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Merge pull request #1859 from AsparagusEduardo/pret/doc/natures
Reformatted gNatureStatTable
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@ -1355,33 +1355,32 @@ const struct SpindaSpot gSpindaSpotGraphics[] =
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#include "data/pokemon/item_effects.h"
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const s8 gNatureStatTable[NUM_NATURES][NUM_NATURE_STATS] =
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{
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// Atk Def Spd Sp.Atk Sp.Def
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[NATURE_HARDY] = { 0, 0, 0, 0, 0},
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[NATURE_LONELY] = { +1, -1, 0, 0, 0},
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[NATURE_BRAVE] = { +1, 0, -1, 0, 0},
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[NATURE_ADAMANT] = { +1, 0, 0, -1, 0},
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[NATURE_NAUGHTY] = { +1, 0, 0, 0, -1},
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[NATURE_BOLD] = { -1, +1, 0, 0, 0},
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[NATURE_DOCILE] = { 0, 0, 0, 0, 0},
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[NATURE_RELAXED] = { 0, +1, -1, 0, 0},
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[NATURE_IMPISH] = { 0, +1, 0, -1, 0},
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[NATURE_LAX] = { 0, +1, 0, 0, -1},
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[NATURE_TIMID] = { -1, 0, +1, 0, 0},
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[NATURE_HASTY] = { 0, -1, +1, 0, 0},
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[NATURE_SERIOUS] = { 0, 0, 0, 0, 0},
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[NATURE_JOLLY] = { 0, 0, +1, -1, 0},
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[NATURE_NAIVE] = { 0, 0, +1, 0, -1},
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[NATURE_MODEST] = { -1, 0, 0, +1, 0},
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[NATURE_MILD] = { 0, -1, 0, +1, 0},
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[NATURE_QUIET] = { 0, 0, -1, +1, 0},
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[NATURE_BASHFUL] = { 0, 0, 0, 0, 0},
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[NATURE_RASH] = { 0, 0, 0, +1, -1},
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[NATURE_CALM] = { -1, 0, 0, 0, +1},
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[NATURE_GENTLE] = { 0, -1, 0, 0, +1},
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[NATURE_SASSY] = { 0, 0, -1, 0, +1},
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[NATURE_CAREFUL] = { 0, 0, 0, -1, +1},
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[NATURE_QUIRKY] = { 0, 0, 0, 0, 0},
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{ // Attack Defense Speed Sp.Atk Sp.Def
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[NATURE_HARDY] = { 0, 0, 0, 0, 0 },
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[NATURE_LONELY] = { +1, -1, 0, 0, 0 },
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[NATURE_BRAVE] = { +1, 0, -1, 0, 0 },
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[NATURE_ADAMANT] = { +1, 0, 0, -1, 0 },
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[NATURE_NAUGHTY] = { +1, 0, 0, 0, -1 },
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[NATURE_BOLD] = { -1, +1, 0, 0, 0 },
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[NATURE_DOCILE] = { 0, 0, 0, 0, 0 },
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[NATURE_RELAXED] = { 0, +1, -1, 0, 0 },
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[NATURE_IMPISH] = { 0, +1, 0, -1, 0 },
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[NATURE_LAX] = { 0, +1, 0, 0, -1 },
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[NATURE_TIMID] = { -1, 0, +1, 0, 0 },
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[NATURE_HASTY] = { 0, -1, +1, 0, 0 },
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[NATURE_SERIOUS] = { 0, 0, 0, 0, 0 },
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[NATURE_JOLLY] = { 0, 0, +1, -1, 0 },
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[NATURE_NAIVE] = { 0, 0, +1, 0, -1 },
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[NATURE_MODEST] = { -1, 0, 0, +1, 0 },
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[NATURE_MILD] = { 0, -1, 0, +1, 0 },
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[NATURE_QUIET] = { 0, 0, -1, +1, 0 },
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[NATURE_BASHFUL] = { 0, 0, 0, 0, 0 },
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[NATURE_RASH] = { 0, 0, 0, +1, -1 },
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[NATURE_CALM] = { -1, 0, 0, 0, +1 },
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[NATURE_GENTLE] = { 0, -1, 0, 0, +1 },
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[NATURE_SASSY] = { 0, 0, -1, 0, +1 },
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[NATURE_CAREFUL] = { 0, 0, 0, -1, +1 },
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[NATURE_QUIRKY] = { 0, 0, 0, 0, 0 },
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};
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#include "data/pokemon/tmhm_learnsets.h"
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