Fix typos

This is an updated version of #554, since it hasn't been updated in two
weeks.
This commit is contained in:
Phlosioneer 2019-03-02 17:40:38 -05:00 committed by huderlem
parent e03595a10d
commit 4ea5e85bed
8 changed files with 28 additions and 28 deletions

View File

@ -1078,7 +1078,7 @@
.4byte \param0
.endm
.macro tryimprision param0:req
.macro tryimprison param0:req
.byte 0xdb
.4byte \param0
.endm

View File

@ -2538,7 +2538,7 @@ BattleScript_EffectImprison::
attackcanceler
attackstring
ppreduce
tryimprision BattleScript_ButItFailed
tryimprison BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNSEALEDOPPONENTMOVE
@ -3684,11 +3684,11 @@ BattleScript_MoveUsedIsImprisoned::
waitmessage 0x40
goto BattleScript_MoveEnd
BattleScript_SelectingImprisionedMove::
BattleScript_SelectingImprisonedMove::
printselectionstring STRINGID_PKMNCANTUSEMOVESEALED
endselectionscript
BattleScript_SelectingImprisionedMoveInPalace::
BattleScript_SelectingImprisonedMoveInPalace::
printstring STRINGID_PKMNCANTUSEMOVESEALED
goto BattleScript_SelectingUnusableMoveInPalace

View File

@ -175,7 +175,7 @@ struct ProtectStruct
u32 targetNotAffected:1;
u32 chargingTurn:1;
u32 fleeFlag:2; // For RunAway and Smoke Ball.
u32 usedImprisionedMove:1;
u32 usedImprisonedMove:1;
u32 loveImmobility:1;
u32 usedDisabledMove:1;
u32 usedTauntedMove:1;

View File

@ -88,8 +88,8 @@ extern const u8 BattleScript_IngrainTurnHeal[];
extern const u8 BattleScript_AtkDefDown[];
extern const u8 BattleScript_KnockedOff[];
extern const u8 BattleScript_MoveUsedIsImprisoned[];
extern const u8 BattleScript_SelectingImprisionedMove[];
extern const u8 BattleScript_SelectingImprisionedMoveInPalace[];
extern const u8 BattleScript_SelectingImprisonedMove[];
extern const u8 BattleScript_SelectingImprisonedMoveInPalace[];
extern const u8 BattleScript_GrudgeTakesPp[];
extern const u8 BattleScript_MagicCoatBounce[];
extern const u8 BattleScript_SnatchedMove[];

View File

@ -6,7 +6,7 @@
#define MOVE_LIMITATION_DISABLED (1 << 2)
#define MOVE_LIMITATION_TORMENTED (1 << 3)
#define MOVE_LIMITATION_TAUNT (1 << 4)
#define MOVE_LIMITATION_IMPRISION (1 << 5)
#define MOVE_LIMITATION_IMPRISON (1 << 5)
#define ABILITYEFFECT_ON_SWITCHIN 0x0
#define ABILITYEFFECT_ENDTURN 0x1
@ -44,7 +44,7 @@
u8 GetBattlerForBattleScript(u8 caseId);
void PressurePPLose(u8 target, u8 attacker, u16 move);
void PressurePPLoseOnUsingPerishSong(u8 attacker);
void PressurePPLoseOnUsingImprision(u8 attacker);
void PressurePPLoseOnUsingImprison(u8 attacker);
void MarkAllBattlersForControllerExec(void); // unused
void MarkBattlerForControllerExec(u8 battlerId);
void sub_803F850(u8 arg0);

View File

@ -3279,7 +3279,7 @@ void FaintClearSetData(void)
gProtectStructs[gActiveBattler].targetNotAffected = 0;
gProtectStructs[gActiveBattler].chargingTurn = 0;
gProtectStructs[gActiveBattler].fleeFlag = 0;
gProtectStructs[gActiveBattler].usedImprisionedMove = 0;
gProtectStructs[gActiveBattler].usedImprisonedMove = 0;
gProtectStructs[gActiveBattler].loveImmobility = 0;
gProtectStructs[gActiveBattler].usedDisabledMove = 0;
gProtectStructs[gActiveBattler].usedTauntedMove = 0;

View File

@ -297,7 +297,7 @@ static void atkD7_setyawn(void);
static void atkD8_setdamagetohealthdifference(void);
static void atkD9_scaledamagebyhealthratio(void);
static void atkDA_tryswapabilities(void);
static void atkDB_tryimprision(void);
static void atkDB_tryimprison(void);
static void atkDC_trysetgrudge(void);
static void atkDD_weightdamagecalculation(void);
static void atkDE_asistattackselect(void);
@ -549,7 +549,7 @@ void (* const gBattleScriptingCommandsTable[])(void) =
atkD8_setdamagetohealthdifference,
atkD9_scaledamagebyhealthratio,
atkDA_tryswapabilities,
atkDB_tryimprision,
atkDB_tryimprison,
atkDC_trysetgrudge,
atkDD_weightdamagecalculation,
atkDE_asistattackselect,
@ -9611,7 +9611,7 @@ static void atkDA_tryswapabilities(void) // skill swap
}
}
static void atkDB_tryimprision(void)
static void atkDB_tryimprison(void)
{
if ((gStatuses3[gBattlerAttacker] & STATUS3_IMPRISONED_OTHERS))
{
@ -9622,7 +9622,7 @@ static void atkDB_tryimprision(void)
u8 battlerId, sideAttacker;
sideAttacker = GetBattlerSide(gBattlerAttacker);
PressurePPLoseOnUsingImprision(gBattlerAttacker);
PressurePPLoseOnUsingImprison(gBattlerAttacker);
for (battlerId = 0; battlerId < gBattlersCount; battlerId++)
{
if (sideAttacker != GetBattlerSide(battlerId))

View File

@ -106,10 +106,10 @@ void PressurePPLose(u8 target, u8 attacker, u16 move)
}
}
void PressurePPLoseOnUsingImprision(u8 attacker)
void PressurePPLoseOnUsingImprison(u8 attacker)
{
int i, j;
int imprisionPos = 4;
int imprisonPos = 4;
u8 atkSide = GetBattlerSide(attacker);
for (i = 0; i < gBattlersCount; i++)
@ -123,19 +123,19 @@ void PressurePPLoseOnUsingImprision(u8 attacker)
}
if (j != MAX_MON_MOVES)
{
imprisionPos = j;
imprisonPos = j;
if (gBattleMons[attacker].pp[j] != 0)
gBattleMons[attacker].pp[j]--;
}
}
}
if (imprisionPos != 4
if (imprisonPos != 4
&& !(gBattleMons[attacker].status2 & STATUS2_TRANSFORMED)
&& !(gDisableStructs[attacker].mimickedMoves & gBitTable[imprisionPos]))
&& !(gDisableStructs[attacker].mimickedMoves & gBitTable[imprisonPos]))
{
gActiveBattler = attacker;
BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + imprisionPos, 0, 1, &gBattleMons[gActiveBattler].pp[imprisionPos]);
BtlController_EmitSetMonData(0, REQUEST_PPMOVE1_BATTLE + imprisonPos, 0, 1, &gBattleMons[gActiveBattler].pp[imprisonPos]);
MarkBattlerForControllerExec(gActiveBattler);
}
}
@ -224,7 +224,7 @@ bool8 WasUnableToUseMove(u8 battler)
{
if (gProtectStructs[battler].prlzImmobility
|| gProtectStructs[battler].targetNotAffected
|| gProtectStructs[battler].usedImprisionedMove
|| gProtectStructs[battler].usedImprisonedMove
|| gProtectStructs[battler].loveImmobility
|| gProtectStructs[battler].usedDisabledMove
|| gProtectStructs[battler].usedTauntedMove
@ -365,12 +365,12 @@ u8 TrySetCantSelectMoveBattleScript(void)
gCurrentMove = move;
if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
{
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisionedMoveInPalace;
gPalaceSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisonedMoveInPalace;
gProtectStructs[gActiveBattler].palaceUnableToUseMove = 1;
}
else
{
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisionedMove;
gSelectionBattleScripts[gActiveBattler] = BattleScript_SelectingImprisonedMove;
limitations++;
}
}
@ -438,7 +438,7 @@ u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check)
unusableMoves |= gBitTable[i];
if (gDisableStructs[battlerId].tauntTimer && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[battlerId].moves[i]].power == 0)
unusableMoves |= gBitTable[i];
if (GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i]) && check & MOVE_LIMITATION_IMPRISION)
if (GetImprisonedMovesCount(battlerId, gBattleMons[battlerId].moves[i]) && check & MOVE_LIMITATION_IMPRISON)
unusableMoves |= gBitTable[i];
if (gDisableStructs[battlerId].encoreTimer && gDisableStructs[battlerId].encoredMove != gBattleMons[battlerId].moves[i])
unusableMoves |= gBitTable[i];
@ -469,7 +469,7 @@ bool8 AreAllMovesUnusable(void)
u8 GetImprisonedMovesCount(u8 battlerId, u16 move)
{
s32 i;
u8 imprisionedMoves = 0;
u8 imprisonedMoves = 0;
u8 battlerSide = GetBattlerSide(battlerId);
for (i = 0; i < gBattlersCount; i++)
@ -483,11 +483,11 @@ u8 GetImprisonedMovesCount(u8 battlerId, u16 move)
break;
}
if (j < MAX_MON_MOVES)
imprisionedMoves++;
imprisonedMoves++;
}
}
return imprisionedMoves;
return imprisonedMoves;
}
enum
@ -1466,7 +1466,7 @@ u8 AtkCanceller_UnableToUseMove(void)
case CANCELLER_IMPRISONED: // imprisoned
if (GetImprisonedMovesCount(gBattlerAttacker, gCurrentMove))
{
gProtectStructs[gBattlerAttacker].usedImprisionedMove = 1;
gProtectStructs[gBattlerAttacker].usedImprisonedMove = 1;
CancelMultiTurnMoves(gBattlerAttacker);
gBattlescriptCurrInstr = BattleScript_MoveUsedIsImprisoned;
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;