMENT_MODE_SCRIPTED
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[MOVEMENT_MODE_SCRIPTED] = MovementEventModeCB_Scripted,
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};
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};
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static u8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8);
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static u8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8);
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@ -411,7 +421,7 @@ static void Overworld_ResetStateAfterWhiteOut(void)
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}
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}
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}
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}
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static void sub_8084788(void)
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static void UpdateMiscOverworldStates(void)
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{
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{
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FlagClear(FLAG_SYS_SAFARI_MODE);
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FlagClear(FLAG_SYS_SAFARI_MODE);
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ChooseAmbientCrySpecies();
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ChooseAmbientCrySpecies();
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@ -1668,14 +1678,14 @@ void CB2_ReturnToFieldContinueScriptPlayMapMusic(void)
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CB2_ReturnToField();
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CB2_ReturnToField();
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}
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}
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void sub_80861E8(void)
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void CB2_ReturnToFieldFadeFromBlack(void)
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{
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{
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FieldClearVBlankHBlankCallbacks();
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FieldClearVBlankHBlankCallbacks();
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gFieldCallback = FieldCB_WarpExitFadeFromBlack;
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gFieldCallback = FieldCB_WarpExitFadeFromBlack;
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CB2_ReturnToField();
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CB2_ReturnToField();
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}
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}
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static void sub_8086204(void)
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static void FieldCB_FadeTryShowMapPopup(void)
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{
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{
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if (SHOW_MAP_NAME_ENABLED && SecretBaseMapPopupEnabled() == TRUE)
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if (SHOW_MAP_NAME_ENABLED && SecretBaseMapPopupEnabled() == TRUE)
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ShowMapNamePopup();
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ShowMapNamePopup();
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@ -1704,7 +1714,7 @@ void CB2_ContinueSavedGame(void)
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UnfreezeObjectEvents();
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UnfreezeObjectEvents();
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DoTimeBasedEvents();
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DoTimeBasedEvents();
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sub_8084788();
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UpdateMiscOverworldStates();
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if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
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if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
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InitBattlePyramidMap(TRUE);
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InitBattlePyramidMap(TRUE);
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else if (trainerHillMapId != 0)
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else if (trainerHillMapId != 0)
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@ -1727,7 +1737,7 @@ void CB2_ContinueSavedGame(void)
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else
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else
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{
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{
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TryPutTodaysRivalTrainerOnAir();
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TryPutTodaysRivalTrainerOnAir();
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gFieldCallback = sub_8086204;
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gFieldCallback = FieldCB_FadeTryShowMapPopup;
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SetMainCallback1(CB1_Overworld);
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SetMainCallback1(CB1_Overworld);
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CB2_ReturnToField();
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CB2_ReturnToField();
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}
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}
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@ -1796,7 +1806,7 @@ static bool32 LoadMapInStepsLink(u8 *state)
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ScriptContext1_Init();
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ScriptContext1_Init();
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ScriptContext2_Disable();
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ScriptContext2_Disable();
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ResetMirageTowerAndSaveBlockPtrs();
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ResetMirageTowerAndSaveBlockPtrs();
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sub_80867D8();
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ResetScreenForMapLoad();
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(*state)++;
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(*state)++;
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break;
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break;
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case 1:
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case 1:
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@ -1877,7 +1887,7 @@ static bool32 LoadMapInStepsLocal(u8 *state, bool32 a2)
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break;
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break;
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case 1:
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case 1:
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ResetMirageTowerAndSaveBlockPtrs();
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ResetMirageTowerAndSaveBlockPtrs();
|
|
|
|
sub_80867D8();
|
|
|
|
ResetScreenForMapLoad();
|
|
|
|
(*state)++;
|
|
|
|
(*state)++;
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
case 2:
|
|
|
@ -1944,7 +1954,7 @@ static bool32 ReturnToFieldLocal(u8 *state)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
case 0:
|
|
|
|
ResetMirageTowerAndSaveBlockPtrs();
|
|
|
|
ResetMirageTowerAndSaveBlockPtrs();
|
|
|
|
sub_80867D8();
|
|
|
|
ResetScreenForMapLoad();
|
|
|
|
ResumeMap(FALSE);
|
|
|
|
ResumeMap(FALSE);
|
|
|
|
InitObjectEventsReturnToField();
|
|
|
|
InitObjectEventsReturnToField();
|
|
|
|
SetCameraToTrackPlayer();
|
|
|
|
SetCameraToTrackPlayer();
|
|
|
@ -1973,7 +1983,7 @@ static bool32 ReturnToFieldLink(u8 *state)
|
|
|
|
case 0:
|
|
|
|
case 0:
|
|
|
|
FieldClearVBlankHBlankCallbacks();
|
|
|
|
FieldClearVBlankHBlankCallbacks();
|
|
|
|
ResetMirageTowerAndSaveBlockPtrs();
|
|
|
|
ResetMirageTowerAndSaveBlockPtrs();
|
|
|
|
sub_80867D8();
|
|
|
|
ResetScreenForMapLoad();
|
|
|
|
(*state)++;
|
|
|
|
(*state)++;
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
case 1:
|
|
|
@ -2054,7 +2064,7 @@ static void ResetMirageTowerAndSaveBlockPtrs(void)
|
|
|
|
MoveSaveBlocks_ResetHeap();
|
|
|
|
MoveSaveBlocks_ResetHeap();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void sub_80867D8(void)
|
|
|
|
static void ResetScreenForMapLoad(void)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
SetGpuReg(REG_OFFSET_DISPCNT, 0);
|
|
|
|
SetGpuReg(REG_OFFSET_DISPCNT, 0);
|
|
|
|
ScanlineEffect_Stop();
|
|
|
|
ScanlineEffect_Stop();
|
|
|
@ -2241,7 +2251,7 @@ static void CB1_UpdateLinkState(void)
|
|
|
|
|
|
|
|
|
|
|
|
void ResetAllMultiplayerState(void)
|
|
|
|
void ResetAllMultiplayerState(void)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
ResetAllTradingStates();
|
|
|
|
ResetAllPlayerLinkStates();
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_SelfIdle);
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_SelfIdle);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
@ -2266,57 +2276,57 @@ static void CheckRfuKeepAliveTimer(void)
|
|
|
|
LinkRfu_FatalError();
|
|
|
|
LinkRfu_FatalError();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void ResetAllTradingStates(void)
|
|
|
|
static void ResetAllPlayerLinkStates(void)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
s32 i;
|
|
|
|
for (i = 0; i < MAX_LINK_PLAYERS; i++)
|
|
|
|
for (i = 0; i < MAX_LINK_PLAYERS; i++)
|
|
|
|
sPlayerTradingStates[i] = PLAYER_TRADING_STATE_IDLE;
|
|
|
|
sPlayerLinkStates[i] = PLAYER_LINK_STATE_IDLE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Returns true if all connected players are in tradingState.
|
|
|
|
// Returns true if all connected players are in state.
|
|
|
|
static bool32 AreAllPlayersInTradingState(u16 tradingState)
|
|
|
|
static bool32 AreAllPlayersInLinkState(u16 state)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
s32 i;
|
|
|
|
s32 count = gFieldLinkPlayerCount;
|
|
|
|
s32 count = gFieldLinkPlayerCount;
|
|
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < count; i++)
|
|
|
|
for (i = 0; i < count; i++)
|
|
|
|
if (sPlayerTradingStates[i] != tradingState)
|
|
|
|
if (sPlayerLinkStates[i] != state)
|
|
|
|
return FALSE;
|
|
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static bool32 IsAnyPlayerInTradingState(u16 tradingState)
|
|
|
|
static bool32 IsAnyPlayerInLinkState(u16 state)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
s32 i;
|
|
|
|
s32 i;
|
|
|
|
s32 count = gFieldLinkPlayerCount;
|
|
|
|
s32 count = gFieldLinkPlayerCount;
|
|
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < count; i++)
|
|
|
|
for (i = 0; i < count; i++)
|
|
|
|
if (sPlayerTradingStates[i] == tradingState)
|
|
|
|
if (sPlayerLinkStates[i] == state)
|
|
|
|
return TRUE;
|
|
|
|
return TRUE;
|
|
|
|
return FALSE;
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlayer *trainer, u16 *forceFacing)
|
|
|
|
static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct CableClubPlayer *trainer, u16 *forceFacing)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
const u8 *script;
|
|
|
|
const u8 *script;
|
|
|
|
|
|
|
|
|
|
|
|
if (sPlayerTradingStates[playerId] == PLAYER_TRADING_STATE_IDLE)
|
|
|
|
if (sPlayerLinkStates[playerId] == PLAYER_LINK_STATE_IDLE)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
script = TryGetTileEventScript(trainer);
|
|
|
|
script = TryGetTileEventScript(trainer);
|
|
|
|
if (script)
|
|
|
|
if (script)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
*forceFacing = GetDirectionForEventScript(script);
|
|
|
|
*forceFacing = GetDirectionForEventScript(script);
|
|
|
|
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY;
|
|
|
|
sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_BUSY;
|
|
|
|
if (trainer->isLocalPlayer)
|
|
|
|
if (trainer->isLocalPlayer)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
|
|
|
|
sub_8087530(script);
|
|
|
|
RunInteractLocalPlayerScript(script);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (IsAnyPlayerInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE)
|
|
|
|
if (IsAnyPlayerInLinkState(PLAYER_LINK_STATE_EXITING_ROOM) == TRUE)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY;
|
|
|
|
sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_BUSY;
|
|
|
|
if (trainer->isLocalPlayer)
|
|
|
|
if (trainer->isLocalPlayer)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
|
|
|
@ -2328,9 +2338,9 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay
|
|
|
|
switch (key)
|
|
|
|
switch (key)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
case LINK_KEY_CODE_START_BUTTON:
|
|
|
|
case LINK_KEY_CODE_START_BUTTON:
|
|
|
|
if (sub_8087340_2(trainer))
|
|
|
|
if (CanCableClubPlayerPressStart(trainer))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY;
|
|
|
|
sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_BUSY;
|
|
|
|
if (trainer->isLocalPlayer)
|
|
|
|
if (trainer->isLocalPlayer)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
|
|
|
@ -2341,11 +2351,11 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay
|
|
|
|
case LINK_KEY_CODE_DPAD_DOWN:
|
|
|
|
case LINK_KEY_CODE_DPAD_DOWN:
|
|
|
|
if (PlayerIsAtSouthExit(trainer) == TRUE)
|
|
|
|
if (PlayerIsAtSouthExit(trainer) == TRUE)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY;
|
|
|
|
sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_BUSY;
|
|
|
|
if (trainer->isLocalPlayer)
|
|
|
|
if (trainer->isLocalPlayer)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
|
|
|
|
CreateConfirmLeaveTradeRoomPrompt();
|
|
|
|
RunConfirmLeaveCableClubScript();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
break;
|
|
|
@ -2353,7 +2363,7 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay
|
|
|
|
script = TryInteractWithPlayer(trainer);
|
|
|
|
script = TryInteractWithPlayer(trainer);
|
|
|
|
if (script)
|
|
|
|
if (script)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY;
|
|
|
|
sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_BUSY;
|
|
|
|
if (trainer->isLocalPlayer)
|
|
|
|
if (trainer->isLocalPlayer)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
|
|
|
@ -2362,24 +2372,24 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case LINK_KEY_CODE_HANDLE_RECV_QUEUE:
|
|
|
|
case LINK_KEY_CODE_HANDLE_RECV_QUEUE:
|
|
|
|
if (sub_8087340(trainer))
|
|
|
|
if (IsCableClubPlayerUnfrozen(trainer))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY;
|
|
|
|
sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_BUSY;
|
|
|
|
if (trainer->isLocalPlayer)
|
|
|
|
if (trainer->isLocalPlayer)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_DeferToRecvQueue);
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_DeferToRecvQueue);
|
|
|
|
sub_8087510();
|
|
|
|
InitLinkPlayerQueueScript();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case LINK_KEY_CODE_HANDLE_SEND_QUEUE:
|
|
|
|
case LINK_KEY_CODE_HANDLE_SEND_QUEUE:
|
|
|
|
if (sub_8087340(trainer))
|
|
|
|
if (IsCableClubPlayerUnfrozen(trainer))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY;
|
|
|
|
sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_BUSY;
|
|
|
|
if (trainer->isLocalPlayer)
|
|
|
|
if (trainer->isLocalPlayer)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_DeferToSendQueue);
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_DeferToSendQueue);
|
|
|
|
sub_8087510();
|
|
|
|
InitLinkPlayerQueueScript();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
break;
|
|
|
@ -2389,35 +2399,35 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay
|
|
|
|
switch (key)
|
|
|
|
switch (key)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
case LINK_KEY_CODE_EXIT_ROOM:
|
|
|
|
case LINK_KEY_CODE_EXIT_ROOM:
|
|
|
|
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_EXITING_ROOM;
|
|
|
|
sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_EXITING_ROOM;
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case LINK_KEY_CODE_UNK_2:
|
|
|
|
case LINK_KEY_CODE_READY:
|
|
|
|
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_UNK_2;
|
|
|
|
sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_READY;
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case LINK_KEY_CODE_UNK_4:
|
|
|
|
case LINK_KEY_CODE_IDLE:
|
|
|
|
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_IDLE;
|
|
|
|
sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_IDLE;
|
|
|
|
if (trainer->isLocalPlayer)
|
|
|
|
if (trainer->isLocalPlayer)
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_SelfIdle);
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_SelfIdle);
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
case LINK_KEY_CODE_UNK_7:
|
|
|
|
case LINK_KEY_CODE_EXIT_SEAT:
|
|
|
|
if (sPlayerTradingStates[playerId] == PLAYER_TRADING_STATE_UNK_2)
|
|
|
|
if (sPlayerLinkStates[playerId] == PLAYER_LINK_STATE_READY)
|
|
|
|
sPlayerTradingStates[playerId] = PLAYER_TRADING_STATE_BUSY;
|
|
|
|
sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_BUSY;
|
|
|
|
break;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void UpdateAllLinkPlayers(u16 *keys, s32 selfId)
|
|
|
|
static void UpdateAllLinkPlayers(u16 *keys, s32 selfId)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
struct TradeRoomPlayer trainer;
|
|
|
|
struct CableClubPlayer trainer;
|
|
|
|
s32 i;
|
|
|
|
s32 i;
|
|
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < MAX_LINK_PLAYERS; i++)
|
|
|
|
for (i = 0; i < MAX_LINK_PLAYERS; i++)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
u8 key = keys[i];
|
|
|
|
u8 key = keys[i];
|
|
|
|
u16 setFacing = FACING_NONE;
|
|
|
|
u16 setFacing = FACING_NONE;
|
|
|
|
LoadTradeRoomPlayer(i, selfId, &trainer);
|
|
|
|
LoadCableClubPlayer(i, selfId, &trainer);
|
|
|
|
HandleLinkPlayerKeyInput(i, key, &trainer, &setFacing);
|
|
|
|
HandleLinkPlayerKeyInput(i, key, &trainer, &setFacing);
|
|
|
|
if (sPlayerTradingStates[i] == PLAYER_TRADING_STATE_IDLE)
|
|
|
|
if (sPlayerLinkStates[i] == PLAYER_LINK_STATE_IDLE)
|
|
|
|
setFacing = GetDirectionForDpadKey(key);
|
|
|
|
setFacing = GetDirectionForDpadKey(key);
|
|
|
|
SetPlayerFacingDirection(i, setFacing);
|
|
|
|
SetPlayerFacingDirection(i, setFacing);
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -2504,7 +2514,7 @@ static u16 KeyInterCB_SelfIdle(u32 key)
|
|
|
|
return LINK_KEY_CODE_HANDLE_SEND_QUEUE;
|
|
|
|
return LINK_KEY_CODE_HANDLE_SEND_QUEUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static u16 sub_80870EC(u32 key)
|
|
|
|
static u16 KeyInterCB_Idle(u32 key)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
CheckRfuKeepAliveTimer();
|
|
|
|
CheckRfuKeepAliveTimer();
|
|
|
|
return LINK_KEY_CODE_EMPTY;
|
|
|
|
return LINK_KEY_CODE_EMPTY;
|
|
|
@ -2521,8 +2531,8 @@ static u16 KeyInterCB_DeferToEventScript(u32 key)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
else
|
|
|
|
{
|
|
|
|
{
|
|
|
|
retVal = LINK_KEY_CODE_UNK_4;
|
|
|
|
retVal = LINK_KEY_CODE_IDLE;
|
|
|
|
SetKeyInterceptCallback(sub_80870EC);
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_Idle);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return retVal;
|
|
|
|
return retVal;
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -2537,9 +2547,9 @@ static u16 KeyInterCB_DeferToRecvQueue(u32 key)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
else
|
|
|
|
{
|
|
|
|
{
|
|
|
|
retVal = LINK_KEY_CODE_UNK_4;
|
|
|
|
retVal = LINK_KEY_CODE_IDLE;
|
|
|
|
ScriptContext2_Disable();
|
|
|
|
ScriptContext2_Disable();
|
|
|
|
SetKeyInterceptCallback(sub_80870EC);
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_Idle);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return retVal;
|
|
|
|
return retVal;
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -2554,27 +2564,27 @@ static u16 KeyInterCB_DeferToSendQueue(u32 key)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
else
|
|
|
|
{
|
|
|
|
{
|
|
|
|
retVal = LINK_KEY_CODE_UNK_4;
|
|
|
|
retVal = LINK_KEY_CODE_IDLE;
|
|
|
|
ScriptContext2_Disable();
|
|
|
|
ScriptContext2_Disable();
|
|
|
|
SetKeyInterceptCallback(sub_80870EC);
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_Idle);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return retVal;
|
|
|
|
return retVal;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static u16 KeyInterCB_DoNothingAndKeepAlive(u32 key)
|
|
|
|
static u16 KeyInterCB_ExitingSeat(u32 key)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
CheckRfuKeepAliveTimer();
|
|
|
|
CheckRfuKeepAliveTimer();
|
|
|
|
return LINK_KEY_CODE_EMPTY;
|
|
|
|
return LINK_KEY_CODE_EMPTY;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static u16 sub_8087170(u32 keyOrPlayerId)
|
|
|
|
static u16 KeyInterCB_Ready(u32 keyOrPlayerId)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (sPlayerTradingStates[keyOrPlayerId] == PLAYER_TRADING_STATE_UNK_2)
|
|
|
|
if (sPlayerLinkStates[keyOrPlayerId] == PLAYER_LINK_STATE_READY)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (JOY_NEW(B_BUTTON))
|
|
|
|
if (JOY_NEW(B_BUTTON))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_DoNothingAndKeepAlive);
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_ExitingSeat);
|
|
|
|
return LINK_KEY_CODE_UNK_7;
|
|
|
|
return LINK_KEY_CODE_EXIT_SEAT;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
else
|
|
|
|
{
|
|
|
|
{
|
|
|
@ -2588,10 +2598,10 @@ static u16 sub_8087170(u32 keyOrPlayerId)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static u16 sub_80871AC(u32 a1)
|
|
|
|
static u16 KeyInterCB_SetReady(u32 a1)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
SetKeyInterceptCallback(sub_8087170);
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_Ready);
|
|
|
|
return LINK_KEY_CODE_UNK_2;
|
|
|
|
return LINK_KEY_CODE_READY;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static u16 KeyInterCB_SendNothing(u32 key)
|
|
|
|
static u16 KeyInterCB_SendNothing(u32 key)
|
|
|
@ -2604,9 +2614,9 @@ static u16 KeyInterCB_WaitForPlayersToExit(u32 keyOrPlayerId)
|
|
|
|
// keyOrPlayerId could be any keycode. This callback does no sanity checking
|
|
|
|
// keyOrPlayerId could be any keycode. This callback does no sanity checking
|
|
|
|
// on the size of the key. It's assuming that it is being called from
|
|
|
|
// on the size of the key. It's assuming that it is being called from
|
|
|
|
// CB1_UpdateLinkState.
|
|
|
|
// CB1_UpdateLinkState.
|
|
|
|
if (sPlayerTradingStates[keyOrPlayerId] != PLAYER_TRADING_STATE_EXITING_ROOM)
|
|
|
|
if (sPlayerLinkStates[keyOrPlayerId] != PLAYER_LINK_STATE_EXITING_ROOM)
|
|
|
|
CheckRfuKeepAliveTimer();
|
|
|
|
CheckRfuKeepAliveTimer();
|
|
|
|
if (AreAllPlayersInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE)
|
|
|
|
if (AreAllPlayersInLinkState(PLAYER_LINK_STATE_EXITING_ROOM) == TRUE)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
ScriptContext1_SetupScript(EventScript_DoLinkRoomExit);
|
|
|
|
ScriptContext1_SetupScript(EventScript_DoLinkRoomExit);
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_SendNothing);
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_SendNothing);
|
|
|
@ -2620,37 +2630,38 @@ static u16 KeyInterCB_SendExitRoomKey(u32 key)
|
|
|
|
return LINK_KEY_CODE_EXIT_ROOM;
|
|
|
|
return LINK_KEY_CODE_EXIT_ROOM;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Duplicate function.
|
|
|
|
// Identical to KeyInterCB_SendNothing
|
|
|
|
static u16 KeyInterCB_SendNothing_2(u32 key)
|
|
|
|
static u16 KeyInterCB_InLinkActivity(u32 key)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
return LINK_KEY_CODE_EMPTY;
|
|
|
|
return LINK_KEY_CODE_EMPTY;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
u32 sub_8087214(void)
|
|
|
|
u32 GetCableClubPartnersReady(void)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (IsAnyPlayerInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM) == TRUE)
|
|
|
|
if (IsAnyPlayerInLinkState(PLAYER_LINK_STATE_EXITING_ROOM) == TRUE)
|
|
|
|
return 2;
|
|
|
|
return CABLE_SEAT_FAILED;
|
|
|
|
if (sPlayerKeyInterceptCallback == sub_8087170 && sPlayerTradingStates[gLocalLinkPlayerId] != PLAYER_TRADING_STATE_UNK_2)
|
|
|
|
if (sPlayerKeyInterceptCallback == KeyInterCB_Ready && sPlayerLinkStates[gLocalLinkPlayerId] != PLAYER_LINK_STATE_READY)
|
|
|
|
return 0;
|
|
|
|
return CABLE_SEAT_WAITING;
|
|
|
|
if (sPlayerKeyInterceptCallback == KeyInterCB_DoNothingAndKeepAlive && sPlayerTradingStates[gLocalLinkPlayerId] == PLAYER_TRADING_STATE_BUSY)
|
|
|
|
if (sPlayerKeyInterceptCallback == KeyInterCB_ExitingSeat && sPlayerLinkStates[gLocalLinkPlayerId] == PLAYER_LINK_STATE_BUSY)
|
|
|
|
return 2;
|
|
|
|
return CABLE_SEAT_FAILED;
|
|
|
|
if (AreAllPlayersInTradingState(PLAYER_TRADING_STATE_UNK_2) != FALSE)
|
|
|
|
if (AreAllPlayersInLinkState(PLAYER_LINK_STATE_READY))
|
|
|
|
return 1;
|
|
|
|
return CABLE_SEAT_SUCCESS;
|
|
|
|
|
|
|
|
return CABLE_SEAT_WAITING;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Unused
|
|
|
|
|
|
|
|
static bool32 IsAnyPlayerExitingCableClub(void)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
return IsAnyPlayerInLinkState(PLAYER_LINK_STATE_EXITING_ROOM);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
u16 SetInCableClubSeat(void)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_SetReady);
|
|
|
|
return 0;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool32 sub_808727C(void)
|
|
|
|
u16 SetLinkWaitingForScript(void)
|
|
|
|
{
|
|
|
|
|
|
|
|
return IsAnyPlayerInTradingState(PLAYER_TRADING_STATE_EXITING_ROOM);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
u16 sub_8087288(void)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
SetKeyInterceptCallback(sub_80871AC);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
u16 sub_808729C(void)
|
|
|
|
|
|
|
|
{
|
|
|
|
{
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
|
|
|
|
return 0;
|
|
|
|
return 0;
|
|
|
@ -2664,58 +2675,58 @@ u16 QueueExitLinkRoomKey(void)
|
|
|
|
return 0;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
u16 sub_80872C4(void)
|
|
|
|
u16 SetStartedCableClubActivity(void)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_SendNothing_2);
|
|
|
|
SetKeyInterceptCallback(KeyInterCB_InLinkActivity);
|
|
|
|
return 0;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void LoadTradeRoomPlayer(s32 linkPlayerId, s32 myPlayerId, struct TradeRoomPlayer *trainer)
|
|
|
|
static void LoadCableClubPlayer(s32 linkPlayerId, s32 myPlayerId, struct CableClubPlayer *trainer)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
s16 x, y;
|
|
|
|
s16 x, y;
|
|
|
|
|
|
|
|
|
|
|
|
trainer->playerId = linkPlayerId;
|
|
|
|
trainer->playerId = linkPlayerId;
|
|
|
|
trainer->isLocalPlayer = (linkPlayerId == myPlayerId) ? 1 : 0;
|
|
|
|
trainer->isLocalPlayer = (linkPlayerId == myPlayerId) ? 1 : 0;
|
|
|
|
trainer->c = gLinkPlayerObjectEvents[linkPlayerId].movementMode;
|
|
|
|
trainer->movementMode = gLinkPlayerObjectEvents[linkPlayerId].movementMode;
|
|
|
|
trainer->facing = GetLinkPlayerFacingDirection(linkPlayerId);
|
|
|
|
trainer->facing = GetLinkPlayerFacingDirection(linkPlayerId);
|
|
|
|
GetLinkPlayerCoords(linkPlayerId, &x, &y);
|
|
|
|
GetLinkPlayerCoords(linkPlayerId, &x, &y);
|
|
|
|
trainer->pos.x = x;
|
|
|
|
trainer->pos.x = x;
|
|
|
|
trainer->pos.y = y;
|
|
|
|
trainer->pos.y = y;
|
|
|
|
trainer->pos.height = GetLinkPlayerElevation(linkPlayerId);
|
|
|
|
trainer->pos.height = GetLinkPlayerElevation(linkPlayerId);
|
|
|
|
trainer->field_C = MapGridGetMetatileBehaviorAt(x, y);
|
|
|
|
trainer->metatileBehavior = MapGridGetMetatileBehaviorAt(x, y);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static bool32 sub_8087340(struct TradeRoomPlayer *player)
|
|
|
|
static bool32 IsCableClubPlayerUnfrozen(struct CableClubPlayer *player)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
u8 v1 = player->c;
|
|
|
|
u8 mode = player->movementMode;
|
|
|
|
if (v1 == MOVEMENT_MODE_SCRIPTED || v1 == MOVEMENT_MODE_FREE)
|
|
|
|
if (mode == MOVEMENT_MODE_SCRIPTED || mode == MOVEMENT_MODE_FREE)
|
|
|
|
return TRUE;
|
|
|
|
return TRUE;
|
|
|
|
else
|
|
|
|
else
|
|
|
|
return FALSE;
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Duplicate function.
|
|
|
|
// Identical to IsCableClubPlayerUnfrozen
|
|
|
|
static bool32 sub_8087340_2(struct TradeRoomPlayer *player)
|
|
|
|
static bool32 CanCableClubPlayerPressStart(struct CableClubPlayer *player)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
u8 v1 = player->c;
|
|
|
|
u8 mode = player->movementMode;
|
|
|
|
if (v1 == MOVEMENT_MODE_SCRIPTED || v1 == MOVEMENT_MODE_FREE)
|
|
|
|
if (mode == MOVEMENT_MODE_SCRIPTED || mode == MOVEMENT_MODE_FREE)
|
|
|
|
return TRUE;
|
|
|
|
return TRUE;
|
|
|
|
else
|
|
|
|
else
|
|
|
|
return FALSE;
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static u8 *TryGetTileEventScript(struct TradeRoomPlayer *player)
|
|
|
|
static u8 *TryGetTileEventScript(struct CableClubPlayer *player)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (player->c != MOVEMENT_MODE_SCRIPTED)
|
|
|
|
if (player->movementMode != MOVEMENT_MODE_SCRIPTED)
|
|
|
|
return FACING_NONE;
|
|
|
|
return FACING_NONE;
|
|
|
|
return GetCoordEventScriptAtMapPosition(&player->pos);
|
|
|
|
return GetCoordEventScriptAtMapPosition(&player->pos);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static bool32 PlayerIsAtSouthExit(struct TradeRoomPlayer *player)
|
|
|
|
static bool32 PlayerIsAtSouthExit(struct CableClubPlayer *player)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (player->c != MOVEMENT_MODE_SCRIPTED && player->c != MOVEMENT_MODE_FREE)
|
|
|
|
if (player->movementMode != MOVEMENT_MODE_SCRIPTED && player->movementMode != MOVEMENT_MODE_FREE)
|
|
|
|
return FALSE;
|
|
|
|
return FALSE;
|
|
|
|
else if (!MetatileBehavior_IsSouthArrowWarp(player->field_C))
|
|
|
|
else if (!MetatileBehavior_IsSouthArrowWarp(player->metatileBehavior))
|
|
|
|
return FALSE;
|
|
|
|
return FALSE;
|
|
|
|
else if (player->facing != DIR_SOUTH)
|
|
|
|
else if (player->facing != DIR_SOUTH)
|
|
|
|
return FALSE;
|
|
|
|
return FALSE;
|
|
|
@ -2723,12 +2734,12 @@ static bool32 PlayerIsAtSouthExit(struct TradeRoomPlayer *player)
|
|
|
|
return TRUE;
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *player)
|
|
|
|
static const u8 *TryInteractWithPlayer(struct CableClubPlayer *player)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
struct MapPosition otherPlayerPos;
|
|
|
|
struct MapPosition otherPlayerPos;
|
|
|
|
u8 linkPlayerId;
|
|
|
|
u8 linkPlayerId;
|
|
|
|
|
|
|
|
|
|
|
|
if (player->c != MOVEMENT_MODE_FREE && player->c != MOVEMENT_MODE_SCRIPTED)
|
|
|
|
if (player->movementMode != MOVEMENT_MODE_FREE && player->movementMode != MOVEMENT_MODE_SCRIPTED)
|
|
|
|
return FACING_NONE;
|
|
|
|
return FACING_NONE;
|
|
|
|
|
|
|
|
|
|
|
|
otherPlayerPos = player->pos;
|
|
|
|
otherPlayerPos = player->pos;
|
|
|
@ -2741,7 +2752,7 @@ static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *player)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
if (!player->isLocalPlayer)
|
|
|
|
if (!player->isLocalPlayer)
|
|
|
|
return CableClub_EventScript_TooBusyToNotice;
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|
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return CableClub_EventScript_TooBusyToNotice;
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else if (sPlayerTradingStates[linkPlayerId] != PLAYER_TRADING_STATE_IDLE)
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else if (sPlayerLinkStates[linkPlayerId] != PLAYER_LINK_STATE_IDLE)
|
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|
return CableClub_EventScript_TooBusyToNotice;
|
|
|
|
return CableClub_EventScript_TooBusyToNotice;
|
|
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|
else if (!GetLinkTrainerCardColor(linkPlayerId))
|
|
|
|
else if (!GetLinkTrainerCardColor(linkPlayerId))
|
|
|
|
return CableClub_EventScript_ReadTrainerCard;
|
|
|
|
return CableClub_EventScript_ReadTrainerCard;
|
|
|
@ -2749,7 +2760,7 @@ static const u8 *TryInteractWithPlayer(struct TradeRoomPlayer *player)
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|
|
|
return CableClub_EventScript_ReadTrainerCardColored;
|
|
|
|
return CableClub_EventScript_ReadTrainerCardColored;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return GetInteractedLinkPlayerScript(&otherPlayerPos, player->field_C, player->facing);
|
|
|
|
return GetInteractedLinkPlayerScript(&otherPlayerPos, player->metatileBehavior, player->facing);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// This returns which direction to force the player to look when one of
|
|
|
|
// This returns which direction to force the player to look when one of
|
|
|
@ -2784,7 +2795,7 @@ static u16 GetDirectionForEventScript(const u8 *script)
|
|
|
|
return FACING_NONE;
|
|
|
|
return FACING_NONE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void sub_8087510(void)
|
|
|
|
static void InitLinkPlayerQueueScript(void)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
ScriptContext2_Enable();
|
|
|
|
ScriptContext2_Enable();
|
|
|
|
}
|
|
|
|
}
|
|
|
@ -2796,17 +2807,17 @@ static void InitLinkRoomStartMenuScript(void)
|
|
|
|
ScriptContext2_Enable();
|
|
|
|
ScriptContext2_Enable();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void sub_8087530(const u8 *script)
|
|
|
|
static void RunInteractLocalPlayerScript(const u8 *script)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
PlaySE(SE_SELECT);
|
|
|
|
PlaySE(SE_SELECT);
|
|
|
|
ScriptContext1_SetupScript(script);
|
|
|
|
ScriptContext1_SetupScript(script);
|
|
|
|
ScriptContext2_Enable();
|
|
|
|
ScriptContext2_Enable();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
static void CreateConfirmLeaveTradeRoomPrompt(void)
|
|
|
|
static void RunConfirmLeaveCableClubScript(void)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
PlaySE(SE_WIN_OPEN);
|
|
|
|
PlaySE(SE_WIN_OPEN);
|
|
|
|
ScriptContext1_SetupScript(EventScript_ConfirmLeaveTradeRoom);
|
|
|
|
ScriptContext1_SetupScript(EventScript_ConfirmLeaveCableClubRoom);
|
|
|
|
ScriptContext2_Enable();
|
|
|
|
ScriptContext2_Enable();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
@ -3058,8 +3069,8 @@ static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *linkPlayerOb
|
|
|
|
return FACING_UP;
|
|
|
|
return FACING_UP;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Duplicate Function
|
|
|
|
// Identical to MovementEventModeCB_Normal
|
|
|
|
static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
|
|
|
|
static u8 MovementEventModeCB_Scripted(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
return gLinkPlayerFacingHandlers[dir](linkPlayerObjEvent, objEvent, dir);
|
|
|
|
return gLinkPlayerFacingHandlers[dir](linkPlayerObjEvent, objEvent, dir);
|
|
|
|
}
|
|
|
|
}
|
|
|
|