Merge pull request #1136 from PokeCodec/matchSURF

Match Surf functions
This commit is contained in:
GriffinR 2020-08-13 23:11:27 -04:00 committed by GitHub
commit 50d6e9ea34
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@ -798,17 +798,21 @@ static void AnimSmallBubblePair_Step(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
#ifdef NONMATCHING
void AnimTask_CreateSurfWave(u8 taskId)
{
struct BattleAnimBgData animBg;
u8 taskId2;
u16 *x, *y; //These pointers are needed to match
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
x = &gBattle_BG1_X;
y = &gBattle_BG1_Y;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL | BLDCNT_TGT1_BG1);
SetGpuReg(REG_OFFSET_BLDALPHA, (16 << 8));
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1);
sub_80A6B30(&animBg);
if (!IsContest())
{
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
@ -833,30 +837,30 @@ void AnimTask_CreateSurfWave(u8 taskId)
gTasks[taskId2].data[2] = 0x1000;
if (IsContest())
{
gBattle_BG1_X = -80;
gBattle_BG1_Y = -48;
*x = -80;
*y = -48;
gTasks[taskId].data[0] = 2;
gTasks[taskId].data[1] = 1;
gTasks[taskId2].data[3] = 0;
}
else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
{
gBattle_BG1_X = -224;
gBattle_BG1_Y = 256;
*x = -224;
*y = 256;
gTasks[taskId].data[0] = 2;
gTasks[taskId].data[1] = -1;
gTasks[taskId2].data[3] = 1;
}
else
{
gBattle_BG1_X = 0;
gBattle_BG1_Y = -48;
*x = 0;
*y = -48;
gTasks[taskId].data[0] = -2;
gTasks[taskId].data[1] = 1;
gTasks[taskId2].data[3] = 0;
}
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
SetGpuReg(REG_OFFSET_BG1HOFS, *x);
SetGpuReg(REG_OFFSET_BG1VOFS, *y);
if (gTasks[taskId2].data[3] == 0)
{
gTasks[taskId2].data[4] = 48;
@ -870,245 +874,16 @@ void AnimTask_CreateSurfWave(u8 taskId)
gTasks[taskId].data[6] = 1;
gTasks[taskId].func = AnimTask_CreateSurfWave_Step1;
}
#else
NAKED
void AnimTask_CreateSurfWave(u8 taskId)
{
asm_unified("push {r4-r7,lr}\n\
mov r7, r10\n\
mov r6, r9\n\
mov r5, r8\n\
push {r5-r7}\n\
sub sp, 0x10\n\
lsls r0, 24\n\
lsrs r0, 24\n\
mov r10, r0\n\
ldr r1, =0x00003f42\n\
movs r0, 0x50\n\
bl SetGpuReg\n\
movs r1, 0x80\n\
lsls r1, 5\n\
movs r0, 0x52\n\
bl SetGpuReg\n\
movs r0, 0x1\n\
movs r1, 0x4\n\
movs r2, 0x1\n\
bl SetAnimBgAttribute\n\
movs r0, 0x1\n\
movs r1, 0\n\
movs r2, 0x1\n\
bl SetAnimBgAttribute\n\
mov r0, sp\n\
bl sub_80A6B30\n\
bl IsContest\n\
lsls r0, 24\n\
cmp r0, 0\n\
bne _081079E0\n\
movs r0, 0x1\n\
movs r1, 0x3\n\
movs r2, 0x1\n\
bl SetAnimBgAttribute\n\
ldr r0, =gBattleAnimAttacker\n\
ldrb r0, [r0]\n\
bl GetBattlerSide\n\
lsls r0, 24\n\
lsrs r0, 24\n\
cmp r0, 0x1\n\
bne _081079D0\n\
mov r0, sp\n\
ldrb r0, [r0, 0x9]\n\
ldr r1, =gBattleAnimBgTilemap_SurfOpponent\n\
bl AnimLoadCompressedBgTilemap\n\
b _081079EA\n\
.pool\n\
_081079D0:\n\
mov r0, sp\n\
ldrb r0, [r0, 0x9]\n\
ldr r1, =gBattleAnimBgTilemap_SurfPlayer\n\
bl AnimLoadCompressedBgTilemap\n\
b _081079EA\n\
.pool\n\
_081079E0:\n\
ldr r1, =gBattleAnimBgTilemap_SurfContest\n\
mov r0, sp\n\
movs r2, 0x1\n\
bl AnimLoadCompressedBgTilemapHandleContest\n\
_081079EA:\n\
mov r0, sp\n\
ldrb r0, [r0, 0x9]\n\
ldr r1, =gBattleAnimBgImage_Surf\n\
mov r2, sp\n\
ldrh r2, [r2, 0xA]\n\
bl AnimLoadCompressedBgGfx\n\
ldr r0, =gBattleAnimArgs\n\
movs r1, 0\n\
ldrsh r0, [r0, r1]\n\
cmp r0, 0\n\
bne _08107A24\n\
ldr r0, =gBattleAnimBgPalette_Surf\n\
mov r1, sp\n\
ldrb r1, [r1, 0x8]\n\
lsls r1, 4\n\
movs r2, 0x20\n\
bl LoadCompressedPalette\n\
b _08107A32\n\
.pool\n\
_08107A24:\n\
ldr r0, =gBattleAnimBackgroundImageMuddyWater_Pal\n\
mov r1, sp\n\
ldrb r1, [r1, 0x8]\n\
lsls r1, 4\n\
movs r2, 0x20\n\
bl LoadCompressedPalette\n\
_08107A32:\n\
ldr r0, =AnimTask_SurfWaveScanlineEffect\n\
ldr r4, =gTasks\n\
mov r2, r10\n\
lsls r5, r2, 2\n\
adds r1, r5, r2\n\
lsls r1, 3\n\
adds r6, r1, r4\n\
ldrb r1, [r6, 0x7]\n\
adds r1, 0x1\n\
lsls r1, 24\n\
lsrs r1, 24\n\
bl CreateTask\n\
lsls r0, 24\n\
lsrs r0, 24\n\
mov r8, r0\n\
movs r0, 0\n\
mov r9, r0\n\
mov r1, r8\n\
strh r1, [r6, 0x26]\n\
mov r2, r8\n\
lsls r0, r2, 2\n\
add r0, r8\n\
lsls r0, 3\n\
adds r7, r0, r4\n\
mov r0, r9\n\
strh r0, [r7, 0x8]\n\
movs r0, 0x80\n\
lsls r0, 5\n\
strh r0, [r7, 0xA]\n\
strh r0, [r7, 0xC]\n\
bl IsContest\n\
lsls r0, 24\n\
lsrs r4, r0, 24\n\
cmp r4, 0\n\
beq _08107AB4\n\
ldr r1, =0x0000ffb0\n\
adds r0, r1, 0\n\
ldr r2, =gBattle_BG1_X\n\
strh r0, [r2]\n\
adds r1, 0x20\n\
adds r0, r1, 0\n\
ldr r2, =gBattle_BG1_Y\n\
strh r0, [r2]\n\
movs r0, 0x2\n\
strh r0, [r6, 0x8]\n\
movs r0, 0x1\n\
strh r0, [r6, 0xA]\n\
mov r0, r9\n\
strh r0, [r7, 0xE]\n\
b _08107B0E\n\
.pool\n\
_08107AB4:\n\
ldr r0, =gBattleAnimAttacker\n\
ldrb r0, [r0]\n\
bl GetBattlerSide\n\
lsls r0, 24\n\
lsrs r1, r0, 24\n\
cmp r1, 0x1\n\
bne _08107AF8\n\
ldr r2, =0x0000ff20\n\
adds r0, r2, 0\n\
ldr r2, =gBattle_BG1_X\n\
strh r0, [r2]\n\
movs r2, 0x80\n\
lsls r2, 1\n\
adds r0, r2, 0\n\
ldr r2, =gBattle_BG1_Y\n\
strh r0, [r2]\n\
movs r0, 0x2\n\
strh r0, [r6, 0x8]\n\
ldr r0, =0x0000ffff\n\
strh r0, [r6, 0xA]\n\
strh r1, [r7, 0xE]\n\
b _08107B0E\n\
.pool\n\
_08107AF8:\n\
ldr r0, =gBattle_BG1_X\n\
strh r4, [r0]\n\
ldr r1, =0x0000ffd0\n\
adds r0, r1, 0\n\
ldr r2, =gBattle_BG1_Y\n\
strh r0, [r2]\n\
ldr r0, =0x0000fffe\n\
strh r0, [r6, 0x8]\n\
movs r0, 0x1\n\
strh r0, [r6, 0xA]\n\
strh r4, [r7, 0xE]\n\
_08107B0E:\n\
ldr r0, =gBattle_BG1_X\n\
ldrh r1, [r0]\n\
movs r0, 0x14\n\
bl SetGpuReg\n\
ldr r2, =gBattle_BG1_Y\n\
ldrh r1, [r2]\n\
movs r0, 0x16\n\
bl SetGpuReg\n\
ldr r1, =gTasks\n\
mov r2, r8\n\
lsls r0, r2, 2\n\
add r0, r8\n\
lsls r0, 3\n\
adds r1, r0, r1\n\
movs r2, 0xE\n\
ldrsh r0, [r1, r2]\n\
cmp r0, 0\n\
bne _08107B54\n\
movs r0, 0x30\n\
strh r0, [r1, 0x10]\n\
movs r0, 0x70\n\
b _08107B58\n\
.pool\n\
_08107B54:\n\
movs r0, 0\n\
strh r0, [r1, 0x10]\n\
_08107B58:\n\
strh r0, [r1, 0x12]\n\
ldr r1, =gTasks\n\
mov r2, r10\n\
adds r0, r5, r2\n\
lsls r0, 3\n\
adds r0, r1\n\
movs r1, 0x1\n\
strh r1, [r0, 0x14]\n\
ldr r1, =AnimTask_CreateSurfWave_Step1\n\
str r1, [r0]\n\
add sp, 0x10\n\
pop {r3-r5}\n\
mov r8, r3\n\
mov r9, r4\n\
mov r10, r5\n\
pop {r4-r7}\n\
pop {r0}\n\
bx r0\n\
.pool\n");
}
#endif
#ifdef NONMATCHING
static void AnimTask_CreateSurfWave_Step1(u8 taskId)
{
struct BattleAnimBgData animBg;
u8 i;
u16 rgbBuffer;
u16 *BGptrX = &gBattle_BG1_X;
u16 *BGptrY = &gBattle_BG1_Y;
s16 unkUse;
u32 palOffset;
u16 palNum;
u8 i;
u16 *BGptrX, *BGptrY;
struct BattleAnimBgData animBg;
BGptrX = &gBattle_BG1_X;
BGptrY = &gBattle_BG1_Y;
*BGptrX += gTasks[taskId].data[0];
*BGptrY += gTasks[taskId].data[1];
@ -1116,29 +891,26 @@ static void AnimTask_CreateSurfWave_Step1(u8 taskId)
gTasks[taskId].data[2] += gTasks[taskId].data[1];
if (++gTasks[taskId].data[5] == 4)
{
rgbBuffer = gPlttBufferFaded[animBg.paletteId * 16 + 7];
for (i = 6; i != 0; i--)
rgbBuffer = gPlttBufferFaded[16 * animBg.paletteId + 7];
for (i = 6; i != 0; i--) // i > 0 generates the exact same code in this context
{
palNum = animBg.paletteId * 16;
palOffset = 1 + i;
gPlttBufferFaded[palNum + palOffset] = gPlttBufferFaded[palNum + palOffset - 1];
gPlttBufferFaded[16 * animBg.paletteId + 1 + i] = gPlttBufferFaded[16 * animBg.paletteId + 1 + i - 1]; // 1 + i - 1 is needed to match for some bizarre reason
}
gPlttBufferFaded[animBg.paletteId * 16 + 1] = rgbBuffer;
gPlttBufferFaded[16 * animBg.paletteId + 1] = rgbBuffer;
gTasks[taskId].data[5] = 0;
}
if (++gTasks[taskId].data[6] > 1)
{
gTasks[taskId].data[6] = 0;
unkUse = ++gTasks[taskId].data[3];
if (unkUse <= 13)
if (++gTasks[taskId].data[3] < 14)
{
gTasks[gTasks[taskId].data[15]].data[1] = unkUse | ((16 - unkUse) * 256);
gTasks[gTasks[taskId].data[15]].data[1] = (s16)((gTasks[taskId].data[3]) | ((16 - gTasks[taskId].data[3]) << 8));
gTasks[taskId].data[4]++;
}
if (gTasks[taskId].data[3] > 54)
{
unkUse = --gTasks[taskId].data[4];
gTasks[gTasks[taskId].data[15]].data[1] = unkUse | ((16 - unkUse) * 256);
gTasks[taskId].data[4]--;
gTasks[gTasks[taskId].data[15]].data[1] = (s16)((gTasks[taskId].data[4]) | ((16 - gTasks[taskId].data[4]) << 8));
}
}
if (!(gTasks[gTasks[taskId].data[15]].data[1] & 0x1F))
@ -1147,167 +919,7 @@ static void AnimTask_CreateSurfWave_Step1(u8 taskId)
gTasks[taskId].func = AnimTask_CreateSurfWave_Step2;
}
}
#else
NAKED
static void AnimTask_CreateSurfWave_Step1(u8 taskId)
{
asm_unified("push {r4-r7,lr}\n\
sub sp, 0x10\n\
lsls r0, 24\n\
lsrs r5, r0, 24\n\
ldr r1, =gBattle_BG1_X\n\
ldr r2, =gBattle_BG1_Y\n\
ldr r0, =gTasks\n\
lsls r4, r5, 2\n\
adds r4, r5\n\
lsls r4, 3\n\
adds r4, r0\n\
ldrh r0, [r4, 0x8]\n\
ldrh r3, [r1]\n\
adds r0, r3\n\
strh r0, [r1]\n\
ldrh r0, [r4, 0xA]\n\
ldrh r1, [r2]\n\
adds r0, r1\n\
strh r0, [r2]\n\
mov r0, sp\n\
bl sub_80A6B30\n\
ldrh r0, [r4, 0xA]\n\
ldrh r3, [r4, 0xC]\n\
adds r0, r3\n\
strh r0, [r4, 0xC]\n\
ldrh r0, [r4, 0x12]\n\
adds r0, 0x1\n\
strh r0, [r4, 0x12]\n\
lsls r0, 16\n\
asrs r0, 16\n\
cmp r0, 0x4\n\
bne _08107C18\n\
ldr r1, =gPlttBufferFaded\n\
mov r0, sp\n\
ldrb r0, [r0, 0x8]\n\
lsls r0, 4\n\
adds r0, 0x7\n\
lsls r0, 1\n\
adds r0, r1\n\
ldrh r6, [r0]\n\
movs r2, 0x6\n\
adds r7, r1, 0\n\
adds r3, r7, 0\n\
mov r4, sp\n\
_08107BDE:\n\
ldrb r0, [r4, 0x8]\n\
lsls r0, 4\n\
adds r1, r2, 0x1\n\
adds r0, r1\n\
lsls r1, r0, 1\n\
adds r1, r3\n\
subs r0, 0x1\n\
lsls r0, 1\n\
adds r0, r3\n\
ldrh r0, [r0]\n\
strh r0, [r1]\n\
subs r0, r2, 0x1\n\
lsls r0, 24\n\
lsrs r2, r0, 24\n\
cmp r2, 0\n\
bne _08107BDE\n\
mov r0, sp\n\
ldrb r0, [r0, 0x8]\n\
lsls r0, 4\n\
adds r0, 0x1\n\
lsls r0, 1\n\
adds r0, r7\n\
strh r6, [r0]\n\
ldr r1, =gTasks\n\
lsls r0, r5, 2\n\
adds r0, r5\n\
lsls r0, 3\n\
adds r0, r1\n\
strh r2, [r0, 0x12]\n\
_08107C18:\n\
ldr r1, =gTasks\n\
lsls r2, r5, 2\n\
adds r0, r2, r5\n\
lsls r0, 3\n\
adds r3, r0, r1\n\
ldrh r0, [r3, 0x14]\n\
adds r0, 0x1\n\
strh r0, [r3, 0x14]\n\
lsls r0, 16\n\
asrs r0, 16\n\
adds r4, r1, 0\n\
adds r6, r2, 0\n\
cmp r0, 0x1\n\
ble _08107C86\n\
movs r0, 0\n\
strh r0, [r3, 0x14]\n\
ldrh r0, [r3, 0xE]\n\
adds r2, r0, 0x1\n\
strh r2, [r3, 0xE]\n\
lsls r0, r2, 16\n\
asrs r0, 16\n\
cmp r0, 0xD\n\
bgt _08107C62\n\
movs r1, 0x26\n\
ldrsh r0, [r3, r1]\n\
lsls r1, r0, 2\n\
adds r1, r0\n\
lsls r1, 3\n\
adds r1, r4\n\
movs r0, 0x10\n\
subs r0, r2\n\
lsls r0, 8\n\
orrs r2, r0\n\
strh r2, [r1, 0xA]\n\
ldrh r0, [r3, 0x10]\n\
adds r0, 0x1\n\
strh r0, [r3, 0x10]\n\
_08107C62:\n\
movs r1, 0xE\n\
ldrsh r0, [r3, r1]\n\
cmp r0, 0x36\n\
ble _08107C86\n\
ldrh r2, [r3, 0x10]\n\
subs r2, 0x1\n\
strh r2, [r3, 0x10]\n\
movs r1, 0x26\n\
ldrsh r0, [r3, r1]\n\
lsls r1, r0, 2\n\
adds r1, r0\n\
lsls r1, 3\n\
adds r1, r4\n\
movs r0, 0x10\n\
subs r0, r2\n\
lsls r0, 8\n\
orrs r2, r0\n\
strh r2, [r1, 0xA]\n\
_08107C86:\n\
adds r0, r6, r5\n\
lsls r0, 3\n\
adds r2, r0, r4\n\
movs r3, 0x26\n\
ldrsh r1, [r2, r3]\n\
lsls r0, r1, 2\n\
adds r0, r1\n\
lsls r0, 3\n\
adds r0, r4\n\
ldrh r0, [r0, 0xA]\n\
movs r3, 0x1F\n\
ands r3, r0\n\
cmp r3, 0\n\
bne _08107CA8\n\
strh r3, [r2, 0x8]\n\
ldr r0, =AnimTask_CreateSurfWave_Step2\n\
str r0, [r2]\n\
_08107CA8:\n\
add sp, 0x10\n\
pop {r4-r7}\n\
pop {r0}\n\
bx r0\n\
.pool\n");
}
#endif
static void AnimTask_CreateSurfWave_Step2(u8 taskId)
{