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Fix string issue as requested by Jaizu
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dfee8a4759
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@ -180,7 +180,6 @@ extern const u8 gText_Confirm3[];
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extern const u8 gText_Cancel4[];
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extern const u8 gText_IsThisTheCorrectTime[];
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extern const u8 gText_PkmnFainted_FldPsn[];
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extern const u8 gText_PkmnSurvived_FldPsn[];
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extern const u8 gText_Coins[];
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extern const u8 gText_Silver[];
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extern const u8 gText_Gold[];
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@ -79,11 +79,7 @@ static void Task_TryFieldPoisonWhiteOut(u8 taskId)
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if (MonFaintedFromPoison(tPartyIdx))
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{
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FaintFromFieldPoison(tPartyIdx);
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#if OW_POISON_DAMAGE < GEN_4
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ShowFieldMessage(gText_PkmnFainted_FldPsn);
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#else
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ShowFieldMessage(gText_PkmnSurvived_FldPsn);
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#endif
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tState++;
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return;
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}
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@ -1191,8 +1191,11 @@ const u8 gText_PsychUp48BP[] = _("PSYCH UP{CLEAR_TO 0x4E}48BP");
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const u8 gText_IcePunch48BP[] = _("ICE PUNCH{CLEAR_TO 0x4E}48BP");
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const u8 gText_ThunderPunch48BP[] = _("THUNDERPUNCH{CLEAR_TO 0x4E}48BP");
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const u8 gText_FirePunch48BP[] = _("FIRE PUNCH{CLEAR_TO 0x4E}48BP");
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#if OW_POISON_DAMAGE < GEN_4
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const u8 gText_PkmnFainted_FldPsn[] = _("{STR_VAR_1} fainted…\p\n");
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const u8 gText_PkmnSurvived_FldPsn[] = _("{STR_VAR_1} survived the poisoning.\nThe poison faded away!\p");
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#else
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const u8 gText_PkmnFainted_FldPsn[] = _("{STR_VAR_1} survived the poisoning.\nThe poison faded away!\p");
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#endif
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const u8 gText_Marco[] = _("MARCO");
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const u8 gText_TrainerCardName[] = _("NAME: ");
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const u8 gText_TrainerCardIDNo[] = _("IDNo.");
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