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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
Ten more functions (remaining function count is 99)
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7af9833883
commit
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@ -5,227 +5,6 @@
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.text
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thumb_func_start sub_8095548
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sub_8095548: @ 8095548
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push {r4,r5,lr}
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adds r4, r0, 0
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adds r5, r1, 0
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ldrb r0, [r4, 0x6]
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cmp r0, 0x3F
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bne _0809555E
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adds r0, r4, 0
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bl sub_80B4578
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movs r0, 0
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b _08095586
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_0809555E:
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subs r0, 0x39
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lsls r0, 24
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lsrs r0, 24
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cmp r0, 0x1
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bhi _08095580
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adds r0, r4, 0
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bl sub_8155D78
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movs r0, 0x1
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strh r0, [r5, 0x32]
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adds r0, r4, 0
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adds r1, r5, 0
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bl sub_809558C
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lsls r0, 24
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lsrs r0, 24
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b _08095586
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_08095580:
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movs r0, 0x2
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strh r0, [r5, 0x32]
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movs r0, 0x1
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_08095586:
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pop {r4,r5}
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pop {r1}
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bx r1
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thumb_func_end sub_8095548
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thumb_func_start sub_809558C
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sub_809558C: @ 809558C
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push {r4,lr}
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adds r4, r1, 0
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bl sub_8155DA0
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lsls r0, 24
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cmp r0, 0
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bne _0809559E
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movs r0, 0
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b _080955A4
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_0809559E:
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movs r0, 0x2
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strh r0, [r4, 0x32]
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movs r0, 0x1
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_080955A4:
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pop {r4}
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pop {r1}
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bx r1
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thumb_func_end sub_809558C
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thumb_func_start sub_80955AC
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sub_80955AC: @ 80955AC
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push {r4,lr}
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adds r4, r1, 0
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adds r0, r4, 0
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movs r1, 0x1
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movs r2, 0
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bl obj_anim_image_set_and_seek
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movs r0, 0x1
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strh r0, [r4, 0x32]
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movs r0, 0
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pop {r4}
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pop {r1}
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bx r1
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thumb_func_end sub_80955AC
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thumb_func_start sub_80955C8
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sub_80955C8: @ 80955C8
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push {r4,lr}
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adds r4, r1, 0
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adds r0, r4, 0
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bl sub_80979BC
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lsls r0, 24
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cmp r0, 0
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beq _080955E4
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adds r0, r4, 0
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movs r1, 0x20
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bl SetFieldObjectStepTimer
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movs r0, 0x2
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strh r0, [r4, 0x32]
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_080955E4:
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movs r0, 0
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pop {r4}
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pop {r1}
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bx r1
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thumb_func_end sub_80955C8
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thumb_func_start sub_80955EC
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sub_80955EC: @ 80955EC
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push {r4,r5,lr}
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adds r4, r0, 0
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adds r5, r1, 0
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ldrb r2, [r4, 0x1]
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lsls r1, r2, 26
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lsrs r1, 31
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movs r0, 0x1
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eors r1, r0
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lsls r1, 5
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subs r0, 0x22
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ands r0, r2
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orrs r0, r1
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strb r0, [r4, 0x1]
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adds r0, r5, 0
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bl RunFieldObjectStepTimer
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lsls r0, 24
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cmp r0, 0
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beq _0809561E
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ldrb r0, [r4, 0x1]
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movs r1, 0x20
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orrs r0, r1
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strb r0, [r4, 0x1]
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movs r0, 0x3
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strh r0, [r5, 0x32]
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_0809561E:
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movs r0, 0
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pop {r4,r5}
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pop {r1}
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bx r1
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thumb_func_end sub_80955EC
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thumb_func_start sub_8095628
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sub_8095628: @ 8095628
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push {r4,lr}
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adds r4, r1, 0
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adds r0, r4, 0
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movs r1, 0x1
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movs r2, 0
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bl obj_anim_image_set_and_seek
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movs r0, 0x1
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strh r0, [r4, 0x32]
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movs r0, 0
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pop {r4}
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pop {r1}
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bx r1
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thumb_func_end sub_8095628
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thumb_func_start sub_8095644
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sub_8095644: @ 8095644
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push {r4,lr}
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adds r4, r1, 0
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adds r0, r4, 0
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bl sub_80979BC
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lsls r0, 24
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cmp r0, 0
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beq _08095660
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adds r0, r4, 0
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movs r1, 0x20
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bl SetFieldObjectStepTimer
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movs r0, 0x2
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strh r0, [r4, 0x32]
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_08095660:
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movs r0, 0
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pop {r4}
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pop {r1}
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bx r1
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thumb_func_end sub_8095644
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thumb_func_start sub_8095668
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sub_8095668: @ 8095668
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push {r4,r5,lr}
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adds r4, r0, 0
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adds r5, r1, 0
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ldrb r2, [r4, 0x1]
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lsls r1, r2, 26
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lsrs r1, 31
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movs r0, 0x1
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eors r1, r0
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lsls r1, 5
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subs r0, 0x22
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ands r0, r2
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orrs r0, r1
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strb r0, [r4, 0x1]
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adds r0, r5, 0
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bl RunFieldObjectStepTimer
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lsls r0, 24
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cmp r0, 0
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beq _0809569A
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ldrb r0, [r4, 0x1]
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movs r1, 0x20
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orrs r0, r1
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strb r0, [r4, 0x1]
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movs r0, 0x3
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strh r0, [r5, 0x32]
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_0809569A:
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movs r0, 0
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pop {r4,r5}
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pop {r1}
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bx r1
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thumb_func_end sub_8095668
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thumb_func_start sub_80956A4
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sub_80956A4: @ 80956A4
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ldrb r2, [r0, 0x3]
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movs r3, 0x4
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orrs r2, r3
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strb r2, [r0, 0x3]
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movs r0, 0x1
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strh r0, [r1, 0x32]
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bx lr
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thumb_func_end sub_80956A4
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thumb_func_start sub_80956B4
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sub_80956B4: @ 80956B4
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ldrb r3, [r0, 0x3]
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movs r2, 0x5
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negs r2, r2
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ands r2, r3
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strb r2, [r0, 0x3]
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movs r0, 0x1
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strh r0, [r1, 0x32]
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bx lr
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thumb_func_end sub_80956B4
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thumb_func_start sub_80956C4
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sub_80956C4: @ 80956C4
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push {r4,lr}
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@ -11,5 +11,6 @@
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// Exported ROM declarations
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u8 sub_8154228(void);
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bool8 sub_8155DA0(struct MapObject *);
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#endif //GUARD_FIELD_EFFECT_HELPERS_H
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7
include/trainer_see.h
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7
include/trainer_see.h
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@ -0,0 +1,7 @@
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#ifndef GUARD_TRAINER_SEE_H
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#define GUARD_TRAINER_SEE_H
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void sub_80B4578(struct MapObject *);
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void sub_8155D78(struct MapObject *);
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#endif //GUARD_TRAINER_SEE_H
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@ -21,6 +21,7 @@
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#include "field_effect.h"
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#include "field_effect_helpers.h"
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#include "field_camera.h"
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#include "trainer_see.h"
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#include "field_map_obj.h"
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#define NUM_FIELD_MAP_OBJECT_TEMPLATES 0x51
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@ -120,6 +121,7 @@ static void FieldObjectExecSpecialAnim(struct MapObject *, struct Sprite *);
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static bool8 IsCoordOutsideFieldObjectMovementRect(struct MapObject *, s16, s16);
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static bool8 IsMetatileDirectionallyImpassable(struct MapObject *, s16, s16, u8);
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static bool8 CheckForCollisionBetweenFieldObjects(struct MapObject *, s16, s16);
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static bool8 sub_809558C(struct MapObject *, struct Sprite *);
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// ROM data
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@ -4670,3 +4672,100 @@ bool8 do_heart_bubble(struct MapObject *mapObject, struct Sprite *sprite)
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sprite->data2 = 1;
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return TRUE;
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}
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bool8 sub_8095548(struct MapObject *mapObject, struct Sprite *sprite)
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{
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if (mapObject->animPattern == 0x3F)
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{
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sub_80B4578(mapObject);
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return FALSE;
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}
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if (mapObject->animPattern != 0x39 && mapObject->animPattern != 0x3A)
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{
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sprite->data2 = 2;
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return TRUE;
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}
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sub_8155D78(mapObject);
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sprite->data2 = 1;
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return sub_809558C(mapObject, sprite);
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}
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static bool8 sub_809558C(struct MapObject *mapObject, struct Sprite *sprite)
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{
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if (sub_8155DA0(mapObject))
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{
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sprite->data2 = 2;
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return TRUE;
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}
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return FALSE;
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}
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bool8 sub_80955AC(struct MapObject *mapObject, struct Sprite *sprite)
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{
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obj_anim_image_set_and_seek(sprite, 1, 0);
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sprite->data2 = 1;
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return FALSE;
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}
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bool8 sub_80955C8(struct MapObject *mapObject, struct Sprite *sprite)
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{
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if (sub_80979BC(sprite))
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{
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SetFieldObjectStepTimer(sprite, 32);
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sprite->data2 = 2;
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}
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return FALSE;
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}
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bool8 sub_80955EC(struct MapObject *mapObject, struct Sprite *sprite)
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{
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mapObject->mapobj_bit_13 ^= TRUE;
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if (RunFieldObjectStepTimer(sprite))
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{
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mapObject->mapobj_bit_13 = TRUE;
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sprite->data2 = 3;
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}
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return FALSE;
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}
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bool8 sub_8095628(struct MapObject *mapObject, struct Sprite *sprite)
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{
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obj_anim_image_set_and_seek(sprite, 1, 0);
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sprite->data2 = 1;
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return FALSE;
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}
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bool8 sub_8095644(struct MapObject *mapObject, struct Sprite *sprite)
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{
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if (sub_80979BC(sprite))
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{
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SetFieldObjectStepTimer(sprite, 32);
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sprite->data2 = 2;
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}
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return FALSE;
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}
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bool8 sub_8095668(struct MapObject *mapObject, struct Sprite *sprite)
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{
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mapObject->mapobj_bit_13 ^= TRUE;
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if (RunFieldObjectStepTimer(sprite))
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{
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mapObject->mapobj_bit_13 = TRUE;
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sprite->data2 = 3;
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}
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return FALSE;
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}
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bool8 sub_80956A4(struct MapObject *mapObject, struct Sprite *sprite)
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{
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mapObject->mapobj_bit_26 = TRUE;
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sprite->data2 = 1;
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return TRUE;
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}
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bool8 sub_80956B4(struct MapObject *mapObject, struct Sprite *sprite)
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{
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mapObject->mapobj_bit_26 = FALSE;
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sprite->data2 = 1;
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return TRUE;
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}
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