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Identify a % 16
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@ -404,9 +404,9 @@ void CameraUpdate(void)
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}
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gFieldCamera.x += movementSpeedX;
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gFieldCamera.x = gFieldCamera.x - 16 * (gFieldCamera.x / 16);
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gFieldCamera.x %= 16;
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gFieldCamera.y += movementSpeedY;
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gFieldCamera.y = gFieldCamera.y - 16 * (gFieldCamera.y / 16);
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gFieldCamera.y %= 16;
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if (deltaX != 0 || deltaY != 0)
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{
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