mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-01-26 21:33:53 +01:00
Allow one mon double battles
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parent
339f297949
commit
4b29ae39ad
@ -185,6 +185,7 @@ extern struct UnusedControllerStruct gUnusedControllerStruct;
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void HandleLinkBattleSetup(void);
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void SetUpBattleVarsAndBirchZigzagoon(void);
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void InitBattleControllers(void);
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bool32 IsValidForBattle(struct Pokemon *mon);
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void TryReceiveLinkBattleData(void);
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void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data);
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@ -1034,20 +1034,25 @@ static void Intro_DelayAndEnd(void)
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}
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}
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static bool32 TwoIntroMons(u32 battlerId) // Double battle with both player pokemon active.
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{
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return (IsDoubleBattle() && IsValidForBattle(&gPlayerParty[gBattlerPartyIndexes[battlerId ^ BIT_FLANK]]));
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}
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static void Intro_WaitForShinyAnimAndHealthbox(void)
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{
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bool8 healthboxAnimDone = FALSE;
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// Check if healthbox has finished sliding in
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if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
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if (TwoIntroMons(gActiveBattler) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
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healthboxAnimDone = TRUE;
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}
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else
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{
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]].callback == SpriteCallbackDummy)
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if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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healthboxAnimDone = TRUE;
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}
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@ -1065,7 +1070,7 @@ static void Intro_WaitForShinyAnimAndHealthbox(void)
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
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if (IsDoubleBattle())
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if (TwoIntroMons(gActiveBattler))
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HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
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@ -1094,7 +1099,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].healthboxSlideInStarted)
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{
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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if (TwoIntroMons(gActiveBattler) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], HEALTHBOX_ALL);
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StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
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@ -1125,15 +1130,7 @@ static void Intro_TryShinyAnimShowHealthbox(void)
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}
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// Wait for battler anims
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if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
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{
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if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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battlerAnimsDone = TRUE;
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}
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}
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else
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if (TwoIntroMons(gActiveBattler) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
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@ -1143,11 +1140,19 @@ static void Intro_TryShinyAnimShowHealthbox(void)
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battlerAnimsDone = TRUE;
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}
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}
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else
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{
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if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
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&& gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
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{
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battlerAnimsDone = TRUE;
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}
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}
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// Clean up
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if (bgmRestored && battlerAnimsDone)
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{
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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if (TwoIntroMons(gActiveBattler) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
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DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
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@ -3114,12 +3119,7 @@ static void Task_StartSendOutAnim(u8 taskId)
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u8 savedActiveBattler = gActiveBattler;
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gActiveBattler = gTasks[taskId].tBattlerId;
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if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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gBattleResources->bufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
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StartSendOutAnim(gActiveBattler, FALSE);
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}
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else
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if (TwoIntroMons(gActiveBattler) && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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gBattleResources->bufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
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StartSendOutAnim(gActiveBattler, FALSE);
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@ -3129,6 +3129,11 @@ static void Task_StartSendOutAnim(u8 taskId)
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StartSendOutAnim(gActiveBattler, FALSE);
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gActiveBattler ^= BIT_FLANK;
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}
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else
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{
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gBattleResources->bufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
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StartSendOutAnim(gActiveBattler, FALSE);
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}
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gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox;
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gActiveBattler = savedActiveBattler;
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DestroyTask(taskId);
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@ -588,6 +588,14 @@ static void InitLinkBtlControllers(void)
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}
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}
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bool32 IsValidForBattle(struct Pokemon *mon)
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{
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u32 species = GetMonData(mon, MON_DATA_SPECIES2);
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return (species != SPECIES_NONE && species != SPECIES_EGG
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&& GetMonData(mon, MON_DATA_HP) != 0
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&& GetMonData(mon, MON_DATA_IS_EGG) == 0);
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}
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static void SetBattlePartyIds(void)
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{
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s32 i, j;
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@ -602,10 +610,7 @@ static void SetBattlePartyIds(void)
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{
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if (GET_BATTLER_SIDE2(i) == B_SIDE_PLAYER)
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{
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if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0
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&& GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_NONE
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&& GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
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&& GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0)
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if (IsValidForBattle(&gPlayerParty[j]))
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{
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gBattlerPartyIndexes[i] = j;
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break;
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@ -613,10 +618,7 @@ static void SetBattlePartyIds(void)
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}
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else
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{
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if (GetMonData(&gEnemyParty[j], MON_DATA_HP) != 0
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&& GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_NONE
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&& GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
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&& GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0)
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if (IsValidForBattle(&gEnemyParty[j]))
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{
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gBattlerPartyIndexes[i] = j;
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break;
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@ -627,11 +629,7 @@ static void SetBattlePartyIds(void)
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{
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if (GET_BATTLER_SIDE2(i) == B_SIDE_PLAYER)
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{
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if (GetMonData(&gPlayerParty[j], MON_DATA_HP) != 0
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&& GetMonData(&gPlayerParty[j], MON_DATA_SPECIES) != SPECIES_NONE // Probably a typo by Game Freak. The rest use SPECIES2.
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&& GetMonData(&gPlayerParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
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&& GetMonData(&gPlayerParty[j], MON_DATA_IS_EGG) == 0
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&& gBattlerPartyIndexes[i - 2] != j)
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if (IsValidForBattle(&gPlayerParty[j]) && gBattlerPartyIndexes[i - 2] != j)
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{
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gBattlerPartyIndexes[i] = j;
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break;
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@ -639,16 +637,18 @@ static void SetBattlePartyIds(void)
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}
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else
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{
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if (GetMonData(&gEnemyParty[j], MON_DATA_HP) != 0
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&& GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_NONE
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&& GetMonData(&gEnemyParty[j], MON_DATA_SPECIES2) != SPECIES_EGG
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&& GetMonData(&gEnemyParty[j], MON_DATA_IS_EGG) == 0
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&& gBattlerPartyIndexes[i - 2] != j)
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if (IsValidForBattle(&gEnemyParty[j]) && gBattlerPartyIndexes[i - 2] != j)
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{
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gBattlerPartyIndexes[i] = j;
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break;
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}
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}
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// No valid mons were found. Add the empty slot.
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if (gBattlerPartyIndexes[i - 2] == 0)
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gBattlerPartyIndexes[i] = 1;
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else
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gBattlerPartyIndexes[i] = 0;
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}
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}
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}
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@ -3454,6 +3454,13 @@ static void TryDoEventsBeforeFirstTurn(void)
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if (gBattleControllerExecFlags)
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return;
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// Set invalid mons as absent(for example when starting a double battle with only one pokemon).
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for (i = 0; i < gBattlersCount; i++)
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{
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if (gBattleMons[i].hp == 0 || gBattleMons[i].species == SPECIES_NONE)
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gAbsentBattlerFlags |= gBitTable[i];
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}
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if (gBattleStruct->switchInAbilitiesCounter == 0)
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{
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for (i = 0; i < gBattlersCount; i++)
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@ -4080,10 +4087,10 @@ static void HandleTurnActionSelectionState(void)
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}
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break;
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case STATE_WAIT_ACTION_CONFIRMED_STANDBY:
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler])
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if (!(gBattleControllerExecFlags & ((gBitTable[gActiveBattler])
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| (0xF << 28)
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| (gBitTable[gActiveBattler] << 4)
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| (gBitTable[gActiveBattler] << 8)
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| (gBitTable[gActiveBattler] << 4)
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| (gBitTable[gActiveBattler] << 8)
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| (gBitTable[gActiveBattler] << 12))))
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{
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if (AllAtActionConfirmed())
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@ -4646,7 +4653,7 @@ static void CheckQuickClaw_CustapBerryActivation(void)
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}
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}
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}
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// setup stuff before turns/actions
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TryClearRageAndFuryCutter();
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gCurrentTurnActionNumber = 0;
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@ -2560,7 +2560,7 @@ void BufferStringBattle(u16 stringID)
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case STRINGID_INTROSENDOUT: // poke first send-out
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if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && IsValidForBattle(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]))
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{
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if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
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stringPtr = sText_InGamePartnerSentOutZGoN;
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