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Merge pull request #1526 from sphericalice/doc-curtain-special
Document the CloseBattlePikeCurtain special
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@ -352,6 +352,7 @@
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#define METATILE_InsideShip_IntactDoor_Bottom_Interior 0x297
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// gTileset_BattlePike
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#define METATILE_BattlePike_CurtainFrames_Start 0x201
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#define METATILE_BattlePike_Curtain_Stage0_Tile0 0x24A
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#define METATILE_BattlePike_Curtain_Stage0_Tile1 0x251
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#define METATILE_BattlePike_Curtain_Stage0_Tile2 0x252
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@ -11,6 +11,11 @@
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#define METATILE_ID(tileset, name) (METATILE_##tileset##_##name)
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// Rows of metatiles do not actually have a strict width.
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// This constant is used for calculations for finding the next row of metatiles
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// for constructing large tiles, such as the Battle Pike's curtain tile.
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#define METATILE_ROW_WIDTH 8
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enum
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{
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CONNECTION_INVALID = -1,
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@ -3910,13 +3910,18 @@ static void Task_LoopWingFlapSE(u8 taskId)
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#undef playCount
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#undef delay
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#define CURTAIN_HEIGHT 4
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#define CURTAIN_WIDTH 3
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#define tFrameTimer data
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#define tCurrentFrame data[3]
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void CloseBattlePikeCurtain(void)
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{
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u8 taskId = CreateTask(Task_CloseBattlePikeCurtain, 8);
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gTasks[taskId].data[0] = 4;
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gTasks[taskId].data[1] = 4;
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gTasks[taskId].data[2] = 4;
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gTasks[taskId].data[3] = 0;
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gTasks[taskId].tFrameTimer[0] = 4;
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gTasks[taskId].tFrameTimer[1] = 4;
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gTasks[taskId].tFrameTimer[2] = 4;
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gTasks[taskId].tCurrentFrame = 0;
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}
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static void Task_CloseBattlePikeCurtain(u8 taskId)
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@ -3924,19 +3929,21 @@ static void Task_CloseBattlePikeCurtain(u8 taskId)
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u8 x, y;
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s16 *data = gTasks[taskId].data;
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data[data[3]]--;
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if (data[data[3]] == 0)
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tFrameTimer[tCurrentFrame]--;
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if (tFrameTimer[tCurrentFrame] == 0)
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{
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for (y = 0; y < 4; y++)
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for (y = 0; y < CURTAIN_HEIGHT; y++)
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{
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for (x = 0; x < 3; x++)
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for (x = 0; x < CURTAIN_WIDTH; x++)
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{
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MapGridSetMetatileIdAt(gSaveBlock1Ptr->pos.x + x + 6, gSaveBlock1Ptr->pos.y + y + 4, x + 513 + y * 8 + data[3] * 32);
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MapGridSetMetatileIdAt(gSaveBlock1Ptr->pos.x + x + MAP_OFFSET - 1,
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gSaveBlock1Ptr->pos.y + y + MAP_OFFSET - 3,
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(x + METATILE_BattlePike_CurtainFrames_Start) + (y * METATILE_ROW_WIDTH) + (tCurrentFrame * CURTAIN_HEIGHT * METATILE_ROW_WIDTH));
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}
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}
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DrawWholeMapView();
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data[3]++;
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if (data[3] == 3)
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tCurrentFrame++;
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if (tCurrentFrame == 3)
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{
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DestroyTask(taskId);
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EnableBothScriptContexts();
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@ -3944,6 +3951,11 @@ static void Task_CloseBattlePikeCurtain(u8 taskId)
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}
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}
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#undef CURTAIN_HEIGHT
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#undef CURTAIN_WIDTH
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#undef tFrameTimer
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#undef tCurrentFrame
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void GetBattlePyramidHint(void)
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{
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gSpecialVar_Result = gSpecialVar_0x8004 / 7;
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@ -134,14 +134,14 @@ u16 MoveRotatingTileObjects(u8 puzzleNumber)
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continue;
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// Object is on a metatile after the puzzle tile section (never occurs, in both cases the puzzle tiles are last)
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if ((u8)((metatile - puzzleTileStart) / 8) >= 5)
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if ((u8)((metatile - puzzleTileStart) / METATILE_ROW_WIDTH) >= 5)
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continue;
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// Object is on a metatile in puzzle tile section, but not one of the currently rotating color
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if ((u8)((metatile - puzzleTileStart) / 8) != puzzleNumber)
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if ((u8)((metatile - puzzleTileStart) / METATILE_ROW_WIDTH) != puzzleNumber)
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continue;
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puzzleTileNum = (u8)((metatile - puzzleTileStart) % 8);
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puzzleTileNum = (u8)((metatile - puzzleTileStart) % METATILE_ROW_WIDTH);
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// First 4 puzzle tiles are the colored arrows
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if (puzzleTileNum < 4)
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@ -221,7 +221,7 @@ void TurnRotatingTileObjects(void)
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// prevPuzzleTileNum will similarly be a number [0-3] representing the arrow tile the object just moved from
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// All the puzzles are oriented counter-clockwise and can only move 1 step at a time, so the difference between the current tile and the previous tile will always either be -1 or 3 (0-1, 1-2, 2-3, 3-0)
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// Which means tileDifference will always either be -1 or 3 after the below subtraction, and rotation will always be ROTATE_COUNTERCLOCKWISE after the following conditionals
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tileDifference = (u8)((metatile - puzzleTileStart) % 8);
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tileDifference = (u8)((metatile - puzzleTileStart) % METATILE_ROW_WIDTH);
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tileDifference -= (sRotatingTilePuzzle->objects[i].prevPuzzleTileNum);
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// Always true, see above
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@ -331,7 +331,7 @@ static void TurnUnsavedRotatingTileObject(u8 eventTemplateId, u8 puzzleTileNum)
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else
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puzzleTileStart = METATILE_TrickHousePuzzle_Arrow_YellowOnWhite_Right;
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tileDifference = (u8)((metatile - puzzleTileStart) % 8);
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tileDifference = (u8)((metatile - puzzleTileStart) % METATILE_ROW_WIDTH);
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tileDifference -= puzzleTileNum;
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if (tileDifference < 0 || tileDifference == 3)
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