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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-25 11:14:15 +01:00
ram vars to C files
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parent
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5
common_syms/trainer_see.txt
Normal file
5
common_syms/trainer_see.txt
Normal file
@ -0,0 +1,5 @@
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gUnknown_03006080
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gUnknown_03006084
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gApproachingTrainers
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gNoOfApproachingTrainers
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gUnknown_030060AC
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@ -9,7 +9,12 @@ struct ApproachingTrainer
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u8 taskId;
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};
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extern u16 gUnknown_03006080;
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extern u8 gUnknown_03006084[4];
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extern struct ApproachingTrainer gApproachingTrainers[2];
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extern u8 gNoOfApproachingTrainers;
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extern u8 gUnknown_030060AC;
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extern u8 gApproachingTrainerId;
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bool8 CheckForTrainersWantingBattle(void);
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void sub_80B4578(struct MapObject *var);
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@ -88,9 +88,6 @@ extern u32 GetGameStat(u8 statId);
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extern u32 gBattleTypeFlags;
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extern u8 gBattleOutcome;
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extern void (*gFieldCallback)(void);
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extern u8 gApproachingTrainerId;
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extern u8 gNoOfApproachingTrainers;
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extern u16 gUnknown_03006080;
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// this file's functions
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static void DoBattlePikeWildBattle(void);
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@ -113,7 +110,7 @@ static void HandleRematchVarsOnBattleEnd(void);
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static const u8 *GetIntroSpeechOfApproachingTrainer(void);
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static const u8 *GetTrainerCantBattleSpeech(void);
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// ewram data
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// ewram vars
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EWRAM_DATA static u16 sTrainerBattleMode = 0;
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EWRAM_DATA u16 gTrainerBattleOpponent_A = 0;
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EWRAM_DATA u16 gTrainerBattleOpponent_B = 0;
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@ -14,12 +14,6 @@
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#include "event_data.h"
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#include "script_movement.h"
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extern u8 gApproachingTrainerId;
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extern u8 gNoOfApproachingTrainers;
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extern u8 gUnknown_030060AC;
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extern u16 gUnknown_03006080;
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extern u8 gUnknown_03006084[];
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extern bool8 InBattlePyramid(void);
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extern bool32 InTrainerHill(void);
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extern bool8 GetBattlePyramidTrainerFlag(u8 mapObjectId);
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@ -55,6 +49,16 @@ static bool8 sub_80B44AC(u8 taskId, struct Task *task, struct MapObject *trainer
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static void SpriteCB_TrainerIcons(struct Sprite *sprite);
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// IWRAM common
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u16 gUnknown_03006080;
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u8 gUnknown_03006084[4];
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struct ApproachingTrainer gApproachingTrainers[2];
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u8 gNoOfApproachingTrainers;
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u8 gUnknown_030060AC;
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// EWRAM
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EWRAM_DATA u8 gApproachingTrainerId = 0;
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// const rom data
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static const u8 sEmotion_ExclamationMarkGfx[] = INCBIN_U8("graphics/misc/emotion_exclamation.4bpp");
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static const u8 sEmotion_QuestionMarkGfx[] = INCBIN_U8("graphics/misc/emotion_question.4bpp");
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@ -295,21 +295,7 @@ gUnknown_03005DF4: @ 3005DF4
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.include "sound.o"
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.include "task.o"
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gUnknown_03006080: @ 3006080
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.space 0x4
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gUnknown_03006084: @ 3006084
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.space 0xC
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gApproachingTrainers: @ 3006090
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.space 0x18
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gNoOfApproachingTrainers: @ 30060A8
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.space 0x4
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gUnknown_030060AC: @ 30060AC
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.space 0x4
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.include "trainer_see.o"
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gUnknown_030060B0: @ 30060B0
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.space 0x4
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@ -707,12 +707,7 @@ gUnknown_02038BC6: @ 2038BC6
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.space 0x2
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.include "src/battle_setup.o"
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.align 2
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gApproachingTrainerId: @ 2038BFC
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.space 0x4
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.include "src/trainer_see.o"
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.include "src/wild_encounter.o"
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gFieldEffectArguments: @ 2038C08
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