Added icon for Clear Amulet (#3078)

* Update graphics.h

* Update item_icon_table.h

* Update items.h

* Add files via upload

added icon for clear amulet, shards still missing.

* Add files via upload

added clear amulet's palette

* Update graphics.h
This commit is contained in:
PacFire 2023-06-27 01:19:33 +03:00 committed by GitHub
parent f9bf91a2f0
commit 4b3b9b5e0a
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5 changed files with 24 additions and 3 deletions

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225 187 43
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@ -8843,6 +8843,8 @@ extern const u32 gItemIconPalette_Sapphire[];
// GEN IX ITEMS // GEN IX ITEMS
extern const u32 gItemIcon_AbilityShield[]; extern const u32 gItemIcon_AbilityShield[];
extern const u32 gItemIconPalette_AbilityShield[]; extern const u32 gItemIconPalette_AbilityShield[];
extern const u32 gItemIcon_ClearAmulet[];
extern const u32 gItemIconPalette_ClearAmulet[];
extern const u32 gItemIcon_AuspiciousArmor[]; extern const u32 gItemIcon_AuspiciousArmor[];
extern const u32 gItemIconPalette_AuspiciousArmor[]; extern const u32 gItemIconPalette_AuspiciousArmor[];
extern const u32 gItemIcon_BigBambooShoot[]; extern const u32 gItemIcon_BigBambooShoot[];

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@ -1943,8 +1943,8 @@ const u32 gItemIconPalette_Sapphire[] = INCBIN_U32("graphics/items/icon_palettes
const u32 gItemIcon_AbilityShield[] = INCBIN_U32("graphics/items/icons/ability_shield.4bpp.lz"); const u32 gItemIcon_AbilityShield[] = INCBIN_U32("graphics/items/icons/ability_shield.4bpp.lz");
const u32 gItemIconPalette_AbilityShield[] = INCBIN_U32("graphics/items/icon_palettes/ability_shield.gbapal.lz"); const u32 gItemIconPalette_AbilityShield[] = INCBIN_U32("graphics/items/icon_palettes/ability_shield.gbapal.lz");
//const u32 gItemIcon_ClearAmulet[] = INCBIN_U32("graphics/items/icons/clear_amulet.4bpp.lz"); const u32 gItemIcon_ClearAmulet[] = INCBIN_U32("graphics/items/icons/clear_amulet.4bpp.lz");
//const u32 gItemIconPalette_ClearAmulet[] = INCBIN_U32("graphics/items/icon_palettes/clear_amulet.gbapal.lz"); const u32 gItemIconPalette_ClearAmulet[] = INCBIN_U32("graphics/items/icon_palettes/clear_amulet.gbapal.lz");
const u32 gItemIcon_PunchingGlove[] = INCBIN_U32("graphics/items/icons/punching_glove.4bpp.lz"); const u32 gItemIcon_PunchingGlove[] = INCBIN_U32("graphics/items/icons/punching_glove.4bpp.lz");
const u32 gItemIconPalette_PunchingGlove[] = INCBIN_U32("graphics/items/icon_palettes/punching_glove.gbapal.lz"); const u32 gItemIconPalette_PunchingGlove[] = INCBIN_U32("graphics/items/icon_palettes/punching_glove.gbapal.lz");

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@ -804,7 +804,7 @@ const u32 *const gItemIconTable[ITEMS_COUNT + 1][2] =
[ITEM_RUBY] = {gItemIcon_Gem, gItemIconPalette_Ruby}, [ITEM_RUBY] = {gItemIcon_Gem, gItemIconPalette_Ruby},
[ITEM_SAPPHIRE] = {gItemIcon_Gem, gItemIconPalette_Sapphire}, [ITEM_SAPPHIRE] = {gItemIcon_Gem, gItemIconPalette_Sapphire},
[ITEM_ABILITY_SHIELD] = {gItemIcon_AbilityShield, gItemIconPalette_AbilityShield}, [ITEM_ABILITY_SHIELD] = {gItemIcon_AbilityShield, gItemIconPalette_AbilityShield},
[ITEM_CLEAR_AMULET] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark}, // {gItemIcon_ClearAmulet, gItemIconPalette_ClearAmulet}, [ITEM_CLEAR_AMULET] = {gItemIcon_ClearAmulet, gItemIconPalette_ClearAmulet},
[ITEM_PUNCHING_GLOVE] = {gItemIcon_PunchingGlove, gItemIconPalette_PunchingGlove}, [ITEM_PUNCHING_GLOVE] = {gItemIcon_PunchingGlove, gItemIconPalette_PunchingGlove},
[ITEM_COVERT_CLOAK] = {gItemIcon_CovertCloak, gItemIconPalette_CovertCloak}, [ITEM_COVERT_CLOAK] = {gItemIcon_CovertCloak, gItemIconPalette_CovertCloak},
[ITEM_LOADED_DICE] = {gItemIcon_LoadedDice, gItemIconPalette_LoadedDice}, [ITEM_LOADED_DICE] = {gItemIcon_LoadedDice, gItemIconPalette_LoadedDice},