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Updated ENDTURN_PLASMA_FISTS
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@ -3223,8 +3223,7 @@ u8 DoBattlerEndTurnEffects(void)
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gBattleStruct->turnEffectsTracker++;
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break;
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case ENDTURN_PLASMA_FISTS:
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for (i = 0; i < gBattlersCount; i++)
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gStatuses4[i] &= ~STATUS4_PLASMA_FISTS;
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gStatuses4[gActiveBattler] &= ~STATUS4_PLASMA_FISTS;
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gBattleStruct->turnEffectsTracker++;
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break;
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case ENDTURN_BATTLER_COUNT: // done
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