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Prepare FLAG_SLICING_MOVE for merger with abilities branch
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@ -13863,12 +13863,11 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED, // | FLAG_SLICING_MOVE,
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.split = SPLIT_PHYSICAL,
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.zMovePower = 40,
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.zMoveEffect = Z_EFFECT_NONE,
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//Supposedly uncallable by Metronome? (if so, needs implementation)
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//The master sheet mentions a "slicing" flag but I'm not sure what it refers to
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},
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[MOVE_ICE_SPINNER] =
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@ -14014,11 +14013,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, // | FLAG_SLICING_MOVE,
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.split = SPLIT_PHYSICAL,
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.zMovePower = 160,
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.zMoveEffect = Z_EFFECT_NONE,
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// Needs a "slicing" flag (not sure what it refers to)
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},
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[MOVE_FLOWER_TRICK] =
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@ -14346,11 +14344,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED, // | FLAG_SLICING_MOVE,
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.split = SPLIT_PHYSICAL,
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.zMovePower = 160,
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.zMoveEffect = Z_EFFECT_NONE,
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// Needs the "slicing" flag
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},
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[MOVE_DOUBLE_SHOCK] =
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@ -14410,11 +14407,10 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] =
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.secondaryEffectChance = 0,
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.target = MOVE_TARGET_SELECTED,
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.priority = 0,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_HIGH_CRIT,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_HIGH_CRIT, // | FLAG_SLICING_MOVE,
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.split = SPLIT_PHYSICAL,
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.zMovePower = 140,
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.zMoveEffect = Z_EFFECT_NONE,
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// Needs the "slicing" flag
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},
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[MOVE_BLAZING_TORQUE] =
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