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Fix wrong Contrary message when affected by Intimidate (#2723)
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commit
4e138fa4b7
@ -485,15 +485,13 @@ BattleScript_Teatimevul:
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moveendcase MOVEEND_CLEAR_BITS
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goto BattleScript_MoveEnd
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BattleScript_Teatimesorb:
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copybyte gBattlerAbility, gBattlerTarget
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call BattleScript_AbilityPopUp
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call BattleScript_AbilityPopUpTarget
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moveendto MOVEEND_NEXT_TARGET
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jumpifnexttargetvalid BattleScript_TeatimeLoop
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moveendcase MOVEEND_CLEAR_BITS
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goto BattleScript_MoveEnd
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BattleScript_Teatimerod:
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copybyte gBattlerAbility, gBattlerTarget
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call BattleScript_AbilityPopUp
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call BattleScript_AbilityPopUpTarget
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playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_BY_TWO
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setstatchanger STAT_SPATK, 1, FALSE
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statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TeatimeBuffer
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@ -505,8 +503,7 @@ BattleScript_Teatimerod:
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moveendcase MOVEEND_CLEAR_BITS
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goto BattleScript_MoveEnd
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BattleScript_Teatimemotor:
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copybyte gBattlerAbility, gBattlerTarget
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call BattleScript_AbilityPopUp
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call BattleScript_AbilityPopUpTarget
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playstatchangeanimation BS_TARGET, BIT_SPEED, STAT_CHANGE_BY_TWO
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setstatchanger STAT_SPEED, 1, FALSE
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statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TeatimeBuffer
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@ -3404,8 +3401,7 @@ BattleScript_EffectAbsorb::
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setbyte cMULTISTRING_CHOOSER, B_MSG_ABSORB
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goto BattleScript_AbsorbUpdateHp
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BattleScript_AbsorbLiquidOoze::
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copybyte gBattlerAbility, gBattlerTarget
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call BattleScript_AbilityPopUp
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call BattleScript_AbilityPopUpTarget
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manipulatedamage DMG_CHANGE_SIGN
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setbyte cMULTISTRING_CHOOSER, B_MSG_ABSORB_OOZE
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BattleScript_AbsorbUpdateHp::
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@ -5523,9 +5519,8 @@ BattleScript_NotAffected::
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goto BattleScript_MoveEnd
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BattleScript_NotAffectedAbilityPopUp::
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copybyte gBattlerAbility, gBattlerTarget
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pause B_WAIT_TIME_SHORT
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call BattleScript_AbilityPopUp
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call BattleScript_AbilityPopUpTarget
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orhalfword gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
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resultmessage
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waitmessage B_WAIT_TIME_LONG
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@ -6014,8 +6009,7 @@ BattleScript_EffectSkillSwap:
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attackanimation
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waitanimation
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.if B_ABILITY_POP_UP == TRUE
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copybyte gBattlerAbility, gBattlerTarget
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call BattleScript_AbilityPopUp
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call BattleScript_AbilityPopUpTarget
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pause 20
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copybyte gBattlerAbility, gBattlerAttacker
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call BattleScript_AbilityPopUp
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@ -7770,9 +7764,8 @@ BattleScript_EnduredMsg::
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return
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BattleScript_SturdiedMsg::
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copybyte gBattlerAbility, gBattlerTarget
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pause B_WAIT_TIME_SHORTEST
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call BattleScript_AbilityPopUp
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call BattleScript_AbilityPopUpTarget
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printstring STRINGID_ENDUREDSTURDY
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waitmessage B_WAIT_TIME_LONG
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return
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@ -7913,8 +7906,7 @@ BattleScript_CudChewActivates::
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BattleScript_TargetFormChange::
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pause 5
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copybyte gBattlerAbility, gBattlerTarget
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call BattleScript_AbilityPopUp
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call BattleScript_AbilityPopUpTarget
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printstring STRINGID_EMPTYSTRING3
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waitmessage 1
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handleformchange BS_TARGET, 0
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@ -7926,8 +7918,7 @@ BattleScript_TargetFormChange::
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BattleScript_TargetFormChangeWithString::
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pause 5
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copybyte gBattlerAbility, gBattlerTarget
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call BattleScript_AbilityPopUp
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call BattleScript_AbilityPopUpTarget
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printstring STRINGID_EMPTYSTRING3
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waitmessage 1
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handleformchange BS_TARGET, 0
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@ -8390,6 +8381,8 @@ BattleScript_AbilityRaisesDefenderStat::
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waitmessage B_WAIT_TIME_LONG
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return
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BattleScript_AbilityPopUpTarget:
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copybyte gBattlerAbility, gBattlerTarget
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BattleScript_AbilityPopUp:
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.if B_ABILITY_POP_UP == TRUE
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showabilitypopup BS_ABILITY_BATTLER
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@ -8629,8 +8622,10 @@ BattleScript_IntimidateEffect:
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copybyte sBATTLER, gBattlerAttacker
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statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_IntimidateLoopIncrement
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setgraphicalstatchangevalues
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jumpifability BS_TARGET, ABILITY_CONTRARY, BattleScript_IntimidateContrary
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playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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printstring STRINGID_PKMNCUTSATTACKWITH
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BattleScript_IntimidateEffect_WaitString:
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waitmessage B_WAIT_TIME_LONG
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copybyte sBATTLER, gBattlerTarget
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call BattleScript_TryAdrenalineOrb
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@ -8642,6 +8637,16 @@ BattleScript_IntimidateEnd:
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pause B_WAIT_TIME_MED
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end3
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BattleScript_IntimidateContrary:
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call BattleScript_AbilityPopUpTarget
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_IntimidateContrary_WontIncrease
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playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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printfromtable gStatUpStringIds
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goto BattleScript_IntimidateEffect_WaitString
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BattleScript_IntimidateContrary_WontIncrease:
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printstring STRINGID_TARGETSTATWONTGOHIGHER
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goto BattleScript_IntimidateEffect_WaitString
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BattleScript_IntimidatePrevented:
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call BattleScript_AbilityPopUp
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pause B_WAIT_TIME_LONG
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@ -8655,8 +8660,7 @@ BattleScript_IntimidatePrevented_Item:
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BattleScript_IntimidateInReverse:
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copybyte sBATTLER, gBattlerTarget
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copybyte gBattlerAbility, gBattlerTarget
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call BattleScript_AbilityPopUp
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call BattleScript_AbilityPopUpTarget
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pause B_WAIT_TIME_SHORT
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modifybattlerstatstage BS_TARGET, STAT_ATK, INCREASE, 1, BattleScript_IntimidateLoopIncrement, ANIM_ON
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call BattleScript_TryAdrenalineOrb
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@ -8899,8 +8903,7 @@ BattleScript_SturdyPreventsOHKO::
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BattleScript_DampStopsExplosion::
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pause B_WAIT_TIME_SHORT
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copybyte gBattlerAbility, gBattlerTarget
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call BattleScript_AbilityPopUp
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call BattleScript_AbilityPopUpTarget
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printstring STRINGID_PKMNPREVENTSUSAGE
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pause B_WAIT_TIME_LONG
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moveendto MOVEEND_NEXT_TARGET
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143
test/ability_contrary.c
Normal file
143
test/ability_contrary.c
Normal file
@ -0,0 +1,143 @@
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#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
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}
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SINGLE_BATTLE_TEST("Contrary raises Attack when Intimidated", s16 damage)
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_CONTRARY; }
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PARAMETRIZE { ability = ABILITY_TANGLED_FEET; }
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GIVEN {
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PLAYER(SPECIES_MIGHTYENA) { Ability(ABILITY_INTIMIDATE); }
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OPPONENT(SPECIES_SPINDA) { Ability(ability); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_INTIMIDATE);
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if (ability == ABILITY_CONTRARY) {
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ABILITY_POPUP(opponent, ABILITY_CONTRARY);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Spinda's attack rose!");
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}
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HP_BAR(player, captureDamage: &results[i].damage);
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}
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FINALLY {
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EXPECT_MUL_EQ(results[1].damage, Q_4_12(2.125), results[0].damage);
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}
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}
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SINGLE_BATTLE_TEST("Contrary raises stats after using a move which would normally lower them: Overheat", s16 damageBefore, s16 damageAfter)
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_CONTRARY; }
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PARAMETRIZE { ability = ABILITY_TANGLED_FEET; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_OVERHEAT].effect == EFFECT_OVERHEAT);
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ASSUME(gBattleMoves[MOVE_OVERHEAT].split == SPLIT_SPECIAL);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_SPINDA) { Ability(ability); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_OVERHEAT); }
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TURN { MOVE(opponent, MOVE_OVERHEAT); }
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} SCENE {
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MESSAGE("Foe Spinda used Overheat!");
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HP_BAR(player, captureDamage: &results[i].damageBefore);
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if (ability == ABILITY_CONTRARY) {
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// ABILITY_POPUP(opponent, ABILITY_CONTRARY);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Spinda's sp. attack sharply rose!");
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}
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else {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Spinda's sp. attack harshly fell!");
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}
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// MESSAGE("Foe Spinda used Overheat!");
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HP_BAR(player, captureDamage: &results[i].damageAfter);
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if (ability == ABILITY_CONTRARY) {
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// ABILITY_POPUP(opponent, ABILITY_CONTRARY);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Spinda's sp. attack sharply rose!");
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}
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else {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Spinda's sp. attack harshly fell!");
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}
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}
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FINALLY {
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EXPECT_MUL_EQ(results[0].damageBefore, Q_4_12(2.0), results[0].damageAfter);
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EXPECT_MUL_EQ(results[1].damageBefore, Q_4_12(0.5), results[1].damageAfter);
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}
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}
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SINGLE_BATTLE_TEST("Contrary lowers a stat after using a move which would normally raise it: Swords Dance", s16 damageBefore, s16 damageAfter)
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_CONTRARY; }
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PARAMETRIZE { ability = ABILITY_TANGLED_FEET; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_SWORDS_DANCE].effect == EFFECT_ATTACK_UP_2);
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PLAYER(SPECIES_WOBBUFFET) {Defense(102); }
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OPPONENT(SPECIES_SPINDA) { Ability(ability); Attack(100); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_TACKLE); }
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TURN { MOVE(opponent, MOVE_SWORDS_DANCE); }
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TURN { MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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MESSAGE("Foe Spinda used Tackle!");
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HP_BAR(player, captureDamage: &results[i].damageBefore);
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//MESSAGE("Foe Spinda used Swords Dance!");
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if (ability == ABILITY_CONTRARY) {
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// ABILITY_POPUP(opponent, ABILITY_CONTRARY);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Spinda's attack harshly fell!");
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}
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else {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Spinda's attack sharply rose!");
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}
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// MESSAGE("Foe Spinda used Tackle!");
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HP_BAR(player, captureDamage: &results[i].damageAfter);
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}
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FINALLY {
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EXPECT_MUL_EQ(results[0].damageBefore, Q_4_12(0.5), results[0].damageAfter);
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EXPECT_MUL_EQ(results[1].damageBefore, Q_4_12(2.0), results[1].damageAfter);
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}
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}
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SINGLE_BATTLE_TEST("Contrary raises a stat after using a move which would normally lower it: Growl", s16 damage)
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{
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u32 ability;
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PARAMETRIZE { ability = ABILITY_CONTRARY; }
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PARAMETRIZE { ability = ABILITY_TANGLED_FEET; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_GROWL].effect == EFFECT_ATTACK_DOWN);
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PLAYER(SPECIES_WOBBUFFET) {Speed(3); }
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OPPONENT(SPECIES_SPINDA) { Ability(ability); Speed(2); }
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} WHEN {
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TURN { MOVE(player, MOVE_GROWL); MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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MESSAGE("Wobbuffet used Growl!");
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if (ability == ABILITY_CONTRARY) {
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// ABILITY_POPUP(opponent, ABILITY_CONTRARY);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Spinda's attack rose!");
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}
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else {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
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MESSAGE("Foe Spinda's attack fell!");
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}
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MESSAGE("Foe Spinda used Tackle!");
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HP_BAR(player, captureDamage: &results[i].damage);
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}
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FINALLY {
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EXPECT_MUL_EQ(results[1].damage, Q_4_12(2.125), results[0].damage);
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}
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}
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