Finish field screen

This commit is contained in:
DizzyEggg 2018-12-08 22:05:11 +01:00
parent 58c4cec946
commit 4ec14b3d43
20 changed files with 132 additions and 129 deletions

View File

@ -1,12 +0,0 @@
#ifndef GUARD_FIELD_FADETRANSITION_H
#define GUARD_FIELD_FADETRANSITION_H
void sub_80AF734(void);
void sp13E_warp_to_last_warp(void);
void sub_80AF7D0(void);
void sp13F_fall_to_last_warp(void);
void sub_80AF848(void);
void sub_80AF87C(void);
#endif // GUARD_FIELD_FADETRANSITION_H

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@ -1,18 +0,0 @@
#ifndef GUARD_FIELD_SCREEN_H
#define GUARD_FIELD_SCREEN_H
// Exported type declarations
// Exported RAM declarations
// Exported ROM declarations
void pal_fill_black(void);
void sub_80AF168(void);
void sub_80AF2B4(u8 taskId);
void sub_80AF128(void);
void sub_80AF80C(u8);
void sub_80AF828(void);
void sub_80AF838(void);
void sub_80B0268(void);
#endif //GUARD_FIELD_SCREEN_H

View File

@ -1,8 +1,44 @@
#ifndef GUARD_FIELD_SCREEN_EFFECT_H
#define GUARD_FIELD_SCREEN_EFFECT_H
void pal_fill_for_maplights(void);
void pal_fill_black(void);
void WarpFadeScreen(void);
void sub_80AF128(void);
void sub_80AF168(void);
void sub_80AF188(void);
void sub_80AF214(void);
void sub_80AF2B4(u8 taskId);
void sub_80AF314(void);
void mapldr_default(void);
void sub_80AF3B0(void);
void sub_80AF3C8(void);
void sub_80AF3E8(void);
void sub_80AF40C(void);
void sub_80AF688(void);
bool8 sub_80AF6A4(void);
void sub_80AF6D4(void);
void sub_80AF6F0(void);
void sub_80AF734(void);
void sp13E_warp_to_last_warp(void);
void sub_80AF79C(void);
void sub_80B009C(u8);
void sub_80AF7D0(void);
void sp13F_fall_to_last_warp(void);
void sub_80AF80C(u8 metatileBehavior);
void sub_80AF828(void);
void sub_80AF838(void);
void sub_80AF848(void);
void sub_80AF87C(void);
void sub_80AF8B8(void);
void sub_80AF948(void);
void sub_80AF9F8(void);
void sub_80AFC60(void);
void sub_80B009C(u8 flashLevel);
void door_upload_tiles(void);
void sub_80B0244(void);
void sub_80B0268(void);
void sub_80B0534(void);
void sub_80B058C(void);
void sub_80B05B4(void);
#endif // GUARD_FIELD_SCREEN_EFFECT_H

View File

@ -115,7 +115,7 @@ SECTIONS {
src/title_screen.o(.text);
src/field_weather.o(.text);
src/field_weather_effect.o(.text);
src/field_fadetransition.o(.text);
src/field_screen_effect.o(.text);
asm/field_screen.o(.text);
src/battle_setup.o(.text);
src/cable_club.o(.text);
@ -450,7 +450,7 @@ SECTIONS {
data/field_weather.o(.rodata);
src/field_weather.o(.rodata);
src/field_weather_effect.o(.rodata);
src/field_fadetransition.o(.rodata);
src/field_screen_effect.o(.rodata);
src/battle_setup.o(.rodata);
src/cable_club.o(.rodata);
src/trainer_see.o(.rodata);

View File

@ -16,7 +16,7 @@
#include "field_weather.h"
#include "field_player_avatar.h"
#include "field_camera.h"
#include "field_screen.h"
#include "field_screen_effect.h"
#include "event_object_movement.h"
#include "list_menu.h"
#include "menu_helpers.h"

View File

@ -30,7 +30,7 @@
#include "field_weather.h"
#include "international_string_util.h"
#include "naming_screen.h"
#include "field_screen.h"
#include "field_screen_effect.h"
#include "battle.h" // to get rid of later
struct EggHatchData

View File

@ -8,10 +8,9 @@
#include "event_scripts.h"
#include "fieldmap.h"
#include "field_control_avatar.h"
#include "field_fadetransition.h"
#include "field_player_avatar.h"
#include "field_poison.h"
#include "field_screen.h"
#include "field_screen_effect.h"
#include "field_specials.h"
#include "fldeff_80F9BCC.h"
#include "item_menu.h"

View File

@ -6,7 +6,7 @@
#include "field_effect.h"
#include "field_effect_helpers.h"
#include "field_player_avatar.h"
#include "field_screen.h"
#include "field_screen_effect.h"
#include "field_weather.h"
#include "fieldmap.h"
#include "fldeff_groundshake.h"

View File

@ -5,9 +5,9 @@
#include "field_camera.h"
#include "field_door.h"
#include "field_effect.h"
#include "field_fadetransition.h"
#include "event_object_movement.h"
#include "field_player_avatar.h"
#include "field_screen_effect.h"
#include "field_special_scene.h"
#include "field_weather.h"
// #include "fldeff_flash.h"
@ -40,29 +40,31 @@ extern void sub_808D194(void);
extern void sub_808D1C8(void);
extern bool32 sub_808D1B4(void);
extern bool32 sub_808D1E8(void);
extern void sub_80B6B68(void);
extern void sub_80B6E4C(u8, u8);
extern void sub_80B75D8(u8);
extern void sub_80B7A74(u8);
extern void sub_808C0A8(u8);
extern u8 GetMapPairFadeToType(u8, u8);
extern u8 GetMapPairFadeFromType(u8, u8);
extern const u16 gUnknown_82EC7CC[];
void sub_8080B9C(u8);
void task_map_chg_seq_0807E20C(u8);
void task_map_chg_seq_0807E2CC(u8);
void task0A_fade_n_map_maybe(u8);
void sub_808115C(u8);
void palette_bg_faded_fill_white(void);
u8 GetMapPairFadeToType(u8, u8);
u8 GetMapPairFadeFromType(u8, u8);
void sub_808C0A8(u8);
void sub_80AF438(u8);
bool32 sub_80AF71C(void);
void task0A_mpl_807E31C(u8 taskId);
void sub_80AFA0C(u8 taskId);
void sub_80AFA88(u8 taskId);
void sub_80B6B68(void);
void sub_80B6E4C(u8, u8);
void sub_80B75D8(u8);
void sub_80B7A74(u8);
/*static*/ void task50_0807F0C8(u8);
// This file's functions.
static void sub_8080B9C(u8);
static void task_map_chg_seq_0807E20C(u8);
static void task_map_chg_seq_0807E2CC(u8);
static void task0A_fade_n_map_maybe(u8);
static void sub_808115C(u8);
static void palette_bg_faded_fill_white(void);
static void sub_80AF438(u8);
static bool32 sub_80AF71C(void);
static void task0A_mpl_807E31C(u8 taskId);
static void sub_80AFA0C(u8 taskId);
static void sub_80AFA88(u8 taskId);
static void task50_0807F0C8(u8);
// const
const u16 sFlashLevelPixelRadii[] = { 200, 72, 64, 56, 48, 40, 32, 24, 0 };
const s32 gMaxFlashLevel = 8;
@ -73,12 +75,13 @@ const struct ScanlineEffectParams sFlashEffectParams =
1
};
void palette_bg_faded_fill_white(void)
// code
static void palette_bg_faded_fill_white(void)
{
CpuFastFill16(RGB_WHITE, gPlttBufferFaded, PLTT_SIZE);
}
void palette_bg_faded_fill_black(void)
static void palette_bg_faded_fill_black(void)
{
CpuFastFill16(RGB_BLACK, gPlttBufferFaded, PLTT_SIZE);
}
@ -98,7 +101,7 @@ void pal_fill_for_maplights(void)
}
}
void sub_80AF08C(void)
static void sub_80AF08C(void)
{
palette_bg_faded_fill_white();
FadeScreen(FADE_FROM_WHITE, 8);
@ -123,12 +126,12 @@ void WarpFadeScreen(void)
}
}
void sub_80AF0F4(u8 arg)
static void sub_80AF0F4(u8 arg)
{
sub_808C0A8(!arg);
}
void task0A_nop_for_a_while(u8 taskId)
static void task0A_nop_for_a_while(u8 taskId)
{
if (sub_80AF71C() == TRUE)
DestroyTask(taskId);
@ -142,7 +145,7 @@ void sub_80AF128(void)
CreateTask(task0A_nop_for_a_while, 10);
}
void task0A_asap_script_env_2_enable_and_set_ctx_running(u8 taskID)
static void task0A_asap_script_env_2_enable_and_set_ctx_running(u8 taskID)
{
if (sub_80AF71C() == TRUE)
{
@ -166,7 +169,7 @@ void sub_80AF188(void)
CreateTask(task0A_asap_script_env_2_enable_and_set_ctx_running, 10);
}
void task_mpl_807DD60(u8 taskId)
static void task_mpl_807DD60(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@ -201,7 +204,7 @@ void sub_80AF214(void)
CreateTask(task_mpl_807DD60, 10);
}
void sub_80AF234(u8 taskId)
static void sub_80AF234(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@ -267,7 +270,7 @@ void sub_80AF314(void)
CreateTask(sub_80AF234, 10);
}
void sub_80AF334(void)
static void sub_80AF334(void)
{
s16 x, y;
u8 behavior;
@ -328,7 +331,7 @@ void sub_80AF40C(void)
sub_8085540(0xE);
}
void sub_80AF438(u8 taskId)
static void sub_80AF438(u8 taskId)
{
struct Task *task = &gTasks[taskId];
s16 *x = &task->data[2];
@ -377,7 +380,7 @@ void sub_80AF438(u8 taskId)
}
}
void task_map_chg_seq_0807E20C(u8 taskId)
static void task_map_chg_seq_0807E20C(u8 taskId)
{
struct Task *task = &gTasks[taskId];
s16 *x = &task->data[2];
@ -415,7 +418,7 @@ void task_map_chg_seq_0807E20C(u8 taskId)
}
}
void task_map_chg_seq_0807E2CC(u8 taskId)
static void task_map_chg_seq_0807E2CC(u8 taskId)
{
switch (gTasks[taskId].data[0])
{
@ -435,7 +438,7 @@ void task_map_chg_seq_0807E2CC(u8 taskId)
}
}
void sub_80AF660(u8 taskId)
static void sub_80AF660(u8 taskId)
{
if (sub_80AF71C() == TRUE)
{
@ -451,13 +454,13 @@ void sub_80AF688(void)
ScriptContext2_Enable();
}
bool32 sub_80AF6A4(void)
bool8 sub_80AF6A4(void)
{
sub_809FA18();
return FALSE;
}
void task_mpl_807E3C8(u8 taskId)
static void task_mpl_807E3C8(u8 taskId)
{
if (sub_80AF71C() == 1)
{
@ -482,12 +485,12 @@ void sub_80AF6F0(void)
CreateTask(task_mpl_807E3C8, 10);
}
bool32 PaletteFadeActive(void)
static bool32 PaletteFadeActive(void)
{
return gPaletteFade.active;
}
bool32 sub_80AF71C(void)
static bool32 sub_80AF71C(void)
{
if (IsWeatherNotFadingIn() == TRUE)
return TRUE;
@ -587,7 +590,7 @@ void sub_80AF8B8(void)
gFieldCallback = sub_80FB768;
}
void sub_80AF8E0(u8 taskId)
static void sub_80AF8E0(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@ -618,7 +621,7 @@ void sub_80AF948(void)
CreateTask(sub_80AF8E0, 10);
}
void sub_80AF96C(u8 taskId)
static void sub_80AF96C(u8 taskId)
{
s16 *data = gTasks[taskId].data;
@ -654,7 +657,7 @@ void sub_80AF9F8(void)
CreateTask(sub_80AF96C, 10);
}
void sub_80AFA0C(u8 taskId)
static void sub_80AFA0C(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@ -685,7 +688,7 @@ void sub_80AFA0C(u8 taskId)
}
}
void sub_80AFA88(u8 taskId)
static void sub_80AFA88(u8 taskId)
{
struct Task *task = &gTasks[taskId];
s16 *x = &task->data[2];
@ -738,7 +741,7 @@ void sub_80AFA88(u8 taskId)
}
}
void task0A_fade_n_map_maybe(u8 taskId)
static void task0A_fade_n_map_maybe(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@ -774,7 +777,7 @@ void sub_80AFC60(void)
CreateTask(task0A_fade_n_map_maybe, 10);
}
/*static*/ void SetFlashScanlineEffectWindowBoundary(u16 *dest, u32 y, s32 left, s32 right)
static void SetFlashScanlineEffectWindowBoundary(u16 *dest, u32 y, s32 left, s32 right)
{
if (y <= 160)
{
@ -790,7 +793,7 @@ void sub_80AFC60(void)
}
}
/*static*/ void SetFlashScanlineEffectWindowBoundaries(u16 *dest, s32 centerX, s32 centerY, s32 radius)
static void SetFlashScanlineEffectWindowBoundaries(u16 *dest, s32 centerX, s32 centerY, s32 radius)
{
s32 r = radius;
s32 v2 = radius;
@ -811,7 +814,7 @@ void sub_80AFC60(void)
}
}
/*static*/ void SetFlash2ScanlineEffectWindowBoundary(u16 *dest, u32 y, s32 left, s32 right)
static void SetFlash2ScanlineEffectWindowBoundary(u16 *dest, u32 y, s32 left, s32 right)
{
if (y <= 160)
{
@ -827,7 +830,7 @@ void sub_80AFC60(void)
}
}
/*static*/ void SetFlash2ScanlineEffectWindowBoundaries(u16 *dest, s32 centerX, s32 centerY, s32 radius)
static void SetFlash2ScanlineEffectWindowBoundaries(u16 *dest, s32 centerX, s32 centerY, s32 radius)
{
s32 r = radius;
s32 v2 = radius;
@ -855,7 +858,7 @@ void sub_80AFC60(void)
#define tFlashRadiusDelta data[5]
#define tClearScanlineEffect data[6]
/*static*/ void UpdateFlashLevelEffect(u8 taskId)
static void UpdateFlashLevelEffect(u8 taskId)
{
s16 *data = gTasks[taskId].data;
@ -889,7 +892,7 @@ void sub_80AFC60(void)
}
}
/*static*/ void UpdateFlash2LevelEffect(u8 taskId)
static void UpdateFlash2LevelEffect(u8 taskId)
{
s16 *data = gTasks[taskId].data;
@ -923,7 +926,7 @@ void sub_80AFC60(void)
}
}
/*static*/ void sub_80AFF90(u8 taskId)
static void sub_80AFF90(u8 taskId)
{
if (!FuncIsActiveTask(UpdateFlashLevelEffect))
{
@ -932,13 +935,13 @@ void sub_80AFC60(void)
}
}
/*static*/ void sub_80AFFB8(void)
static void sub_80AFFB8(void)
{
if (!FuncIsActiveTask(sub_80AFF90))
CreateTask(sub_80AFF90, 80);
}
/*static*/ u8 sub_80AFFDC(s32 centerX, s32 centerY, s32 initialFlashRadius, s32 destFlashRadius, s32 clearScanlineEffect, u8 delta)
static u8 sub_80AFFDC(s32 centerX, s32 centerY, s32 initialFlashRadius, s32 destFlashRadius, s32 clearScanlineEffect, u8 delta)
{
u8 taskId = CreateTask(UpdateFlashLevelEffect, 80);
s16 *data = gTasks[taskId].data;
@ -957,7 +960,7 @@ void sub_80AFC60(void)
return taskId;
}
/*static*/ u8 sub_80B003C(s32 centerX, s32 centerY, s32 initialFlashRadius, s32 destFlashRadius, s32 clearScanlineEffect, u8 delta)
static u8 sub_80B003C(s32 centerX, s32 centerY, s32 initialFlashRadius, s32 destFlashRadius, s32 clearScanlineEffect, u8 delta)
{
u8 taskId = CreateTask(UpdateFlash2LevelEffect, 80);
s16 *data = gTasks[taskId].data;
@ -1007,7 +1010,7 @@ void door_upload_tiles(void)
CpuFastSet(&gScanlineEffectRegBuffers[0], &gScanlineEffectRegBuffers[1], 480);
}
void task0A_mpl_807E31C(u8 taskId)
static void task0A_mpl_807E31C(u8 taskId)
{
switch (gTasks[taskId].data[0])
{
@ -1028,7 +1031,7 @@ void task0A_mpl_807E31C(u8 taskId)
}
}
void sub_80B01BC(u8 taskId)
static void sub_80B01BC(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@ -1074,7 +1077,7 @@ void sub_80B0268(void)
CreateTask(sub_80B01BC, 10);
}
/*static*/ void sub_80B028C(u8 a1)
static void sub_80B028C(u8 a1)
{
int i;
u16 color[1];
@ -1090,7 +1093,7 @@ void sub_80B0268(void)
}
}
/*static*/ bool8 sub_80B02C8(u16 a1)
static bool8 sub_80B02C8(u16 a1)
{
u8 lo = REG_BLDALPHA & 0xFF;
u8 hi = REG_BLDALPHA >> 8;
@ -1118,7 +1121,7 @@ void sub_80B0268(void)
return FALSE;
}
/*static*/ void sub_80B0318(u8 taskId)
static void sub_80B0318(u8 taskId)
{
s16 *data = gTasks[taskId].data;
@ -1248,7 +1251,7 @@ void sub_80B05B4(void)
CreateTask(task50_0807F0C8, 80);
}
/*static*/ void task50_0807F0C8(u8 taskId)
static void task50_0807F0C8(u8 taskId)
{
if (BGMusicStopped() == TRUE)
{

View File

@ -12,7 +12,7 @@
#include "field_effect.h"
#include "field_message_box.h"
#include "field_player_avatar.h"
#include "field_screen.h"
#include "field_screen_effect.h"
#include "field_specials.h"
#include "field_weather.h"
#include "international_string_util.h"

View File

@ -10,7 +10,7 @@
#include "fieldmap.h"
#include "event_object_movement.h"
#include "field_player_avatar.h"
#include "field_screen.h"
#include "field_screen_effect.h"
#include "field_weather.h"
#include "item.h"
#include "item_menu.h"

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@ -5,7 +5,7 @@
#include "contest_effect.h"
#include "data2.h"
#include "event_data.h"
#include "field_screen.h"
#include "field_screen_effect.h"
#include "gpu_regs.h"
#include "learn_move.h"
#include "list_menu.h"
@ -52,7 +52,7 @@ static EWRAM_DATA struct {
const u16 gUnknown_085CE9F8[] = INCBIN_U16("graphics/interface/ui_learn_move.gbapal");
const u8 gUnknown_085CEA18[] = INCBIN_U8("graphics/interface/ui_learn_move.4bpp");
const struct OamData gUnknown_085CEB98 =
const struct OamData gUnknown_085CEB98 =
{
.y = 0,
.affineMode = 0,
@ -69,7 +69,7 @@ const struct OamData gUnknown_085CEB98 =
.affineParam = 0,
};
const struct OamData gUnknown_085CEBA0 =
const struct OamData gUnknown_085CEBA0 =
{
.y = 0,
.affineMode = 0,
@ -86,7 +86,7 @@ const struct OamData gUnknown_085CEBA0 =
.affineParam = 0,
};
const struct OamData gUnknown_085CEBA8 =
const struct OamData gUnknown_085CEBA8 =
{
.y = 0,
.affineMode = 0,
@ -103,20 +103,20 @@ const struct OamData gUnknown_085CEBA8 =
.affineParam = 0,
};
const struct SpriteSheet gUnknown_085CEBB0 =
const struct SpriteSheet gUnknown_085CEBB0 =
{
.data = gUnknown_085CEA18,
.size = 0x180,
.tag = 5525
};
const struct SpritePalette gUnknown_085CEBB8 =
const struct SpritePalette gUnknown_085CEBB8 =
{
.data = gUnknown_085CE9F8,
.tag = 5526
};
const struct ScrollArrowsTemplate gUnknown_085CEBC0 =
const struct ScrollArrowsTemplate gUnknown_085CEBC0 =
{
.firstArrowType = 0,
.firstX = 27,
@ -131,7 +131,7 @@ const struct ScrollArrowsTemplate gUnknown_085CEBC0 =
.palNum = 0,
};
const struct ScrollArrowsTemplate gUnknown_085CEBD0 =
const struct ScrollArrowsTemplate gUnknown_085CEBD0 =
{
.firstArrowType = 2,
.firstX = 192,
@ -146,31 +146,31 @@ const struct ScrollArrowsTemplate gUnknown_085CEBD0 =
.palNum = 0,
};
const union AnimCmd gUnknown_085CEBE0[] =
const union AnimCmd gUnknown_085CEBE0[] =
{
ANIMCMD_FRAME(8, 5, FALSE, FALSE),
ANIMCMD_END
};
const union AnimCmd gUnknown_085CEBE8[] =
const union AnimCmd gUnknown_085CEBE8[] =
{
ANIMCMD_FRAME(9, 5, FALSE, FALSE),
ANIMCMD_END
};
const union AnimCmd gUnknown_085CEBF0[] =
const union AnimCmd gUnknown_085CEBF0[] =
{
ANIMCMD_FRAME(10, 5, FALSE, FALSE),
ANIMCMD_END
};
const union AnimCmd gUnknown_085CEBF8[] =
const union AnimCmd gUnknown_085CEBF8[] =
{
ANIMCMD_FRAME(11, 5, FALSE, FALSE),
ANIMCMD_END
};
const union AnimCmd *const gUnknown_085CEC00[] =
const union AnimCmd *const gUnknown_085CEC00[] =
{
gUnknown_085CEBE0,
gUnknown_085CEBE8,
@ -178,7 +178,7 @@ const union AnimCmd *const gUnknown_085CEC00[] =
gUnknown_085CEBF8,
};
const struct SpriteTemplate gUnknown_085CEC10 =
const struct SpriteTemplate gUnknown_085CEC10 =
{
.tileTag = 5525,
.paletteTag = 5526,
@ -707,7 +707,7 @@ static void CreateHearts(void)
sLearnMoveStruct->scrollArrowTaskId2 = -1;
sLearnMoveStruct->scrollArrowTaskId1 = -1;
AddScrollArrows();
for (i = 0; i < 8; i++)
{
sLearnMoveStruct->spriteIds[i] = CreateSprite(&gUnknown_085CEC10, (i - (i / 4) * 4) * 8 + 104, (i / 4) * 8 + 36, 0);
@ -791,7 +791,7 @@ void ShowHideHearts(s32 item)
else
{
numHearts = (u8)(gContestEffects[gContestMoves[item].effect].appeal / 10);
if (numHearts == 0xFF)
{
numHearts = 0;
@ -811,7 +811,7 @@ void ShowHideHearts(s32 item)
}
numHearts = (u8)(gContestEffects[gContestMoves[item].effect].jam / 10);
if (numHearts == 0xFF)
{
numHearts = 0;

View File

@ -4,18 +4,17 @@
#include "battle_setup.h"
#include "berry.h"
#include "bg.h"
// #include "cable_club.h"
#include "cable_club.h"
#include "clock.h"
#include "event_data.h"
#include "field_camera.h"
#include "field_control_avatar.h"
#include "field_effect.h"
#include "field_fadetransition.h"
#include "event_object_movement.h"
#include "field_message_box.h"
#include "field_player_avatar.h"
#include "field_screen_effect.h"
// #include "field_special_scene.h"
#include "field_special_scene.h"
#include "field_specials.h"
#include "field_tasks.h"
#include "field_weather.h"
@ -38,7 +37,7 @@
#include "play_time.h"
#include "random.h"
#include "roamer.h"
// #include "rotating_gate.h"
#include "rotating_gate.h"
#include "safari_zone.h"
#include "save.h"
#include "save_location.h"

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@ -3,9 +3,8 @@
#include "bg.h"
#include "decoration.h"
#include "event_scripts.h"
#include "field_fadetransition.h"
#include "event_object_movement.h"
#include "field_screen.h"
#include "field_screen_effect.h"
#include "field_weather.h"
#include "international_string_util.h"
#include "item.h"

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@ -1,7 +1,7 @@
#include "global.h"
#include "bg.h"
#include "event_data.h"
#include "field_screen.h"
#include "field_screen_effect.h"
#include "field_weather.h"
#include "gpu_regs.h"
#include "international_string_util.h"

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@ -22,7 +22,7 @@
#include "constants/songs.h"
#include "menu.h"
#include "overworld.h"
#include "field_screen.h"
#include "field_screen_effect.h"
#include "fldeff_80F9BCC.h"
#include "script.h"
#include "event_data.h"

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@ -32,7 +32,7 @@
#include "decompress.h"
#include "start_menu.h"
#include "data2.h"
#include "field_screen.h"
#include "field_screen_effect.h"
extern void HealPlayerParty(void);

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@ -13,7 +13,6 @@
#include "event_data.h"
#include "field_door.h"
#include "field_effect.h"
#include "field_fadetransition.h"
#include "event_object_movement.h"
#include "field_message_box.h"
#include "field_player_avatar.h"

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@ -1,5 +1,3 @@
// Includes
#include "global.h"
#include "constants/bg_event_constants.h"
#include "constants/decorations.h"
@ -19,7 +17,7 @@
#include "fieldmap.h"
#include "field_camera.h"
#include "field_player_avatar.h"
#include "field_screen.h"
#include "field_screen_effect.h"
#include "field_weather.h"
#include "event_object_movement.h"
#include "field_effect.h"

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@ -6,7 +6,7 @@
#include "decoration_inventory.h"
#include "event_object_movement.h"
#include "field_player_avatar.h"
#include "field_screen.h"
#include "field_screen_effect.h"
#include "field_weather.h"
#include "fieldmap.h"
#include "gpu_regs.h"