wild encounter review changes

This commit is contained in:
DizzyEggg 2017-11-20 16:40:02 +01:00
parent 3de416662b
commit 4e25ef10f2
5 changed files with 42 additions and 39 deletions

View File

@ -80,7 +80,7 @@
.equiv FLAG_0x050, 0x50
.equiv FLAG_0x051, 0x51
.equiv FLAG_0x052, 0x52
.equiv FLAG_0x053, 0x53
.equiv FLAG_LEGENDARIES_IN_SOOTOPOLIS, 0x53
.equiv FLAG_0x054, 0x54
.equiv FLAG_0x055, 0x55
.equiv FLAG_0x056, 0x56

View File

@ -60,7 +60,7 @@
.equiv VAR_0x403B, 0x403B
.equiv VAR_0x403C, 0x403C
.equiv VAR_0x403D, 0x403D
.equiv VAR_0x403E, 0x403E
.equiv VAR_ALTERING_CAVE_WILD_SET, 0x403E
.equiv VAR_0x403F, 0x403F
.equiv VAR_DAYS, 0x4040
.equiv VAR_0x4041, 0x4041

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@ -127,7 +127,7 @@ SeafloorCavern_Room9_EventScript_234DC9:: @ 8234DC9
clearflag FLAG_0x3E6
clearflag FLAG_0x3E5
setflag FLAG_0x347
setflag FLAG_0x053
setflag FLAG_LEGENDARIES_IN_SOOTOPOLIS
clearflag FLAG_0x3B0
clearflag FLAG_0x3B1
setflag FLAG_SYS_WEATHER_CTRL

View File

@ -545,7 +545,7 @@ SootopolisCity_EventScript_1E5C1E:: @ 81E5C1E
waitstate
clearflag FLAG_SYS_WEATHER_CTRL
setvar VAR_0x40CA, 3
clearflag FLAG_0x053
clearflag FLAG_LEGENDARIES_IN_SOOTOPOLIS
fadenewbgm BGM_RUNECITY
delay 120
clearflag FLAG_SPECIAL_FLAG_0x4000
@ -598,7 +598,7 @@ SootopolisCity_EventScript_1E5CCE:: @ 81E5CCE
waitstate
clearflag FLAG_SYS_WEATHER_CTRL
setvar VAR_0x40CA, 2
clearflag FLAG_0x053
clearflag FLAG_LEGENDARIES_IN_SOOTOPOLIS
fadenewbgm BGM_NAMINORI
delay 120
clearflag FLAG_SPECIAL_FLAG_0x4000

View File

@ -81,7 +81,7 @@ static bool8 CheckFeebas(void)
u16 feebasSpots[NUM_FEEBAS_SPOTS];
s16 x;
s16 y;
u8 route119section = 0;
u8 route119Section = 0;
u16 waterTileNum;
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP_ROUTE119
@ -93,16 +93,16 @@ static bool8 CheckFeebas(void)
#ifdef NONMATCHING
if (y >= gRoute119WaterTileData[3 * 1 + 0] && y <= gRoute119WaterTileData[3 * 1 + 1])
route119section = 1;
route119Section = 1;
if (y >= gRoute119WaterTileData[3 * 2 + 0] && y <= gRoute119WaterTileData[3 * 2 + 1])
route119section = 2;
route119Section = 2;
#else
{
register const u16 *arr asm("r0");
if (y >= (arr = gRoute119WaterTileData)[3 * 1 + 0] && y <= arr[3 * 1 + 1])
route119section = 1;
route119Section = 1;
if (y >= arr[3 * 2 + 0] && y <= arr[3 * 2 + 1])
route119section = 2;
route119Section = 2;
}
#endif
@ -118,7 +118,7 @@ static bool8 CheckFeebas(void)
if (feebasSpots[i] < 1 || feebasSpots[i] >= 4)
i++;
}
waterTileNum = GetRoute119WaterTileNum(x, y, route119section);
waterTileNum = GetRoute119WaterTileNum(x, y, route119Section);
for (i = 0; i < NUM_FEEBAS_SPOTS; i++)
{
if (waterTileNum == feebasSpots[i])
@ -128,9 +128,12 @@ static bool8 CheckFeebas(void)
return FALSE;
}
// The number 1103515245 comes from the example implementation of rand and srand
// in the ISO C standard.
static u16 FeebasRandom(void)
{
sFeebasRngValue = 12345 + 0x41C64E6D * sFeebasRngValue;
sFeebasRngValue = (1103515245 * sFeebasRngValue) + 12345;
return sFeebasRngValue >> 16;
}
@ -145,25 +148,25 @@ static u8 ChooseWildMonIndex_Land(void)
if (rand < 20) // 20% chance
return 0;
if (rand >= 20 && rand < 40) // 20% chance
else if (rand >= 20 && rand < 40) // 20% chance
return 1;
if (rand >= 40 && rand < 50) // 10% chance
else if (rand >= 40 && rand < 50) // 10% chance
return 2;
if (rand >= 50 && rand < 60) // 10% chance
else if (rand >= 50 && rand < 60) // 10% chance
return 3;
if (rand >= 60 && rand < 70) // 10% chance
else if (rand >= 60 && rand < 70) // 10% chance
return 4;
if (rand >= 70 && rand < 80) // 10% chance
else if (rand >= 70 && rand < 80) // 10% chance
return 5;
if (rand >= 80 && rand < 85) // 5% chance
else if (rand >= 80 && rand < 85) // 5% chance
return 6;
if (rand >= 85 && rand < 90) // 5% chance
else if (rand >= 85 && rand < 90) // 5% chance
return 7;
if (rand >= 90 && rand < 94) // 4% chance
else if (rand >= 90 && rand < 94) // 4% chance
return 8;
if (rand >= 94 && rand < 98) // 4% chance
else if (rand >= 94 && rand < 98) // 4% chance
return 9;
if (rand == 98) // 1% chance
else if (rand == 98) // 1% chance
return 10;
else // 1% chance
return 11;
@ -175,11 +178,11 @@ static u8 ChooseWildMonIndex_WaterRock(void)
if (rand < 60) // 60% chance
return 0;
if (rand >= 60 && rand < 90) // 30% chance
else if (rand >= 60 && rand < 90) // 30% chance
return 1;
if (rand >= 90 && rand < 95) // 5% chance
else if (rand >= 90 && rand < 95) // 5% chance
return 2;
if (rand >= 95 && rand < 99) // 4% chance
else if (rand >= 95 && rand < 99) // 4% chance
return 3;
else // 1% chance
return 4;
@ -535,11 +538,11 @@ bool8 StandardWildEncounter(u16 currMetaTileBehavior, u16 previousMetaTileBehavi
headerId = GetBattlePikeWildMonHeaderId();
if (previousMetaTileBehavior != currMetaTileBehavior && !DoGlobalWildEncounterDiceRoll())
return FALSE;
if (DoWildEncounterRateTest(gBattlePikeWildMonHeaders[headerId].landMonsInfo->encounterRate, FALSE) != TRUE)
else if (DoWildEncounterRateTest(gBattlePikeWildMonHeaders[headerId].landMonsInfo->encounterRate, FALSE) != TRUE)
return FALSE;
if (TryGenerateWildMon(gBattlePikeWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, WILD_CHECK_KEEN_EYE) != TRUE)
else if (TryGenerateWildMon(gBattlePikeWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, WILD_CHECK_KEEN_EYE) != TRUE)
return FALSE;
if (!TryGenerateBattlePikeWildMon(TRUE))
else if (!TryGenerateBattlePikeWildMon(TRUE))
return FALSE;
BattleSetup_StartBattlePikeWildBattle();
@ -550,9 +553,9 @@ bool8 StandardWildEncounter(u16 currMetaTileBehavior, u16 previousMetaTileBehavi
headerId = gSaveBlock2Ptr->battlePyramidWildHeaderId;
if (previousMetaTileBehavior != currMetaTileBehavior && !DoGlobalWildEncounterDiceRoll())
return FALSE;
if (DoWildEncounterRateTest(gBattlePyramidWildMonHeaders[headerId].landMonsInfo->encounterRate, FALSE) != TRUE)
else if (DoWildEncounterRateTest(gBattlePyramidWildMonHeaders[headerId].landMonsInfo->encounterRate, FALSE) != TRUE)
return FALSE;
if (TryGenerateWildMon(gBattlePyramidWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, WILD_CHECK_KEEN_EYE) != TRUE)
else if (TryGenerateWildMon(gBattlePyramidWildMonHeaders[headerId].landMonsInfo, WILD_AREA_LAND, WILD_CHECK_KEEN_EYE) != TRUE)
return FALSE;
GenerateBattlePyramidWildMon();
@ -566,9 +569,9 @@ bool8 StandardWildEncounter(u16 currMetaTileBehavior, u16 previousMetaTileBehavi
{
if (gWildMonHeaders[headerId].landMonsInfo == NULL)
return FALSE;
if (previousMetaTileBehavior != currMetaTileBehavior && !DoGlobalWildEncounterDiceRoll())
else if (previousMetaTileBehavior != currMetaTileBehavior && !DoGlobalWildEncounterDiceRoll())
return FALSE;
if (DoWildEncounterRateTest(gWildMonHeaders[headerId].landMonsInfo->encounterRate, FALSE) != TRUE)
else if (DoWildEncounterRateTest(gWildMonHeaders[headerId].landMonsInfo->encounterRate, FALSE) != TRUE)
return FALSE;
if (TryStartRoamerEncounter() == TRUE)
@ -603,11 +606,11 @@ bool8 StandardWildEncounter(u16 currMetaTileBehavior, u16 previousMetaTileBehavi
{
if (AreLegendariesInSootopolisPreventingEncounters() == TRUE)
return FALSE;
if (gWildMonHeaders[headerId].waterMonsInfo == NULL)
else if (gWildMonHeaders[headerId].waterMonsInfo == NULL)
return FALSE;
if (previousMetaTileBehavior != currMetaTileBehavior && !DoGlobalWildEncounterDiceRoll())
else if (previousMetaTileBehavior != currMetaTileBehavior && !DoGlobalWildEncounterDiceRoll())
return FALSE;
if (DoWildEncounterRateTest(gWildMonHeaders[headerId].waterMonsInfo->encounterRate, FALSE) != TRUE)
else if (DoWildEncounterRateTest(gWildMonHeaders[headerId].waterMonsInfo->encounterRate, FALSE) != TRUE)
return FALSE;
if (TryStartRoamerEncounter() == TRUE)
@ -783,10 +786,10 @@ u16 GetLocalWildMon(bool8 *isWaterMon)
if (landMonsInfo == NULL && waterMonsInfo == NULL)
return SPECIES_NONE;
// Land Pokemon
if (landMonsInfo != NULL && waterMonsInfo == NULL)
else if (landMonsInfo != NULL && waterMonsInfo == NULL)
return landMonsInfo->wildPokemon[ChooseWildMonIndex_Land()].species;
// Water Pokemon
if (landMonsInfo == NULL && waterMonsInfo != NULL)
else if (landMonsInfo == NULL && waterMonsInfo != NULL)
{
*isWaterMon = TRUE;
return waterMonsInfo->wildPokemon[ChooseWildMonIndex_WaterRock()].species;
@ -907,9 +910,9 @@ static bool8 TryGetAbilityInfluencedWildMonIndex(const struct WildPokemon *wildM
{
if (GetMonData(&gPlayerParty[0], MON_DATA_SANITY_BIT3))
return FALSE;
if (GetMonAbility(&gPlayerParty[0]) != ability)
else if (GetMonAbility(&gPlayerParty[0]) != ability)
return FALSE;
if (Random() % 2 != 0)
else if (Random() % 2 != 0)
return FALSE;
return TryGetRandomWildMonIndexByType(wildMon, type, LAND_WILD_COUNT, monIndex);