Facade AI fix; AI uses fake out more often

This commit is contained in:
DizzyEggg 2020-01-19 11:07:09 +01:00
parent a6bf183653
commit 4a5a84e5c7

View File

@ -2852,7 +2852,13 @@ AI_CV_Fly_TypesToEncourage:
.byte -1
AI_CV_FakeOut:
if_ability AI_TARGET, ABILITY_INNER_FOCUS, AI_CV_FakeOut_End
if_double_battle AI_CV_FakeOut_Double
score +5
end
AI_CV_FakeOut_Double:
score +2
AI_CV_FakeOut_End:
end
AI_CV_SpitUp:
@ -2917,9 +2923,8 @@ AI_CV_Sandstorm_AbilityPlus:
AI_CV_Sandstorm_End:
end
@ BUG: Facade score is increased if the target is statused, but should be if the user is. Replace AI_TARGET with AI_USER
AI_CV_Facade:
if_not_status AI_TARGET, STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON, AI_CV_Facade_End
if_not_status AI_USER, STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON, AI_CV_Facade_End
score +1
AI_CV_Facade_End:
end