Merge pull request #1859 from AsparagusEduardo/pret/doc/natures

Reformatted gNatureStatTable
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GriffinR 2023-03-04 23:31:43 -05:00 committed by GitHub
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@ -1355,33 +1355,32 @@ const struct SpindaSpot gSpindaSpotGraphics[] =
#include "data/pokemon/item_effects.h"
const s8 gNatureStatTable[NUM_NATURES][NUM_NATURE_STATS] =
{
// Atk Def Spd Sp.Atk Sp.Def
[NATURE_HARDY] = { 0, 0, 0, 0, 0},
[NATURE_LONELY] = { +1, -1, 0, 0, 0},
[NATURE_BRAVE] = { +1, 0, -1, 0, 0},
[NATURE_ADAMANT] = { +1, 0, 0, -1, 0},
[NATURE_NAUGHTY] = { +1, 0, 0, 0, -1},
[NATURE_BOLD] = { -1, +1, 0, 0, 0},
[NATURE_DOCILE] = { 0, 0, 0, 0, 0},
[NATURE_RELAXED] = { 0, +1, -1, 0, 0},
[NATURE_IMPISH] = { 0, +1, 0, -1, 0},
[NATURE_LAX] = { 0, +1, 0, 0, -1},
[NATURE_TIMID] = { -1, 0, +1, 0, 0},
[NATURE_HASTY] = { 0, -1, +1, 0, 0},
[NATURE_SERIOUS] = { 0, 0, 0, 0, 0},
[NATURE_JOLLY] = { 0, 0, +1, -1, 0},
[NATURE_NAIVE] = { 0, 0, +1, 0, -1},
[NATURE_MODEST] = { -1, 0, 0, +1, 0},
[NATURE_MILD] = { 0, -1, 0, +1, 0},
[NATURE_QUIET] = { 0, 0, -1, +1, 0},
[NATURE_BASHFUL] = { 0, 0, 0, 0, 0},
[NATURE_RASH] = { 0, 0, 0, +1, -1},
[NATURE_CALM] = { -1, 0, 0, 0, +1},
[NATURE_GENTLE] = { 0, -1, 0, 0, +1},
[NATURE_SASSY] = { 0, 0, -1, 0, +1},
[NATURE_CAREFUL] = { 0, 0, 0, -1, +1},
[NATURE_QUIRKY] = { 0, 0, 0, 0, 0},
{ // Attack Defense Speed Sp.Atk Sp.Def
[NATURE_HARDY] = { 0, 0, 0, 0, 0 },
[NATURE_LONELY] = { +1, -1, 0, 0, 0 },
[NATURE_BRAVE] = { +1, 0, -1, 0, 0 },
[NATURE_ADAMANT] = { +1, 0, 0, -1, 0 },
[NATURE_NAUGHTY] = { +1, 0, 0, 0, -1 },
[NATURE_BOLD] = { -1, +1, 0, 0, 0 },
[NATURE_DOCILE] = { 0, 0, 0, 0, 0 },
[NATURE_RELAXED] = { 0, +1, -1, 0, 0 },
[NATURE_IMPISH] = { 0, +1, 0, -1, 0 },
[NATURE_LAX] = { 0, +1, 0, 0, -1 },
[NATURE_TIMID] = { -1, 0, +1, 0, 0 },
[NATURE_HASTY] = { 0, -1, +1, 0, 0 },
[NATURE_SERIOUS] = { 0, 0, 0, 0, 0 },
[NATURE_JOLLY] = { 0, 0, +1, -1, 0 },
[NATURE_NAIVE] = { 0, 0, +1, 0, -1 },
[NATURE_MODEST] = { -1, 0, 0, +1, 0 },
[NATURE_MILD] = { 0, -1, 0, +1, 0 },
[NATURE_QUIET] = { 0, 0, -1, +1, 0 },
[NATURE_BASHFUL] = { 0, 0, 0, 0, 0 },
[NATURE_RASH] = { 0, 0, 0, +1, -1 },
[NATURE_CALM] = { -1, 0, 0, 0, +1 },
[NATURE_GENTLE] = { 0, -1, 0, 0, +1 },
[NATURE_SASSY] = { 0, 0, -1, 0, +1 },
[NATURE_CAREFUL] = { 0, 0, 0, -1, +1 },
[NATURE_QUIRKY] = { 0, 0, 0, 0, 0 },
};
#include "data/pokemon/tmhm_learnsets.h"