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Added icon for Clear Amulet (#3078)
* Update graphics.h * Update item_icon_table.h * Update items.h * Add files via upload added icon for clear amulet, shards still missing. * Add files via upload added clear amulet's palette * Update graphics.h
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graphics/items/icon_palettes/clear_amulet.pal
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19
graphics/items/icon_palettes/clear_amulet.pal
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@ -0,0 +1,19 @@
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JASC-PAL
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0100
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16
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0 255 148
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86 46 12
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0 0 0
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231 114 114
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164 57 65
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179 83 91
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245 211 240
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234 173 227
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255 255 255
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239 218 139
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225 187 43
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127 97 27
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203 178 239
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140 200 244
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203 248 255
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150 240 255
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BIN
graphics/items/icons/clear_amulet.png
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BIN
graphics/items/icons/clear_amulet.png
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Binary file not shown.
After Width: | Height: | Size: 434 B |
@ -8843,6 +8843,8 @@ extern const u32 gItemIconPalette_Sapphire[];
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// GEN IX ITEMS
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// GEN IX ITEMS
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extern const u32 gItemIcon_AbilityShield[];
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extern const u32 gItemIcon_AbilityShield[];
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extern const u32 gItemIconPalette_AbilityShield[];
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extern const u32 gItemIconPalette_AbilityShield[];
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extern const u32 gItemIcon_ClearAmulet[];
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extern const u32 gItemIconPalette_ClearAmulet[];
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extern const u32 gItemIcon_AuspiciousArmor[];
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extern const u32 gItemIcon_AuspiciousArmor[];
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extern const u32 gItemIconPalette_AuspiciousArmor[];
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extern const u32 gItemIconPalette_AuspiciousArmor[];
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extern const u32 gItemIcon_BigBambooShoot[];
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extern const u32 gItemIcon_BigBambooShoot[];
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@ -1943,8 +1943,8 @@ const u32 gItemIconPalette_Sapphire[] = INCBIN_U32("graphics/items/icon_palettes
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const u32 gItemIcon_AbilityShield[] = INCBIN_U32("graphics/items/icons/ability_shield.4bpp.lz");
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const u32 gItemIcon_AbilityShield[] = INCBIN_U32("graphics/items/icons/ability_shield.4bpp.lz");
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const u32 gItemIconPalette_AbilityShield[] = INCBIN_U32("graphics/items/icon_palettes/ability_shield.gbapal.lz");
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const u32 gItemIconPalette_AbilityShield[] = INCBIN_U32("graphics/items/icon_palettes/ability_shield.gbapal.lz");
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//const u32 gItemIcon_ClearAmulet[] = INCBIN_U32("graphics/items/icons/clear_amulet.4bpp.lz");
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const u32 gItemIcon_ClearAmulet[] = INCBIN_U32("graphics/items/icons/clear_amulet.4bpp.lz");
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//const u32 gItemIconPalette_ClearAmulet[] = INCBIN_U32("graphics/items/icon_palettes/clear_amulet.gbapal.lz");
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const u32 gItemIconPalette_ClearAmulet[] = INCBIN_U32("graphics/items/icon_palettes/clear_amulet.gbapal.lz");
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const u32 gItemIcon_PunchingGlove[] = INCBIN_U32("graphics/items/icons/punching_glove.4bpp.lz");
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const u32 gItemIcon_PunchingGlove[] = INCBIN_U32("graphics/items/icons/punching_glove.4bpp.lz");
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const u32 gItemIconPalette_PunchingGlove[] = INCBIN_U32("graphics/items/icon_palettes/punching_glove.gbapal.lz");
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const u32 gItemIconPalette_PunchingGlove[] = INCBIN_U32("graphics/items/icon_palettes/punching_glove.gbapal.lz");
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@ -804,7 +804,7 @@ const u32 *const gItemIconTable[ITEMS_COUNT + 1][2] =
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[ITEM_RUBY] = {gItemIcon_Gem, gItemIconPalette_Ruby},
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[ITEM_RUBY] = {gItemIcon_Gem, gItemIconPalette_Ruby},
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[ITEM_SAPPHIRE] = {gItemIcon_Gem, gItemIconPalette_Sapphire},
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[ITEM_SAPPHIRE] = {gItemIcon_Gem, gItemIconPalette_Sapphire},
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[ITEM_ABILITY_SHIELD] = {gItemIcon_AbilityShield, gItemIconPalette_AbilityShield},
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[ITEM_ABILITY_SHIELD] = {gItemIcon_AbilityShield, gItemIconPalette_AbilityShield},
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[ITEM_CLEAR_AMULET] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_ClearAmulet, gItemIconPalette_ClearAmulet},
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[ITEM_CLEAR_AMULET] = {gItemIcon_ClearAmulet, gItemIconPalette_ClearAmulet},
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[ITEM_PUNCHING_GLOVE] = {gItemIcon_PunchingGlove, gItemIconPalette_PunchingGlove},
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[ITEM_PUNCHING_GLOVE] = {gItemIcon_PunchingGlove, gItemIconPalette_PunchingGlove},
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[ITEM_COVERT_CLOAK] = {gItemIcon_CovertCloak, gItemIconPalette_CovertCloak},
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[ITEM_COVERT_CLOAK] = {gItemIcon_CovertCloak, gItemIconPalette_CovertCloak},
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[ITEM_LOADED_DICE] = {gItemIcon_LoadedDice, gItemIconPalette_LoadedDice},
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[ITEM_LOADED_DICE] = {gItemIcon_LoadedDice, gItemIconPalette_LoadedDice},
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