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https://github.com/Ninjdai1/pokeemerald.git
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Realign comments, clean tables in pokemon_animation.c and use SPECIES_OLD_UNOWN_ defines
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@ -677,45 +677,45 @@ static const u32 sStatusFlagsForMoveEffects[] =
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static const u8* const sMoveEffectBS_Ptrs[] =
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{
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BattleScript_MoveEffectSleep, // 0
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_SLEEP
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BattleScript_MoveEffectPoison, // MOVE_EFFECT_POISON
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BattleScript_MoveEffectBurn, // MOVE_EFFECT_BURN
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BattleScript_MoveEffectFreeze, // MOVE_EFFECT_FREEZE
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BattleScript_MoveEffectParalysis, // MOVE_EFFECT_PARALYSIS
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BattleScript_MoveEffectToxic, // MOVE_EFFECT_TOXIC
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BattleScript_MoveEffectConfusion, // MOVE_EFFECT_CONFUSION
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_FLINCH
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_TRI_ATTACK
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BattleScript_MoveEffectUproar, // MOVE_EFFECT_UPROAR
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BattleScript_MoveEffectPayDay, // MOVE_EFFECT_PAYDAY
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_CHARGING
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BattleScript_MoveEffectWrap, // MOVE_EFFECT_WRAP
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BattleScript_MoveEffectRecoil, // MOVE_EFFECT_RECOIL_25
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_PLUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_DEF_PLUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_SPD_PLUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_ATK_PLUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_DEF_PLUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_ACC_PLUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_EVS_PLUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_MINUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_DEF_MINUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_SPD_MINUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_ATK_MINUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_DEF_MINUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_ACC_MINUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_EVS_MINUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_RECHARGE
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_RAGE
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_STEAL_ITEM
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_PREVENT_ESCAPE
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_NIGHTMARE
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_ALL_STATS_UP
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_RAPIDSPIN
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_REMOVE_PARALYSIS
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_DEF_DOWN
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BattleScript_MoveEffectRecoil, // MOVE_EFFECT_RECOIL_33
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BattleScript_MoveEffectSleep, // 0
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_SLEEP
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BattleScript_MoveEffectPoison, // MOVE_EFFECT_POISON
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BattleScript_MoveEffectBurn, // MOVE_EFFECT_BURN
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BattleScript_MoveEffectFreeze, // MOVE_EFFECT_FREEZE
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BattleScript_MoveEffectParalysis, // MOVE_EFFECT_PARALYSIS
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BattleScript_MoveEffectToxic, // MOVE_EFFECT_TOXIC
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BattleScript_MoveEffectConfusion, // MOVE_EFFECT_CONFUSION
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_FLINCH
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_TRI_ATTACK
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BattleScript_MoveEffectUproar, // MOVE_EFFECT_UPROAR
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BattleScript_MoveEffectPayDay, // MOVE_EFFECT_PAYDAY
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_CHARGING
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BattleScript_MoveEffectWrap, // MOVE_EFFECT_WRAP
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BattleScript_MoveEffectRecoil, // MOVE_EFFECT_RECOIL_25
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_PLUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_DEF_PLUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_SPD_PLUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_ATK_PLUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_DEF_PLUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_ACC_PLUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_EVS_PLUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_MINUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_DEF_MINUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_SPD_MINUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_ATK_MINUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_SP_DEF_MINUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_ACC_MINUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_EVS_MINUS_1
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_RECHARGE
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_RAGE
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_STEAL_ITEM
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_PREVENT_ESCAPE
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_NIGHTMARE
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_ALL_STATS_UP
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_RAPIDSPIN
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_REMOVE_PARALYSIS
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BattleScript_MoveEffectSleep, // MOVE_EFFECT_ATK_DEF_DOWN
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BattleScript_MoveEffectRecoil, // MOVE_EFFECT_RECOIL_33
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};
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static const struct WindowTemplate sUnusedWinTemplate = {0, 1, 3, 7, 0xF, 0x1F, 0x3F};
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@ -311,64 +311,64 @@ const u32 *const gItemIconTable[][2] =
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[ITEM_CLAW_FOSSIL] = {gItemIcon_ClawFossil, gItemIconPalette_HoennFossil},
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[ITEM_DEVON_SCOPE] = {gItemIcon_DevonScope, gItemIconPalette_DevonScope},
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// TMs / HMs
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[ITEM_TM01] = {gItemIcon_TM, gItemIconPalette_FightingTMHM}, // TM01
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[ITEM_TM02] = {gItemIcon_TM, gItemIconPalette_DragonTMHM}, // TM02
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[ITEM_TM03] = {gItemIcon_TM, gItemIconPalette_WaterTMHM}, // TM03
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[ITEM_TM04] = {gItemIcon_TM, gItemIconPalette_PsychicTMHM}, // TM04
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[ITEM_TM05] = {gItemIcon_TM, gItemIconPalette_NormalTMHM}, // TM05
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[ITEM_TM06] = {gItemIcon_TM, gItemIconPalette_PoisonTMHM}, // TM06
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[ITEM_TM07] = {gItemIcon_TM, gItemIconPalette_IceTMHM}, // TM07
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[ITEM_TM08] = {gItemIcon_TM, gItemIconPalette_FightingTMHM}, // TM08
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[ITEM_TM09] = {gItemIcon_TM, gItemIconPalette_GrassTMHM}, // TM09
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[ITEM_TM10] = {gItemIcon_TM, gItemIconPalette_NormalTMHM}, // TM10
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[ITEM_TM11] = {gItemIcon_TM, gItemIconPalette_FireTMHM}, // TM11
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[ITEM_TM12] = {gItemIcon_TM, gItemIconPalette_DarkTMHM}, // TM12
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[ITEM_TM13] = {gItemIcon_TM, gItemIconPalette_IceTMHM}, // TM13
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[ITEM_TM14] = {gItemIcon_TM, gItemIconPalette_IceTMHM}, // TM14
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[ITEM_TM15] = {gItemIcon_TM, gItemIconPalette_NormalTMHM}, // TM15
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[ITEM_TM16] = {gItemIcon_TM, gItemIconPalette_PsychicTMHM}, // TM16
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[ITEM_TM17] = {gItemIcon_TM, gItemIconPalette_NormalTMHM}, // TM17
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[ITEM_TM18] = {gItemIcon_TM, gItemIconPalette_WaterTMHM}, // TM18
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[ITEM_TM19] = {gItemIcon_TM, gItemIconPalette_GrassTMHM}, // TM19
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[ITEM_TM20] = {gItemIcon_TM, gItemIconPalette_NormalTMHM}, // TM20
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[ITEM_TM21] = {gItemIcon_TM, gItemIconPalette_NormalTMHM}, // TM21
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[ITEM_TM22] = {gItemIcon_TM, gItemIconPalette_GrassTMHM}, // TM22
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[ITEM_TM23] = {gItemIcon_TM, gItemIconPalette_SteelTMHM}, // TM23
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[ITEM_TM24] = {gItemIcon_TM, gItemIconPalette_ElectricTMHM}, // TM24
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[ITEM_TM25] = {gItemIcon_TM, gItemIconPalette_ElectricTMHM}, // TM25
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[ITEM_TM26] = {gItemIcon_TM, gItemIconPalette_GroundTMHM}, // TM26
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[ITEM_TM27] = {gItemIcon_TM, gItemIconPalette_NormalTMHM}, // TM27
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[ITEM_TM28] = {gItemIcon_TM, gItemIconPalette_GroundTMHM}, // TM28
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[ITEM_TM29] = {gItemIcon_TM, gItemIconPalette_PsychicTMHM}, // TM29
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[ITEM_TM30] = {gItemIcon_TM, gItemIconPalette_GhostTMHM}, // TM30
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[ITEM_TM31] = {gItemIcon_TM, gItemIconPalette_FightingTMHM}, // TM31
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[ITEM_TM32] = {gItemIcon_TM, gItemIconPalette_NormalTMHM}, // TM32
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[ITEM_TM33] = {gItemIcon_TM, gItemIconPalette_PsychicTMHM}, // TM33
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[ITEM_TM34] = {gItemIcon_TM, gItemIconPalette_ElectricTMHM}, // TM34
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[ITEM_TM35] = {gItemIcon_TM, gItemIconPalette_FireTMHM}, // TM35
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[ITEM_TM36] = {gItemIcon_TM, gItemIconPalette_PoisonTMHM}, // TM36
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[ITEM_TM37] = {gItemIcon_TM, gItemIconPalette_RockTMHM}, // TM37
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[ITEM_TM38] = {gItemIcon_TM, gItemIconPalette_FireTMHM}, // TM38
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[ITEM_TM39] = {gItemIcon_TM, gItemIconPalette_RockTMHM}, // TM39
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[ITEM_TM40] = {gItemIcon_TM, gItemIconPalette_FlyingTMHM}, // TM40
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[ITEM_TM41] = {gItemIcon_TM, gItemIconPalette_DarkTMHM}, // TM41
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[ITEM_TM42] = {gItemIcon_TM, gItemIconPalette_NormalTMHM}, // TM42
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[ITEM_TM43] = {gItemIcon_TM, gItemIconPalette_NormalTMHM}, // TM43
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[ITEM_TM44] = {gItemIcon_TM, gItemIconPalette_PsychicTMHM}, // TM44
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[ITEM_TM45] = {gItemIcon_TM, gItemIconPalette_NormalTMHM}, // TM45
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[ITEM_TM46] = {gItemIcon_TM, gItemIconPalette_DarkTMHM}, // TM46
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[ITEM_TM47] = {gItemIcon_TM, gItemIconPalette_SteelTMHM}, // TM47
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[ITEM_TM48] = {gItemIcon_TM, gItemIconPalette_PsychicTMHM}, // TM48
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[ITEM_TM49] = {gItemIcon_TM, gItemIconPalette_DarkTMHM}, // TM49
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[ITEM_TM50] = {gItemIcon_TM, gItemIconPalette_FireTMHM}, // TM50
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[ITEM_HM01] = {gItemIcon_HM, gItemIconPalette_NormalTMHM}, // HM01
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[ITEM_HM02] = {gItemIcon_HM, gItemIconPalette_FlyingTMHM}, // HM02
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[ITEM_HM03] = {gItemIcon_HM, gItemIconPalette_WaterTMHM}, // HM03
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[ITEM_HM04] = {gItemIcon_HM, gItemIconPalette_NormalTMHM}, // HM04
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[ITEM_HM05] = {gItemIcon_HM, gItemIconPalette_NormalTMHM}, // HM05
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[ITEM_HM06] = {gItemIcon_HM, gItemIconPalette_FightingTMHM}, // HM06
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[ITEM_HM07] = {gItemIcon_HM, gItemIconPalette_WaterTMHM}, // HM07
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[ITEM_HM08] = {gItemIcon_HM, gItemIconPalette_WaterTMHM}, // HM08
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[ITEM_TM01] = {gItemIcon_TM, gItemIconPalette_FightingTMHM},
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[ITEM_TM02] = {gItemIcon_TM, gItemIconPalette_DragonTMHM},
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[ITEM_TM03] = {gItemIcon_TM, gItemIconPalette_WaterTMHM},
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[ITEM_TM04] = {gItemIcon_TM, gItemIconPalette_PsychicTMHM},
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[ITEM_TM05] = {gItemIcon_TM, gItemIconPalette_NormalTMHM},
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[ITEM_TM06] = {gItemIcon_TM, gItemIconPalette_PoisonTMHM},
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[ITEM_TM07] = {gItemIcon_TM, gItemIconPalette_IceTMHM},
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[ITEM_TM08] = {gItemIcon_TM, gItemIconPalette_FightingTMHM},
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[ITEM_TM09] = {gItemIcon_TM, gItemIconPalette_GrassTMHM},
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[ITEM_TM10] = {gItemIcon_TM, gItemIconPalette_NormalTMHM},
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[ITEM_TM11] = {gItemIcon_TM, gItemIconPalette_FireTMHM},
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[ITEM_TM12] = {gItemIcon_TM, gItemIconPalette_DarkTMHM},
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[ITEM_TM13] = {gItemIcon_TM, gItemIconPalette_IceTMHM},
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[ITEM_TM14] = {gItemIcon_TM, gItemIconPalette_IceTMHM},
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[ITEM_TM15] = {gItemIcon_TM, gItemIconPalette_NormalTMHM},
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[ITEM_TM16] = {gItemIcon_TM, gItemIconPalette_PsychicTMHM},
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[ITEM_TM17] = {gItemIcon_TM, gItemIconPalette_NormalTMHM},
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[ITEM_TM18] = {gItemIcon_TM, gItemIconPalette_WaterTMHM},
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[ITEM_TM19] = {gItemIcon_TM, gItemIconPalette_GrassTMHM},
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[ITEM_TM20] = {gItemIcon_TM, gItemIconPalette_NormalTMHM},
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[ITEM_TM21] = {gItemIcon_TM, gItemIconPalette_NormalTMHM},
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[ITEM_TM22] = {gItemIcon_TM, gItemIconPalette_GrassTMHM},
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[ITEM_TM23] = {gItemIcon_TM, gItemIconPalette_SteelTMHM},
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[ITEM_TM24] = {gItemIcon_TM, gItemIconPalette_ElectricTMHM},
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[ITEM_TM25] = {gItemIcon_TM, gItemIconPalette_ElectricTMHM},
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[ITEM_TM26] = {gItemIcon_TM, gItemIconPalette_GroundTMHM},
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[ITEM_TM27] = {gItemIcon_TM, gItemIconPalette_NormalTMHM},
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[ITEM_TM28] = {gItemIcon_TM, gItemIconPalette_GroundTMHM},
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[ITEM_TM29] = {gItemIcon_TM, gItemIconPalette_PsychicTMHM},
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[ITEM_TM30] = {gItemIcon_TM, gItemIconPalette_GhostTMHM},
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[ITEM_TM31] = {gItemIcon_TM, gItemIconPalette_FightingTMHM},
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[ITEM_TM32] = {gItemIcon_TM, gItemIconPalette_NormalTMHM},
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[ITEM_TM33] = {gItemIcon_TM, gItemIconPalette_PsychicTMHM},
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[ITEM_TM34] = {gItemIcon_TM, gItemIconPalette_ElectricTMHM},
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[ITEM_TM35] = {gItemIcon_TM, gItemIconPalette_FireTMHM},
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[ITEM_TM36] = {gItemIcon_TM, gItemIconPalette_PoisonTMHM},
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[ITEM_TM37] = {gItemIcon_TM, gItemIconPalette_RockTMHM},
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[ITEM_TM38] = {gItemIcon_TM, gItemIconPalette_FireTMHM},
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[ITEM_TM39] = {gItemIcon_TM, gItemIconPalette_RockTMHM},
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[ITEM_TM40] = {gItemIcon_TM, gItemIconPalette_FlyingTMHM},
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[ITEM_TM41] = {gItemIcon_TM, gItemIconPalette_DarkTMHM},
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[ITEM_TM42] = {gItemIcon_TM, gItemIconPalette_NormalTMHM},
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[ITEM_TM43] = {gItemIcon_TM, gItemIconPalette_NormalTMHM},
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[ITEM_TM44] = {gItemIcon_TM, gItemIconPalette_PsychicTMHM},
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[ITEM_TM45] = {gItemIcon_TM, gItemIconPalette_NormalTMHM},
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[ITEM_TM46] = {gItemIcon_TM, gItemIconPalette_DarkTMHM},
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[ITEM_TM47] = {gItemIcon_TM, gItemIconPalette_SteelTMHM},
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[ITEM_TM48] = {gItemIcon_TM, gItemIconPalette_PsychicTMHM},
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[ITEM_TM49] = {gItemIcon_TM, gItemIconPalette_DarkTMHM},
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[ITEM_TM50] = {gItemIcon_TM, gItemIconPalette_FireTMHM},
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[ITEM_HM01] = {gItemIcon_HM, gItemIconPalette_NormalTMHM},
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[ITEM_HM02] = {gItemIcon_HM, gItemIconPalette_FlyingTMHM},
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[ITEM_HM03] = {gItemIcon_HM, gItemIconPalette_WaterTMHM},
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[ITEM_HM04] = {gItemIcon_HM, gItemIconPalette_NormalTMHM},
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[ITEM_HM05] = {gItemIcon_HM, gItemIconPalette_NormalTMHM},
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[ITEM_HM06] = {gItemIcon_HM, gItemIconPalette_FightingTMHM},
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[ITEM_HM07] = {gItemIcon_HM, gItemIconPalette_WaterTMHM},
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[ITEM_HM08] = {gItemIcon_HM, gItemIconPalette_WaterTMHM},
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// ????????
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[ITEM_15B] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark},
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[ITEM_15C] = {gItemIcon_QuestionMark, gItemIconPalette_QuestionMark},
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@ -256,31 +256,31 @@ const u8 gEnemyMonElevation[] =
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[SPECIES_LUGIA] = 6,
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[SPECIES_HO_OH] = 6,
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[SPECIES_CELEBI] = 15,
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[252] = 0,
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[253] = 0,
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[254] = 0,
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[255] = 0,
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[256] = 0,
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[257] = 0,
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[258] = 0,
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[259] = 0,
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[260] = 0,
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[261] = 0,
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[262] = 0,
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[263] = 0,
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[264] = 0,
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[265] = 0,
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[266] = 0,
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[267] = 0,
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[268] = 0,
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[269] = 0,
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[270] = 0,
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[271] = 0,
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[272] = 0,
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[273] = 0,
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[274] = 0,
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[275] = 0,
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[276] = 0,
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[SPECIES_OLD_UNOWN_B] = 0,
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[SPECIES_OLD_UNOWN_C] = 0,
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[SPECIES_OLD_UNOWN_D] = 0,
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[SPECIES_OLD_UNOWN_E] = 0,
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[SPECIES_OLD_UNOWN_F] = 0,
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[SPECIES_OLD_UNOWN_G] = 0,
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[SPECIES_OLD_UNOWN_H] = 0,
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[SPECIES_OLD_UNOWN_I] = 0,
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[SPECIES_OLD_UNOWN_J] = 0,
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[SPECIES_OLD_UNOWN_K] = 0,
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[SPECIES_OLD_UNOWN_L] = 0,
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[SPECIES_OLD_UNOWN_M] = 0,
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[SPECIES_OLD_UNOWN_N] = 0,
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[SPECIES_OLD_UNOWN_O] = 0,
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[SPECIES_OLD_UNOWN_P] = 0,
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[SPECIES_OLD_UNOWN_Q] = 0,
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[SPECIES_OLD_UNOWN_R] = 0,
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[SPECIES_OLD_UNOWN_S] = 0,
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[SPECIES_OLD_UNOWN_T] = 0,
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[SPECIES_OLD_UNOWN_U] = 0,
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[SPECIES_OLD_UNOWN_V] = 0,
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[SPECIES_OLD_UNOWN_W] = 0,
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[SPECIES_OLD_UNOWN_X] = 0,
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[SPECIES_OLD_UNOWN_Y] = 0,
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[SPECIES_OLD_UNOWN_Z] = 0,
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[SPECIES_TREECKO] = 0,
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[SPECIES_GROVYLE] = 0,
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[SPECIES_SCEPTILE] = 0,
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@ -7,7 +7,7 @@ const u8 gPokeBallItemDescription[] = _("A tool used for\ncatching wild\nPOKéMO
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const u8 gSafariBallItemDescription[] = _("A special BALL that\nis used only in the\nSAFARI ZONE.");
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const u8 gNetBallItemDescription[] = _("A BALL that works\nwell on WATER- and\nBUG-type POKéMON.");
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const u8 gDiveBallItemDescription[] = _("A BALL that works\nbetter on POKéMON\non the ocean floor.");
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const u8 gNestBallItemDescription[] = _("A BALL that works\nbetter on weaker\nPOKéMON.");
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||||
const u8 gNestBallItemDescription[] = _("A BALL that works\nbetter on weaker\nPOKéMON.");
|
||||
const u8 gRepeatBallItemDescription[] = _("A BALL that works\nbetter on POKéMON\ncaught before.");
|
||||
const u8 gTimerBallItemDescription[] = _("A BALL that gains\npower in battles\ntaking many turns.");
|
||||
const u8 gLuxuryBallItemDescription[] = _("A cozy BALL that\nmakes POKéMON\nmore friendly.");
|
||||
|
1658
src/pokemon.c
1658
src/pokemon.c
File diff suppressed because it is too large
Load Diff
@ -786,30 +786,30 @@ static const u8 sBackAnimationIds[] =
|
||||
|
||||
static const u8 sBackAnimNatureModTable[] =
|
||||
{
|
||||
0x00, // NATURE_HARDY
|
||||
0x02, // NATURE_LONELY
|
||||
0x00, // NATURE_BRAVE
|
||||
0x00, // NATURE_ADAMANT
|
||||
0x00, // NATURE_NAUGHTY
|
||||
0x01, // NATURE_BOLD
|
||||
0x01, // NATURE_DOCILE
|
||||
0x01, // NATURE_RELAXED
|
||||
0x00, // NATURE_IMPISH
|
||||
0x01, // NATURE_LAX
|
||||
0x02, // NATURE_TIMID
|
||||
0x00, // NATURE_HASTY
|
||||
0x01, // NATURE_SERIOUS
|
||||
0x00, // NATURE_JOLLY
|
||||
0x00, // NATURE_NAIVE
|
||||
0x02, // NATURE_MODEST
|
||||
0x02, // NATURE_MILD
|
||||
0x02, // NATURE_QUIET
|
||||
0x02, // NATURE_BASHFUL
|
||||
0x01, // NATURE_RASH
|
||||
0x01, // NATURE_CALM
|
||||
0x02, // NATURE_GENTLE
|
||||
0x01, // NATURE_SASSY
|
||||
0x02, // NATURE_CAREFUL
|
||||
[NATURE_HARDY] = 0x00,
|
||||
[NATURE_LONELY] = 0x02,
|
||||
[NATURE_BRAVE] = 0x00,
|
||||
[NATURE_ADAMANT] = 0x00,
|
||||
[NATURE_NAUGHTY] = 0x00,
|
||||
[NATURE_BOLD] = 0x01,
|
||||
[NATURE_DOCILE] = 0x01,
|
||||
[NATURE_RELAXED] = 0x01,
|
||||
[NATURE_IMPISH] = 0x00,
|
||||
[NATURE_LAX] = 0x01,
|
||||
[NATURE_TIMID] = 0x02,
|
||||
[NATURE_HASTY] = 0x00,
|
||||
[NATURE_SERIOUS] = 0x01,
|
||||
[NATURE_JOLLY] = 0x00,
|
||||
[NATURE_NAIVE] = 0x00,
|
||||
[NATURE_MODEST] = 0x02,
|
||||
[NATURE_MILD] = 0x02,
|
||||
[NATURE_QUIET] = 0x02,
|
||||
[NATURE_BASHFUL] = 0x02,
|
||||
[NATURE_RASH] = 0x01,
|
||||
[NATURE_CALM] = 0x01,
|
||||
[NATURE_GENTLE] = 0x02,
|
||||
[NATURE_SASSY] = 0x01,
|
||||
[NATURE_CAREFUL] = 0x02,
|
||||
0x01, // NATURE_QUIRKY
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user