Fixed Heat Crash's power table name

This commit is contained in:
Eduardo Quezada D'Ottone 2021-10-04 20:17:43 -03:00
parent 142a83ca96
commit 4ab8c95207

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@ -7317,7 +7317,7 @@ static const u16 sWeightToDamageTable[] =
};
static const u8 sSpeedDiffPowerTable[] = {40, 60, 80, 120, 150};
static const u8 sHeatCrushPowerTable[] = {40, 40, 60, 80, 100, 120};
static const u8 sHeatCrashPowerTable[] = {40, 40, 60, 80, 100, 120};
static const u8 sTrumpCardPowerTable[] = {200, 80, 60, 50, 40};
const struct TypePower gNaturalGiftTable[] =
@ -7512,10 +7512,10 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
break;
case EFFECT_HEAT_CRASH:
weight = GetBattlerWeight(battlerAtk) / GetBattlerWeight(battlerDef);
if (weight >= ARRAY_COUNT(sHeatCrushPowerTable))
basePower = sHeatCrushPowerTable[ARRAY_COUNT(sHeatCrushPowerTable) - 1];
if (weight >= ARRAY_COUNT(sHeatCrashPowerTable))
basePower = sHeatCrashPowerTable[ARRAY_COUNT(sHeatCrashPowerTable) - 1];
else
basePower = sHeatCrushPowerTable[i];
basePower = sHeatCrashPowerTable[i];
break;
case EFFECT_PUNISHMENT:
basePower = 60 + (CountBattlerStatIncreases(battlerDef, FALSE) * 20);