mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-25 11:14:15 +01:00
Start battle pike
This commit is contained in:
parent
a4235c9ff8
commit
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File diff suppressed because it is too large
Load Diff
@ -9,4 +9,4 @@ u8 sub_81A6F70(u8 battleMode, u8 lvlMode);
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u32 GetAiScriptsInBattleFactory(void);
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void SetMonMoveAvoidReturn(struct Pokemon *mon, u16 moveArg, u8 moveSlot);
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#endif //GUARD_BATTLE_FACTORY_H
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#endif // GUARD_BATTLE_FACTORY_H
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@ -35,6 +35,7 @@ bool8 sub_8088BF0(u16*, u16, u8);
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struct MapConnection *sub_8088950(u8 direction, int x, int y);
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bool8 sub_80889A8(u8 direction, int x, int y, struct MapConnection *connection);
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bool8 sub_8088A0C(int x, int src_width, int dest_width, int offset);
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void save_serialize_map(void);
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void SpriteCB_PokeballGlow(struct Sprite *);
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void SpriteCB_PokecenterMonitor(struct Sprite *);
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@ -438,7 +438,10 @@ struct BattleFrontier
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/*0xE04*/ u16 pikeWinStreaks[2];
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/*0xE08*/ u16 pikeRecordStreaks[2];
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/*0xE0C*/ u16 pikeTotalStreaks[2];
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/*0xE10*/ u16 field_E10[5];
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/*0xE10*/ u16 field_E10_1:3;
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/*0xE10*/ u16 field_E10_2:4;
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/*0xE10*/ u16 field_E10_3:1;
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/*0xE10*/ u8 field_E10[9];
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/*0xE1A*/ u16 pyramidWinStreaks[2];
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/*0xE1E*/ u16 pyramidRecordStreaks[2];
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/*0xE1E*/ u16 field_E1F[5];
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@ -267,6 +267,7 @@ SECTIONS {
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src/frontier_util.o(.text);
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src/battle_arena.o(.text);
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src/battle_factory.o(.text);
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src/battle_pike.o(.text);
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asm/battle_frontier_2.o(.text);
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src/item_menu.o(.text);
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src/list_menu.o(.text);
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@ -13,7 +13,6 @@
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#include "constants/trainers.h"
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#include "constants/moves.h"
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extern u8 gUnknown_03001288;
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extern u16 gUnknown_03006298[];
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extern const struct FacilityMon gBattleFrontierMons[];
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@ -21,6 +20,9 @@ extern const struct FacilityMon gSlateportBattleTentMons[];
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extern const struct BattleFrontierTrainer gBattleFrontierTrainers[];
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extern const u16 gBattleFrontierHeldItems[];
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// IWRAM bss
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static IWRAM_DATA bool8 gUnknown_03001288;
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// This file's functions.
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static void sub_81A5E94(void);
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static void sub_81A5FA8(void);
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@ -200,7 +202,7 @@ static void sub_81A5E94(void)
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gSaveBlock2Ptr->frontier.factoryRentsCount[battleMode][lvlMode] = 0;
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}
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gUnknown_03001288 = 0;
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gUnknown_03001288 = FALSE;
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for (i = 0; i < 6; i++)
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gSaveBlock2Ptr->frontier.field_E70[i].monId |= 0xFFFF;
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for (i = 0; i < 3; i++)
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@ -246,10 +248,10 @@ static void sub_81A6054(void)
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gSaveBlock2Ptr->frontier.field_CDC &= gUnknown_08612174[battleMode][lvlMode];
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break;
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case 3:
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if (gUnknown_03001288 == 1)
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if (gUnknown_03001288 == TRUE)
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{
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gSaveBlock2Ptr->frontier.factoryRentsCount[battleMode][lvlMode] = gSpecialVar_0x8006;
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gUnknown_03001288 = 0;
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gUnknown_03001288 = FALSE;
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}
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break;
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}
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@ -286,7 +288,7 @@ static void sub_81A6198(void)
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static void sub_81A61A4(void)
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{
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gUnknown_03001288 = 1;
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gUnknown_03001288 = TRUE;
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}
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static void sub_81A61B0(void)
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856
src/battle_pike.c
Normal file
856
src/battle_pike.c
Normal file
@ -0,0 +1,856 @@
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#include "global.h"
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#include "event_data.h"
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#include "frontier_util.h"
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#include "fieldmap.h"
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#include "save.h"
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#include "battle.h"
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#include "random.h"
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#include "task.h"
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#include "battle_tower.h"
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#include "party_menu.h"
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#include "malloc.h"
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#include "palette.h"
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#include "script.h"
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#include "constants/event_objects.h"
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#include "constants/battle_frontier.h"
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#include "constants/abilities.h"
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#include "constants/rgb.h"
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#define PIKE_ROOM_SINGLE_BATTLE 0
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#define PIKE_ROOM_HEAL_FULL 1
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#define PIKE_ROOM_NPC 2
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#define PIKE_ROOM_STATUS 3
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#define PIKE_ROOM_HEAL_PART 4
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#define PIKE_ROOM_WILD_MONS 5
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#define PIKE_ROOM_HARD_BATTLE 6
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#define PIKE_ROOM_DOUBLE_BATTLE 7
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#define PIKE_ROOM_BRAIN 8
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// For the room with a status effect.
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#define PIKE_STATUS_KIRLIA 0
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#define PIKE_STATUS_DUSCLOPS 1
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struct Unk0861231C
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{
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u16 unk0;
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u8 unk2;
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u8 unk3;
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u8 unk4;
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u8 unk5;
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};
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struct PikeWildMon
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{
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u16 species;
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u8 unk2;
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u16 moves[4];
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};
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extern void (* const gUnknown_086125F8[])(void);
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extern const struct Unk0861231C gUnknown_0861231C[];
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extern const struct PikeWildMon *const *const gUnknown_08612314[2];
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extern const u16 gUnknown_086123E4[][6];
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extern const u8 gUnknown_0861266C[];
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extern bool8 (* const gUnknown_08612688[])(struct Task *);
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// IWRAM bss
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IWRAM_DATA u8 sRoomType;
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IWRAM_DATA u8 sStatusMon;
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IWRAM_DATA bool8 gUnknown_0300128E;
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IWRAM_DATA u32 sStatusFlags;
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IWRAM_DATA u8 gUnknown_03001294;
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// This file's functions.
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u8 GetNextRoomType(void);
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void sub_81A82A4(u8);
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u16 sub_81A7B58(void);
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void sub_81A8374(void);
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void sub_81A5030(u8);
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void TryHealMons(u8 healCount);
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void sub_81A7EE4(u8 taskId);
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bool8 sub_81A8554(void);
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bool8 sub_81A7974(void);
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u8 sub_81A890C(u16 species);
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bool8 sub_81A88B0(u8 monLevel);
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u8 GetBattlePikeWildMonHeaderId(void);
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bool32 TryGenerateBattlePikeWildMon(bool8 checkKeenEyeIntimidate);
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bool8 InBattlePike(void);
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// code
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void sub_81A703C(void)
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{
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gUnknown_086125F8[gSpecialVar_0x8004]();
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}
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void sub_81A705C(void)
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{
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u8 roomType = GetNextRoomType();
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sRoomType = roomType;
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}
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void sub_81A7070(void)
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{
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bool32 setPerson1, setPerson2;
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u32 person1;
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u16 person2;
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VarSet(VAR_OBJ_GFX_ID_0, EVENT_OBJ_GFX_LINK_RECEPTIONIST);
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VarSet(VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_DUSCLOPS);
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setPerson1 = TRUE;
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setPerson2 = FALSE;
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person1 = 0;
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person2 = 0;
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switch (sRoomType)
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{
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case PIKE_ROOM_SINGLE_BATTLE:
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sub_81A82A4(0);
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setPerson1 = FALSE;
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break;
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case PIKE_ROOM_HEAL_FULL:
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person1 = EVENT_OBJ_GFX_LINK_RECEPTIONIST;
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break;
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case PIKE_ROOM_NPC:
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person1 = (u8)(sub_81A7B58());
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break;
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case PIKE_ROOM_STATUS:
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person1 = EVENT_OBJ_GFX_GENTLEMAN;
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if (sStatusMon == PIKE_STATUS_DUSCLOPS)
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person2 = EVENT_OBJ_GFX_DUSCLOPS;
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else
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person2 = EVENT_OBJ_GFX_KIRLIA;
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setPerson2 = TRUE;
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break;
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case PIKE_ROOM_HEAL_PART:
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person1 = EVENT_OBJ_GFX_GENTLEMAN;
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break;
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case PIKE_ROOM_WILD_MONS:
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setPerson1 = FALSE;
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break;
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case PIKE_ROOM_HARD_BATTLE:
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sub_81A82A4(1);
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person2 = EVENT_OBJ_GFX_LINK_RECEPTIONIST;
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setPerson1 = FALSE;
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setPerson2 = TRUE;
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break;
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case PIKE_ROOM_DOUBLE_BATTLE:
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sub_81A8374();
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setPerson1 = FALSE;
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break;
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case PIKE_ROOM_BRAIN:
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SetFrontierBrainEventObjGfx(FRONTIER_FACILITY_PIKE);
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person2 = EVENT_OBJ_GFX_LINK_RECEPTIONIST;
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setPerson1 = FALSE;
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setPerson2 = TRUE;
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break;
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default:
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return;
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}
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if (setPerson1 == TRUE)
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VarSet(VAR_OBJ_GFX_ID_0, person1);
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if (setPerson2 == TRUE)
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VarSet(VAR_OBJ_GFX_ID_1, person2);
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}
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void sub_81A7140(void)
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{
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u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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switch (gSpecialVar_0x8005)
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{
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case 0:
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gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_E02;
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break;
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case 1:
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gSpecialVar_Result = gSaveBlock2Ptr->frontier.pikeWinStreaks[gSaveBlock2Ptr->frontier.lvlMode];
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break;
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case 2:
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gSpecialVar_Result = gSaveBlock2Ptr->frontier.pikeRecordStreaks[gSaveBlock2Ptr->frontier.lvlMode];
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break;
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case 3:
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gSpecialVar_Result = gSaveBlock2Ptr->frontier.pikeTotalStreaks[gSaveBlock2Ptr->frontier.lvlMode];
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break;
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case 4:
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if (lvlMode != FRONTIER_LVL_50)
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gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_CDC & 0x800;
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else
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gSpecialVar_Result = gSaveBlock2Ptr->frontier.field_CDC & 0x400;
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break;
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}
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}
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void sub_81A7248(void)
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{
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u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
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switch (gSpecialVar_0x8005)
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{
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case 0:
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gSaveBlock2Ptr->frontier.field_E02 = gSpecialVar_0x8006;
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break;
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case 1:
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if (gSpecialVar_0x8006 <= 9999)
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gSaveBlock2Ptr->frontier.pikeWinStreaks[gSaveBlock2Ptr->frontier.lvlMode] = gSpecialVar_0x8006;
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break;
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case 2:
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if (gSpecialVar_0x8006 <= 9999 && gSaveBlock2Ptr->frontier.pikeRecordStreaks[gSaveBlock2Ptr->frontier.lvlMode] < gSpecialVar_0x8006)
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gSaveBlock2Ptr->frontier.pikeRecordStreaks[gSaveBlock2Ptr->frontier.lvlMode] = gSpecialVar_0x8006;
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break;
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case 3:
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if (gSpecialVar_0x8006 <= 9999)
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gSaveBlock2Ptr->frontier.pikeTotalStreaks[gSaveBlock2Ptr->frontier.lvlMode] = gSpecialVar_0x8006;
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break;
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case 4:
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if (lvlMode != FRONTIER_LVL_50)
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{
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if (gSpecialVar_0x8006)
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gSaveBlock2Ptr->frontier.field_CDC |= 0x800;
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else
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gSaveBlock2Ptr->frontier.field_CDC &= ~(0x800);
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}
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else
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{
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if (gSpecialVar_0x8006)
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gSaveBlock2Ptr->frontier.field_CDC |= 0x400;
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else
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gSaveBlock2Ptr->frontier.field_CDC &= ~(0x400);
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}
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break;
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}
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}
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void sub_81A73B8(void)
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{
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if (gSaveBlock2Ptr->frontier.curChallengeBattleNum >= 15)
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gSpecialVar_Result = TRUE;
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else
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gSpecialVar_Result = FALSE;
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}
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void sub_81A73EC(void)
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{
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gSpecialVar_Result = sRoomType;
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}
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void sub_81A7400(void)
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{
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gUnknown_0300128E = TRUE;
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}
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void sub_81A740C(void)
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{
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gUnknown_0300128E = FALSE;
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}
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void sub_81A7418(void)
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{
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gSaveBlock2Ptr->frontier.field_CA8 = gSpecialVar_0x8005;
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VarSet(VAR_TEMP_0, 0);
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gSaveBlock2Ptr->frontier.field_CA9_a = 1;
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save_serialize_map();
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TrySavingData(SAVE_LINK);
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}
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void nullsub_76(void)
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{
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}
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void nullsub_124(void)
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{
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}
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void sub_81A7468(void)
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{
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switch (sStatusFlags)
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{
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case STATUS1_FREEZE:
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gSpecialVar_Result = 0;
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break;
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case STATUS1_BURN:
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gSpecialVar_Result = 1;
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break;
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case STATUS1_TOXIC_POISON:
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gSpecialVar_Result = 2;
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break;
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case STATUS1_PARALYSIS:
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gSpecialVar_Result = 3;
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break;
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case STATUS1_SLEEP:
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gSpecialVar_Result = 4;
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break;
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}
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}
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void sub_81A74CC(void)
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{
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gSpecialVar_Result = sStatusMon;
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}
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void sub_81A74E0(void)
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{
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u16 toHeal = (Random() % 2) + 1;
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TryHealMons(toHeal);
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gSpecialVar_Result = toHeal;
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}
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void sub_81A7508(void)
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{
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s32 id;
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if (gSaveBlock2Ptr->frontier.curChallengeBattleNum <= 4)
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id = gUnknown_0861231C[gUnknown_03001294].unk2;
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else if (gSaveBlock2Ptr->frontier.curChallengeBattleNum <= 10)
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id = gUnknown_0861231C[gUnknown_03001294].unk3;
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else
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id = gUnknown_0861231C[gUnknown_03001294].unk4;
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FrontierSpeechToString(gUnknown_086123E4[id]);
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}
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void sub_81A7580(void)
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{
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CreateTask(sub_81A7EE4, 2);
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}
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void HealMon(struct Pokemon *mon)
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{
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u8 i;
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u16 hp;
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u8 ppBonuses;
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u8 data[4];
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for (i = 0; i < 4; i++)
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data[i] = 0;
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hp = GetMonData(mon, MON_DATA_MAX_HP);
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data[0] = hp;
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data[1] = hp >> 8;
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SetMonData(mon, MON_DATA_HP, data);
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ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
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for (i = 0; i < 4; i++)
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{
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u16 move = GetMonData(mon, MON_DATA_MOVE1 + i);
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data[0] = CalculatePPWithBonus(move, ppBonuses, i);
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SetMonData(mon, MON_DATA_PP1 + i, data);
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}
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data[0] = 0;
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data[1] = 0;
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data[2] = 0;
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data[3] = 0;
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SetMonData(mon, MON_DATA_STATUS, data);
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}
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bool8 DoesAbilityPreventStatus(struct Pokemon *mon, u32 status)
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{
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u8 ability = GetMonAbility(mon);
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bool8 ret = FALSE;
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switch (status)
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{
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case STATUS1_FREEZE:
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if (ability == ABILITY_MAGMA_ARMOR)
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ret = TRUE;
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break;
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case STATUS1_BURN:
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if (ability == ABILITY_WATER_VEIL)
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ret = TRUE;
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break;
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case STATUS1_PARALYSIS:
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if (ability == ABILITY_LIMBER)
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ret = TRUE;
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break;
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case STATUS1_SLEEP:
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if (ability == ABILITY_INSOMNIA || ability == ABILITY_VITAL_SPIRIT)
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ret = TRUE;
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break;
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case STATUS1_TOXIC_POISON:
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if (ability == ABILITY_IMMUNITY)
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ret = TRUE;
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break;
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}
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return ret;
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}
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|
||||
bool8 DoesTypePreventStatus(u16 species, u32 status)
|
||||
{
|
||||
bool8 ret = FALSE;
|
||||
|
||||
switch (status)
|
||||
{
|
||||
case STATUS1_TOXIC_POISON:
|
||||
if (gBaseStats[species].type1 == TYPE_STEEL || gBaseStats[species].type1 == TYPE_POISON
|
||||
|| gBaseStats[species].type2 == TYPE_STEEL || gBaseStats[species].type2 == TYPE_POISON)
|
||||
ret = TRUE;
|
||||
break;
|
||||
case STATUS1_FREEZE:
|
||||
if (gBaseStats[species].type1 == TYPE_ICE || gBaseStats[species].type2 == TYPE_ICE)
|
||||
ret = TRUE;
|
||||
break;
|
||||
case STATUS1_PARALYSIS:
|
||||
if (gBaseStats[species].type1 == TYPE_GROUND || gBaseStats[species].type1 == TYPE_ELECTRIC
|
||||
|| gBaseStats[species].type2 == TYPE_GROUND || gBaseStats[species].type2 == TYPE_ELECTRIC)
|
||||
ret = TRUE;
|
||||
break;
|
||||
case STATUS1_BURN:
|
||||
if (gBaseStats[species].type1 == TYPE_FIRE || gBaseStats[species].type2 == TYPE_FIRE)
|
||||
ret = TRUE;
|
||||
break;
|
||||
case STATUS1_SLEEP:
|
||||
break;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool8 TryInflictRandomStatus(void)
|
||||
{
|
||||
u8 j, i;
|
||||
u8 count;
|
||||
u8 indices[3];
|
||||
u32 status;
|
||||
u16 species;
|
||||
bool8 statusChosen;
|
||||
struct Pokemon *mon;
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
indices[i] = i;
|
||||
for (j = 0; j < 10; j++)
|
||||
{
|
||||
u8 temp, id;
|
||||
|
||||
i = Random() % 3;
|
||||
id = Random() % 3;
|
||||
SWAP(indices[i], indices[id], temp);
|
||||
}
|
||||
|
||||
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum <= 4)
|
||||
count = 1;
|
||||
else if (gSaveBlock2Ptr->frontier.curChallengeBattleNum <= 9)
|
||||
count = 2;
|
||||
else
|
||||
count = 3;
|
||||
|
||||
status = 0;
|
||||
do
|
||||
{
|
||||
u8 rand;
|
||||
|
||||
statusChosen = FALSE;
|
||||
rand = Random() % 100;
|
||||
|
||||
if (rand < 35)
|
||||
sStatusFlags = STATUS1_TOXIC_POISON;
|
||||
else if (rand < 60)
|
||||
sStatusFlags = STATUS1_FREEZE;
|
||||
else if (rand < 80)
|
||||
sStatusFlags = STATUS1_PARALYSIS;
|
||||
else if (rand < 90)
|
||||
sStatusFlags = STATUS1_SLEEP;
|
||||
else
|
||||
sStatusFlags = STATUS1_BURN;
|
||||
|
||||
if (status != sStatusFlags)
|
||||
{
|
||||
status = sStatusFlags;
|
||||
j = 0;
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
mon = &gPlayerParty[indices[i]];
|
||||
if (pokemon_ailments_get_primary(GetMonData(mon, MON_DATA_STATUS)) == 0
|
||||
&& GetMonData(mon, MON_DATA_HP) != 0)
|
||||
{
|
||||
j++;
|
||||
species = GetMonData(mon, MON_DATA_SPECIES);
|
||||
if (!DoesTypePreventStatus(species, sStatusFlags))
|
||||
{
|
||||
statusChosen = TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (j == count)
|
||||
break;
|
||||
}
|
||||
if (j == 0)
|
||||
return FALSE;
|
||||
}
|
||||
} while (!statusChosen);
|
||||
|
||||
switch (sStatusFlags)
|
||||
{
|
||||
case STATUS1_FREEZE:
|
||||
sStatusMon = PIKE_STATUS_DUSCLOPS;
|
||||
break;
|
||||
case STATUS1_BURN:
|
||||
if (Random() % 2 != 0)
|
||||
sStatusMon = PIKE_STATUS_DUSCLOPS;
|
||||
else
|
||||
sStatusMon = PIKE_STATUS_KIRLIA;
|
||||
break;
|
||||
case STATUS1_PARALYSIS:
|
||||
case STATUS1_SLEEP:
|
||||
case STATUS1_TOXIC_POISON:
|
||||
default:
|
||||
sStatusMon = PIKE_STATUS_KIRLIA;
|
||||
break;
|
||||
}
|
||||
|
||||
j = 0;
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
mon = &gPlayerParty[indices[i]];
|
||||
if (pokemon_ailments_get_primary(GetMonData(mon, MON_DATA_STATUS)) == 0
|
||||
&& GetMonData(mon, MON_DATA_HP) != 0)
|
||||
{
|
||||
j++;
|
||||
species = GetMonData(mon, MON_DATA_SPECIES);
|
||||
if (!DoesAbilityPreventStatus(mon, sStatusFlags) && !DoesTypePreventStatus(species, sStatusFlags))
|
||||
SetMonData(mon, MON_DATA_STATUS, &sStatusFlags);
|
||||
}
|
||||
if (j == count)
|
||||
break;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
bool8 AtLeastOneHealthyMon(void)
|
||||
{
|
||||
u8 i;
|
||||
u8 healthyMonsCount;
|
||||
u8 count;
|
||||
|
||||
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum <= 4)
|
||||
count = 1;
|
||||
else if (gSaveBlock2Ptr->frontier.curChallengeBattleNum <= 9)
|
||||
count = 2;
|
||||
else
|
||||
count = 3;
|
||||
|
||||
healthyMonsCount = 0;
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
struct Pokemon *mon = &gPlayerParty[i];
|
||||
if (pokemon_ailments_get_primary(GetMonData(mon, MON_DATA_STATUS)) == 0
|
||||
&& GetMonData(mon, MON_DATA_HP) != 0)
|
||||
{
|
||||
healthyMonsCount++;
|
||||
}
|
||||
if (healthyMonsCount == count)
|
||||
break;
|
||||
}
|
||||
|
||||
if (healthyMonsCount == 0)
|
||||
return FALSE;
|
||||
else
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
u8 GetNextRoomType(void)
|
||||
{
|
||||
u8 sp[8];
|
||||
u8 i;
|
||||
u8 ret;
|
||||
u8 var;
|
||||
u8 count;
|
||||
u8 *allocated;
|
||||
u8 r3;
|
||||
|
||||
if (gSaveBlock2Ptr->frontier.field_E10_2 == 8)
|
||||
return gSaveBlock2Ptr->frontier.field_E10_2;
|
||||
if (gSpecialVar_0x8007 == gSaveBlock2Ptr->frontier.field_E10_1)
|
||||
{
|
||||
if (gSaveBlock2Ptr->frontier.field_E10_2 == 3)
|
||||
TryInflictRandomStatus();
|
||||
return gSaveBlock2Ptr->frontier.field_E10_2;
|
||||
}
|
||||
|
||||
for (i = 0; i < 8; i++)
|
||||
sp[i] = 0;
|
||||
|
||||
count = 8;
|
||||
var = gUnknown_0861266C[gSaveBlock2Ptr->frontier.field_E10_2];
|
||||
for (i = 0; i < 8; i++)
|
||||
{
|
||||
if (gUnknown_0861266C[i] == var)
|
||||
{
|
||||
sp[i] = 1;
|
||||
count--;
|
||||
}
|
||||
}
|
||||
|
||||
if (sp[7] != 1 && !sub_81A8554())
|
||||
{
|
||||
sp[7] = 1;
|
||||
count--;
|
||||
}
|
||||
if (sp[3] != 1 && !AtLeastOneHealthyMon())
|
||||
{
|
||||
sp[3] = 1;
|
||||
count--;
|
||||
}
|
||||
if (gSaveBlock2Ptr->frontier.field_E10_3)
|
||||
{
|
||||
if (sp[1] != 1)
|
||||
{
|
||||
sp[1] = 1;
|
||||
count--;
|
||||
}
|
||||
if (sp[4] != 1)
|
||||
{
|
||||
sp[4] = 1;
|
||||
count--;
|
||||
}
|
||||
}
|
||||
|
||||
allocated = AllocZeroed(count);
|
||||
r3 = 0;
|
||||
for (i = 0; i < 8; i++)
|
||||
{
|
||||
if (sp[i] == 0)
|
||||
allocated[r3++] = i;
|
||||
}
|
||||
|
||||
ret = allocated[Random() % count];
|
||||
free(allocated);
|
||||
if (ret == PIKE_ROOM_STATUS)
|
||||
TryInflictRandomStatus();
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
u16 sub_81A7B58(void)
|
||||
{
|
||||
gUnknown_03001294 = Random() % 25;
|
||||
return gUnknown_0861231C[gUnknown_03001294].unk0;
|
||||
}
|
||||
|
||||
u8 sub_81A7B84(void)
|
||||
{
|
||||
return gUnknown_0300128E;
|
||||
}
|
||||
|
||||
bool32 TryGenerateBattlePikeWildMon(bool8 checkKeenEyeIntimidate)
|
||||
{
|
||||
s32 i;
|
||||
s32 monLevel;
|
||||
u8 headerId = GetBattlePikeWildMonHeaderId();
|
||||
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
|
||||
const struct PikeWildMon *const *const wildMons = gUnknown_08612314[lvlMode];
|
||||
u32 abilityBit;
|
||||
s32 pikeMonId = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL);
|
||||
pikeMonId = sub_81A890C(pikeMonId);
|
||||
|
||||
if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_50)
|
||||
{
|
||||
monLevel = GetHighestLevelInPlayerParty();
|
||||
if (monLevel < 60)
|
||||
{
|
||||
monLevel = 60;
|
||||
}
|
||||
else
|
||||
{
|
||||
monLevel -= wildMons[headerId][pikeMonId].unk2;
|
||||
if (monLevel < 60)
|
||||
monLevel = 60;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
monLevel = 50 - wildMons[headerId][pikeMonId].unk2;
|
||||
}
|
||||
|
||||
if (checkKeenEyeIntimidate == TRUE && !sub_81A88B0(monLevel))
|
||||
return FALSE;
|
||||
|
||||
SetMonData(&gEnemyParty[0],
|
||||
MON_DATA_EXP,
|
||||
&gExperienceTables[gBaseStats[wildMons[headerId][pikeMonId].species].growthRate][monLevel]);
|
||||
|
||||
if (gBaseStats[wildMons[headerId][pikeMonId].species].ability2)
|
||||
abilityBit = Random() % 2;
|
||||
else
|
||||
abilityBit = 0;
|
||||
SetMonData(&gEnemyParty[0], MON_DATA_ALT_ABILITY, &abilityBit);
|
||||
for (i = 0; i < 4; i++)
|
||||
SetMonMoveSlot(&gEnemyParty[0], wildMons[headerId][pikeMonId].moves[i], i);
|
||||
|
||||
CalculateMonStats(&gEnemyParty[0]);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
u8 GetBattlePikeWildMonHeaderId(void)
|
||||
{
|
||||
u8 headerId;
|
||||
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
|
||||
u16 winStreak = gSaveBlock2Ptr->frontier.pikeWinStreaks[lvlMode];
|
||||
|
||||
if (winStreak <= 280)
|
||||
headerId = 0;
|
||||
else if (winStreak <= 560)
|
||||
headerId = 1;
|
||||
else if (winStreak <= 840)
|
||||
headerId = 2;
|
||||
else
|
||||
headerId = 3;
|
||||
|
||||
return headerId;
|
||||
}
|
||||
|
||||
void sub_81A7D54(u8 taskId)
|
||||
{
|
||||
while (gUnknown_08612688[gTasks[taskId].data[0]](&gTasks[taskId]));
|
||||
}
|
||||
|
||||
bool8 sub_81A7D8C(struct Task *task)
|
||||
{
|
||||
if (task->data[6] == 0 || --task->data[6] == 0)
|
||||
{
|
||||
task->data[6] = task->data[1];
|
||||
task->data[7] += task->data[4];
|
||||
if (task->data[7] > 16)
|
||||
task->data[7] = 16;
|
||||
BlendPalettes(0xFFFFFFFF, task->data[7], RGB(11, 11, 11));
|
||||
}
|
||||
|
||||
if (task->data[7] >= 16)
|
||||
{
|
||||
task->data[0]++;
|
||||
task->data[6] = task->data[2];
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
bool8 sub_81A7DE8(struct Task *task)
|
||||
{
|
||||
if (task->data[6] == 0 || --task->data[6] == 0)
|
||||
{
|
||||
task->data[6] = task->data[2];
|
||||
task->data[7] -= task->data[5];
|
||||
if (task->data[7] < 0)
|
||||
task->data[7] = 0;
|
||||
BlendPalettes(0xFFFFFFFF, task->data[7], RGB(11, 11, 11));
|
||||
}
|
||||
|
||||
if (task->data[7] == 0)
|
||||
{
|
||||
if (--task->data[3] == 0)
|
||||
{
|
||||
DestroyTask(FindTaskIdByFunc(sub_81A7D54));
|
||||
}
|
||||
else
|
||||
{
|
||||
task->data[6] = task->data[1];
|
||||
task->data[0] = 0;
|
||||
}
|
||||
}
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void sub_81A7E60(s16 a0, s16 a1, s16 a2, s16 a3, s16 a4)
|
||||
{
|
||||
u8 taskId = CreateTask(sub_81A7D54, 3);
|
||||
|
||||
gTasks[taskId].data[1] = a0;
|
||||
gTasks[taskId].data[2] = a1;
|
||||
gTasks[taskId].data[3] = a2;
|
||||
gTasks[taskId].data[4] = a3;
|
||||
gTasks[taskId].data[5] = a4;
|
||||
gTasks[taskId].data[6] = a0;
|
||||
}
|
||||
|
||||
bool8 sub_81A7EC4(void)
|
||||
{
|
||||
if (FindTaskIdByFunc(sub_81A7D54) == 0xFF)
|
||||
return TRUE;
|
||||
else
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
void sub_81A7EE4(u8 taskId)
|
||||
{
|
||||
if (gTasks[taskId].data[0] == 0)
|
||||
{
|
||||
gTasks[taskId].data[0]++;
|
||||
sub_81A7E60(0, 0, 3, 2, 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sub_81A7EC4())
|
||||
{
|
||||
EnableBothScriptContexts();
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void TryHealMons(u8 healCount)
|
||||
{
|
||||
u8 j, i, k;
|
||||
u8 indices[3];
|
||||
|
||||
if (healCount == 0)
|
||||
return;
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
indices[i] = i;
|
||||
for (k = 0; k < 10; k++)
|
||||
{
|
||||
u8 temp;
|
||||
|
||||
i = Random() % 3;
|
||||
j = Random() % 3;
|
||||
SWAP(indices[i], indices[j], temp);
|
||||
}
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
bool32 canBeHealed = FALSE;
|
||||
struct Pokemon *mon = &gPlayerParty[indices[i]];
|
||||
u16 curr = GetMonData(mon, MON_DATA_HP);
|
||||
u16 max = GetMonData(mon, MON_DATA_MAX_HP);
|
||||
if (curr < max)
|
||||
{
|
||||
canBeHealed = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (pokemon_ailments_get_primary(GetMonData(mon, MON_DATA_STATUS)) != 0)
|
||||
{
|
||||
canBeHealed = TRUE;
|
||||
}
|
||||
else
|
||||
{
|
||||
u8 ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
|
||||
for (j = 0; j < 4; j++)
|
||||
{
|
||||
u16 move = GetMonData(mon, MON_DATA_MOVE1 + j);
|
||||
max = CalculatePPWithBonus(move, ppBonuses, j);
|
||||
curr = GetMonData(mon, MON_DATA_PP1 + j);
|
||||
if (curr < max)
|
||||
{
|
||||
canBeHealed = TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (canBeHealed == TRUE)
|
||||
{
|
||||
HealMon(&gPlayerParty[indices[i]]);
|
||||
if (--healCount == 0)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_81A8090(void)
|
||||
{
|
||||
gSpecialVar_Result = InBattlePike();
|
||||
}
|
21
sym_bss.txt
21
sym_bss.txt
@ -71,25 +71,8 @@ gUnknown_03001204: @ 3001204
|
||||
.include "src/pokemon_animation.o"
|
||||
.include "src/recorded_battle.o"
|
||||
.include "src/battle_factory_screen.o"
|
||||
|
||||
gUnknown_03001288: @ 3001288
|
||||
.space 0x4
|
||||
|
||||
gUnknown_0300128C: @ 300128C
|
||||
.space 0x1
|
||||
|
||||
gUnknown_0300128D: @ 300128D
|
||||
.space 0x1
|
||||
|
||||
gUnknown_0300128E: @ 300128E
|
||||
.space 0x2
|
||||
|
||||
gUnknown_03001290: @ 3001290
|
||||
.space 0x4
|
||||
|
||||
gUnknown_03001294: @ 3001294
|
||||
.space 0x4
|
||||
|
||||
.include "src/battle_factory.o"
|
||||
.include "src/battle_pike.o"
|
||||
.include "src/battle_tent.o"
|
||||
.include "src/multiboot.o"
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user