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https://github.com/Ninjdai1/pokeemerald.git
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wild encounter review changes
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3de416662b
commit
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@ -80,7 +80,7 @@
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.equiv FLAG_0x050, 0x50
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.equiv FLAG_0x051, 0x51
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.equiv FLAG_0x052, 0x52
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.equiv FLAG_0x053, 0x53
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.equiv FLAG_LEGENDARIES_IN_SOOTOPOLIS, 0x53
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.equiv FLAG_0x054, 0x54
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.equiv FLAG_0x055, 0x55
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.equiv FLAG_0x056, 0x56
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@ -60,7 +60,7 @@
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.equiv VAR_0x403B, 0x403B
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.equiv VAR_0x403C, 0x403C
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.equiv VAR_0x403D, 0x403D
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.equiv VAR_0x403E, 0x403E
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.equiv VAR_ALTERING_CAVE_WILD_SET, 0x403E
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.equiv VAR_0x403F, 0x403F
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.equiv VAR_DAYS, 0x4040
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.equiv VAR_0x4041, 0x4041
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@ -127,7 +127,7 @@ SeafloorCavern_Room9_EventScript_234DC9:: @ 8234DC9
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clearflag FLAG_0x3E6
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clearflag FLAG_0x3E5
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setflag FLAG_0x347
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setflag FLAG_0x053
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setflag FLAG_LEGENDARIES_IN_SOOTOPOLIS
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clearflag FLAG_0x3B0
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clearflag FLAG_0x3B1
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setflag FLAG_SYS_WEATHER_CTRL
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@ -545,7 +545,7 @@ SootopolisCity_EventScript_1E5C1E:: @ 81E5C1E
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waitstate
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clearflag FLAG_SYS_WEATHER_CTRL
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setvar VAR_0x40CA, 3
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clearflag FLAG_0x053
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clearflag FLAG_LEGENDARIES_IN_SOOTOPOLIS
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fadenewbgm BGM_RUNECITY
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delay 120
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clearflag FLAG_SPECIAL_FLAG_0x4000
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@ -598,7 +598,7 @@ SootopolisCity_EventScript_1E5CCE:: @ 81E5CCE
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waitstate
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clearflag FLAG_SYS_WEATHER_CTRL
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setvar VAR_0x40CA, 2
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clearflag FLAG_0x053
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clearflag FLAG_LEGENDARIES_IN_SOOTOPOLIS
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fadenewbgm BGM_NAMINORI
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delay 120
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clearflag FLAG_SPECIAL_FLAG_0x4000
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@ -81,7 +81,7 @@ static bool8 CheckFeebas(void)
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u16 feebasSpots[NUM_FEEBAS_SPOTS];
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s16 x;
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s16 y;
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u8 route119section = 0;
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u8 route119Section = 0;
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u16 waterTileNum;
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if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP_ROUTE119
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@ -93,16 +93,16 @@ static bool8 CheckFeebas(void)
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#ifdef NONMATCHING
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if (y >= gRoute119WaterTileData[3 * 1 + 0] && y <= gRoute119WaterTileData[3 * 1 + 1])
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route119section = 1;
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route119Section = 1;
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if (y >= gRoute119WaterTileData[3 * 2 + 0] && y <= gRoute119WaterTileData[3 * 2 + 1])
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route119section = 2;
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route119Section = 2;
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#else
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{
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register const u16 *arr asm("r0");
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if (y >= (arr = gRoute119WaterTileData)[3 * 1 + 0] && y <= arr[3 * 1 + 1])
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route119section = 1;
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route119Section = 1;
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if (y >= arr[3 * 2 + 0] && y <= arr[3 * 2 + 1])
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route119section = 2;
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route119Section = 2;
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}
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#endif
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@ -118,7 +118,7 @@ static bool8 CheckFeebas(void)
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if (feebasSpots[i] < 1 || feebasSpots[i] >= 4)
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i++;
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}
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waterTileNum = GetRoute119WaterTileNum(x, y, route119section);
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waterTileNum = GetRoute119WaterTileNum(x, y, route119Section);
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for (i = 0; i < NUM_FEEBAS_SPOTS; i++)
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{
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if (waterTileNum == feebasSpots[i])
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@ -128,9 +128,12 @@ static bool8 CheckFeebas(void)
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return FALSE;
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}
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// The number 1103515245 comes from the example implementation of rand and srand
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// in the ISO C standard.
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static u16 FeebasRandom(void)
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{
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sFeebasRngValue = 12345 + 0x41C64E6D * sFeebasRngValue;
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sFeebasRngValue = (1103515245 * sFeebasRngValue) + 12345;
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return sFeebasRngValue >> 16;
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}
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@ -145,25 +148,25 @@ static u8 ChooseWildMonIndex_Land(void)
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if (rand < 20) // 20% chance
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return 0;
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if (rand >= 20 && rand < 40) // 20% chance
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else if (rand >= 20 && rand < 40) // 20% chance
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return 1;
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if (rand >= 40 && rand < 50) // 10% chance
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else if (rand >= 40 && rand < 50) // 10% chance
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return 2;
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if (rand >= 50 && rand < 60) // 10% chance
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else if (rand >= 50 && rand < 60) // 10% chance
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return 3;
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if (rand >= 60 && rand < 70) // 10% chance
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else if (rand >= 60 && rand < 70) // 10% chance
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return 4;
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if (rand >= 70 && rand < 80) // 10% chance
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else if (rand >= 70 && rand < 80) // 10% chance
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return 5;
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if (rand >= 80 && rand < 85) // 5% chance
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else if (rand >= 80 && rand < 85) // 5% chance
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return 6;
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if (rand >= 85 && rand < 90) // 5% chance
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else if (rand >= 85 && rand < 90) // 5% chance
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return 7;
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if (rand >= 90 && rand < 94) // 4% chance
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else if (rand >= 90 && rand < 94) // 4% chance
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return 8;
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if (rand >= 94 && rand < 98) // 4% chance
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else if (rand >= 94 && rand < 98) // 4% chance
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return 9;
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if (rand == 98) // 1% chance
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else if (rand == 98) // 1% chance
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return 10;
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else // 1% chance
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return 11;
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@ -175,11 +178,11 @@ static u8 ChooseWildMonIndex_WaterRock(void)
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if (rand < 60) // 60% chance
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return 0;
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if (rand >= 60 && rand < 90) // 30% chance
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else if (rand >= 60 && rand < 90) // 30% chance
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return 1;
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if (rand >= 90 && rand < 95) // 5% chance
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else if (rand >= 90 && rand < 95) // 5% chance
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return 2;
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if (rand >= 95 && rand < 99) // 4% chance
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else if (rand >= 95 && rand < 99) // 4% chance
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return 3;
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else // 1% chance
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return 4;
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@ -535,11 +538,11 @@ bool8 StandardWildEncounter(u16 currMetaTileBehavior, u16 previousMetaTileBehavi
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headerId = GetBattlePikeWildMonHeaderId();
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if (previousMetaTileBehavior != currMetaTileBehavior && !DoGlobalWildEncounterDiceRoll())
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return FALSE;
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if (DoWildEncounterRateTest(gBattlePikeWildMonHeaders[headerId].landMonsInfo->encounterRate, FALSE) != TRUE)
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else if (DoWildEncounterRateTest(gBattlePikeWildMonHeaders[headerId].landMonsInfo->encounterRate, FALSE) != TRUE)
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return FALSE;
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if (TryGenerateWildMon(gBattlePikeWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, WILD_CHECK_KEEN_EYE) != TRUE)
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else if (TryGenerateWildMon(gBattlePikeWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, WILD_CHECK_KEEN_EYE) != TRUE)
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return FALSE;
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if (!TryGenerateBattlePikeWildMon(TRUE))
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else if (!TryGenerateBattlePikeWildMon(TRUE))
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return FALSE;
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BattleSetup_StartBattlePikeWildBattle();
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@ -550,9 +553,9 @@ bool8 StandardWildEncounter(u16 currMetaTileBehavior, u16 previousMetaTileBehavi
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headerId = gSaveBlock2Ptr->battlePyramidWildHeaderId;
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if (previousMetaTileBehavior != currMetaTileBehavior && !DoGlobalWildEncounterDiceRoll())
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return FALSE;
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if (DoWildEncounterRateTest(gBattlePyramidWildMonHeaders[headerId].landMonsInfo->encounterRate, FALSE) != TRUE)
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else if (DoWildEncounterRateTest(gBattlePyramidWildMonHeaders[headerId].landMonsInfo->encounterRate, FALSE) != TRUE)
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return FALSE;
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if (TryGenerateWildMon(gBattlePyramidWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, WILD_CHECK_KEEN_EYE) != TRUE)
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else if (TryGenerateWildMon(gBattlePyramidWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, WILD_CHECK_KEEN_EYE) != TRUE)
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return FALSE;
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GenerateBattlePyramidWildMon();
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@ -566,9 +569,9 @@ bool8 StandardWildEncounter(u16 currMetaTileBehavior, u16 previousMetaTileBehavi
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{
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if (gWildMonHeaders[headerId].landMonsInfo == NULL)
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return FALSE;
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if (previousMetaTileBehavior != currMetaTileBehavior && !DoGlobalWildEncounterDiceRoll())
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else if (previousMetaTileBehavior != currMetaTileBehavior && !DoGlobalWildEncounterDiceRoll())
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return FALSE;
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if (DoWildEncounterRateTest(gWildMonHeaders[headerId].landMonsInfo->encounterRate, FALSE) != TRUE)
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else if (DoWildEncounterRateTest(gWildMonHeaders[headerId].landMonsInfo->encounterRate, FALSE) != TRUE)
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return FALSE;
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if (TryStartRoamerEncounter() == TRUE)
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@ -603,11 +606,11 @@ bool8 StandardWildEncounter(u16 currMetaTileBehavior, u16 previousMetaTileBehavi
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{
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if (AreLegendariesInSootopolisPreventingEncounters() == TRUE)
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return FALSE;
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if (gWildMonHeaders[headerId].waterMonsInfo == NULL)
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else if (gWildMonHeaders[headerId].waterMonsInfo == NULL)
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return FALSE;
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if (previousMetaTileBehavior != currMetaTileBehavior && !DoGlobalWildEncounterDiceRoll())
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else if (previousMetaTileBehavior != currMetaTileBehavior && !DoGlobalWildEncounterDiceRoll())
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return FALSE;
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if (DoWildEncounterRateTest(gWildMonHeaders[headerId].waterMonsInfo->encounterRate, FALSE) != TRUE)
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else if (DoWildEncounterRateTest(gWildMonHeaders[headerId].waterMonsInfo->encounterRate, FALSE) != TRUE)
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return FALSE;
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if (TryStartRoamerEncounter() == TRUE)
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@ -783,10 +786,10 @@ u16 GetLocalWildMon(bool8 *isWaterMon)
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if (landMonsInfo == NULL && waterMonsInfo == NULL)
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return SPECIES_NONE;
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// Land Pokemon
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if (landMonsInfo != NULL && waterMonsInfo == NULL)
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else if (landMonsInfo != NULL && waterMonsInfo == NULL)
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return landMonsInfo->wildPokemon[ChooseWildMonIndex_Land()].species;
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// Water Pokemon
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if (landMonsInfo == NULL && waterMonsInfo != NULL)
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else if (landMonsInfo == NULL && waterMonsInfo != NULL)
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{
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*isWaterMon = TRUE;
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return waterMonsInfo->wildPokemon[ChooseWildMonIndex_WaterRock()].species;
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@ -907,9 +910,9 @@ static bool8 TryGetAbilityInfluencedWildMonIndex(const struct WildPokemon *wildM
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{
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if (GetMonData(&gPlayerParty[0], MON_DATA_SANITY_BIT3))
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return FALSE;
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if (GetMonAbility(&gPlayerParty[0]) != ability)
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else if (GetMonAbility(&gPlayerParty[0]) != ability)
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return FALSE;
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if (Random() % 2 != 0)
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else if (Random() % 2 != 0)
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return FALSE;
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return TryGetRandomWildMonIndexByType(wildMon, type, LAND_WILD_COUNT, monIndex);
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