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Fix utf8 errors in contest_effect's comments
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parent
83b6210dcb
commit
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@ -129,7 +129,7 @@ static void ContestEffect_UserLessEasilyStartled(void)
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SetContestantEffectStringID(eContestResources8.contestant,CONTEST_STRING_STOPPED_CARING);
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SetContestantEffectStringID(eContestResources8.contestant,CONTEST_STRING_STOPPED_CARING);
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}
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}
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// Slightly startles the POK<EFBFBD>MON in front.
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// Slightly startles the POKéMON in front.
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static void ContestEffect_StartleFrontMon(void)
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static void ContestEffect_StartleFrontMon(void)
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{
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{
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u8 idx = 0;
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u8 idx = 0;
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@ -176,7 +176,7 @@ static void ContestEffect_StartlePrevMons(void)
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SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
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SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
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}
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}
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// Startles the POK<EFBFBD>MON that appealed before the user.
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// Startles the POKéMON that appealed before the user.
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static void ContestEffect_StartlePrevMon2(void)
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static void ContestEffect_StartlePrevMon2(void)
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{
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{
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u8 rval = Random() % 10;
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u8 rval = Random() % 10;
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@ -193,7 +193,7 @@ static void ContestEffect_StartlePrevMon2(void)
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ContestEffect_StartleFrontMon();
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ContestEffect_StartleFrontMon();
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}
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}
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// Startles all POK<EFBFBD>MON that appealed before the user.
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// Startles all POKéMON that appealed before the user.
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static void ContestEffect_StartlePrevMons2(void)
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static void ContestEffect_StartlePrevMons2(void)
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{
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{
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u8 numStartled = 0;
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u8 numStartled = 0;
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@ -239,7 +239,7 @@ static void ContestEffect_StartlePrevMons2(void)
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SetContestantEffectStringID2(eContestResources8.contestant, CONTEST_STRING_MESSED_UP2);
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SetContestantEffectStringID2(eContestResources8.contestant, CONTEST_STRING_MESSED_UP2);
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}
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}
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// Shifts the JUDGE<EFBFBD>s attention from others.
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// Shifts the JUDGE's attention from others.
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static void ContestEffect_ShiftJudgeAttention(void)
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static void ContestEffect_ShiftJudgeAttention(void)
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{
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{
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bool32 hitAny = FALSE;
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bool32 hitAny = FALSE;
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@ -269,7 +269,7 @@ static void ContestEffect_ShiftJudgeAttention(void)
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}
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}
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}
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}
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// Startles the POK<EFBFBD>MON that has the JUDGE<47>s attention.
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// Startles the POKéMON that has the JUDGE's attention.
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static void ContestEffect_StartleMonWithJudgesAttention(void)
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static void ContestEffect_StartleMonWithJudgesAttention(void)
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{
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{
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u8 numStartled = 0;
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u8 numStartled = 0;
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@ -307,7 +307,7 @@ static void ContestEffect_JamsOthersButMissOneTurn(void)
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SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
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SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
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}
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}
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// Startles POK<EFBFBD>MON that made a same-type appeal.
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// Startles POKéMON that made a same-type appeal.
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static void ContestEffect_StartleMonsSameTypeAppeal(void)
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static void ContestEffect_StartleMonsSameTypeAppeal(void)
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{
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{
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u16 move = eContestantStatus[eContestResources8.contestant].currMove;
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u16 move = eContestantStatus[eContestResources8.contestant].currMove;
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@ -315,42 +315,42 @@ static void ContestEffect_StartleMonsSameTypeAppeal(void)
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SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
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SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
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}
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}
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// Badly startles POK<EFBFBD>MON that made COOL appeals.
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// Badly startles POKéMON that made COOL appeals.
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static void ContestEffect_StartleMonsCoolAppeal(void)
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static void ContestEffect_StartleMonsCoolAppeal(void)
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{
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{
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JamByMoveCategory(CONTEST_CATEGORY_COOL);
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JamByMoveCategory(CONTEST_CATEGORY_COOL);
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SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
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SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
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}
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}
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// Badly startles POK<EFBFBD>MON that made BEAUTY appeals.
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// Badly startles POKéMON that made BEAUTY appeals.
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static void ContestEffect_StartleMonsBeautyAppeal(void)
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static void ContestEffect_StartleMonsBeautyAppeal(void)
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{
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{
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JamByMoveCategory(CONTEST_CATEGORY_BEAUTY);
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JamByMoveCategory(CONTEST_CATEGORY_BEAUTY);
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SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
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SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
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}
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}
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// Badly startles POK<EFBFBD>MON that made CUTE appeals.
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// Badly startles POKéMON that made CUTE appeals.
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static void ContestEffect_StartleMonsCuteAppeal(void)
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static void ContestEffect_StartleMonsCuteAppeal(void)
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{
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{
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JamByMoveCategory(CONTEST_CATEGORY_CUTE);
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JamByMoveCategory(CONTEST_CATEGORY_CUTE);
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SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
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SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
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}
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}
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// Badly startles POK<EFBFBD>MON that made SMART appeals.
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// Badly startles POKéMON that made SMART appeals.
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static void ContestEffect_StartleMonsSmartAppeal(void)
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static void ContestEffect_StartleMonsSmartAppeal(void)
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{
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{
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JamByMoveCategory(CONTEST_CATEGORY_SMART);
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JamByMoveCategory(CONTEST_CATEGORY_SMART);
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SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
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SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
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}
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}
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// Badly startles POK<EFBFBD>MON that made TOUGH appeals.
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// Badly startles POKéMON that made TOUGH appeals.
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static void ContestEffect_StartleMonsToughAppeal(void)
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static void ContestEffect_StartleMonsToughAppeal(void)
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{
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{
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JamByMoveCategory(CONTEST_CATEGORY_TOUGH);
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JamByMoveCategory(CONTEST_CATEGORY_TOUGH);
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SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
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SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_ATTEMPT_STARTLE);
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}
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}
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// Makes one POK<EFBFBD>MON after the user nervous.
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// Makes one POKéMON after the user nervous.
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static void ContestEffect_MakeFollowingMonNervous(void)
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static void ContestEffect_MakeFollowingMonNervous(void)
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{
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{
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bool32 hitAny = FALSE;
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bool32 hitAny = FALSE;
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@ -382,7 +382,7 @@ static void ContestEffect_MakeFollowingMonNervous(void)
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SetContestantEffectStringID2(eContestResources8.contestant, CONTEST_STRING_MESSED_UP2);
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SetContestantEffectStringID2(eContestResources8.contestant, CONTEST_STRING_MESSED_UP2);
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}
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}
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// Makes all POK<EFBFBD>MON after the user nervous.
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// Makes all POKéMON after the user nervous.
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static void ContestEffect_MakeFollowingMonsNervous(void)
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static void ContestEffect_MakeFollowingMonsNervous(void)
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{
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{
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u8 numUnnerved = 0;
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u8 numUnnerved = 0;
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@ -489,7 +489,7 @@ static void ContestEffect_WorsenConditionOfPrevMons(void)
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SetContestantEffectStringID2(eContestResources8.contestant, CONTEST_STRING_IGNORED);
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SetContestantEffectStringID2(eContestResources8.contestant, CONTEST_STRING_IGNORED);
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}
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}
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// Badly startles POK<EFBFBD>MON in good condition.
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// Badly startles POKéMON in good condition.
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static void ContestEffect_BadlyStartlesMonsInGoodCondition(void)
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static void ContestEffect_BadlyStartlesMonsInGoodCondition(void)
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{
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{
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u8 numHit = 0;
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u8 numHit = 0;
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@ -605,7 +605,7 @@ static void ContestEffect_BetterWhenLater(void)
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SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_APPEAL_EXCELLENTLY);
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SetContestantEffectStringID(eContestResources8.contestant, CONTEST_STRING_APPEAL_EXCELLENTLY);
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}
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}
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// The appeal<EFBFBD>s quality varies depending on its timing.
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// The appeal's quality varies depending on its timing.
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static void ContestEffect_QualityDependsOnTiming(void)
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static void ContestEffect_QualityDependsOnTiming(void)
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{
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{
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u8 rval = Random() % 10;
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u8 rval = Random() % 10;
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@ -718,7 +718,7 @@ static void ContestEffect_AffectedByPrevAppeal(void)
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}
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}
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}
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}
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// Ups the user<EFBFBD>s condition. Helps prevent nervousness.
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// Ups the user's condition. Helps prevent nervousness.
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static void ContestEffect_ImproveConditionPreventNervousness(void)
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static void ContestEffect_ImproveConditionPreventNervousness(void)
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{
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{
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if (eContestantStatus[eContestResources8.contestant].condition < 30)
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if (eContestantStatus[eContestResources8.contestant].condition < 30)
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@ -733,7 +733,7 @@ static void ContestEffect_ImproveConditionPreventNervousness(void)
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}
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}
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}
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}
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// The appeal works well if the user<EFBFBD>s condition is good.
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// The appeal works well if the user's condition is good.
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static void ContestEffect_BetterWithGoodCondition(void)
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static void ContestEffect_BetterWithGoodCondition(void)
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{
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{
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eContestantStatus[eContestResources8.contestant].appealTripleCondition = TRUE;
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eContestantStatus[eContestResources8.contestant].appealTripleCondition = TRUE;
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@ -827,7 +827,7 @@ static void ContestEffect_NextAppealLater(void)
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}
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}
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}
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}
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// Makes the next turn<EFBFBD>s order more easily scrambled.
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// Makes the next turn's order more easily scrambled.
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static void ContestEffect_MakeScramblingTurnOrderEasier(void)
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static void ContestEffect_MakeScramblingTurnOrderEasier(void)
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{
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{
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// dummied out?
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// dummied out?
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@ -888,7 +888,7 @@ static void ContestEffect_ExciteAudienceInAnyContest(void)
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}
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}
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}
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}
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// Badly startles all POK<EFBFBD>MON that made good appeals.
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// Badly startles all POKéMON that made good appeals.
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static void ContestEffect_BadlyStartleMonsWithGoodAppeals(void)
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static void ContestEffect_BadlyStartleMonsWithGoodAppeals(void)
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{
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{
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int i;
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int i;
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