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Tests for Air Balloon (#3071)
* Add tests for HOLD_EFFECT_AIR_BALLOON * Apply suggestions from code review --------- Co-authored-by: Bart <bart@DESKTOP-IKF42MG.localdomain> Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
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test/hold_effect_air_balloon.c
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test/hold_effect_air_balloon.c
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#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gItems[ITEM_AIR_BALLOON].holdEffect == HOLD_EFFECT_AIR_BALLOON);
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ASSUME(gBattleMoves[MOVE_EARTHQUAKE].type == TYPE_GROUND);
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ASSUME(gBattleMoves[MOVE_TACKLE].type != TYPE_GROUND);
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ASSUME(gBattleMoves[MOVE_RECYCLE].effect == EFFECT_RECYCLE);
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}
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SINGLE_BATTLE_TEST("Air Balloon prevents the holder from taking damage from ground type moves")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_AIR_BALLOON); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_EARTHQUAKE); }
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} SCENE {
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MESSAGE("Wobbuffet floats in the air with its Air Balloon!");
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MESSAGE("Foe Wobbuffet used Earthquake!");
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_EARTHQUAKE, opponent);
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MESSAGE("It doesn't affect Wobbuffet…");
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}
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}
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SINGLE_BATTLE_TEST("Air Balloon pops when the holder is hit by a move that is not ground type")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_AIR_BALLOON); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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MESSAGE("Wobbuffet floats in the air with its Air Balloon!");
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MESSAGE("Foe Wobbuffet used Tackle!");
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MESSAGE("Wobbuffet's Air Balloon popped!");
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}
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}
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SINGLE_BATTLE_TEST("Air Balloon no longer prevents the holder from taking damage from ground type moves once it has been popped")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_AIR_BALLOON); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_TACKLE); }
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TURN { MOVE(opponent, MOVE_EARTHQUAKE); }
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} SCENE {
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MESSAGE("Wobbuffet floats in the air with its Air Balloon!");
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MESSAGE("Foe Wobbuffet used Tackle!");
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MESSAGE("Wobbuffet's Air Balloon popped!");
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MESSAGE("Foe Wobbuffet used Earthquake!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_EARTHQUAKE, opponent);
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NOT MESSAGE("It doesn't affect Wobbuffet…");
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}
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}
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SINGLE_BATTLE_TEST("Air Balloon can not be restored with Recycle after it has been popped")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_AIR_BALLOON); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN {
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MOVE(opponent, MOVE_TACKLE);
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MOVE(player, MOVE_RECYCLE);
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}
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} SCENE {
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MESSAGE("Wobbuffet floats in the air with its Air Balloon!");
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MESSAGE("Foe Wobbuffet used Tackle!");
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MESSAGE("Wobbuffet's Air Balloon popped!");
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MESSAGE("Wobbuffet used Recycle!");
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MESSAGE("But it failed!");
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}
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}
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SINGLE_BATTLE_TEST("Air Balloon prevents the user from being healed by Grassy Terrain")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_AIR_BALLOON); MaxHP(100); HP(1); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_GRASSY_TERRAIN); }
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} SCENE {
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MESSAGE("Wobbuffet floats in the air with its Air Balloon!");
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NOT MESSAGE("Wobbuffet is healed by the Grassy Terrain!");
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}
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}
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SINGLE_BATTLE_TEST("Air Balloon pops before it can be stolen with Magician")
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{
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GIVEN {
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ASSUME(P_GEN_6_POKEMON == TRUE);
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_AIR_BALLOON); };
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OPPONENT(SPECIES_DELPHOX) { Ability(ABILITY_MAGICIAN); };
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} WHEN {
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TURN { MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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MESSAGE("Wobbuffet floats in the air with its Air Balloon!");
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MESSAGE("Wobbuffet's Air Balloon popped!");
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NOT ABILITY_POPUP(opponent, ABILITY_MAGICIAN);
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}
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}
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SINGLE_BATTLE_TEST("Air Balloon pops before it can be stolen with Thief or Covet")
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{
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u32 move;
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KNOWN_FAILING;
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PARAMETRIZE { move = MOVE_THIEF; }
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PARAMETRIZE { move = MOVE_COVET; }
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GIVEN {
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ASSUME(gBattleMoves[move].effect == EFFECT_THIEF);
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_AIR_BALLOON); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, move); }
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} SCENE {
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MESSAGE("Wobbuffet floats in the air with its Air Balloon!");
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MESSAGE("Wobbuffet's Air Balloon popped!");
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NOT MESSAGE("Foe Wobbuffet stole Wobbuffet's Air Balloon!");
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}
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}
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