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FindCameraObject
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commit
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@ -5,46 +5,6 @@
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.text
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thumb_func_start FindCameraObject
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@ struct obj *FindCameraObject()
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FindCameraObject: @ 808EE44
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push {r4,r5,lr}
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movs r3, 0
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ldr r4, =gSprites
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adds r5, r4, 0
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adds r5, 0x1C
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_0808EE4E:
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lsls r0, r3, 4
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adds r0, r3
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lsls r1, r0, 2
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adds r2, r1, r4
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adds r0, r2, 0
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adds r0, 0x3E
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ldrb r0, [r0]
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lsls r0, 31
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cmp r0, 0
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beq _0808EE78
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adds r0, r1, r5
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ldr r1, [r0]
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ldr r0, =ObjectCB_CameraObject
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cmp r1, r0
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bne _0808EE78
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adds r0, r2, 0
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b _0808EE84
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.pool
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_0808EE78:
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adds r0, r3, 0x1
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lsls r0, 24
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lsrs r3, r0, 24
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cmp r3, 0x3F
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bls _0808EE4E
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movs r0, 0
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_0808EE84:
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pop {r4,r5}
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pop {r1}
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bx r1
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thumb_func_end FindCameraObject
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thumb_func_start CameraObjectReset1
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@ void CameraObjectReset1()
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CameraObjectReset1: @ 808EE8C
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@ -1387,3 +1387,17 @@ void ObjectCB_CameraObject(struct Sprite *sprite)
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sprite->data2 = 0;
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sprite->data3 = 0;
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}
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/*static*/ struct Sprite *FindCameraObject(void)
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{
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u8 spriteId;
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for (spriteId = 0; spriteId < MAX_SPRITES; spriteId ++)
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{
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if (gSprites[spriteId].inUse && gSprites[spriteId].callback == ObjectCB_CameraObject)
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{
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return &gSprites[spriteId];
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}
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}
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return NULL;
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}
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