mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
port lottery corner
This commit is contained in:
parent
a55c5925a6
commit
4d01d400a8
@ -90,7 +90,7 @@ sub_809E7E8: @ 809E7E8
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adds r0, r4, 0
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bl sub_813945C
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adds r0, r4, 0
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bl sub_8177584
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bl SetRandomLotteryNumber
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ldrh r0, [r5]
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strh r0, [r6]
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_0809E84E:
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@ -1,381 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start ResetLotteryCorner
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ResetLotteryCorner: @ 8177558
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push {r4,lr}
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bl Random
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adds r4, r0, 0
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lsls r4, 16
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lsrs r4, 16
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bl Random
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lsls r0, 16
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orrs r0, r4
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bl sub_8177814
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ldr r0, =0x00004045
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movs r1, 0
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bl VarSet
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pop {r4}
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pop {r0}
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bx r0
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.pool
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thumb_func_end ResetLotteryCorner
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thumb_func_start sub_8177584
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sub_8177584: @ 8177584
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push {r4,r5,lr}
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lsls r0, 16
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lsrs r4, r0, 16
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bl Random
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lsls r0, 16
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lsrs r1, r0, 16
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subs r0, r4, 0x1
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lsls r0, 16
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lsrs r4, r0, 16
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ldr r0, =0x0000ffff
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cmp r4, r0
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beq _081775B4
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ldr r5, =0x41c64e6d
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ldr r3, =0x00003039
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adds r2, r0, 0
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_081775A4:
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adds r0, r1, 0
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muls r0, r5
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adds r1, r0, r3
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subs r0, r4, 0x1
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lsls r0, 16
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lsrs r4, r0, 16
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cmp r4, r2
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bne _081775A4
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_081775B4:
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adds r0, r1, 0
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bl sub_8177814
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pop {r4,r5}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_8177584
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thumb_func_start sub_81775CC
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sub_81775CC: @ 81775CC
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push {lr}
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bl sub_817783C
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ldr r1, =gScriptResult
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strh r0, [r1]
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_81775CC
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thumb_func_start sub_81775E0
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sub_81775E0: @ 81775E0
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push {r4-r7,lr}
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mov r7, r10
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mov r6, r9
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mov r5, r8
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push {r5-r7}
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sub sp, 0x8
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ldr r1, =gSpecialVar_0x8004
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movs r0, 0
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strh r0, [r1]
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movs r0, 0
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str r0, [sp, 0x4]
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movs r1, 0
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str r1, [sp]
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movs r7, 0
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_081775FC:
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movs r0, 0x64
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adds r1, r7, 0
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muls r1, r0
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ldr r0, =gPlayerParty
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adds r4, r1, r0
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adds r0, r4, 0
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movs r1, 0xB
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bl GetMonData
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cmp r0, 0
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beq _08177658
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adds r0, r4, 0
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movs r1, 0x2D
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bl GetMonData
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cmp r0, 0
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bne _0817764E
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adds r0, r4, 0
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movs r1, 0x1
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bl GetMonData
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adds r1, r0, 0
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ldr r0, =gScriptResult
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ldrh r0, [r0]
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lsls r1, 16
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lsrs r1, 16
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bl sub_817778C
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lsls r0, 24
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lsrs r0, 24
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ldr r1, =gSpecialVar_0x8004
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ldrh r2, [r1]
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cmp r0, r2
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bls _0817764E
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cmp r0, 0x1
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bls _0817764E
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subs r0, 0x1
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strh r0, [r1]
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movs r0, 0xE
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str r0, [sp]
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str r7, [sp, 0x4]
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_0817764E:
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adds r0, r7, 0x1
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lsls r0, 16
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lsrs r7, r0, 16
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cmp r7, 0x5
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bls _081775FC
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_08177658:
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movs r7, 0
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ldr r1, =gPokemonStoragePtr
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mov r9, r1
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_0817765E:
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movs r6, 0
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adds r2, r7, 0x1
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mov r10, r2
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lsls r0, r7, 2
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adds r0, r7
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mov r8, r0
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_0817766A:
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mov r1, r8
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lsls r0, r1, 4
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subs r0, r1
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lsls r0, 5
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adds r5, r0, 0x4
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mov r2, r9
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ldr r0, [r2]
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adds r0, r5
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lsls r1, r6, 2
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adds r1, r6
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lsls r4, r1, 4
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adds r0, r4
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movs r1, 0xB
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bl GetBoxMonData
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cmp r0, 0
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beq _081776D2
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mov r1, r9
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ldr r0, [r1]
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adds r0, r5
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adds r0, r4
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movs r1, 0x2D
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bl GetBoxMonData
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cmp r0, 0
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bne _081776D2
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mov r2, r9
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ldr r0, [r2]
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adds r0, r5
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adds r0, r4
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movs r1, 0x1
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bl GetBoxMonData
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adds r1, r0, 0
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ldr r0, =gScriptResult
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ldrh r0, [r0]
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lsls r1, 16
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lsrs r1, 16
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bl sub_817778C
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lsls r0, 24
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lsrs r0, 24
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ldr r1, =gSpecialVar_0x8004
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ldrh r2, [r1]
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cmp r0, r2
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bls _081776D2
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cmp r0, 0x1
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bls _081776D2
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subs r0, 0x1
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strh r0, [r1]
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str r7, [sp]
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str r6, [sp, 0x4]
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_081776D2:
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adds r0, r6, 0x1
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lsls r0, 16
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lsrs r6, r0, 16
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cmp r6, 0x1D
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bls _0817766A
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mov r1, r10
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lsls r0, r1, 16
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lsrs r7, r0, 16
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cmp r7, 0xD
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bls _0817765E
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ldr r3, =gSpecialVar_0x8004
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ldrh r0, [r3]
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cmp r0, 0
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beq _0817776E
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ldr r2, =gSpecialVar_0x8005
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ldr r1, =gUnknown_085E7080
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subs r0, 0x1
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lsls r0, 1
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adds r0, r1
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ldrh r0, [r0]
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strh r0, [r2]
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ldr r2, [sp]
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cmp r2, 0xE
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bne _0817773C
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ldr r1, =gSpecialVar_0x8006
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movs r0, 0
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strh r0, [r1]
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movs r0, 0x64
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ldr r1, [sp, 0x4]
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muls r0, r1
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ldr r1, =gPlayerParty
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adds r0, r1
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ldr r2, =gStringVar1
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movs r1, 0x2
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bl GetMonData
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b _08177768
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.pool
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_0817773C:
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ldr r1, =gSpecialVar_0x8006
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movs r0, 0x1
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strh r0, [r1]
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ldr r2, =gPokemonStoragePtr
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ldr r1, [sp]
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lsls r0, r1, 2
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adds r0, r1
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lsls r1, r0, 4
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subs r1, r0
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lsls r1, 5
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adds r1, 0x4
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ldr r0, [r2]
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adds r0, r1
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ldr r2, [sp, 0x4]
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lsls r1, r2, 2
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adds r1, r2
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lsls r1, 4
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adds r0, r1
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ldr r2, =gStringVar1
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movs r1, 0x2
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bl GetBoxMonData
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_08177768:
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ldr r0, =gStringVar1
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bl StringGetEnd10
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_0817776E:
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add sp, 0x8
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pop {r3-r5}
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mov r8, r3
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mov r9, r4
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mov r10, r5
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pop {r4-r7}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_81775E0
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thumb_func_start sub_817778C
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sub_817778C: @ 817778C
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push {r4-r7,lr}
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mov r7, r10
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mov r6, r9
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mov r5, r8
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push {r5-r7}
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lsls r0, 16
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lsrs r6, r0, 16
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lsls r1, 16
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lsrs r5, r1, 16
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movs r0, 0
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mov r8, r0
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movs r7, 0
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ldr r1, =gUnknown_0203BCEC
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mov r10, r1
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ldr r0, =gUnknown_0203BCEE
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mov r9, r0
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_081777AC:
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adds r0, r6, 0
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movs r1, 0xA
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bl __umodsi3
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adds r4, r0, 0
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mov r1, r10
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strh r4, [r1]
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adds r0, r5, 0
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movs r1, 0xA
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bl __umodsi3
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mov r1, r9
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strh r0, [r1]
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lsls r4, 16
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lsls r0, 16
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cmp r4, r0
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bne _081777FA
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adds r0, r6, 0
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movs r1, 0xA
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bl __udivsi3
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lsls r0, 16
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lsrs r6, r0, 16
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adds r0, r5, 0
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movs r1, 0xA
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bl __udivsi3
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lsls r0, 16
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lsrs r5, r0, 16
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mov r0, r8
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adds r0, 0x1
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lsls r0, 24
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lsrs r0, 24
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mov r8, r0
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adds r0, r7, 0x1
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lsls r0, 24
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lsrs r7, r0, 24
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cmp r7, 0x4
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bls _081777AC
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_081777FA:
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mov r0, r8
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pop {r3-r5}
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mov r8, r3
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mov r9, r4
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mov r10, r5
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pop {r4-r7}
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pop {r1}
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bx r1
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.pool
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thumb_func_end sub_817778C
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thumb_func_start sub_8177814
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sub_8177814: @ 8177814
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push {r4,lr}
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adds r1, r0, 0
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lsrs r4, r1, 16
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lsls r1, 16
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lsrs r1, 16
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ldr r0, =0x0000404b
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bl VarSet
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ldr r0, =0x0000404c
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adds r1, r4, 0
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bl VarSet
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pop {r4}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_8177814
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thumb_func_start sub_817783C
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sub_817783C: @ 817783C
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push {r4,lr}
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ldr r0, =0x0000404b
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bl VarGet
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adds r4, r0, 0
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lsls r4, 16
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lsrs r4, 16
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ldr r0, =0x0000404c
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bl VarGet
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lsls r0, 16
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orrs r0, r4
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pop {r4}
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pop {r1}
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bx r1
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.pool
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thumb_func_end sub_817783C
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thumb_func_start sub_8177864
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sub_8177864: @ 8177864
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push {lr}
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lsls r0, 16
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lsrs r0, 16
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bl sub_8177814
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pop {r0}
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bx r0
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thumb_func_end sub_8177864
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.align 2, 0 @ Don't pad with nop.
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@ -1,7 +0,0 @@
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.section .rodata
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gUnknown_085E7080:: @ 85E7080
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.incbin "baserom.gba", 0x5e7080, 0x8
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@ -209,7 +209,7 @@ SECTIONS {
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asm/battle_anim_8170478.o(.text);
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asm/hall_of_fame.o(.text);
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asm/credits.o(.text);
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asm/lottery_corner.o(.text);
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src/lottery_corner.o(.text);
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asm/diploma.o(.text);
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asm/berry_tag_screen.o(.text);
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asm/mystery_event_menu.o(.text);
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@ -319,7 +319,7 @@ SECTIONS {
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data/battle_anim_8170478.o(.rodata);
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data/hall_of_fame.o(.rodata);
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data/credits.o(.rodata);
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data/lottery_corner.o(.rodata);
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src/lottery_corner.o(.rodata);
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data/diploma.o(.rodata);
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data/strings.o(.rodata);
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data/berry_tag_screen.o(.rodata);
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|
167
src/lottery_corner.c
Normal file
167
src/lottery_corner.c
Normal file
@ -0,0 +1,167 @@
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#include "global.h"
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#include "lottery_corner.h"
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#include "event_data.h"
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#include "pokemon.h"
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#include "items.h"
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#include "rng.h"
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#include "species.h"
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#include "string_util.h"
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#include "text.h"
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static EWRAM_DATA u16 sWinNumberDigit = 0;
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static EWRAM_DATA u16 sOtIdDigit = 0;
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static const u16 sLotteryPrizes[] =
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{
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ITEM_PP_UP,
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ITEM_EXP_SHARE,
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ITEM_MAX_REVIVE,
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ITEM_MASTER_BALL,
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};
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static u8 GetMatchingDigits(u16, u16);
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void ResetLotteryCorner(void)
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{
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u16 rand = Random();
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SetLotteryNumber((Random() << 16) | rand);
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VarSet(VAR_POKELOT_PRIZE, 0);
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}
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void SetRandomLotteryNumber(u16 i)
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{
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u32 var = Random();
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while (--i != 0xFFFF)
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var = var * 1103515245 + 12345;
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SetLotteryNumber(var);
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}
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void RetrieveLotteryNumber(void)
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{
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u16 lottoNumber = GetLotteryNumber();
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gScriptResult = lottoNumber;
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}
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void PickLotteryCornerTicket(void)
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{
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u16 i;
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u16 j;
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u32 box;
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u32 slot;
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gSpecialVar_0x8004 = 0;
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slot = 0;
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box = 0;
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for (i = 0; i < 6; i++)
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{
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struct Pokemon *pkmn = &gPlayerParty[i];
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// UB: Too few arguments for function GetMonData
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if (GetMonData(pkmn, MON_DATA_SPECIES) != SPECIES_NONE)
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{
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// do not calculate ticket values for eggs.
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if (!GetMonData(pkmn, MON_DATA_IS_EGG))
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{
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u32 otId = GetMonData(pkmn, MON_DATA_OT_ID);
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u8 numMatchingDigits = GetMatchingDigits(gScriptResult, otId);
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if (numMatchingDigits > gSpecialVar_0x8004 && numMatchingDigits > 1)
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{
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gSpecialVar_0x8004 = numMatchingDigits - 1;
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box = 14;
|
||||
slot = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
else // pokemon are always arranged from populated spots first to unpopulated, so the moment a NONE species is found, that's the end of the list.
|
||||
break;
|
||||
}
|
||||
|
||||
// player has 14 boxes.
|
||||
for (i = 0; i < 14; i++)
|
||||
{
|
||||
// player has 30 slots per box.
|
||||
for (j = 0; j < 30; j++)
|
||||
{
|
||||
if (GetBoxMonData(&gPokemonStoragePtr->boxes[i][j], MON_DATA_SPECIES) != SPECIES_NONE &&
|
||||
!GetBoxMonData(&gPokemonStoragePtr->boxes[i][j], MON_DATA_IS_EGG))
|
||||
{
|
||||
u32 otId = GetBoxMonData(&gPokemonStoragePtr->boxes[i][j], MON_DATA_OT_ID);
|
||||
u8 numMatchingDigits = GetMatchingDigits(gScriptResult, otId);
|
||||
|
||||
if (numMatchingDigits > gSpecialVar_0x8004 && numMatchingDigits > 1)
|
||||
{
|
||||
gSpecialVar_0x8004 = numMatchingDigits - 1;
|
||||
box = i;
|
||||
slot = j;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (gSpecialVar_0x8004 != 0)
|
||||
{
|
||||
gSpecialVar_0x8005 = sLotteryPrizes[gSpecialVar_0x8004 - 1];
|
||||
|
||||
if (box == 14)
|
||||
{
|
||||
gSpecialVar_0x8006 = 0;
|
||||
GetMonData(&gPlayerParty[slot], MON_DATA_NICKNAME, gStringVar1);
|
||||
}
|
||||
else
|
||||
{
|
||||
gSpecialVar_0x8006 = 1;
|
||||
GetBoxMonData(&gPokemonStoragePtr->boxes[box][slot], MON_DATA_NICKNAME, gStringVar1);
|
||||
}
|
||||
StringGetEnd10(gStringVar1);
|
||||
}
|
||||
}
|
||||
|
||||
static u8 GetMatchingDigits(u16 winNumber, u16 otId)
|
||||
{
|
||||
u8 i;
|
||||
u8 matchingDigits = 0;
|
||||
|
||||
for (i = 0; i < 5; i++)
|
||||
{
|
||||
sWinNumberDigit = winNumber % 10;
|
||||
sOtIdDigit = otId % 10;
|
||||
|
||||
if (sWinNumberDigit == sOtIdDigit)
|
||||
{
|
||||
winNumber = winNumber / 10;
|
||||
otId = otId / 10;
|
||||
matchingDigits++;
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
return matchingDigits;
|
||||
}
|
||||
|
||||
// lottery numbers go from 0 to 99999, not 65535 (0xFFFF). interestingly enough, the function that calls GetLotteryNumber shifts to u16, so it cant be anything above 65535 anyway.
|
||||
void SetLotteryNumber(u32 lotteryNum)
|
||||
{
|
||||
u16 lowNum = lotteryNum >> 16;
|
||||
u16 highNum = lotteryNum;
|
||||
|
||||
VarSet(VAR_POKELOT_RND1, highNum);
|
||||
VarSet(VAR_POKELOT_RND2, lowNum);
|
||||
}
|
||||
|
||||
u32 GetLotteryNumber(void)
|
||||
{
|
||||
u16 highNum = VarGet(VAR_POKELOT_RND1);
|
||||
u16 lowNum = VarGet(VAR_POKELOT_RND2);
|
||||
|
||||
return (lowNum << 16) | highNum;
|
||||
}
|
||||
|
||||
// interestingly, this may have been the original lottery number set function, but GF tried to change it to 32-bit later but didnt finish changing all calls as one GetLotteryNumber still shifts to u16.
|
||||
void SetLotteryNumber16_Unused(u16 lotteryNum)
|
||||
{
|
||||
SetLotteryNumber(lotteryNum);
|
||||
}
|
@ -1656,11 +1656,7 @@ gUnknown_0203BCE5: @ 203BCE5
|
||||
gUnknown_0203BCE8: @ 203BCE8
|
||||
.space 0x4
|
||||
|
||||
gUnknown_0203BCEC: @ 203BCEC
|
||||
.space 0x2
|
||||
|
||||
gUnknown_0203BCEE: @ 203BCEE
|
||||
.space 0x2
|
||||
.include "src/lottery_corner.o"
|
||||
|
||||
gUnknown_0203BCF0: @ 203BCF0
|
||||
.space 0x4
|
||||
|
Loading…
Reference in New Issue
Block a user