Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into gen_9_move_effects_batch1

This commit is contained in:
LOuroboros 2023-02-01 20:18:56 -03:00
commit 4b5a6e2328
2499 changed files with 20870 additions and 16342 deletions

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@ -29,7 +29,7 @@ jobs:
repository: pret/agbcc
- name: Install binutils
run: sudo apt install gcc-arm-none-eabi binutils-arm-none-eabi
run: sudo apt install gcc-arm-none-eabi binutils-arm-none-eabi libelf-dev
# build-essential, git, and libpng-dev are already installed
# gcc-arm-none-eabi is only needed for the modern build
# as an alternative to dkP
@ -41,10 +41,15 @@ jobs:
working-directory: agbcc
- name: Agbcc
run: make -j${nproc} all
run: make -j${nproc} -O all
- name: Modern
env:
MODERN: 1
COMPARE: 0
run: make -j${nproc} all
run: make -j${nproc} -O all
- name: Test
run: |
make -j${nproc} -O pokeemerald-test.elf
make -j${nproc} check

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@ -9,7 +9,7 @@ If you run into trouble, ask for help on Discord or IRC (see [README.md](README.
## Windows
Windows has instructions for building with three possible terminals, providing 3 different options in case the user stumbles upon unexpected errors.
- [Windows 10 (WSL1)](#windows-10-wsl1) (**Fastest, highly recommended**, Windows 10 only)
- [Windows 10/11 (WSL1)](#windows-1011-wsl1) (**Fastest, highly recommended**, Windows 10 and 11 only)
- [Windows (msys2)](#windows-msys2) (Second fastest)
- [Windows (Cygwin)](#windows-cygwin) (Slowest)
@ -26,7 +26,7 @@ All of the Windows instructions assume that the default drive is C:\\. If this d
**A note of caution**: As Windows 7 is officially unsupported by Microsoft and Windows 8 has very little usage, some maintainers are unwilling to maintain the Windows 7/8 instructions. Thus, these instructions may break in the future with fixes taking longer than fixes to the Windows 10 instructions.
## Windows 10 (WSL1)
## Windows 10/11 (WSL1)
WSL1 is the preferred terminal to build **pokeemerald**. The following instructions will explain how to install WSL1 (referred to interchangeably as WSL).
- If WSL (Debian or Ubuntu) is **not installed**, then go to [Installing WSL1](#Installing-WSL1).
- Otherwise, if WSL is installed, but it **hasn't previously been set up for another decompilation project**, then go to [Setting up WSL1](#Setting-up-WSL1).

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@ -79,6 +79,9 @@ ELF = $(ROM:.gba=.elf)
MAP = $(ROM:.gba=.map)
SYM = $(ROM:.gba=.sym)
TESTELF = $(ROM:.gba=-test.elf)
HEADLESSELF = $(ROM:.gba=-test-headless.elf)
C_SUBDIR = src
GFLIB_SUBDIR = gflib
ASM_SUBDIR = asm
@ -88,6 +91,7 @@ SONG_SUBDIR = sound/songs
MID_SUBDIR = sound/songs/midi
SAMPLE_SUBDIR = sound/direct_sound_samples
CRY_SUBDIR = sound/direct_sound_samples/cries
TEST_SUBDIR = test
C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR)
GFLIB_BUILDDIR = $(OBJ_DIR)/$(GFLIB_SUBDIR)
@ -95,6 +99,7 @@ ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR)
DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR)
SONG_BUILDDIR = $(OBJ_DIR)/$(SONG_SUBDIR)
MID_BUILDDIR = $(OBJ_DIR)/$(MID_SUBDIR)
TEST_BUILDDIR = $(OBJ_DIR)/$(TEST_SUBDIR)
ASFLAGS := -mcpu=arm7tdmi --defsym MODERN=$(MODERN)
@ -131,10 +136,13 @@ RAMSCRGEN := tools/ramscrgen/ramscrgen$(EXE)
FIX := tools/gbafix/gbafix$(EXE)
MAPJSON := tools/mapjson/mapjson$(EXE)
JSONPROC := tools/jsonproc/jsonproc$(EXE)
PATCHELF := tools/patchelf/patchelf$(EXE)
ROMTEST ?= $(shell { command -v mgba-rom-test || command -v tools/mgba/mgba-rom-test$(EXE); } 2>/dev/null)
ROMTESTHYDRA := tools/mgba-rom-test-hydra/mgba-rom-test-hydra$(EXE)
PERL := perl
TOOLDIRS := $(filter-out tools/agbcc tools/binutils,$(wildcard tools/*))
TOOLDIRS := $(filter-out tools/mgba tools/agbcc tools/binutils,$(wildcard tools/*))
TOOLBASE = $(TOOLDIRS:tools/%=%)
TOOLS = $(foreach tool,$(TOOLBASE),tools/$(tool)/$(tool)$(EXE))
@ -150,7 +158,7 @@ MAKEFLAGS += --no-print-directory
# Secondary expansion is required for dependency variables in object rules.
.SECONDEXPANSION:
.PHONY: all rom clean compare tidy tools mostlyclean clean-tools $(TOOLDIRS) libagbsyscall modern tidymodern tidynonmodern
.PHONY: all rom clean compare tidy tools mostlyclean clean-tools $(TOOLDIRS) libagbsyscall modern tidymodern tidynonmodern check
infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
@ -158,7 +166,7 @@ infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst
# Disable dependency scanning for clean/tidy/tools
# Use a separate minimal makefile for speed
# Since we don't need to reload most of this makefile
ifeq (,$(filter-out all rom compare modern libagbsyscall syms,$(MAKECMDGOALS)))
ifeq (,$(filter-out all rom compare modern check libagbsyscall syms,$(MAKECMDGOALS)))
$(call infoshell, $(MAKE) -f make_tools.mk)
else
NODEP ?= 1
@ -182,6 +190,11 @@ C_SRCS_IN := $(wildcard $(C_SUBDIR)/*.c $(C_SUBDIR)/*/*.c $(C_SUBDIR)/*/*/*.c)
C_SRCS := $(foreach src,$(C_SRCS_IN),$(if $(findstring .inc.c,$(src)),,$(src)))
C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS))
TEST_SRCS_IN := $(wildcard $(TEST_SUBDIR)/*.c $(TEST_SUBDIR)/*/*.c $(TEST_SUBDIR)/*/*/*.c)
TEST_SRCS := $(foreach src,$(TEST_SRCS_IN),$(if $(findstring .inc.c,$(src)),,$(src)))
TEST_OBJS := $(patsubst $(TEST_SUBDIR)/%.c,$(TEST_BUILDDIR)/%.o,$(TEST_SRCS))
TEST_OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(TEST_OBJS))
GFLIB_SRCS := $(wildcard $(GFLIB_SUBDIR)/*.c)
GFLIB_OBJS := $(patsubst $(GFLIB_SUBDIR)/%.c,$(GFLIB_BUILDDIR)/%.o,$(GFLIB_SRCS))
@ -206,7 +219,7 @@ MID_OBJS := $(patsubst $(MID_SUBDIR)/%.mid,$(MID_BUILDDIR)/%.o,$(MID_SRCS))
OBJS := $(C_OBJS) $(GFLIB_OBJS) $(C_ASM_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS)
OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS))
SUBDIRS := $(sort $(dir $(OBJS)))
SUBDIRS := $(sort $(dir $(OBJS) $(dir $(TEST_OBJS))))
$(shell mkdir -p $(SUBDIRS))
endif
@ -407,6 +420,14 @@ $(OBJ_DIR)/sym_common.ld: sym_common.txt $(C_OBJS) $(wildcard common_syms/*.txt)
$(OBJ_DIR)/sym_ewram.ld: sym_ewram.txt
$(RAMSCRGEN) ewram_data $< ENGLISH > $@
# NOTE: Based on C_DEP above, but without NODEP and KEEP_TEMPS handling.
define TEST_DEP
$1: $2 $$(shell $(SCANINC) -I include -I tools/agbcc/include -I gflib -I test $2)
@echo "$$(CC1) <flags> -o $$@ $$<"
@$$(CPP) $$(CPPFLAGS) $$< | $$(PREPROC) $$< charmap.txt -i | $$(CC1) $$(CFLAGS) -o - - | cat - <(echo -e ".text\n\t.align\t2, 0") | $$(AS) $$(ASFLAGS) -o $$@ -
endef
$(foreach src, $(TEST_SRCS), $(eval $(call TEST_DEP,$(patsubst $(TEST_SUBDIR)/%.c,$(TEST_BUILDDIR)/%.o,$(src)),$(src),$(patsubst $(TEST_SUBDIR)/%.c,%,$(src)))))
ifeq ($(MODERN),0)
LD_SCRIPT := ld_script.txt
LD_SCRIPT_DEPS := $(OBJ_DIR)/sym_bss.ld $(OBJ_DIR)/sym_common.ld $(OBJ_DIR)/sym_ewram.ld
@ -429,6 +450,28 @@ $(ROM): $(ELF)
modern: all
LD_SCRIPT_TEST := ld_script_test.txt
$(OBJ_DIR)/ld_script_test.ld: $(LD_SCRIPT_TEST) $(LD_SCRIPT_DEPS)
cd $(OBJ_DIR) && sed "s#tools/#../../tools/#g" ../../$(LD_SCRIPT_TEST) > ld_script_test.ld
$(TESTELF): $(OBJ_DIR)/ld_script_test.ld $(OBJS) $(TEST_OBJS) libagbsyscall
@echo "cd $(OBJ_DIR) && $(LD) -T ld_script_test.ld -o ../../$@ <objects> <test-objects> <lib>"
@cd $(OBJ_DIR) && $(LD) $(TESTLDFLAGS) -T ld_script_test.ld -o ../../$@ $(OBJS_REL) $(TEST_OBJS_REL) $(LIB)
$(FIX) $@ -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent
$(PATCHELF) pokeemerald-test.elf gTestRunnerArgv "$(TESTS)\0"
ifeq ($(GITHUB_REPOSITORY_OWNER),rh-hideout)
TEST_SKIP_IS_FAIL := \x01
else
TEST_SKIP_IS_FAIL := \x00
endif
check: $(TESTELF)
@cp $< $(HEADLESSELF)
$(PATCHELF) $(HEADLESSELF) gTestRunnerHeadless '\x01' gTestRunnerSkipIsFail "$(TEST_SKIP_IS_FAIL)"
$(ROMTESTHYDRA) $(ROMTEST) $(HEADLESSELF)
libagbsyscall:
@$(MAKE) -C libagbsyscall TOOLCHAIN=$(TOOLCHAIN) MODERN=$(MODERN)

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@ -1311,6 +1311,13 @@
.4byte \ptr
.endm
.macro jumpifholdeffect battler:req, holdEffect:req, ptr:req
callnative BS_JumpIfHoldEffect
.byte \battler
.2byte \holdEffect
.4byte \ptr
.endm
@ various command changed to more readable macros
.macro cancelmultiturnmoves battler:req
various \battler, VARIOUS_CANCEL_MULTI_TURN_MOVES
@ -1899,11 +1906,6 @@
various \battler, VARIOUS_TRY_END_NEUTRALIZING_GAS
.endm
.macro trytoapplymimicry battler:req, ptr:req
various \battler, VARIOUS_TRY_TO_APPLY_MIMICRY
.4byte \ptr
.endm
.macro trynoretreat battler:req, ptr:req
various \battler, VARIOUS_TRY_NO_RETREAT
.4byte \ptr
@ -2024,7 +2026,6 @@
.byte \counter
.4byte \ptr
.endm
.macro swapstats stat:req
various BS_ATTACKER, VARIOUS_SWAP_STATS
.byte \stat
@ -2043,6 +2044,11 @@
various \battler, VARIOUS_ACTIVATE_TERRAIN_CHANGE_ABILITIES
.endm
.macro jumpifnovalidtargets ptr:req
various BS_ATTACKER, VARIOUS_JUMP_IF_NO_VALID_TARGETS
.4byte \ptr
.endm
@ helpful macros
.macro setstatchanger stat:req, stages:req, down:req
setbyte sSTATCHANGER, \stat | \stages << 3 | \down << 7
@ -2231,3 +2237,8 @@
.endif
waitmessage B_WAIT_TIME_LONG
.endm
.macro jumpifemergencyexited battler:req, ptr:req
various \battler, VARIOUS_JUMP_IF_EMERGENCY_EXITED
.4byte \ptr
.endm

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@ -7,3 +7,4 @@ gIntrTable
gLinkVSyncDisabled
IntrMain_Buffer
gPcmDmaCounter
gAgbMainLoop_sp

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@ -1069,7 +1069,7 @@ Move_HAMMER_ARM:
Move_GYRO_BALL:
loadspritegfx ANIM_TAG_IMPACT
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK
waitforvisualfinish
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 8
@ -1245,7 +1245,7 @@ Move_METAL_BURST:
loadspritegfx ANIM_TAG_ECLIPSING_ORB
loadspritegfx ANIM_TAG_RED_ORB
loopsewithpan SE_M_TRI_ATTACK, -64, 18, 3
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 0
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, FALSE
createvisualtask AnimTask_DefenseCurlDeformMon, 5
waitforvisualfinish
setarg 7, -1
@ -1260,7 +1260,7 @@ Move_METAL_BURST:
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 20, 192
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 224
waitforvisualfinish
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE
waitforvisualfinish
end
@ -3097,7 +3097,7 @@ Move_ZEN_HEADBUTT:
Move_MIRROR_SHOT:
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 1, 0, 0
createvisualtask AnimTask_MetallicShine, 5, 1, 0, RGB_BLACK
waitforvisualfinish
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT
@ -3161,7 +3161,7 @@ Move_FLASH_CANNON:
playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
createvisualtask AnimTask_Flash, 2
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 16, 0, 0x1f
createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 15, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 15, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
end
@ -3632,7 +3632,7 @@ Move_IRON_HEAD:
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_IMPACT
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 1, 0, 0
createvisualtask AnimTask_MetallicShine, 5, 1, 0, RGB_BLACK
waitforvisualfinish
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
@ -3646,7 +3646,7 @@ Move_IRON_HEAD:
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE
waitforvisualfinish
end
@ -4621,18 +4621,18 @@ ShadowForcePrep:
monbg ANIM_ATTACKER
playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER,
createsprite gSimplePaletteBlendSpriteTemplate ANIM_ATTACKER, 2, 1, 3, 0, 16, RGB_BLACK
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_TARGET, 0
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 0
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATK_PARTNER, 0
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_DEF_PARTNER, 0
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_TARGET, FALSE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, FALSE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATK_PARTNER, FALSE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_DEF_PARTNER, FALSE
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 3
createvisualtask AnimTask_AttackerFadeToInvisible, 2, 1
delay 80
createsprite gSimplePaletteBlendSpriteTemplate ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_BLACK
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_TARGET, 1
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATK_PARTNER, 1
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_DEF_PARTNER, 1
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_TARGET, TRUE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATK_PARTNER, TRUE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_DEF_PARTNER, TRUE
waitforvisualfinish
clearmonbg ANIM_ATTACKER
invisible 0
@ -4648,7 +4648,7 @@ ShadowForceAttack:
playsewithpan SOUND_PAN_ATTACKER, 192
createvisualtask AnimTask_NightShadeClone, 5, 85
delay 70
createvisualtask AnimTask_ShakeMon2 2, 1, 2, 0, 12, 1
createvisualtask AnimTask_ShakeMon2 2, ANIM_TARGET, 2, 0, 12, 1
createvisualtask AnimTask_BlendColorCycle 2, 4, 0, 2, 0, 13, 0
waitforvisualfinish
clearmonbg ANIM_ATTACKER
@ -5010,7 +5010,7 @@ Move_HEAVY_SLAM:
loadspritegfx ANIM_TAG_CLAW_SLASH
loadspritegfx ANIM_TAG_IMPACT
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK
waitforvisualfinish
monbg ANIM_TARGET
setalpha 12, 8
@ -5095,7 +5095,7 @@ Move_ELECTRO_BALL:
createsprite gElectroBallCannonBallTemplate, ANIM_TARGET, 2, 16, 16, 8
waitforvisualfinish
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 0x2, ANIM_TARGET, 0x4, 0x0, 0x8, 0x1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1
call ElectricityEffect
waitforvisualfinish
clearmonbg ANIM_TARGET
@ -5118,7 +5118,7 @@ Move_SOAK:
playsewithpan SE_M_BUBBLE, 192
delay 30
playsewithpan SE_M_WATERFALL, 63
createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 17, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 17, 1
createvisualtask AnimTask_BlendColorCycle, 2, 4, 1, 2, 0, 12, RGB_BLUE
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0
@ -10079,7 +10079,7 @@ Move_LIGHT_OF_RUIN::
panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xF 0x6B1F
launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_ATTACKER 0x0 0x4 0x32 0x1
createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, 0x1f, 0x10, 0, 0
createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, RGB_RED, 16, 0, 0
call LightOfRuinBeam
call LightOfRuinBeam
call LightOfRuinBeam
@ -12217,7 +12217,7 @@ Move_FLEUR_CANNON::
waitforvisualfinish
panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_ATTACKER 0x0 0x4 0x32 0x1
createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, 0x1f, 16, 0, 0
createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, RGB_RED, 16, 0, 0
call FleurCannonBeam
call FleurCannonBeam
call FleurCannonBeam
@ -12750,7 +12750,7 @@ Move_MOONGEIST_BEAM::
delay 0x20
createsoundtask SoundTask_LoopSEAdjustPanning, 0x7, 0xCC, 0xffc0, SOUND_PAN_TARGET, 0x1, 0xf, 0x0, 0x5
launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_ATTACKER 0x0 0x4 0x32 0x1
createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, 0x1f, 0x10, 0, 0
createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, RGB_RED, 16, 0, 0
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
@ -14106,7 +14106,7 @@ Move_ETERNA_BEAM::
Move_STEEL_BEAM::
loadspritegfx ANIM_TAG_CLAW_SLASH
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK
delay 48
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
loadspritegfx ANIM_TAG_GUST
@ -15494,11 +15494,11 @@ FuryCutterStrongest:
Move_SELF_DESTRUCT:
loadspritegfx ANIM_TAG_EXPLOSION
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 0, 9, RGB_RED
createvisualtask AnimTask_ShakeMon2, 5, 4, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, 5, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, 6, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, 7, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, 8, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_LEFT, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_RIGHT, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_LEFT, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_RIGHT, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER_FORCE, 6, 0, 38, 1
call SelfDestructExplode
call SelfDestructExplode
waitforvisualfinish
@ -15660,11 +15660,11 @@ RisingWaterHitEffect:
Move_EXPLOSION:
loadspritegfx ANIM_TAG_EXPLOSION
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 8, 9, RGB(26, 8, 8), 8, RGB_BLACK, 8
createvisualtask AnimTask_ShakeMon2, 5, 4, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 5, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 6, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 7, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, 8, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_LEFT, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_RIGHT, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_LEFT, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_RIGHT, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER_FORCE, 8, 0, 40, 1
call Explosion1
call Explosion1
waitforvisualfinish
@ -15693,12 +15693,12 @@ Explosion1:
Move_DEFENSE_CURL:
loadspritegfx ANIM_TAG_ECLIPSING_ORB
loopsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, 18, 3
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 0
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, FALSE
createvisualtask AnimTask_DefenseCurlDeformMon, 5
waitforvisualfinish
createsprite gEclipsingOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 6, 0, 1
waitforvisualfinish
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE
waitforvisualfinish
end
@ -17952,22 +17952,22 @@ Move_LUSTER_PURGE:
waitforvisualfinish
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(0, 0, 23)
waitforvisualfinish
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
@ -18392,7 +18392,7 @@ Move_AERIAL_ACE:
Move_IRON_DEFENSE:
loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 8, 2, RGB_WHITEALPHA, 14, RGB_WHITEALPHA, 0
waitforvisualfinish
end
@ -18405,7 +18405,7 @@ Move_BLOCK:
Move_HOWL:
loadspritegfx ANIM_TAG_NOISE_LINE
createvisualtask AnimTask_DeepInhale, 2, 0
createvisualtask AnimTask_DeepInhale, 2, ANIM_ATTACKER
delay 12
call RoarEffect
createvisualtask SoundTask_PlayCryHighPitch, 2, ANIM_ATTACKER, 3
@ -18604,7 +18604,7 @@ Move_SHOCK_WAVE:
Move_HARDEN:
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK
waitforvisualfinish
end
@ -19665,7 +19665,7 @@ HydroPumpBeams:
createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, -16
delay 1
return
HydroPumpHitSplats :
HydroPumpHitSplats:
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 15, ANIM_TARGET, 1
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, -15, ANIM_TARGET, 1
return
@ -21239,7 +21239,7 @@ Move_STEEL_WING:
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_IMPACT
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK
waitforvisualfinish
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
@ -21265,7 +21265,7 @@ Move_STEEL_WING:
Move_IRON_TAIL:
loadspritegfx ANIM_TAG_IMPACT
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 1, 0, 0
createvisualtask AnimTask_MetallicShine, 5, 1, 0, RGB_BLACK
waitforvisualfinish
monbg ANIM_TARGET
setalpha 12, 8
@ -21275,7 +21275,7 @@ Move_IRON_TAIL:
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE
clearmonbg ANIM_TARGET
blendoff
waitforvisualfinish
@ -21295,7 +21295,7 @@ Move_POISON_TAIL:
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE
clearmonbg ANIM_TARGET
blendoff
call PoisonBubblesEffect
@ -21305,7 +21305,7 @@ Move_POISON_TAIL:
Move_METAL_CLAW:
loadspritegfx ANIM_TAG_CLAW_SLASH
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK
waitforvisualfinish
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 2
@ -21967,16 +21967,16 @@ Move_PERISH_SONG:
panse SE_M_PERISH_SONG, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
delay 80
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 0, 16, RGB_BLACK
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 4, 0
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 5, 0
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 6, 0
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 7, 0
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_PLAYER_LEFT, FALSE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_PLAYER_RIGHT, FALSE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_OPPONENT_LEFT, FALSE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_OPPONENT_RIGHT, FALSE
delay 100
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 16, 0, RGB_BLACK
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 4, 1
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 5, 1
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 6, 1
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 7, 1
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_PLAYER_LEFT, TRUE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_PLAYER_RIGHT, TRUE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_OPPONENT_LEFT, TRUE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_OPPONENT_RIGHT, TRUE
waitforvisualfinish
end
@ -22122,7 +22122,7 @@ Move_ENCORE:
loadspritegfx ANIM_TAG_SPOTLIGHT
loadspritegfx ANIM_TAG_TAG_HAND
createvisualtask AnimTask_CreateSpotlight, 2
createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 0, 10, 0
createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 0, 10, FALSE
waitforvisualfinish
createsprite gSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8
createsprite gClappingHandSpriteTemplate, ANIM_ATTACKER, 2, -2, 0, 0, 0, 9
@ -22133,7 +22133,7 @@ Move_ENCORE:
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_ENCORE2, SOUND_PAN_TARGET
createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 5, ANIM_TARGET
waitforvisualfinish
createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 10, 0, 1
createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 10, 0, TRUE
waitforvisualfinish
createvisualtask AnimTask_RemoveSpotlight, 2
end
@ -22384,7 +22384,7 @@ Move_HYPER_BEAM:
delay 30
createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_HYPER_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 15, 0, 5
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1
createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, RGB(31, 0, 0), 16, 0, 0
createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, RGB_RED, 16, 0, 0
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
@ -22428,7 +22428,7 @@ Move_FLATTER:
loadspritegfx ANIM_TAG_CONFETTI
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_ENCORE2, SOUND_PAN_TARGET
createvisualtask AnimTask_CreateSpotlight, 2
createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 0, 10, 0
createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 0, 10, FALSE
waitforvisualfinish
createsprite gFlatterSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8, 80
delay 0
@ -22459,7 +22459,7 @@ Move_FLATTER:
delay 5
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_FLATTER, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 10, 0, 1
createvisualtask AnimTask_HardwarePaletteFade, 2, BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN, 3, 10, 0, TRUE
waitforvisualfinish
createvisualtask AnimTask_RemoveSpotlight, 2
end
@ -23740,10 +23740,10 @@ Move_TWISTER:
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_DEF_PARTNER, 3, 0, 12, 1
delay 4
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 4
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 4
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 20, ANIM_TARGET, 3
@ -24949,7 +24949,7 @@ General_StrongWinds::
General_PrimalReversion::
launchtask AnimTask_PrimalReversion 0x5 0x0
jumpargeq 0x0, ITEM_RED_ORB, General_PrimalReversion_Omega
jumpargeq 0x1, ITEM_BLUE_ORB, General_PrimalReversion_Alpha
jumpargeq 0x0, ITEM_BLUE_ORB, General_PrimalReversion_Alpha
General_PrimalReversion_Alpha:
loadspritegfx ANIM_TAG_ALPHA_STONE
loadspritegfx ANIM_TAG_MEGA_PARTICLES

View File

@ -301,7 +301,6 @@ gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectQuiverDance @ EFFECT_QUIVER_DANCE
.4byte BattleScript_EffectCoil @ EFFECT_COIL
.4byte BattleScript_EffectElectrify @ EFFECT_ELECTRIFY
.4byte BattleScript_EffectBurnHit @ EFFECT_SCALD
.4byte BattleScript_EffectReflectType @ EFFECT_REFLECT_TYPE
.4byte BattleScript_EffectSoak @ EFFECT_SOAK
.4byte BattleScript_EffectGrowth @ EFFECT_GROWTH
@ -2596,23 +2595,6 @@ BattleScript_EffectPsychicTerrain:
playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainAbilities
call BattleScript_TerrainSeedLoop
jumpifabilitypresent ABILITY_MIMICRY, BattleScript_ApplyMimicry
goto BattleScript_MoveEnd
BattleScript_ApplyMimicry::
savetarget
setbyte gBattlerTarget, 0
BattleScript_MimicryLoopIter:
copybyte sBATTLER, gBattlerTarget
trytoapplymimicry BS_TARGET, BattleScript_MimicryLoop_NextBattler
copybyte gBattlerAbility, sBATTLER
call BattleScript_AbilityPopUp
printstring STRINGID_BATTLERTYPECHANGEDTO
waitmessage B_WAIT_TIME_LONG
BattleScript_MimicryLoop_NextBattler:
addbyte gBattlerTarget, 0x1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_MimicryLoopIter
restoretarget
goto BattleScript_MoveEnd
BattleScript_EffectTopsyTurvy:
@ -3143,6 +3125,7 @@ BattleScript_EffectHitEscape:
jumpifbyte CMP_NOT_EQUAL gBattleOutcome 0, BattleScript_HitEscapeEnd
jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_HitEscapeEnd
jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_HitEscapeEnd
jumpifemergencyexited BS_TARGET, BattleScript_HitEscapeEnd
openpartyscreen BS_ATTACKER, BattleScript_HitEscapeEnd
switchoutabilities BS_ATTACKER
waitstate
@ -6796,12 +6779,14 @@ BattleScript_OverworldWeatherStarts::
printfromtable gWeatherStartsStringIds
waitmessage B_WAIT_TIME_LONG
playanimation_var BS_ATTACKER, sB_ANIM_ARG1
call BattleScript_WeatherFormChanges
end3
BattleScript_OverworldTerrain::
printfromtable gTerrainStringIds
waitmessage B_WAIT_TIME_LONG
playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
call BattleScript_TerrainSeedLoop
end3
BattleScript_SideStatusWoreOff::
@ -7258,6 +7243,7 @@ BattleScript_GulpMissileGulping::
tryfaintmon BS_ATTACKER
getbattlerfainted BS_ATTACKER
jumpifbyte CMP_EQUAL, gBattleCommunication, TRUE, BattleScript_GulpMissileNoSecondEffectGulping
jumpifholdeffect BS_ATTACKER, HOLD_EFFECT_CLEAR_AMULET, BattleScript_GulpMissileNoSecondEffectGulping
jumpifability BS_ATTACKER, ABILITY_CLEAR_BODY, BattleScript_GulpMissileNoSecondEffectGulping
jumpifability BS_ATTACKER, ABILITY_FULL_METAL_BODY, BattleScript_GulpMissileNoSecondEffectGulping
jumpifability BS_ATTACKER, ABILITY_WHITE_SMOKE, BattleScript_GulpMissileNoSecondEffectGulping
@ -7894,6 +7880,35 @@ BattleScript_TargetFormChange::
handleformchange BS_TARGET, 2
return
BattleScript_TargetFormChangeWithString::
pause 5
copybyte gBattlerAbility, gBattlerTarget
call BattleScript_AbilityPopUp
printstring STRINGID_EMPTYSTRING3
waitmessage 1
handleformchange BS_TARGET, 0
handleformchange BS_TARGET, 1
playanimation BS_TARGET, B_ANIM_FORM_CHANGE, NULL
waitanimation
handleformchange BS_TARGET, 2
printstring STRINGID_PKMNTRANSFORMED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_BattlerFormChangeWithStringEnd3::
pause 5
call BattleScript_AbilityPopUp
printstring STRINGID_EMPTYSTRING3
waitmessage 1
handleformchange BS_SCRIPTING, 0
handleformchange BS_SCRIPTING, 1
playanimation BS_SCRIPTING, B_ANIM_FORM_CHANGE, NULL
waitanimation
handleformchange BS_SCRIPTING, 2
printstring STRINGID_PKMNTRANSFORMED
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_IllusionOff::
spriteignore0hp TRUE
playanimation BS_TARGET, B_ANIM_ILLUSION_OFF
@ -8537,6 +8552,7 @@ BattleScript_TryAdrenalineOrbRet:
return
BattleScript_IntimidateActivates::
jumpifnovalidtargets BattleScript_IntimidateEnd
showabilitypopup BS_ATTACKER
pause B_WAIT_TIME_LONG
destroyabilitypopup
@ -8545,6 +8561,7 @@ BattleScript_IntimidateLoop:
jumpifbyteequal gBattlerTarget, gBattlerAttacker, BattleScript_IntimidateLoopIncrement
jumpiftargetally BattleScript_IntimidateLoopIncrement
jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_IntimidateLoopIncrement
jumpifholdeffect BS_TARGET, HOLD_EFFECT_CLEAR_AMULET, BattleScript_IntimidatePrevented_Item
jumpifability BS_TARGET, ABILITY_CLEAR_BODY, BattleScript_IntimidatePrevented
jumpifability BS_TARGET, ABILITY_HYPER_CUTTER, BattleScript_IntimidatePrevented
jumpifability BS_TARGET, ABILITY_WHITE_SMOKE, BattleScript_IntimidatePrevented
@ -8575,6 +8592,7 @@ BattleScript_IntimidateEnd:
BattleScript_IntimidatePrevented:
call BattleScript_AbilityPopUp
pause B_WAIT_TIME_LONG
BattleScript_IntimidatePrevented_Item:
setbyte gBattleCommunication STAT_ATK
stattextbuffer BS_TARGET
printstring STRINGID_STATWASNOTLOWERED
@ -8690,6 +8708,13 @@ BattleScript_AttackWeakenedByStrongWinds::
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MimicryActivates_End3::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_BATTLERTYPECHANGEDTO
waitmessage B_WAIT_TIME_SHORT
end3
BattleScript_SnowWarningActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
@ -8710,6 +8735,7 @@ BattleScript_TerrainSeedLoop_NextBattler:
addbyte gBattlerTarget, 0x1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TerrainSeedLoopIter
restoretarget
call BattleScript_ActivateSwitchInAbilities
return
BattleScript_ActivateSwitchInAbilities:
@ -8950,6 +8976,16 @@ BattleScript_SoundproofProtected::
orhalfword gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
goto BattleScript_MoveEnd
BattleScript_IceFaceNullsDamage::
attackstring
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
call BattleScript_TargetFormChangeWithString
goto BattleScript_MoveEnd
BattleScript_DazzlingProtected::
attackstring
ppreduce
@ -9008,12 +9044,6 @@ BattleScript_ColorChangeActivates::
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MimicryActivatesEnd3::
call BattleScript_AbilityPopUp
printstring STRINGID_BATTLERTYPECHANGEDTO
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_ProteanActivates::
pause B_WAIT_TIME_SHORTEST
call BattleScript_AbilityPopUp

View File

@ -411,7 +411,13 @@ BattleFrontier_BattleTowerLobby_EventScript_SaveBeforeLinkMultisChallenge::
special LoadPlayerParty
closemessage
delay 2
@ The command tower_save ultimately calls TrySavingData(SAVE_LINK), which writes data in SaveBlock1 and SaveBlock2
@ to the flash, but not data in PokemonStorage. The SaveGame script that follows asks the player to do a full save,
@ which they can opt out of. As a result the player can save their party and quit without having saved the PC.
@ This allows players to clone pokemon and their held items by withdrawing them (or erase them by despositing).
.ifndef BUGFIX
tower_save 0
.endif
call Common_EventScript_SaveGame
setvar VAR_TEMP_0, 255
goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerLobby_EventScript_CancelChallengeSaveFailed

View File

@ -19,6 +19,7 @@ EventScript_RepelUseAnother:
lock
msgbox Text_UseAnotherRepel, MSGBOX_YESNO
.if I_REPEL_LURE_MENU == TRUE
goto_if_eq VAR_RESULT, NO, EventScript_RepelWoreOff_End
callnative TryDrawRepelMenu
goto_if_eq VAR_RESULT, FALSE, EventScript_RepelWoreOff_Chose
waitstate
@ -68,6 +69,7 @@ EventScript_LureUseAnother:
lock
msgbox Text_UseAnotherLure, MSGBOX_YESNO
.if I_REPEL_LURE_MENU == TRUE
goto_if_eq VAR_RESULT, NO, EventScript_LureWoreOff_End
callnative TryDrawLureMenu
goto_if_eq VAR_RESULT, FALSE, EventScript_LureWoreOff_Chose
waitstate

View File

@ -258,7 +258,7 @@ gSpecials::
def_special CallSlateportTentFunction
def_special ChoosePartyForBattleFrontier
def_special ValidateEReaderTrainer
def_special GetBestBattleTowerStreak
def_special GetBattleTowerSinglesStreak
def_special ReducePlayerPartyToSelectedMons
def_special BedroomPC
def_special PlayerPC
@ -430,7 +430,7 @@ gSpecials::
def_special ShowWirelessCommunicationScreen
def_special InitUnionRoom
def_special BufferUnionRoomPlayerName
def_special RetrieveWonderNewsVal
def_special WonderNews_GetRewardInfo
def_special ChooseMonForWirelessMinigame
def_special Script_ResetUnionRoomTrade
def_special IsBadEggInParty

View File

@ -1053,7 +1053,7 @@ void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 widt
for (x16 = x; x16 < (x + width); x16++)
{
CopyTileMapEntry(&firstTileNum, &((u16 *)sGpuBgConfigs2[bg].tilemap)[(u16)GetTileMapIndexFromCoords(x16, y16, attribute, mode, mode2)], paletteSlot, 0, 0);
firstTileNum = (firstTileNum & (MAPGRID_COLLISION_MASK | MAPGRID_ELEVATION_MASK)) + ((firstTileNum + tileNumDelta) & MAPGRID_METATILE_ID_MASK);
firstTileNum = (firstTileNum & 0xFC00) + ((firstTileNum + tileNumDelta) & 0x3FF);
}
}
break;
@ -1064,7 +1064,7 @@ void WriteSequenceToBgTilemapBuffer(u8 bg, u16 firstTileNum, u8 x, u8 y, u8 widt
for (x16 = x; x16 < (x + width); x16++)
{
((u8 *)sGpuBgConfigs2[bg].tilemap)[(y16 * mode3) + x16] = firstTileNum;
firstTileNum = (firstTileNum & (MAPGRID_COLLISION_MASK | MAPGRID_ELEVATION_MASK)) + ((firstTileNum + tileNumDelta) & MAPGRID_METATILE_ID_MASK);
firstTileNum = (firstTileNum & 0xFC00) + ((firstTileNum + tileNumDelta) & 0x3FF);
}
}
break;

View File

@ -1615,7 +1615,7 @@ void LoadSpritePalettes(const struct SpritePalette *palettes)
void DoLoadSpritePalette(const u16 *src, u16 paletteOffset)
{
LoadPalette(src, paletteOffset + 0x100, 32);
LoadPalette(src, OBJ_PLTT_OFFSET + paletteOffset, PLTT_SIZE_4BPP);
}
u8 AllocSpritePalette(u16 tag)

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@ -1,147 +0,0 @@
JASC-PAL
0100
144
98 172 180
255 213 156
255 197 139
255 164 106
238 131 82
222 123 74
213 98 49
197 82 41
156 213 189
123 180 156
222 156 255
172 123 222
255 0 255
255 0 255
230 230 255
65 74 90
156 148 172
255 213 156
255 197 139
255 164 106
238 131 82
222 123 74
213 98 49
197 82 41
255 238 0
230 189 0
180 180 180
139 139 139
255 0 255
255 0 255
230 230 255
65 74 90
156 148 172
255 213 156
255 197 139
255 164 106
238 131 82
222 123 74
213 98 49
197 82 41
197 213 246
255 255 255
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