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Review fixes
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@ -21,15 +21,15 @@ struct FlashStruct
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{
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u8 fromType;
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u8 toType;
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bool8 unk2;
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bool8 unk3;
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bool8 isEnter;
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bool8 isExit;
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void (*func)(void);
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};
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// static functions
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static void hm2_flash(void);
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static void sub_81371B4(void);
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static bool8 MaybeDoMapTransition(void);
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static bool8 TryDoMapTransition(void);
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static void DoExitCaveTransition(void);
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static void Task_ExitCaveTransition1(u8 taskId);
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static void Task_ExitCaveTransition2(u8 taskId);
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@ -45,23 +45,23 @@ static void Task_EnterCaveTransition4(u8 taskId);
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// rodata
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static const struct FlashStruct sTransitionTypes[] =
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{
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{MAP_TYPE_TOWN, MAP_TYPE_UNDERGROUND, 1, 0, DoEnterCaveTransition},
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{MAP_TYPE_CITY, MAP_TYPE_UNDERGROUND, 1, 0, DoEnterCaveTransition},
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{MAP_TYPE_ROUTE, MAP_TYPE_UNDERGROUND, 1, 0, DoEnterCaveTransition},
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{MAP_TYPE_UNDERWATER, MAP_TYPE_UNDERGROUND, 1, 0, DoEnterCaveTransition},
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{MAP_TYPE_OCEAN_ROUTE, MAP_TYPE_UNDERGROUND, 1, 0, DoEnterCaveTransition},
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{MAP_TYPE_UNUSED_2, MAP_TYPE_UNDERGROUND, 1, 0, DoEnterCaveTransition},
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{MAP_TYPE_INDOOR, MAP_TYPE_UNDERGROUND, 1, 0, DoEnterCaveTransition},
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{MAP_TYPE_SECRET_BASE, MAP_TYPE_UNDERGROUND, 1, 0, DoEnterCaveTransition},
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{MAP_TYPE_UNDERGROUND, MAP_TYPE_TOWN, 0, 1, DoExitCaveTransition},
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{MAP_TYPE_UNDERGROUND, MAP_TYPE_CITY, 0, 1, DoExitCaveTransition},
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{MAP_TYPE_UNDERGROUND, MAP_TYPE_ROUTE, 0, 1, DoExitCaveTransition},
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{MAP_TYPE_UNDERGROUND, MAP_TYPE_UNDERWATER, 0, 1, DoExitCaveTransition},
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{MAP_TYPE_UNDERGROUND, MAP_TYPE_OCEAN_ROUTE, 0, 1, DoExitCaveTransition},
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{MAP_TYPE_UNDERGROUND, MAP_TYPE_UNUSED_2, 0, 1, DoExitCaveTransition},
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{MAP_TYPE_UNDERGROUND, MAP_TYPE_INDOOR, 0, 1, DoExitCaveTransition},
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{MAP_TYPE_UNDERGROUND, MAP_TYPE_SECRET_BASE, 0, 1, DoExitCaveTransition},
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{0, 0, 0, 0, NULL},
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{MAP_TYPE_TOWN, MAP_TYPE_UNDERGROUND, TRUE, FALSE, DoEnterCaveTransition},
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{MAP_TYPE_CITY, MAP_TYPE_UNDERGROUND, TRUE, FALSE, DoEnterCaveTransition},
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{MAP_TYPE_ROUTE, MAP_TYPE_UNDERGROUND, TRUE, FALSE, DoEnterCaveTransition},
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{MAP_TYPE_UNDERWATER, MAP_TYPE_UNDERGROUND, TRUE, FALSE, DoEnterCaveTransition},
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{MAP_TYPE_OCEAN_ROUTE, MAP_TYPE_UNDERGROUND, TRUE, FALSE, DoEnterCaveTransition},
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{MAP_TYPE_UNUSED_2, MAP_TYPE_UNDERGROUND, TRUE, FALSE, DoEnterCaveTransition},
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{MAP_TYPE_INDOOR, MAP_TYPE_UNDERGROUND, TRUE, FALSE, DoEnterCaveTransition},
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{MAP_TYPE_SECRET_BASE, MAP_TYPE_UNDERGROUND, TRUE, FALSE, DoEnterCaveTransition},
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{MAP_TYPE_UNDERGROUND, MAP_TYPE_TOWN, FALSE, TRUE, DoExitCaveTransition},
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{MAP_TYPE_UNDERGROUND, MAP_TYPE_CITY, FALSE, TRUE, DoExitCaveTransition},
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{MAP_TYPE_UNDERGROUND, MAP_TYPE_ROUTE, FALSE, TRUE, DoExitCaveTransition},
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{MAP_TYPE_UNDERGROUND, MAP_TYPE_UNDERWATER, FALSE, TRUE, DoExitCaveTransition},
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{MAP_TYPE_UNDERGROUND, MAP_TYPE_OCEAN_ROUTE, FALSE, TRUE, DoExitCaveTransition},
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{MAP_TYPE_UNDERGROUND, MAP_TYPE_UNUSED_2, FALSE, TRUE, DoExitCaveTransition},
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{MAP_TYPE_UNDERGROUND, MAP_TYPE_INDOOR, FALSE, TRUE, DoExitCaveTransition},
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{MAP_TYPE_UNDERGROUND, MAP_TYPE_SECRET_BASE, FALSE, TRUE, DoExitCaveTransition},
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{0, 0, FALSE, FALSE, NULL},
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};
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static const u16 gCaveTransitionPalette_White[] = INCBIN_U16("graphics/misc/cave_transition_white.gbapal");
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@ -151,11 +151,11 @@ void CB2_DoChangeMap(void)
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REG_IME = ime;
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SetVBlankCallback(VBC_ChangeMapVBlank);
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SetMainCallback2(CB2_ChangeMapMain);
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if (!MaybeDoMapTransition())
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if (!TryDoMapTransition())
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SetMainCallback2(gMain.savedCallback);
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}
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static bool8 MaybeDoMapTransition(void)
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static bool8 TryDoMapTransition(void)
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{
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u8 i;
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u8 fromType = GetLastUsedWarpMapType();
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@ -183,7 +183,7 @@ bool8 GetMapPairFadeToType(u8 _fromType, u8 _toType)
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{
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if (sTransitionTypes[i].fromType == fromType && sTransitionTypes[i].toType == toType)
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{
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return sTransitionTypes[i].unk2;
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return sTransitionTypes[i].isEnter;
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}
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}
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@ -200,7 +200,7 @@ bool8 GetMapPairFadeFromType(u8 _fromType, u8 _toType)
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{
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if (sTransitionTypes[i].fromType == fromType && sTransitionTypes[i].toType == toType)
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{
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return sTransitionTypes[i].unk3;
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return sTransitionTypes[i].isExit;
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}
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}
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