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review battle code clean up change
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@ -15,7 +15,7 @@
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#include "text.h"
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#include "battle_setup.h"
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#define BANK_RECORD_SIZE 664
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#define BATTLER_RECORD_SIZE 664
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#define ILLEGAL_BATTLE_TYPES ((BATTLE_TYPE_LINK | BATTLE_TYPE_SAFARI | BATTLE_TYPE_FIRST_BATTLE \
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| BATTLE_TYPE_WALLY_TUTORIAL | BATTLE_TYPE_ROAMER | BATTLE_TYPE_EREADER_TRAINER \
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| BATTLE_TYPE_KYOGRE_GROUDON | BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_REGI \
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@ -67,13 +67,13 @@ struct RecordedBattleSave
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u16 field_50E[6];
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u8 field_51A;
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u8 field_51B;
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u8 battleRecord[MAX_BATTLERS_COUNT][BANK_RECORD_SIZE];
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u8 battleRecord[MAX_BATTLERS_COUNT][BATTLER_RECORD_SIZE];
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u32 checksum;
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};
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EWRAM_DATA u32 gRecordedBattleRngSeed = 0;
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EWRAM_DATA u32 gBattlePalaceMoveSelectionRngValue = 0;
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EWRAM_DATA static u8 sBattleRecords[MAX_BATTLERS_COUNT][BANK_RECORD_SIZE] = {0};
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EWRAM_DATA static u8 sBattleRecords[MAX_BATTLERS_COUNT][BATTLER_RECORD_SIZE] = {0};
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EWRAM_DATA static u16 sRecordedBytesNo[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA static u16 sUnknown_0203C79C[4] = {0};
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EWRAM_DATA static u16 sUnknown_0203C7A4[4] = {0};
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@ -123,7 +123,7 @@ void sub_8184DA4(u8 arg0)
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if (arg0 == 1)
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{
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for (j = 0; j < BANK_RECORD_SIZE; j++)
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for (j = 0; j < BATTLER_RECORD_SIZE; j++)
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{
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sBattleRecords[i][j] |= 0xFF;
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}
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@ -194,7 +194,7 @@ void sub_8184E58(void)
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void RecordedBattle_SetBattlerAction(u8 battlerId, u8 action)
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{
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if (sRecordedBytesNo[battlerId] < BANK_RECORD_SIZE && sUnknown_0203C7AC != 2)
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if (sRecordedBytesNo[battlerId] < BATTLER_RECORD_SIZE && sUnknown_0203C7AC != 2)
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{
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sBattleRecords[battlerId][sRecordedBytesNo[battlerId]++] = action;
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}
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@ -216,7 +216,7 @@ void RecordedBattle_ClearBattlerAction(u8 battlerId, u8 bytesToClear)
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u8 RecordedBattle_GetBattlerAction(u8 battlerId)
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{
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// trying to read past array or invalid action byte, battle is over
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if (sRecordedBytesNo[battlerId] >= BANK_RECORD_SIZE || sBattleRecords[battlerId][sRecordedBytesNo[battlerId]] == 0xFF)
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if (sRecordedBytesNo[battlerId] >= BATTLER_RECORD_SIZE || sBattleRecords[battlerId][sRecordedBytesNo[battlerId]] == 0xFF)
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{
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gSpecialVar_Result = gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED; // hah
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ResetPaletteFadeControl();
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@ -1380,7 +1380,7 @@ static void SetRecordedBattleVarsFromSave(struct RecordedBattleSave *src)
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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{
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for (j = 0; j < BANK_RECORD_SIZE; j++)
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for (j = 0; j < BATTLER_RECORD_SIZE; j++)
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{
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sBattleRecords[i][j] = src->battleRecord[i][j];
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}
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