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https://github.com/Ninjdai1/pokeemerald.git
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Merge pull request #1890 from GriffinRichards/pal-macro
Add some missing palette macro use
This commit is contained in:
commit
5100eef017
@ -1600,7 +1600,7 @@ u8 LoadSpritePalette(const struct SpritePalette *palette)
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else
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{
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sSpritePaletteTags[index] = palette->tag;
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DoLoadSpritePalette(palette->data, index * 16);
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DoLoadSpritePalette(palette->data, PLTT_ID(index));
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return index;
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}
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}
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@ -27,14 +27,12 @@
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#define IWRAM_START 0x03000000
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#define IWRAM_END (IWRAM_START + 0x8000)
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#define PLTT 0x5000000
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#define PLTT_SIZE 0x400
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#define BG_PLTT PLTT
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#define BG_PLTT_SIZE 0x200
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#define OBJ_PLTT (PLTT + 0x200)
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#define PLTT 0x5000000
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#define BG_PLTT PLTT
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#define BG_PLTT_SIZE 0x200
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#define OBJ_PLTT (PLTT + BG_PLTT_SIZE)
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#define OBJ_PLTT_SIZE 0x200
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#define PLTT_SIZE (BG_PLTT_SIZE + OBJ_PLTT_SIZE)
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#define VRAM 0x6000000
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#define VRAM_SIZE 0x18000
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@ -6,8 +6,7 @@
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#define gPaletteFade_delay (gPaletteFade.multipurpose2) // normal and hardware fade
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#define gPaletteFade_submode (gPaletteFade.multipurpose2) // fast fade
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#define PLTT_BUFFER_SIZE 0x200
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#define PLTT_DECOMP_BUFFER_SIZE (PLTT_BUFFER_SIZE * 2)
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#define PLTT_BUFFER_SIZE (PLTT_SIZE / sizeof(u16))
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#define PALETTE_FADE_STATUS_DELAY 2
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#define PALETTE_FADE_STATUS_ACTIVE 1
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@ -824,27 +824,15 @@ static void Task_UpdateMonBg(u8 taskId)
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if (!gTasks[taskId].t2_InBg2)
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{
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u16 *src;
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u16 *dst;
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gBattle_BG1_X = x + gTasks[taskId].t2_BgX;
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gBattle_BG1_Y = y + gTasks[taskId].t2_BgY;
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src = &gPlttBufferFaded[0x100 + battlerId * 16];
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dst = &gPlttBufferFaded[0x100 + animBg.paletteId * 16 - 256];
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CpuCopy32(src, dst, 32);
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CpuCopy32(&gPlttBufferFaded[OBJ_PLTT_ID(battlerId)], &gPlttBufferFaded[BG_PLTT_ID(animBg.paletteId)], PLTT_SIZE_4BPP);
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}
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else
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{
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u16 *src;
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u16 *dst;
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gBattle_BG2_X = x + gTasks[taskId].t2_BgX;
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gBattle_BG2_Y = y + gTasks[taskId].t2_BgY;
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src = &gPlttBufferFaded[0x100 + battlerId * 16];
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dst = &gPlttBufferFaded[0x100 - 112];
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CpuCopy32(src, dst, 32);
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CpuCopy32(&gPlttBufferFaded[OBJ_PLTT_ID(battlerId)], &gPlttBufferFaded[BG_PLTT_ID(9)], PLTT_SIZE_4BPP);
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}
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}
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@ -3963,7 +3963,7 @@ static void AnimProtect(struct Sprite *sprite)
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sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[2] = (IndexOfSpritePaletteTag(ANIM_TAG_PROTECT) << 4) + 0x100;
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sprite->data[2] = OBJ_PLTT_ID(IndexOfSpritePaletteTag(ANIM_TAG_PROTECT));
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sprite->data[7] = 16;
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[7], sprite->data[7]));
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@ -5251,7 +5251,7 @@ void AnimTask_MusicNotesRainbowBlend(u8 taskId)
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index = IndexOfSpritePaletteTag(gParticlesColorBlendTable[0][0]);
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if (index != 0xFF)
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{
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index = (index << 4) + 0x100;
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index = OBJ_PLTT_ID(index);
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for (i = 1; i < ARRAY_COUNT(gParticlesColorBlendTable[0]); i++)
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gPlttBufferFaded[index + i] = gParticlesColorBlendTable[0][i];
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}
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@ -5261,7 +5261,7 @@ void AnimTask_MusicNotesRainbowBlend(u8 taskId)
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index = AllocSpritePalette(gParticlesColorBlendTable[j][0]);
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if (index != 0xFF)
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{
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index = (index << 4) + 0x100;
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index = OBJ_PLTT_ID(index);
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for (i = 1; i < ARRAY_COUNT(gParticlesColorBlendTable[0]); i++)
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gPlttBufferFaded[index + i] = gParticlesColorBlendTable[j][i];
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}
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@ -1751,7 +1751,7 @@ void AnimTask_AirCutterProjectile(u8 taskId)
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static void AnimVoidLines(struct Sprite *sprite)
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{
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InitSpritePosToAnimAttacker(sprite, FALSE);
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sprite->data[0] = 0x100 + (IndexOfSpritePaletteTag(sVoidLinesSpriteTemplate.paletteTag) << 4);
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sprite->data[0] = OBJ_PLTT_ID(IndexOfSpritePaletteTag(sVoidLinesSpriteTemplate.paletteTag));
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sprite->callback = AnimVoidLines_Step;
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}
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@ -1383,11 +1383,11 @@ static void SetPsychicBackground_Step(u8 taskId)
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if (++gTasks[taskId].data[5] == 4)
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{
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lastColor = gPlttBufferFaded[paletteIndex * 16 + 11];
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lastColor = gPlttBufferFaded[BG_PLTT_ID(paletteIndex) + 11];
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for (i = 10; i > 0; i--)
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gPlttBufferFaded[paletteIndex * 16 + i + 1] = gPlttBufferFaded[paletteIndex * 16 + i];
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gPlttBufferFaded[BG_PLTT_ID(paletteIndex) + i + 1] = gPlttBufferFaded[BG_PLTT_ID(paletteIndex) + i];
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gPlttBufferFaded[paletteIndex * 16 + 1] = lastColor;
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gPlttBufferFaded[BG_PLTT_ID(paletteIndex) + 1] = lastColor;
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gTasks[taskId].data[5] = 0;
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}
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@ -1409,15 +1409,15 @@ static void FadeScreenToWhite_Step(u8 taskId)
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if (++gTasks[taskId].data[5] == 4)
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{
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lastColor = gPlttBufferFaded[paletteIndex * 16 + 11];
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lastColor = gPlttBufferFaded[BG_PLTT_ID(paletteIndex) + 11];
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for (i = 10; i > 0; i--)
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gPlttBufferFaded[paletteIndex * 16 + i + 1] = gPlttBufferFaded[paletteIndex * 16 + i];
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gPlttBufferFaded[paletteIndex * 16 + 1] = lastColor;
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gPlttBufferFaded[BG_PLTT_ID(paletteIndex) + i + 1] = gPlttBufferFaded[BG_PLTT_ID(paletteIndex) + i];
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gPlttBufferFaded[BG_PLTT_ID(paletteIndex) + 1] = lastColor;
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lastColor = gPlttBufferUnfaded[paletteIndex * 16 + 11];
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lastColor = gPlttBufferUnfaded[BG_PLTT_ID(paletteIndex) + 11];
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for (i = 10; i > 0; i--)
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gPlttBufferUnfaded[paletteIndex * 16 + i + 1] = gPlttBufferUnfaded[paletteIndex * 16 + i];
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gPlttBufferUnfaded[paletteIndex * 16 + 1] = lastColor;
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gPlttBufferUnfaded[BG_PLTT_ID(paletteIndex) + i + 1] = gPlttBufferUnfaded[BG_PLTT_ID(paletteIndex) + i];
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gPlttBufferUnfaded[BG_PLTT_ID(paletteIndex) + 1] = lastColor;
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gTasks[taskId].data[5] = 0;
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}
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@ -388,17 +388,17 @@ static void AnimTask_AnimateGustTornadoPalette_Step(u8 taskId)
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{
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gTasks[taskId].data[10] = 0;
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data2 = gTasks[taskId].data[2];
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temp = gPlttBufferFaded[16 * data2 + 0x108];
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temp = gPlttBufferFaded[OBJ_PLTT_ID(data2) + 8];
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i = 7;
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base = data2 * 16;
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base = PLTT_ID(data2);
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do
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{
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gPlttBufferFaded[base + 0x101 + i] = gPlttBufferFaded[base + 0x100 + i];
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gPlttBufferFaded[base + OBJ_PLTT_OFFSET + 1 + i] = gPlttBufferFaded[base + OBJ_PLTT_OFFSET + i];
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i--;
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} while (i > 0);
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gPlttBufferFaded[base + 0x101] = temp;
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gPlttBufferFaded[base + OBJ_PLTT_OFFSET + 1] = temp;
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}
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if (--gTasks[taskId].data[0] == 0)
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@ -627,7 +627,7 @@ static void AnimTask_SpiteTargetShadow_Step1(u8 taskId)
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task->data[2] = 0;
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task->data[3] = 16;
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task->data[13] = GetAnimBattlerSpriteId(ANIM_TARGET);
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task->data[4] = (gSprites[task->data[13]].oam.paletteNum + 16) * 16;
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task->data[4] = OBJ_PLTT_ID2(gSprites[task->data[13]].oam.paletteNum);
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if (position == 1) {
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u16 mask = DISPCNT_BG1_ON;
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mask2 = mask;
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@ -1382,18 +1382,17 @@ void SetGrayscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor)
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struct PlttData *originalColor;
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struct PlttData *destColor;
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u16 average;
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paletteNum *= 16;
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u16 paletteOffset = PLTT_ID(paletteNum);
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if (!restoreOriginalColor)
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{
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for (i = 0; i < 16; i++)
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{
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originalColor = (struct PlttData *)&gPlttBufferUnfaded[paletteNum + i];
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originalColor = (struct PlttData *)&gPlttBufferUnfaded[paletteOffset + i];
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average = originalColor->r + originalColor->g + originalColor->b;
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average /= 3;
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destColor = (struct PlttData *)&gPlttBufferFaded[paletteNum + i];
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destColor = (struct PlttData *)&gPlttBufferFaded[paletteOffset + i];
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destColor->r = average;
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destColor->g = average;
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destColor->b = average;
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@ -1401,7 +1400,7 @@ void SetGrayscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor)
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}
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else
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{
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CpuCopy32(&gPlttBufferUnfaded[paletteNum], &gPlttBufferFaded[paletteNum], 32);
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CpuCopy32(&gPlttBufferUnfaded[paletteOffset], &gPlttBufferFaded[paletteOffset], PLTT_SIZE_4BPP);
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}
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}
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@ -468,7 +468,7 @@ static void AnimDefensiveWall(struct Sprite *sprite)
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1];
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}
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sprite->data[0] = 256 + IndexOfSpritePaletteTag(gBattleAnimArgs[2]) * 16;
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sprite->data[0] = OBJ_PLTT_ID(IndexOfSpritePaletteTag(gBattleAnimArgs[2]));
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if (isContest)
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{
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@ -424,10 +424,10 @@ static void AnimTask_FrozenIceCube_Step2(u8 taskId)
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{
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u16 temp;
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temp = gPlttBufferFaded[0x100 + palIndex * 16 + 13];
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gPlttBufferFaded[0x100 + palIndex * 16 + 13] = gPlttBufferFaded[0x100 + palIndex * 16 + 14];
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gPlttBufferFaded[0x100 + palIndex * 16 + 14] = gPlttBufferFaded[0x100 + palIndex * 16 + 15];
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gPlttBufferFaded[0x100 + palIndex * 16 + 15] = temp;
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temp = gPlttBufferFaded[OBJ_PLTT_ID(palIndex) + 13];
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gPlttBufferFaded[OBJ_PLTT_ID(palIndex) + 13] = gPlttBufferFaded[OBJ_PLTT_ID(palIndex) + 14];
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gPlttBufferFaded[OBJ_PLTT_ID(palIndex) + 14] = gPlttBufferFaded[OBJ_PLTT_ID(palIndex) + 15];
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gPlttBufferFaded[OBJ_PLTT_ID(palIndex) + 15] = temp;
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gTasks[taskId].data[2] = 0;
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gTasks[taskId].data[3]++;
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@ -663,7 +663,7 @@ static void SetPalettesToColor(u32 selectedPalettes, u16 color)
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{
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if (selectedPalettes & 1)
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{
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u16 curOffset = i * 16;
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u16 curOffset = PLTT_ID(i);
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u16 paletteOffset = curOffset;
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while (curOffset < paletteOffset + 16)
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{
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@ -932,7 +932,7 @@ void AnimTask_CopyPalUnfadedToBackup(u8 taskId)
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paletteIndex = gBattleAnimTarget + 16;
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}
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memcpy(&gMonSpritesGfxPtr->buffer[gBattleAnimArgs[1] * 16], &gPlttBufferUnfaded[paletteIndex * 16], 32);
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memcpy(&gMonSpritesGfxPtr->buffer[gBattleAnimArgs[1] * 16], &gPlttBufferUnfaded[PLTT_ID(paletteIndex)], PLTT_SIZE_4BPP);
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DestroyAnimVisualTask(taskId);
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}
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@ -959,7 +959,7 @@ void AnimTask_CopyPalUnfadedFromBackup(u8 taskId)
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paletteIndex = gBattleAnimTarget + 16;
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}
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memcpy(&gPlttBufferUnfaded[paletteIndex * 16], &gMonSpritesGfxPtr->buffer[gBattleAnimArgs[1] * 16], 32);
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memcpy(&gPlttBufferUnfaded[PLTT_ID(paletteIndex)], &gMonSpritesGfxPtr->buffer[gBattleAnimArgs[1] * 16], PLTT_SIZE_4BPP);
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DestroyAnimVisualTask(taskId);
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}
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@ -986,7 +986,7 @@ void AnimTask_CopyPalFadedToUnfaded(u8 taskId)
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paletteIndex = gBattleAnimTarget + 16;
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}
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memcpy(&gPlttBufferUnfaded[paletteIndex * 16], &gPlttBufferFaded[paletteIndex * 16], 32);
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memcpy(&gPlttBufferUnfaded[PLTT_ID(paletteIndex)], &gPlttBufferFaded[PLTT_ID(paletteIndex)], PLTT_SIZE_4BPP);
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DestroyAnimVisualTask(taskId);
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}
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@ -619,7 +619,7 @@ static void AnimAuroraBeamRings_Step(struct Sprite *sprite)
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void AnimTask_RotateAuroraRingColors(u8 taskId)
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{
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gTasks[taskId].data[0] = gBattleAnimArgs[0];
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gTasks[taskId].data[2] = IndexOfSpritePaletteTag(ANIM_TAG_RAINBOW_RINGS) * 16 + 256;
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gTasks[taskId].data[2] = OBJ_PLTT_ID(IndexOfSpritePaletteTag(ANIM_TAG_RAINBOW_RINGS));
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gTasks[taskId].func = AnimTask_RotateAuroraRingColors_Step;
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}
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@ -887,12 +887,12 @@ static void AnimTask_CreateSurfWave_Step1(u8 taskId)
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gTasks[taskId].data[2] += gTasks[taskId].data[1];
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if (++gTasks[taskId].data[5] == 4)
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{
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rgbBuffer = gPlttBufferFaded[animBg.paletteId * 16 + 7];
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rgbBuffer = gPlttBufferFaded[BG_PLTT_ID(animBg.paletteId) + 7];
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for (i = 6; i != 0; i--)
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{
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gPlttBufferFaded[animBg.paletteId * 16 + 1 + i] = gPlttBufferFaded[animBg.paletteId * 16 + 1 + i - 1]; // 1 + i - 1 is needed to match for some bizarre reason
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gPlttBufferFaded[BG_PLTT_ID(animBg.paletteId) + 1 + i] = gPlttBufferFaded[BG_PLTT_ID(animBg.paletteId) + 1 + i - 1]; // 1 + i - 1 is needed to match for some bizarre reason
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}
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gPlttBufferFaded[animBg.paletteId * 16 + 1] = rgbBuffer;
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gPlttBufferFaded[BG_PLTT_ID(animBg.paletteId) + 1] = rgbBuffer;
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gTasks[taskId].data[5] = 0;
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}
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if (++gTasks[taskId].data[6] > 1)
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@ -21,6 +21,7 @@
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#include "trig.h"
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#include "window.h"
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#include "constants/map_types.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
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#include "constants/trainers.h"
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@ -1071,7 +1072,7 @@ void InitLinkBattleVsScreen(u8 taskId)
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break;
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case 1:
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palId = AllocSpritePalette(TAG_VS_LETTERS);
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gPlttBufferUnfaded[palId * 16 + 0x10F] = gPlttBufferFaded[palId * 16 + 0x10F] = 0x7FFF;
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gPlttBufferUnfaded[OBJ_PLTT_ID(palId) + 15] = gPlttBufferFaded[OBJ_PLTT_ID(palId) + 15] = RGB_WHITE;
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gBattleStruct->linkBattleVsSpriteId_V = CreateSprite(&sVsLetter_V_SpriteTemplate, 111, 80, 0);
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gBattleStruct->linkBattleVsSpriteId_S = CreateSprite(&sVsLetter_S_SpriteTemplate, 129, 80, 0);
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gSprites[gBattleStruct->linkBattleVsSpriteId_V].invisible = TRUE;
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@ -1183,7 +1183,7 @@ static void CB2_InitSelectScreen(void)
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#else
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if (sFactorySelectScreen->fromSummaryScreen == TRUE)
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#endif
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gPlttBufferUnfaded[228] = sFactorySelectScreen->speciesNameColorBackup;
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gPlttBufferUnfaded[BG_PLTT_ID(14) + 4] = sFactorySelectScreen->speciesNameColorBackup;
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LoadPalette(sMonPicBg_Pal, BG_PLTT_ID(2), PLTT_SIZEOF(2));
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gMain.state++;
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break;
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@ -1449,7 +1449,7 @@ static void Select_Task_OpenSummaryScreen(u8 taskId)
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switch (gTasks[taskId].tState)
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{
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case STATE_SUMMARY_FADE:
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gPlttBufferUnfaded[228] = gPlttBufferFaded[228];
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gPlttBufferUnfaded[BG_PLTT_ID(14) + 4] = gPlttBufferFaded[BG_PLTT_ID(14) + 4];
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BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
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gTasks[taskId].tState = STATE_SUMMARY_CLEAN;
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break;
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@ -1468,7 +1468,7 @@ static void Select_Task_OpenSummaryScreen(u8 taskId)
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}
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break;
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case STATE_SUMMARY_SHOW:
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sFactorySelectScreen->speciesNameColorBackup = gPlttBufferUnfaded[228];
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sFactorySelectScreen->speciesNameColorBackup = gPlttBufferUnfaded[BG_PLTT_ID(14) + 4];
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DestroyTask(taskId);
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sFactorySelectScreen->fromSummaryScreen = TRUE;
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currMonId = sFactorySelectScreen->cursorPos;
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@ -1641,8 +1641,8 @@ static void Select_Task_HandleMenu(u8 taskId)
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{
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if (sFactorySelectScreen->fromSummaryScreen == TRUE)
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{
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gPlttBufferFaded[228] = sFactorySelectScreen->speciesNameColorBackup;
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gPlttBufferUnfaded[228] = gPlttBufferUnfaded[244];
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gPlttBufferFaded[BG_PLTT_ID(14) + 4] = sFactorySelectScreen->speciesNameColorBackup;
|
||||
gPlttBufferUnfaded[BG_PLTT_ID(14) + 4] = gPlttBufferUnfaded[BG_PLTT_ID(15) + 4];
|
||||
}
|
||||
sFactorySelectScreen->fromSummaryScreen = FALSE;
|
||||
gTasks[taskId].tState = STATE_MENU_HANDLE_INPUT;
|
||||
@ -2388,7 +2388,7 @@ static void Swap_Task_OpenSummaryScreen(u8 taskId)
|
||||
case STATE_SUMMARY_SHOW:
|
||||
DestroyTask(taskId);
|
||||
sFactorySwapScreen->fromSummaryScreen = TRUE;
|
||||
sFactorySwapScreen->speciesNameColorBackup = gPlttBufferUnfaded[244];
|
||||
sFactorySwapScreen->speciesNameColorBackup = gPlttBufferUnfaded[BG_PLTT_ID(15) + 4];
|
||||
ShowPokemonSummaryScreen(SUMMARY_MODE_NORMAL, gPlayerParty, sFactorySwapScreen->cursorPos, FRONTIER_PARTY_SIZE - 1, CB2_InitSwapScreen);
|
||||
break;
|
||||
}
|
||||
@ -2761,7 +2761,7 @@ static void Swap_Task_FadeOutSpeciesName(u8 taskId)
|
||||
if (sFactorySwapScreen->fadeSpeciesNameCoeffDelay > 3)
|
||||
{
|
||||
sFactorySwapScreen->fadeSpeciesNameCoeffDelay = 0;
|
||||
gPlttBufferUnfaded[244] = gPlttBufferFaded[228];
|
||||
gPlttBufferUnfaded[BG_PLTT_ID(15) + 4] = gPlttBufferFaded[BG_PLTT_ID(14) + 4];
|
||||
sFactorySwapScreen->fadeSpeciesNameCoeff++;
|
||||
}
|
||||
BlendPalettes(0x4000, sFactorySwapScreen->fadeSpeciesNameCoeff, 0);
|
||||
@ -3125,7 +3125,7 @@ static void Swap_Task_ScreenInfoTransitionIn(u8 taskId)
|
||||
if (gTasks[taskId].tSlideFinishedPkmn == TRUE
|
||||
&& gTasks[taskId].tSlideFinishedCancel == TRUE)
|
||||
{
|
||||
gPlttBufferFaded[226] = sPokeballGray_Pal[37];
|
||||
gPlttBufferFaded[BG_PLTT_ID(14) + 2] = sPokeballGray_Pal[37];
|
||||
Swap_PrintActionStrings();
|
||||
PutWindowTilemap(SWAP_WIN_ACTION_FADE);
|
||||
gTasks[taskId].tState++;
|
||||
@ -3864,7 +3864,7 @@ static void Swap_PrintMonSpeciesAtFade(void)
|
||||
|
||||
CpuCopy16(sSwapText_Pal, pal, 8);
|
||||
if (!sFactorySwapScreen->fromSummaryScreen)
|
||||
pal[4] = gPlttBufferFaded[228];
|
||||
pal[4] = gPlttBufferFaded[BG_PLTT_ID(14) + 4];
|
||||
else
|
||||
pal[4] = sFactorySwapScreen->speciesNameColorBackup;
|
||||
LoadPalette(pal, BG_PLTT_ID(15), sizeof(sSwapText_Pal));
|
||||
|
@ -598,7 +598,7 @@ void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
|
||||
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
|
||||
{
|
||||
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
|
||||
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, PLTT_SIZEOF(16));
|
||||
CpuCopy32(&gPlttBufferFaded[paletteOffset], &gPlttBufferUnfaded[paletteOffset], PLTT_SIZEOF(16));
|
||||
}
|
||||
}
|
||||
|
||||
@ -661,7 +661,7 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
|
||||
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
|
||||
{
|
||||
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
|
||||
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, PLTT_SIZEOF(16));
|
||||
CpuCopy32(&gPlttBufferFaded[paletteOffset], &gPlttBufferUnfaded[paletteOffset], PLTT_SIZEOF(16));
|
||||
}
|
||||
}
|
||||
|
||||
@ -909,7 +909,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform)
|
||||
if (gBattleSpritesDataPtr->battlerData[battlerAtk].transformSpecies != SPECIES_NONE)
|
||||
{
|
||||
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
|
||||
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, PLTT_SIZEOF(16));
|
||||
CpuCopy32(&gPlttBufferFaded[paletteOffset], &gPlttBufferUnfaded[paletteOffset], PLTT_SIZEOF(16));
|
||||
}
|
||||
gSprites[gBattlerSpriteIds[battlerAtk]].y = GetBattlerSpriteDefault_Y(battlerAtk);
|
||||
}
|
||||
@ -978,7 +978,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, bool8 castform)
|
||||
}
|
||||
|
||||
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
|
||||
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, PLTT_SIZEOF(16));
|
||||
CpuCopy32(&gPlttBufferFaded[paletteOffset], &gPlttBufferUnfaded[paletteOffset], PLTT_SIZEOF(16));
|
||||
|
||||
if (!IsContest())
|
||||
{
|
||||
|
@ -2059,7 +2059,7 @@ static void UpdateStatusIconInHealthbox(u8 healthboxSpriteId)
|
||||
pltAdder += battlerId + 12;
|
||||
|
||||
FillPalette(sStatusIconColors[statusPalId], OBJ_PLTT_OFFSET + pltAdder, PLTT_SIZEOF(1));
|
||||
CpuCopy16(gPlttBufferUnfaded + OBJ_PLTT_OFFSET + pltAdder, (u16 *)OBJ_PLTT + pltAdder, PLTT_SIZEOF(1));
|
||||
CpuCopy16(&gPlttBufferUnfaded[OBJ_PLTT_OFFSET + pltAdder], (u16 *)OBJ_PLTT + pltAdder, PLTT_SIZEOF(1));
|
||||
CpuCopy32(statusGfxPtr, (void *)(OBJ_VRAM0 + (gSprites[healthboxSpriteId].oam.tileNum + tileNumAdder) * TILE_SIZE_4BPP), 96);
|
||||
if (IsDoubleBattle() == TRUE || GetBattlerSide(battlerId) == B_SIDE_OPPONENT)
|
||||
{
|
||||
|
@ -3025,11 +3025,11 @@ void SetPpNumbersPaletteInMoveSelection(void)
|
||||
u8 var = GetCurrentPpToMaxPpState(chooseMoveStruct->currentPp[gMoveSelectionCursor[gActiveBattler]],
|
||||
chooseMoveStruct->maxPp[gMoveSelectionCursor[gActiveBattler]]);
|
||||
|
||||
gPlttBufferUnfaded[92] = palPtr[(var * 2) + 0];
|
||||
gPlttBufferUnfaded[91] = palPtr[(var * 2) + 1];
|
||||
gPlttBufferUnfaded[BG_PLTT_ID(5) + 12] = palPtr[(var * 2) + 0];
|
||||
gPlttBufferUnfaded[BG_PLTT_ID(5) + 11] = palPtr[(var * 2) + 1];
|
||||
|
||||
CpuCopy16(&gPlttBufferUnfaded[92], &gPlttBufferFaded[92], sizeof(u16));
|
||||
CpuCopy16(&gPlttBufferUnfaded[91], &gPlttBufferFaded[91], sizeof(u16));
|
||||
CpuCopy16(&gPlttBufferUnfaded[BG_PLTT_ID(5) + 12], &gPlttBufferFaded[BG_PLTT_ID(5) + 12], PLTT_SIZEOF(1));
|
||||
CpuCopy16(&gPlttBufferUnfaded[BG_PLTT_ID(5) + 11], &gPlttBufferFaded[BG_PLTT_ID(5) + 11], PLTT_SIZEOF(1));
|
||||
}
|
||||
|
||||
u8 GetCurrentPpToMaxPpState(u8 currentPp, u8 maxPp)
|
||||
|
@ -1185,7 +1185,7 @@ static void Task_SetPyramidFloorPalette(u8 taskId)
|
||||
{
|
||||
if (gPaletteFade.active)
|
||||
{
|
||||
CpuCopy16(gBattlePyramidFloor_Pal[gSaveBlock2Ptr->frontier.curChallengeBattleNum], &gPlttBufferUnfaded[96], 32);
|
||||
CpuCopy16(gBattlePyramidFloor_Pal[gSaveBlock2Ptr->frontier.curChallengeBattleNum], &gPlttBufferUnfaded[BG_PLTT_ID(6)], PLTT_SIZE_4BPP);
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
}
|
||||
|
@ -444,7 +444,7 @@ static void LoadTrainerHillRecordsWindowGfx(u8 bgId)
|
||||
{
|
||||
LoadBgTiles(bgId, sTrainerHillWindowTileset, sizeof(sTrainerHillWindowTileset), 0);
|
||||
CopyToBgTilemapBufferRect(bgId, sTrainerHillWindowTilemap, 0, 0, 0x20, 0x20);
|
||||
LoadPalette(sTrainerHillWindowPalette, BG_PLTT_ID(0), PLTT_SIZE_4BPP);
|
||||
LoadPalette(sTrainerHillWindowPalette, BG_PLTT_ID(0), sizeof(sTrainerHillWindowPalette));
|
||||
}
|
||||
|
||||
static void VblankCB_TrainerHillRecords(void)
|
||||
|
@ -6013,7 +6013,7 @@ static void InitLevelUpBanner(void)
|
||||
gBattle_BG2_Y = 0;
|
||||
gBattle_BG2_X = LEVEL_UP_BANNER_START;
|
||||
|
||||
LoadPalette(sLevelUpBanner_Pal, BG_PLTT_ID(6), PLTT_SIZE_4BPP);
|
||||
LoadPalette(sLevelUpBanner_Pal, BG_PLTT_ID(6), sizeof(sLevelUpBanner_Pal));
|
||||
CopyToWindowPixelBuffer(B_WIN_LEVEL_UP_BANNER, sLevelUpBanner_Gfx, 0, 0);
|
||||
PutWindowTilemap(B_WIN_LEVEL_UP_BANNER);
|
||||
CopyWindowToVram(B_WIN_LEVEL_UP_BANNER, COPYWIN_FULL);
|
||||
|
@ -1069,7 +1069,7 @@ static void Task_BattleTransition(u8 taskId)
|
||||
static bool8 Transition_StartIntro(struct Task *task)
|
||||
{
|
||||
SetWeatherScreenFadeOut();
|
||||
CpuCopy32(gPlttBufferFaded, gPlttBufferUnfaded, sizeof(gPlttBufferUnfaded));
|
||||
CpuCopy32(gPlttBufferFaded, gPlttBufferUnfaded, PLTT_SIZE);
|
||||
if (sTasks_Intro[task->tTransitionId] != NULL)
|
||||
{
|
||||
CreateTask(sTasks_Intro[task->tTransitionId], 4);
|
||||
@ -4498,7 +4498,7 @@ static bool8 FrontierSquares_Shrink(struct Task *task)
|
||||
switch (task->tShrinkState)
|
||||
{
|
||||
case 0:
|
||||
for (i = 250; i < 255; i++)
|
||||
for (i = BG_PLTT_ID(15) + 10; i < BG_PLTT_ID(15) + 15; i++)
|
||||
{
|
||||
gPlttBufferUnfaded[i] = RGB_BLACK;
|
||||
gPlttBufferFaded[i] = RGB_BLACK;
|
||||
|
@ -1033,11 +1033,12 @@ static void InitBerryBlenderWindows(void)
|
||||
s32 i;
|
||||
|
||||
DeactivateAllTextPrinters();
|
||||
for (i = 0; i < 5; i++)
|
||||
// Initialize only the main text windows (player names and message box; excludes results screen)
|
||||
for (i = 0; i < WIN_RESULTS; i++)
|
||||
FillWindowPixelBuffer(i, PIXEL_FILL(0));
|
||||
|
||||
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, DISPLAY_TILE_WIDTH, DISPLAY_TILE_HEIGHT);
|
||||
Menu_LoadStdPalAt(0xE0);
|
||||
Menu_LoadStdPalAt(BG_PLTT_ID(14));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -367,7 +367,7 @@ static void HandleInitWindows(void)
|
||||
|
||||
InitWindows(sWindowTemplates);
|
||||
DeactivateAllTextPrinters();
|
||||
LoadPalette(sFontPalette, BG_PLTT_ID(15), PLTT_SIZE_4BPP);
|
||||
LoadPalette(sFontPalette, BG_PLTT_ID(15), sizeof(sFontPalette));
|
||||
for (i = 0; i < ARRAY_COUNT(sWindowTemplates) - 1; i++)
|
||||
PutWindowTilemap(i);
|
||||
ScheduleBgCopyTilemapToVram(0);
|
||||
|
@ -1076,10 +1076,10 @@ static void LoadContestPalettes(void)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
LoadPalette(sText_Pal, BG_PLTT_ID(15), PLTT_SIZE_4BPP);
|
||||
LoadPalette(sText_Pal, BG_PLTT_ID(15), sizeof(sText_Pal));
|
||||
SetBackdropFromColor(RGB_BLACK);
|
||||
for (i = 10; i < 14; i++)
|
||||
LoadPalette(gPlttBufferUnfaded + BG_PLTT_ID(15) + 1, BG_PLTT_ID(15) + i, PLTT_SIZEOF(1));
|
||||
LoadPalette(&gPlttBufferUnfaded[BG_PLTT_ID(15) + 1], BG_PLTT_ID(15) + i, PLTT_SIZEOF(1));
|
||||
FillPalette(RGB(31, 17, 31), BG_PLTT_ID(15) + 3, PLTT_SIZEOF(1));
|
||||
}
|
||||
|
||||
@ -1331,10 +1331,10 @@ static bool8 SetupContestGraphics(u8 *stateVar)
|
||||
break;
|
||||
case 5:
|
||||
LoadCompressedPalette(gContestInterfaceAudiencePalette, BG_PLTT_OFFSET, BG_PLTT_SIZE);
|
||||
CpuCopy32(gPlttBufferUnfaded + BG_PLTT_ID(8), tempPalette1, PLTT_SIZE_4BPP);
|
||||
CpuCopy32(gPlttBufferUnfaded + BG_PLTT_ID(5 + gContestPlayerMonIndex), tempPalette2, PLTT_SIZE_4BPP);
|
||||
CpuCopy32(tempPalette2, gPlttBufferUnfaded + BG_PLTT_ID(8), PLTT_SIZE_4BPP);
|
||||
CpuCopy32(tempPalette1, gPlttBufferUnfaded + BG_PLTT_ID(5 + gContestPlayerMonIndex), PLTT_SIZE_4BPP);
|
||||
CpuCopy32(&gPlttBufferUnfaded[BG_PLTT_ID(8)], tempPalette1, PLTT_SIZE_4BPP);
|
||||
CpuCopy32(&gPlttBufferUnfaded[BG_PLTT_ID(5 + gContestPlayerMonIndex)], tempPalette2, PLTT_SIZE_4BPP);
|
||||
CpuCopy32(tempPalette2, &gPlttBufferUnfaded[BG_PLTT_ID(8)], PLTT_SIZE_4BPP);
|
||||
CpuCopy32(tempPalette1, &gPlttBufferUnfaded[BG_PLTT_ID(5 + gContestPlayerMonIndex)], PLTT_SIZE_4BPP);
|
||||
DmaCopy32Defvars(3, gPlttBufferUnfaded, eContestTempSave.cachedWindowPalettes, sizeof(eContestTempSave.cachedWindowPalettes));
|
||||
LoadContestPalettes();
|
||||
break;
|
||||
@ -1475,7 +1475,7 @@ static void Task_DisplayAppealNumberText(u8 taskId)
|
||||
gBattle_BG0_Y = 0;
|
||||
gBattle_BG2_Y = 0;
|
||||
ContestDebugDoPrint();
|
||||
DmaCopy32Defvars(3, gPlttBufferUnfaded, eContestTempSave.cachedPlttBufferUnfaded, PLTT_BUFFER_SIZE * 2);
|
||||
DmaCopy32Defvars(3, gPlttBufferUnfaded, eContestTempSave.cachedPlttBufferUnfaded, PLTT_SIZE);
|
||||
ConvertIntToDecimalStringN(gStringVar1, eContest.appealNumber + 1, STR_CONV_MODE_LEFT_ALIGN, 1);
|
||||
if (!Contest_IsMonsTurnDisabled(gContestPlayerMonIndex))
|
||||
StringCopy(gDisplayedStringBattle, gText_AppealNumWhichMoveWillBePlayed);
|
||||
@ -1674,8 +1674,8 @@ static void Task_HideMoveSelectScreen(u8 taskId)
|
||||
}
|
||||
Contest_SetBgCopyFlags(0);
|
||||
// This seems to be a bug; it should have just copied PLTT_BUFFER_SIZE.
|
||||
DmaCopy32Defvars(3, gPlttBufferFaded, eContestTempSave.cachedPlttBufferFaded, PLTT_BUFFER_SIZE * 2);
|
||||
LoadPalette(eContestTempSave.cachedPlttBufferUnfaded, 0, PLTT_BUFFER_SIZE * 2);
|
||||
DmaCopy32Defvars(3, gPlttBufferFaded, eContestTempSave.cachedPlttBufferFaded, PLTT_SIZE);
|
||||
LoadPalette(eContestTempSave.cachedPlttBufferUnfaded, 0, PLTT_SIZE);
|
||||
gTasks[taskId].data[0] = 0;
|
||||
gTasks[taskId].data[1] = 0;
|
||||
gTasks[taskId].func = Task_HideApplauseMeterForAppealStart;
|
||||
@ -2561,7 +2561,7 @@ static void Task_WaitForHeartSliders(u8 taskId)
|
||||
|
||||
static void Task_RestorePlttBufferUnfaded(u8 taskId)
|
||||
{
|
||||
DmaCopy32Defvars(3, eContestTempSave.cachedPlttBufferUnfaded, gPlttBufferUnfaded, PLTT_BUFFER_SIZE * 2);
|
||||
DmaCopy32Defvars(3, eContestTempSave.cachedPlttBufferUnfaded, gPlttBufferUnfaded, PLTT_SIZE);
|
||||
gTasks[taskId].data[0] = 0;
|
||||
gTasks[taskId].data[1] = 2;
|
||||
gTasks[taskId].func = Task_WaitPrintRoundResult;
|
||||
@ -4068,14 +4068,14 @@ static void UpdateBlendTaskContestantData(u8 contestant)
|
||||
|
||||
palOffset1 = contestant + 5;
|
||||
DmaCopy16Defvars(3,
|
||||
gPlttBufferUnfaded + palOffset1 * 16 + 10,
|
||||
gPlttBufferFaded + palOffset1 * 16 + 10,
|
||||
2);
|
||||
palOffset2 = (contestant + 5) * 16 + 12 + contestant;
|
||||
&gPlttBufferUnfaded[PLTT_ID(palOffset1) + 10],
|
||||
&gPlttBufferFaded[PLTT_ID(palOffset1) + 10],
|
||||
PLTT_SIZEOF(1));
|
||||
palOffset2 = PLTT_ID(contestant + 5) + 12 + contestant;
|
||||
DmaCopy16Defvars(3,
|
||||
gPlttBufferUnfaded + palOffset2,
|
||||
gPlttBufferFaded + palOffset2,
|
||||
2);
|
||||
&gPlttBufferUnfaded[palOffset2],
|
||||
&gPlttBufferFaded[palOffset2],
|
||||
PLTT_SIZEOF(1));
|
||||
}
|
||||
|
||||
// See comments on CreateUnusedBlendTask
|
||||
|
@ -456,7 +456,7 @@ static void LoadContestResultsBgGfx(void)
|
||||
CopyToBgTilemapBuffer(2, gContestResults_Interface_Tilemap, 0, 0);
|
||||
CopyToBgTilemapBuffer(0, gContestResults_WinnerBanner_Tilemap, 0, 0);
|
||||
LoadContestResultsTitleBarTilemaps();
|
||||
LoadCompressedPalette(gContestResults_Pal, BG_PLTT_ID(0), 16 * PLTT_SIZE_4BPP);
|
||||
LoadCompressedPalette(gContestResults_Pal, BG_PLTT_OFFSET, BG_PLTT_SIZE);
|
||||
LoadPalette(sResultsTextWindow_Pal, BG_PLTT_ID(15), sizeof(sResultsTextWindow_Pal));
|
||||
|
||||
for (i = 0; i < CONTESTANT_COUNT; i++)
|
||||
|
@ -688,7 +688,7 @@ static void ReturnToDecorationActionsAfterInvalidSelection(u8 taskId)
|
||||
|
||||
static void SecretBasePC_PrepMenuForSelectingStoredDecors(u8 taskId)
|
||||
{
|
||||
LoadPalette(sDecorationMenuPalette, BG_PLTT_ID(13), PLTT_SIZE_4BPP);
|
||||
LoadPalette(sDecorationMenuPalette, BG_PLTT_ID(13), sizeof(sDecorationMenuPalette));
|
||||
ClearDialogWindowAndFrame(0, FALSE);
|
||||
RemoveDecorationWindow(WINDOW_MAIN_MENU);
|
||||
InitDecorationCategoriesWindow(taskId);
|
||||
@ -834,7 +834,7 @@ static void ReturnToActionsMenuFromCategories(u8 taskId)
|
||||
|
||||
void ShowDecorationCategoriesWindow(u8 taskId)
|
||||
{
|
||||
LoadPalette(sDecorationMenuPalette, BG_PLTT_ID(13), PLTT_SIZE_4BPP);
|
||||
LoadPalette(sDecorationMenuPalette, BG_PLTT_ID(13), sizeof(sDecorationMenuPalette));
|
||||
ClearDialogWindowAndFrame(0, FALSE);
|
||||
gTasks[taskId].tDecorationMenuCommand = DECOR_MENU_TRADE;
|
||||
sCurDecorationCategory = DECORCAT_DESK;
|
||||
|
@ -72,7 +72,7 @@ void CB2_ShowDiploma(void)
|
||||
ResetSpriteData();
|
||||
ResetPaletteFade();
|
||||
FreeAllSpritePalettes();
|
||||
LoadPalette(sDiplomaPalettes, BG_PLTT_ID(0), 2 * PLTT_SIZE_4BPP);
|
||||
LoadPalette(sDiplomaPalettes, BG_PLTT_ID(0), sizeof(sDiplomaPalettes));
|
||||
sDiplomaTilemapPtr = Alloc(0x1000);
|
||||
InitDiplomaBg();
|
||||
InitDiplomaWindow();
|
||||
|
@ -3930,12 +3930,12 @@ static void LoadEasyChatPalettes(void)
|
||||
{
|
||||
ResetPaletteFade();
|
||||
LoadPalette(gEasyChatMode_Pal, BG_PLTT_ID(0), PLTT_SIZE_4BPP);
|
||||
LoadPalette(sTextInputFrameOrange_Pal, BG_PLTT_ID(1), PLTT_SIZE_4BPP);
|
||||
LoadPalette(sTextInputFrameGreen_Pal, BG_PLTT_ID(4), PLTT_SIZE_4BPP);
|
||||
LoadPalette(sTitleText_Pal, BG_PLTT_ID(10), PLTT_SIZEOF(4));
|
||||
LoadPalette(sText_Pal, BG_PLTT_ID(11), PLTT_SIZEOF(6));
|
||||
LoadPalette(sText_Pal, BG_PLTT_ID(15), PLTT_SIZEOF(6));
|
||||
LoadPalette(sText_Pal, BG_PLTT_ID(3), PLTT_SIZEOF(6));
|
||||
LoadPalette(sTextInputFrameOrange_Pal, BG_PLTT_ID(1), sizeof(sTextInputFrameOrange_Pal));
|
||||
LoadPalette(sTextInputFrameGreen_Pal, BG_PLTT_ID(4), sizeof(sTextInputFrameGreen_Pal));
|
||||
LoadPalette(sTitleText_Pal, BG_PLTT_ID(10), sizeof(sTitleText_Pal));
|
||||
LoadPalette(sText_Pal, BG_PLTT_ID(11), sizeof(sText_Pal));
|
||||
LoadPalette(sText_Pal, BG_PLTT_ID(15), sizeof(sText_Pal));
|
||||
LoadPalette(sText_Pal, BG_PLTT_ID(3), sizeof(sText_Pal));
|
||||
}
|
||||
|
||||
static void PrintTitle(void)
|
||||
|
@ -409,7 +409,7 @@ static void Task_Sparkles_SprayAndFlash_Init(u8 taskId)
|
||||
{
|
||||
SetEvoSparklesMatrices();
|
||||
gTasks[taskId].tTimer = 0;
|
||||
CpuSet(&gPlttBufferFaded[0x20], &gPlttBufferUnfaded[0x20], 0x30);
|
||||
CpuCopy16(&gPlttBufferFaded[BG_PLTT_ID(2)], &gPlttBufferUnfaded[BG_PLTT_ID(2)], 3 * PLTT_SIZE_4BPP);
|
||||
BeginNormalPaletteFade(0xFFF9041C, 0, 0, 0x10, RGB_WHITE); // was 0xFFF9001C in R/S
|
||||
gTasks[taskId].func = Task_Sparkles_SprayAndFlash;
|
||||
PlaySE(SE_M_PETAL_DANCE);
|
||||
@ -458,7 +458,7 @@ static void Task_Sparkles_SprayAndFlashTrade_Init(u8 taskId)
|
||||
{
|
||||
SetEvoSparklesMatrices();
|
||||
gTasks[taskId].tTimer = 0;
|
||||
CpuSet(&gPlttBufferFaded[0x20], &gPlttBufferUnfaded[0x20], 0x30);
|
||||
CpuCopy16(&gPlttBufferFaded[BG_PLTT_ID(2)], &gPlttBufferUnfaded[BG_PLTT_ID(2)], 3 * PLTT_SIZE_4BPP);
|
||||
BeginNormalPaletteFade(0xFFF90400, 0, 0, 0x10, RGB_WHITE); // was 0xFFFF0001 in R/S
|
||||
gTasks[taskId].func = Task_Sparkles_SprayAndFlashTrade;
|
||||
PlaySE(SE_M_PETAL_DANCE);
|
||||
@ -536,13 +536,13 @@ u8 CycleEvolutionMonSprite(u8 preEvoSpriteId, u8 postEvoSpriteId)
|
||||
gSprites[preEvoSpriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
||||
gSprites[preEvoSpriteId].oam.matrixNum = MATRIX_PRE_EVO;
|
||||
gSprites[preEvoSpriteId].invisible = FALSE;
|
||||
CpuSet(monPalette, &gPlttBufferFaded[0x100 + (gSprites[preEvoSpriteId].oam.paletteNum * 16)], 16);
|
||||
CpuSet(monPalette, &gPlttBufferFaded[OBJ_PLTT_ID(gSprites[preEvoSpriteId].oam.paletteNum)], 16);
|
||||
|
||||
gSprites[postEvoSpriteId].callback = SpriteCB_EvolutionMonSprite;
|
||||
gSprites[postEvoSpriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
|
||||
gSprites[postEvoSpriteId].oam.matrixNum = MATRIX_POST_EVO;
|
||||
gSprites[postEvoSpriteId].invisible = FALSE;
|
||||
CpuSet(monPalette, &gPlttBufferFaded[0x100 + (gSprites[postEvoSpriteId].oam.paletteNum * 16)], 16);
|
||||
CpuSet(monPalette, &gPlttBufferFaded[OBJ_PLTT_ID(gSprites[postEvoSpriteId].oam.paletteNum)], 16);
|
||||
|
||||
gTasks[taskId].tEvoStopped = FALSE;
|
||||
return taskId;
|
||||
|
@ -298,7 +298,7 @@ void EvolutionScene(struct Pokemon *mon, u16 postEvoSpecies, bool8 canStopEvo, u
|
||||
gTasks[id].tEvoWasStopped = FALSE;
|
||||
gTasks[id].tPartyId = partyId;
|
||||
|
||||
memcpy(&sEvoStructPtr->savedPalette, &gPlttBufferUnfaded[0x20], sizeof(sEvoStructPtr->savedPalette));
|
||||
memcpy(&sEvoStructPtr->savedPalette, &gPlttBufferUnfaded[BG_PLTT_ID(2)], sizeof(sEvoStructPtr->savedPalette));
|
||||
|
||||
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_BG_ALL_ON | DISPCNT_OBJ_1D_MAP);
|
||||
|
||||
@ -741,7 +741,7 @@ static void Task_EvolutionScene(u8 taskId)
|
||||
if (IsSEPlaying())
|
||||
{
|
||||
m4aMPlayAllStop();
|
||||
memcpy(&gPlttBufferUnfaded[0x20], sEvoStructPtr->savedPalette, sizeof(sEvoStructPtr->savedPalette));
|
||||
memcpy(&gPlttBufferUnfaded[BG_PLTT_ID(2)], sEvoStructPtr->savedPalette, sizeof(sEvoStructPtr->savedPalette));
|
||||
RestoreBgAfterAnim();
|
||||
BeginNormalPaletteFade(0x1C, 0, 0x10, 0, RGB_BLACK);
|
||||
gTasks[taskId].tState++;
|
||||
@ -1170,7 +1170,7 @@ static void Task_TradeEvolutionScene(u8 taskId)
|
||||
// Restore bg, do mon anim/cry
|
||||
Free(sBgAnimPal);
|
||||
EvoScene_DoMonAnimAndCry(sEvoStructPtr->postEvoSpriteId, gTasks[taskId].tPostEvoSpecies);
|
||||
memcpy(&gPlttBufferUnfaded[0x20], sEvoStructPtr->savedPalette, sizeof(sEvoStructPtr->savedPalette));
|
||||
memcpy(&gPlttBufferUnfaded[BG_PLTT_ID(2)], sEvoStructPtr->savedPalette, sizeof(sEvoStructPtr->savedPalette));
|
||||
gTasks[taskId].tState++;
|
||||
}
|
||||
break;
|
||||
|
@ -900,7 +900,8 @@ u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buf
|
||||
return CreateSprite(&spriteTemplate, x, y, subpriority);
|
||||
}
|
||||
|
||||
void LoadTrainerGfx_TrainerCard(u8 gender, u16 palOffset, u8 *dest)
|
||||
// Unused
|
||||
static void LoadTrainerGfx_TrainerCard(u8 gender, u16 palOffset, u8 *dest)
|
||||
{
|
||||
LZDecompressVram(gTrainerFrontPicTable[gender].data, dest);
|
||||
LoadCompressedPalette(gTrainerFrontPicPaletteTable[gender].data, palOffset, PLTT_SIZE_4BPP);
|
||||
@ -1190,14 +1191,14 @@ static void PokeballGlowEffect_Flash1(struct Sprite *sprite)
|
||||
sprite->data[3]++;
|
||||
}
|
||||
phase = (sprite->sCounter + 3) & 3;
|
||||
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x108, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
||||
MultiplyInvertedPaletteRGBComponents(OBJ_PLTT_ID(IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW)) + 8, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
||||
phase = (sprite->sCounter + 2) & 3;
|
||||
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x106, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
||||
MultiplyInvertedPaletteRGBComponents(OBJ_PLTT_ID(IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW)) + 6, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
||||
phase = (sprite->sCounter + 1) & 3;
|
||||
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x102, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
||||
MultiplyInvertedPaletteRGBComponents(OBJ_PLTT_ID(IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW)) + 2, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
||||
phase = sprite->sCounter;
|
||||
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x105, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
||||
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x103, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
||||
MultiplyInvertedPaletteRGBComponents(OBJ_PLTT_ID(IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW)) + 5, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
||||
MultiplyInvertedPaletteRGBComponents(OBJ_PLTT_ID(IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW)) + 3, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
||||
if (sprite->data[3] > 2)
|
||||
{
|
||||
sprite->sState++;
|
||||
@ -1221,19 +1222,17 @@ static void PokeballGlowEffect_Flash2(struct Sprite *sprite)
|
||||
}
|
||||
}
|
||||
phase = sprite->sCounter;
|
||||
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x108, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
||||
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x106, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
||||
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x102, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
||||
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x105, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
||||
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW) << 4) + 0x103, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
||||
MultiplyInvertedPaletteRGBComponents(OBJ_PLTT_ID(IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW)) + 8, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
||||
MultiplyInvertedPaletteRGBComponents(OBJ_PLTT_ID(IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW)) + 6, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
||||
MultiplyInvertedPaletteRGBComponents(OBJ_PLTT_ID(IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW)) + 2, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
||||
MultiplyInvertedPaletteRGBComponents(OBJ_PLTT_ID(IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW)) + 5, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
||||
MultiplyInvertedPaletteRGBComponents(OBJ_PLTT_ID(IndexOfSpritePaletteTag(FLDEFF_PAL_TAG_POKEBALL_GLOW)) + 3, sPokeballGlowReds[phase], sPokeballGlowGreens[phase], sPokeballGlowBlues[phase]);
|
||||
}
|
||||
|
||||
static void PokeballGlowEffect_WaitAfterFlash(struct Sprite *sprite)
|
||||
{
|
||||
if ((--sprite->sTimer) == 0)
|
||||
{
|
||||
sprite->sState++;
|
||||
}
|
||||
}
|
||||
|
||||
static void PokeballGlowEffect_Dummy(struct Sprite *sprite)
|
||||
|
@ -264,7 +264,7 @@ void ExecuteTruckSequence(void)
|
||||
MapGridSetMetatileIdAt(4 + MAP_OFFSET, 3 + MAP_OFFSET, METATILE_InsideOfTruck_DoorClosedFloor_Bottom);
|
||||
DrawWholeMapView();
|
||||
LockPlayerFieldControls();
|
||||
CpuFastFill(0, gPlttBufferFaded, 0x400);
|
||||
CpuFastFill(0, gPlttBufferFaded, PLTT_SIZE);
|
||||
CreateTask(Task_HandleTruckSequence, 0xA);
|
||||
}
|
||||
|
||||
|
@ -156,7 +156,7 @@ void StartWeather(void)
|
||||
if (!FuncIsActiveTask(Task_WeatherMain))
|
||||
{
|
||||
u8 index = AllocSpritePalette(PALTAG_WEATHER);
|
||||
CpuCopy32(gFogPalette, &gPlttBufferUnfaded[0x100 + index * 16], 32);
|
||||
CpuCopy32(gFogPalette, &gPlttBufferUnfaded[OBJ_PLTT_ID(index)], PLTT_SIZE_4BPP);
|
||||
BuildColorMaps();
|
||||
gWeatherPtr->contrastColorMapSpritePalIndex = index;
|
||||
gWeatherPtr->weatherPicSpritePalIndex = AllocSpritePalette(PALTAG_WEATHER_2);
|
||||
@ -471,7 +471,7 @@ static void ApplyColorMap(u8 startPalIndex, u8 numPalettes, s8 colorMapIndex)
|
||||
if (colorMapIndex > 0)
|
||||
{
|
||||
colorMapIndex--;
|
||||
palOffset = startPalIndex * 16;
|
||||
palOffset = PLTT_ID(startPalIndex);
|
||||
numPalettes += startPalIndex;
|
||||
curPalIndex = startPalIndex;
|
||||
|
||||
@ -481,7 +481,7 @@ static void ApplyColorMap(u8 startPalIndex, u8 numPalettes, s8 colorMapIndex)
|
||||
if (sPaletteColorMapTypes[curPalIndex] == COLOR_MAP_NONE)
|
||||
{
|
||||
// No palette change.
|
||||
CpuFastCopy(gPlttBufferUnfaded + palOffset, gPlttBufferFaded + palOffset, 16 * sizeof(u16));
|
||||
CpuFastCopy(&gPlttBufferUnfaded[palOffset], &gPlttBufferFaded[palOffset], PLTT_SIZE_4BPP);
|
||||
palOffset += 16;
|
||||
}
|
||||
else
|
||||
@ -511,7 +511,7 @@ static void ApplyColorMap(u8 startPalIndex, u8 numPalettes, s8 colorMapIndex)
|
||||
{
|
||||
// A negative gammIndex value means that the blending will come from the special Drought weather's palette tables.
|
||||
colorMapIndex = -colorMapIndex - 1;
|
||||
palOffset = startPalIndex * 16;
|
||||
palOffset = PLTT_ID(startPalIndex);
|
||||
numPalettes += startPalIndex;
|
||||
curPalIndex = startPalIndex;
|
||||
|
||||
@ -520,7 +520,7 @@ static void ApplyColorMap(u8 startPalIndex, u8 numPalettes, s8 colorMapIndex)
|
||||
if (sPaletteColorMapTypes[curPalIndex] == COLOR_MAP_NONE)
|
||||
{
|
||||
// No palette change.
|
||||
CpuFastCopy(gPlttBufferUnfaded + palOffset, gPlttBufferFaded + palOffset, 16 * sizeof(u16));
|
||||
CpuFastCopy(&gPlttBufferUnfaded[palOffset], &gPlttBufferFaded[palOffset], PLTT_SIZE_4BPP);
|
||||
palOffset += 16;
|
||||
}
|
||||
else
|
||||
@ -538,7 +538,7 @@ static void ApplyColorMap(u8 startPalIndex, u8 numPalettes, s8 colorMapIndex)
|
||||
else
|
||||
{
|
||||
// No palette blending.
|
||||
CpuFastCopy(gPlttBufferUnfaded + startPalIndex * 16, gPlttBufferFaded + startPalIndex * 16, numPalettes * 16 * sizeof(u16));
|
||||
CpuFastCopy(&gPlttBufferUnfaded[PLTT_ID(startPalIndex)], &gPlttBufferFaded[PLTT_ID(startPalIndex)], numPalettes * PLTT_SIZE_4BPP);
|
||||
}
|
||||
}
|
||||
|
||||
@ -552,7 +552,7 @@ static void ApplyColorMapWithBlend(u8 startPalIndex, u8 numPalettes, s8 colorMap
|
||||
u8 gBlend = color.g;
|
||||
u8 bBlend = color.b;
|
||||
|
||||
palOffset = BG_PLTT_ID(startPalIndex);
|
||||
palOffset = PLTT_ID(startPalIndex);
|
||||
numPalettes += startPalIndex;
|
||||
colorMapIndex--;
|
||||
curPalIndex = startPalIndex;
|
||||
@ -666,8 +666,8 @@ static void ApplyFogBlend(u8 blendCoeff, u16 blendColor)
|
||||
{
|
||||
if (LightenSpritePaletteInFog(curPalIndex))
|
||||
{
|
||||
u16 palEnd = (curPalIndex + 1) * 16;
|
||||
u16 palOffset = curPalIndex * 16;
|
||||
u16 palEnd = PLTT_ID(curPalIndex + 1);
|
||||
u16 palOffset = PLTT_ID(curPalIndex);
|
||||
|
||||
while (palOffset < palEnd)
|
||||
{
|
||||
@ -786,7 +786,7 @@ void FadeScreen(u8 mode, s8 delay)
|
||||
if (fadeOut)
|
||||
{
|
||||
if (useWeatherPal)
|
||||
CpuFastCopy(gPlttBufferFaded, gPlttBufferUnfaded, PLTT_BUFFER_SIZE * 2);
|
||||
CpuFastCopy(gPlttBufferFaded, gPlttBufferUnfaded, PLTT_SIZE);
|
||||
|
||||
BeginNormalPaletteFade(PALETTES_ALL, delay, 0, 16, fadeColor);
|
||||
gWeatherPtr->palProcessingState = WEATHER_PAL_STATE_SCREEN_FADING_OUT;
|
||||
@ -824,14 +824,14 @@ void UpdateSpritePaletteWithWeather(u8 spritePaletteIndex)
|
||||
{
|
||||
if (gWeatherPtr->currWeather == WEATHER_FOG_HORIZONTAL)
|
||||
MarkFogSpritePalToLighten(paletteIndex);
|
||||
paletteIndex *= 16;
|
||||
paletteIndex = PLTT_ID(paletteIndex);
|
||||
for (i = 0; i < 16; i++)
|
||||
gPlttBufferFaded[paletteIndex + i] = gWeatherPtr->fadeDestColor;
|
||||
}
|
||||
break;
|
||||
case WEATHER_PAL_STATE_SCREEN_FADING_OUT:
|
||||
paletteIndex = PLTT_ID(paletteIndex);
|
||||
CpuFastCopy(gPlttBufferFaded + paletteIndex, gPlttBufferUnfaded + paletteIndex, PLTT_SIZE_4BPP);
|
||||
CpuFastCopy(&gPlttBufferFaded[paletteIndex], &gPlttBufferUnfaded[paletteIndex], PLTT_SIZE_4BPP);
|
||||
BlendPalette(paletteIndex, 16, gPaletteFade.y, gPaletteFade.blendColor);
|
||||
break;
|
||||
// WEATHER_PAL_STATE_CHANGING_WEATHER
|
||||
|
@ -871,7 +871,7 @@ static void ApplyGlobalTintToPaletteSlot(u8 slot, u8 count)
|
||||
|
||||
}
|
||||
|
||||
void LoadTilesetPalette(struct Tileset const *tileset, u16 destOffset, u16 size)
|
||||
static void LoadTilesetPalette(struct Tileset const *tileset, u16 destOffset, u16 size)
|
||||
{
|
||||
u16 black = RGB_BLACK;
|
||||
|
||||
|
@ -270,7 +270,7 @@ static void Task_ExitCaveTransition4(u8 taskId)
|
||||
if (count < 8)
|
||||
{
|
||||
gTasks[taskId].data[2]++;
|
||||
LoadPalette(&sCaveTransitionPalette_Exit[count], BG_PLTT_ID(14), PLTT_SIZEOF(8) - PLTT_SIZEOF(count));
|
||||
LoadPalette(&sCaveTransitionPalette_Exit[count], BG_PLTT_ID(14), sizeof(sCaveTransitionPalette_Exit) - PLTT_SIZEOF(count));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -52,8 +52,8 @@ static void StartSweetScentFieldEffect(void)
|
||||
u8 taskId;
|
||||
|
||||
PlaySE(SE_M_SWEET_SCENT);
|
||||
CpuFastSet(gPlttBufferUnfaded, gPaletteDecompressionBuffer, 0x100);
|
||||
CpuFastSet(gPlttBufferFaded, gPlttBufferUnfaded, 0x100);
|
||||
CpuFastCopy(gPlttBufferUnfaded, gPaletteDecompressionBuffer, PLTT_SIZE);
|
||||
CpuFastCopy(gPlttBufferFaded, gPlttBufferUnfaded, PLTT_SIZE);
|
||||
BeginNormalPaletteFade(~(1 << (gSprites[GetPlayerAvatarSpriteId()].oam.paletteNum + 16)), 4, 0, 8, RGB_RED);
|
||||
taskId = CreateTask(TrySweetScentEncounter, 0);
|
||||
gTasks[taskId].data[0] = 0;
|
||||
@ -91,7 +91,7 @@ static void FailSweetScentEncounter(u8 taskId)
|
||||
{
|
||||
if (!gPaletteFade.active)
|
||||
{
|
||||
CpuFastSet(gPaletteDecompressionBuffer, gPlttBufferUnfaded, 0x100);
|
||||
CpuFastCopy(gPaletteDecompressionBuffer, gPlttBufferUnfaded, PLTT_SIZE);
|
||||
SetWeatherPalStateIdle();
|
||||
ScriptContext_SetupScript(EventScript_FailSweetScent);
|
||||
DestroyTask(taskId);
|
||||
|
@ -740,7 +740,7 @@ static void Task_Hof_ExitOnKeyPressed(u8 taskId)
|
||||
|
||||
static void Task_Hof_HandlePaletteOnExit(u8 taskId)
|
||||
{
|
||||
CpuCopy16(gPlttBufferFaded, gPlttBufferUnfaded, 0x400);
|
||||
CpuCopy16(gPlttBufferFaded, gPlttBufferUnfaded, PLTT_SIZE);
|
||||
BeginNormalPaletteFade(PALETTES_ALL, 8, 0, 0x10, RGB_BLACK);
|
||||
gTasks[taskId].func = Task_Hof_HandleExit;
|
||||
}
|
||||
@ -1044,7 +1044,7 @@ static void Task_HofPC_HandlePaletteOnExit(u8 taskId)
|
||||
{
|
||||
struct HallofFameTeam *fameTeam;
|
||||
|
||||
CpuCopy16(gPlttBufferFaded, gPlttBufferUnfaded, 0x400);
|
||||
CpuCopy16(gPlttBufferFaded, gPlttBufferUnfaded, PLTT_SIZE);
|
||||
fameTeam = (struct HallofFameTeam *)(gDecompressionBuffer);
|
||||
fameTeam->mon[0] = sDummyFameMon;
|
||||
ComputerScreenCloseEffect(0, 0, 0);
|
||||
@ -1269,7 +1269,7 @@ static void ClearVramOamPltt_LoadHofPal(void)
|
||||
DmaFill16(3, 0, plttOffset, plttSize);
|
||||
|
||||
ResetPaletteFade();
|
||||
LoadPalette(sHallOfFame_Pal, BG_PLTT_ID(0), PLTT_SIZE_4BPP);
|
||||
LoadPalette(sHallOfFame_Pal, BG_PLTT_ID(0), sizeof(sHallOfFame_Pal));
|
||||
}
|
||||
|
||||
static void LoadHofGfx(void)
|
||||
|
50
src/intro.c
50
src/intro.c
@ -1188,13 +1188,13 @@ static void Task_Scene1_Load(u8 taskId)
|
||||
LoadSpritePalettes(sSpritePalettes_Intro1);
|
||||
LoadCompressedSpriteSheet(sSpriteSheet_Sparkle);
|
||||
LoadSpritePalettes(sSpritePalette_Sparkle);
|
||||
CpuCopy16(&gPlttBufferUnfaded[0x100], &gPlttBufferUnfaded[0x1F0], 0x20);
|
||||
CpuCopy16(&gPlttBufferUnfaded[0x100], &gPlttBufferUnfaded[0x1E1], 0x1E);
|
||||
CpuCopy16(&gPlttBufferUnfaded[0x100], &gPlttBufferUnfaded[0x1D2], 0x1C);
|
||||
CpuCopy16(&gPlttBufferUnfaded[0x100], &gPlttBufferUnfaded[0x1C3], 0x1A);
|
||||
CpuCopy16(&gPlttBufferUnfaded[0x100], &gPlttBufferUnfaded[0x1B4], 0x18);
|
||||
CpuCopy16(&gPlttBufferUnfaded[0x100], &gPlttBufferUnfaded[0x1A5], 0x16);
|
||||
CpuCopy16(&gPlttBufferUnfaded[0x100], &gPlttBufferUnfaded[0x196], 0x14);
|
||||
CpuCopy16(&gPlttBufferUnfaded[OBJ_PLTT_ID(0)], &gPlttBufferUnfaded[OBJ_PLTT_ID(15) + 0], PLTT_SIZEOF(16 - 0));
|
||||
CpuCopy16(&gPlttBufferUnfaded[OBJ_PLTT_ID(0)], &gPlttBufferUnfaded[OBJ_PLTT_ID(14) + 1], PLTT_SIZEOF(16 - 1) + 1); // Copying an extra half color?
|
||||
CpuCopy16(&gPlttBufferUnfaded[OBJ_PLTT_ID(0)], &gPlttBufferUnfaded[OBJ_PLTT_ID(13) + 2], PLTT_SIZEOF(16 - 2));
|
||||
CpuCopy16(&gPlttBufferUnfaded[OBJ_PLTT_ID(0)], &gPlttBufferUnfaded[OBJ_PLTT_ID(12) + 3], PLTT_SIZEOF(16 - 3));
|
||||
CpuCopy16(&gPlttBufferUnfaded[OBJ_PLTT_ID(0)], &gPlttBufferUnfaded[OBJ_PLTT_ID(11) + 4], PLTT_SIZEOF(16 - 4));
|
||||
CpuCopy16(&gPlttBufferUnfaded[OBJ_PLTT_ID(0)], &gPlttBufferUnfaded[OBJ_PLTT_ID(10) + 5], PLTT_SIZEOF(16 - 5));
|
||||
CpuCopy16(&gPlttBufferUnfaded[OBJ_PLTT_ID(0)], &gPlttBufferUnfaded[OBJ_PLTT_ID( 9) + 6], PLTT_SIZEOF(16 - 6));
|
||||
CreateGameFreakLogoSprites(120, 80, 0);
|
||||
gTasks[taskId].sBigDropSpriteId = CreateWaterDrop(236, -14, 0x200, 1, 0x78, FALSE);
|
||||
gTasks[taskId].func = Task_Scene1_FadeIn;
|
||||
@ -1884,7 +1884,7 @@ static void Task_Scene3_Groudon(u8 taskId)
|
||||
if (--tDelay == 0)
|
||||
{
|
||||
tDelay = 2;
|
||||
CpuCopy16(&gIntro3Bg_Pal[tPalIdx], &gPlttBufferFaded[31], sizeof(u16));
|
||||
CpuCopy16(&gIntro3Bg_Pal[tPalIdx], &gPlttBufferFaded[BG_PLTT_ID(1) + 15], PLTT_SIZEOF(1));
|
||||
tPalIdx += 2;
|
||||
if (tPalIdx == 0x1EC)
|
||||
tState++;
|
||||
@ -1901,7 +1901,7 @@ static void Task_Scene3_Groudon(u8 taskId)
|
||||
if (--tDelay == 0)
|
||||
{
|
||||
tDelay = 2;
|
||||
CpuCopy16(&gIntro3Bg_Pal[tPalIdx], &gPlttBufferFaded[31], sizeof(u16));
|
||||
CpuCopy16(&gIntro3Bg_Pal[tPalIdx], &gPlttBufferFaded[BG_PLTT_ID(1) + 15], PLTT_SIZEOF(1));
|
||||
tPalIdx -= 2;
|
||||
if (tPalIdx == 0x1E0)
|
||||
{
|
||||
@ -2143,7 +2143,7 @@ static void Task_Scene3_Kyogre(u8 taskId)
|
||||
if (--tDelay == 0)
|
||||
{
|
||||
tDelay = 4;
|
||||
CpuCopy16(&gIntro3Bg_Pal[tPalIdx], &gPlttBufferFaded[47], sizeof(u16));
|
||||
CpuCopy16(&gIntro3Bg_Pal[tPalIdx], &gPlttBufferFaded[BG_PLTT_ID(2) + 15], PLTT_SIZEOF(1));
|
||||
tPalIdx -= 2;
|
||||
if (tPalIdx == 0x1E0)
|
||||
tState++;
|
||||
@ -2161,7 +2161,7 @@ static void Task_Scene3_Kyogre(u8 taskId)
|
||||
if (--tDelay == 0)
|
||||
{
|
||||
tDelay = 4;
|
||||
CpuCopy16(&gIntro3Bg_Pal[tPalIdx], &gPlttBufferFaded[47], sizeof(u16));
|
||||
CpuCopy16(&gIntro3Bg_Pal[tPalIdx], &gPlttBufferFaded[BG_PLTT_ID(2) + 15], PLTT_SIZEOF(1));
|
||||
tPalIdx += 2;
|
||||
if (tPalIdx == 0x1EE)
|
||||
{
|
||||
@ -2492,7 +2492,7 @@ static void SpriteCB_Lightning(struct Sprite *sprite)
|
||||
sprite->sPalIdx = 0x1C2;
|
||||
sprite->sState++;
|
||||
case 1:
|
||||
CpuCopy16(&gIntro3Bg_Pal[sprite->sPalIdx], &gPlttBufferFaded[93], 2);
|
||||
CpuCopy16(&gIntro3Bg_Pal[sprite->sPalIdx], &gPlttBufferFaded[BG_PLTT_ID(5) + 13], PLTT_SIZEOF(1));
|
||||
sprite->sPalIdx += 2;
|
||||
if (sprite->sPalIdx != 0x1CE)
|
||||
break;
|
||||
@ -2503,7 +2503,7 @@ static void SpriteCB_Lightning(struct Sprite *sprite)
|
||||
if (--sprite->sDelay == 0)
|
||||
{
|
||||
sprite->sDelay = 4;
|
||||
CpuCopy16(&gIntro3Bg_Pal[sprite->sPalIdx], &gPlttBufferFaded[93], 2);
|
||||
CpuCopy16(&gIntro3Bg_Pal[sprite->sPalIdx], &gPlttBufferFaded[BG_PLTT_ID(5) + 13], PLTT_SIZEOF(1));
|
||||
sprite->sPalIdx -= 2;
|
||||
if (sprite->sPalIdx == 0x1C0)
|
||||
DestroySprite(sprite);
|
||||
@ -2606,7 +2606,7 @@ static void Task_RayquazaAttack(u8 taskId)
|
||||
case 0:
|
||||
if ((data[2] & 1) != 0)
|
||||
{
|
||||
CpuCopy16(&gIntro3Bg_Pal[0x1A2 + data[1] * 2], &gPlttBufferFaded[94], 2);
|
||||
CpuCopy16(&gIntro3Bg_Pal[0x1A2 + data[1] * 2], &gPlttBufferFaded[BG_PLTT_ID(5) + 14], PLTT_SIZEOF(1));
|
||||
data[1]++;
|
||||
}
|
||||
if (data[1] == 6)
|
||||
@ -2621,7 +2621,7 @@ static void Task_RayquazaAttack(u8 taskId)
|
||||
{
|
||||
if ((data[2] & 1) != 0)
|
||||
{
|
||||
CpuCopy16(&gIntro3Bg_Pal[0x1A2 + data[1] * 2], &gPlttBufferFaded[88], 2);
|
||||
CpuCopy16(&gIntro3Bg_Pal[0x1A2 + data[1] * 2], &gPlttBufferFaded[BG_PLTT_ID(5) + 8], PLTT_SIZEOF(1));
|
||||
data[1]++;
|
||||
}
|
||||
if (data[1] == 6)
|
||||
@ -2640,7 +2640,7 @@ static void Task_RayquazaAttack(u8 taskId)
|
||||
{
|
||||
if ((data[2] & 1) != 0)
|
||||
{
|
||||
CpuCopy16(&gIntro3Bg_Pal[0x182 + data[1] * 2], &gPlttBufferFaded[92], 2);
|
||||
CpuCopy16(&gIntro3Bg_Pal[0x182 + data[1] * 2], &gPlttBufferFaded[BG_PLTT_ID(5) + 12], PLTT_SIZEOF(1));
|
||||
data[1]++;
|
||||
}
|
||||
if (data[1] == 6)
|
||||
@ -3197,16 +3197,16 @@ static void SpriteCB_LogoLetter(struct Sprite *sprite)
|
||||
sprite->sColorDelay = 2;
|
||||
if (sprite->sTimer != 0)
|
||||
{
|
||||
CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer], &gPlttBufferFaded[0x11F], 2);
|
||||
CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 16], &gPlttBufferFaded[0x114], 2);
|
||||
CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 32], &gPlttBufferFaded[0x11A], 2);
|
||||
CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer], &gPlttBufferFaded[OBJ_PLTT_ID(1) + 15], PLTT_SIZEOF(1));
|
||||
CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 16], &gPlttBufferFaded[OBJ_PLTT_ID(1) + 4], PLTT_SIZEOF(1));
|
||||
CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 32], &gPlttBufferFaded[OBJ_PLTT_ID(1) + 10], PLTT_SIZEOF(1));
|
||||
sprite->sTimer--;
|
||||
}
|
||||
else
|
||||
{
|
||||
CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer], &gPlttBufferFaded[0x11F], 2);
|
||||
CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 16], &gPlttBufferFaded[0x114], 2);
|
||||
CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 32], &gPlttBufferFaded[0x11A], 2);
|
||||
CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer], &gPlttBufferFaded[OBJ_PLTT_ID(1) + 15], PLTT_SIZEOF(1));
|
||||
CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 16], &gPlttBufferFaded[OBJ_PLTT_ID(1) + 4], PLTT_SIZEOF(1));
|
||||
CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 32], &gPlttBufferFaded[OBJ_PLTT_ID(1) + 10], PLTT_SIZEOF(1));
|
||||
sprite->sState++;
|
||||
}
|
||||
}
|
||||
@ -3226,9 +3226,9 @@ static void SpriteCB_LogoLetter(struct Sprite *sprite)
|
||||
sprite->sColorDelay = 2;
|
||||
if (sprite->sTimer <= COLOR_CHANGES)
|
||||
{
|
||||
CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer], &gPlttBufferFaded[0x11F], 2);
|
||||
CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 16], &gPlttBufferFaded[0x114], 2);
|
||||
CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 32], &gPlttBufferFaded[0x11A], 2);
|
||||
CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer], &gPlttBufferFaded[OBJ_PLTT_ID(1) + 15], PLTT_SIZEOF(1));
|
||||
CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 16], &gPlttBufferFaded[OBJ_PLTT_ID(1) + 4], PLTT_SIZEOF(1));
|
||||
CpuCopy16(&gIntroGameFreakTextFade_Pal[sprite->sTimer + 32], &gPlttBufferFaded[OBJ_PLTT_ID(1) + 10], PLTT_SIZEOF(1));
|
||||
sprite->sTimer++;
|
||||
}
|
||||
else
|
||||
|
@ -998,13 +998,13 @@ void CycleSceneryPalette(u8 mode)
|
||||
break;
|
||||
if (gMain.vblankCounter1 & 4)
|
||||
{
|
||||
x = gPlttBufferUnfaded[9];
|
||||
y = gPlttBufferUnfaded[10];
|
||||
x = gPlttBufferUnfaded[BG_PLTT_ID(0) + 9];
|
||||
y = gPlttBufferUnfaded[BG_PLTT_ID(0) + 10];
|
||||
}
|
||||
else
|
||||
{
|
||||
x = gPlttBufferUnfaded[10];
|
||||
y = gPlttBufferUnfaded[9];
|
||||
x = gPlttBufferUnfaded[BG_PLTT_ID(0) + 10];
|
||||
y = gPlttBufferUnfaded[BG_PLTT_ID(0) + 9];
|
||||
}
|
||||
LoadPalette(&x, BG_PLTT_ID(0) + 9, sizeof(x));
|
||||
LoadPalette(&y, BG_PLTT_ID(0) + 10, sizeof(y));
|
||||
|
@ -1650,7 +1650,7 @@ static void ErrorMsg_MoveCloserToPartner(void)
|
||||
DecompressAndLoadBgGfxUsingHeap(1, sWirelessLinkDisplayGfx, FALSE, 0, 0);
|
||||
CopyToBgTilemapBuffer(1, sWirelessLinkDisplayTilemap, 0, 0);
|
||||
CopyBgTilemapBufferToVram(1);
|
||||
LoadPalette(sWirelessLinkDisplayPal, 0, 0x20);
|
||||
LoadPalette(sWirelessLinkDisplayPal, BG_PLTT_ID(0), sizeof(sWirelessLinkDisplayPal));
|
||||
FillWindowPixelBuffer(WIN_LINK_ERROR_TOP, PIXEL_FILL(0));
|
||||
FillWindowPixelBuffer(WIN_LINK_ERROR_BOTTOM, PIXEL_FILL(0));
|
||||
AddTextPrinterParameterized3(WIN_LINK_ERROR_TOP, FONT_SHORT_COPY_1, 2, 6, sTextColors, 0, gText_CommErrorEllipsis);
|
||||
|
@ -316,7 +316,7 @@ static void ListMenuDummyTask(u8 taskId)
|
||||
|
||||
}
|
||||
|
||||
s32 DoMysteryGiftListMenu(const struct WindowTemplate *windowTemplate, const struct ListMenuTemplate *listMenuTemplate, u8 drawMode, u16 tileNum, u16 palNum)
|
||||
s32 DoMysteryGiftListMenu(const struct WindowTemplate *windowTemplate, const struct ListMenuTemplate *listMenuTemplate, u8 drawMode, u16 tileNum, u16 palOffset)
|
||||
{
|
||||
switch (sMysteryGiftLinkMenu.state)
|
||||
{
|
||||
@ -326,9 +326,9 @@ s32 DoMysteryGiftListMenu(const struct WindowTemplate *windowTemplate, const str
|
||||
switch (drawMode)
|
||||
{
|
||||
case 2:
|
||||
LoadUserWindowBorderGfx(sMysteryGiftLinkMenu.windowId, tileNum, palNum);
|
||||
LoadUserWindowBorderGfx(sMysteryGiftLinkMenu.windowId, tileNum, palOffset);
|
||||
case 1:
|
||||
DrawTextBorderOuter(sMysteryGiftLinkMenu.windowId, tileNum, palNum / 16);
|
||||
DrawTextBorderOuter(sMysteryGiftLinkMenu.windowId, tileNum, palOffset / 16);
|
||||
break;
|
||||
}
|
||||
gMultiuseListMenuTemplate = *listMenuTemplate;
|
||||
|
21
src/mail.c
21
src/mail.c
@ -551,9 +551,7 @@ static bool8 MailReadBuildGraphics(void)
|
||||
break;
|
||||
case 9:
|
||||
if (FreeTempTileDataBuffersIfPossible())
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
break;
|
||||
case 10:
|
||||
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, DISPLAY_TILE_WIDTH, DISPLAY_TILE_HEIGHT);
|
||||
@ -567,23 +565,20 @@ static bool8 MailReadBuildGraphics(void)
|
||||
break;
|
||||
case 12:
|
||||
LoadPalette(GetOverworldTextboxPalettePtr(), BG_PLTT_ID(15), PLTT_SIZE_4BPP);
|
||||
gPlttBufferUnfaded[BG_PLTT_ID(15) + 10] = sMailGraphics[sMailRead->mailType].textColor;
|
||||
gPlttBufferFaded[BG_PLTT_ID(15) + 10] = sMailGraphics[sMailRead->mailType].textColor;
|
||||
gPlttBufferUnfaded[BG_PLTT_ID(15) + 11] = sMailGraphics[sMailRead->mailType].textShadow;
|
||||
gPlttBufferFaded[BG_PLTT_ID(15) + 11] = sMailGraphics[sMailRead->mailType].textShadow;
|
||||
|
||||
gPlttBufferUnfaded[250] = sMailGraphics[sMailRead->mailType].textColor;
|
||||
gPlttBufferFaded[250] = sMailGraphics[sMailRead->mailType].textColor;
|
||||
gPlttBufferUnfaded[251] = sMailGraphics[sMailRead->mailType].textShadow;
|
||||
gPlttBufferFaded[251] = sMailGraphics[sMailRead->mailType].textShadow;
|
||||
LoadPalette(sMailGraphics[sMailRead->mailType].palette, BG_PLTT_ID(0), PLTT_SIZE_4BPP);
|
||||
|
||||
gPlttBufferUnfaded[10] = sBgColors[gSaveBlock2Ptr->playerGender][0];
|
||||
gPlttBufferFaded[10] = sBgColors[gSaveBlock2Ptr->playerGender][0];
|
||||
gPlttBufferUnfaded[11] = sBgColors[gSaveBlock2Ptr->playerGender][1];
|
||||
gPlttBufferFaded[11] = sBgColors[gSaveBlock2Ptr->playerGender][1];
|
||||
gPlttBufferUnfaded[BG_PLTT_ID(0) + 10] = sBgColors[gSaveBlock2Ptr->playerGender][0];
|
||||
gPlttBufferFaded[BG_PLTT_ID(0) + 10] = sBgColors[gSaveBlock2Ptr->playerGender][0];
|
||||
gPlttBufferUnfaded[BG_PLTT_ID(0) + 11] = sBgColors[gSaveBlock2Ptr->playerGender][1];
|
||||
gPlttBufferFaded[BG_PLTT_ID(0) + 11] = sBgColors[gSaveBlock2Ptr->playerGender][1];
|
||||
break;
|
||||
case 13:
|
||||
if (sMailRead->hasText)
|
||||
{
|
||||
BufferMailText();
|
||||
}
|
||||
break;
|
||||
case 14:
|
||||
if (sMailRead->hasText)
|
||||
|
@ -1086,8 +1086,8 @@ static void Task_HandleMainMenuAPressed(u8 taskId)
|
||||
case ACTION_INVALID:
|
||||
gTasks[taskId].tCurrItem = 0;
|
||||
gTasks[taskId].func = Task_DisplayMainMenuInvalidActionError;
|
||||
gPlttBufferUnfaded[0xF1] = RGB_WHITE;
|
||||
gPlttBufferFaded[0xF1] = RGB_WHITE;
|
||||
gPlttBufferUnfaded[BG_PLTT_ID(15) + 1] = RGB_WHITE;
|
||||
gPlttBufferFaded[BG_PLTT_ID(15) + 1] = RGB_WHITE;
|
||||
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
|
||||
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
|
||||
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include "gpu_regs.h"
|
||||
#include "menu.h"
|
||||
#include "random.h"
|
||||
#include "palette.h"
|
||||
#include "palette_util.h"
|
||||
#include "script.h"
|
||||
#include "sound.h"
|
||||
@ -163,7 +164,7 @@ static const struct SpriteTemplate sSpriteTemplate_FallingFossil =
|
||||
|
||||
const struct PulseBlendSettings gMirageTowerPulseBlendSettings = {
|
||||
.blendColor = RGB(27, 25, 16),
|
||||
.paletteOffset = 0x61,
|
||||
.paletteOffset = BG_PLTT_ID(6) + 1,
|
||||
.numColors = 15,
|
||||
.delay = 5,
|
||||
.numFadeCycles = -1,
|
||||
|
@ -978,10 +978,10 @@ static u16 GetButtonPalOffset(u8 button)
|
||||
{
|
||||
const u16 palOffsets[BUTTON_COUNT + 1] =
|
||||
{
|
||||
[BUTTON_PAGE] = IndexOfSpritePaletteTag(PALTAG_PAGE_SWAP) * 16 + 0x10E,
|
||||
[BUTTON_BACK] = IndexOfSpritePaletteTag(PALTAG_BACK_BUTTON) * 16 + 0x10E,
|
||||
[BUTTON_OK] = IndexOfSpritePaletteTag(PALTAG_OK_BUTTON) * 16 + 0x10E,
|
||||
[BUTTON_COUNT] = IndexOfSpritePaletteTag(PALTAG_OK_BUTTON) * 16 + 0x101,
|
||||
[BUTTON_PAGE] = OBJ_PLTT_ID(IndexOfSpritePaletteTag(PALTAG_PAGE_SWAP)) + 14,
|
||||
[BUTTON_BACK] = OBJ_PLTT_ID(IndexOfSpritePaletteTag(PALTAG_BACK_BUTTON)) + 14,
|
||||
[BUTTON_OK] = OBJ_PLTT_ID(IndexOfSpritePaletteTag(PALTAG_OK_BUTTON)) + 14,
|
||||
[BUTTON_COUNT] = OBJ_PLTT_ID(IndexOfSpritePaletteTag(PALTAG_OK_BUTTON)) + 1,
|
||||
};
|
||||
|
||||
return palOffsets[button];
|
||||
@ -1051,7 +1051,7 @@ static void SpriteCB_Cursor(struct Sprite *sprite)
|
||||
{
|
||||
s8 gb = sprite->sColor;
|
||||
s8 r = sprite->sColor >> 1;
|
||||
u16 index = IndexOfSpritePaletteTag(PALTAG_CURSOR) * 16 + 0x0101;
|
||||
u16 index = OBJ_PLTT_ID(IndexOfSpritePaletteTag(PALTAG_CURSOR)) + 1;
|
||||
|
||||
MultiplyInvertedPaletteRGBComponents(index, r, gb, gb);
|
||||
}
|
||||
|
@ -64,7 +64,7 @@ static EWRAM_DATA struct PaletteStruct sPaletteStructs[NUM_PALETTE_STRUCTS] = {0
|
||||
EWRAM_DATA struct PaletteFadeControl gPaletteFade = {0};
|
||||
static EWRAM_DATA u32 sFiller = 0;
|
||||
static EWRAM_DATA u32 sPlttBufferTransferPending = 0;
|
||||
EWRAM_DATA u8 gPaletteDecompressionBuffer[PLTT_DECOMP_BUFFER_SIZE] = {0};
|
||||
EWRAM_DATA u8 gPaletteDecompressionBuffer[PLTT_SIZE] = {0};
|
||||
|
||||
static const struct PaletteStructTemplate sDummyPaletteStructTemplate = {
|
||||
.id = 0xFFFF,
|
||||
@ -148,7 +148,7 @@ static void ReadPlttIntoBuffers(void)
|
||||
u16 i;
|
||||
u16 *pltt = (u16 *)PLTT;
|
||||
|
||||
for (i = 0; i < PLTT_SIZE / 2; i++)
|
||||
for (i = 0; i < PLTT_BUFFER_SIZE; i++)
|
||||
{
|
||||
gPlttBufferUnfaded[i] = pltt[i];
|
||||
gPlttBufferFaded[i] = pltt[i];
|
||||
@ -592,13 +592,13 @@ static u8 UpdateFastPaletteFade(void)
|
||||
|
||||
if (gPaletteFade.objPaletteToggle)
|
||||
{
|
||||
paletteOffsetStart = 256;
|
||||
paletteOffsetEnd = 512;
|
||||
paletteOffsetStart = OBJ_PLTT_OFFSET;
|
||||
paletteOffsetEnd = PLTT_BUFFER_SIZE;
|
||||
}
|
||||
else
|
||||
{
|
||||
paletteOffsetStart = 0;
|
||||
paletteOffsetEnd = 256;
|
||||
paletteOffsetEnd = OBJ_PLTT_OFFSET;
|
||||
}
|
||||
|
||||
switch (gPaletteFade_submode)
|
||||
|
@ -776,11 +776,11 @@ static bool8 AllocPartyMenuBgGfx(void)
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static void PartyPaletteBufferCopy(u8 offset)
|
||||
static void PartyPaletteBufferCopy(u8 palNum)
|
||||
{
|
||||
offset *= 16;
|
||||
CpuCopy16(&gPlttBufferUnfaded[0x30], &gPlttBufferUnfaded[offset], 32);
|
||||
CpuCopy16(&gPlttBufferUnfaded[0x30], &gPlttBufferFaded[offset], 32);
|
||||
u8 offset = PLTT_ID(palNum);
|
||||
CpuCopy16(&gPlttBufferUnfaded[BG_PLTT_ID(3)], &gPlttBufferUnfaded[offset], PLTT_SIZE_4BPP);
|
||||
CpuCopy16(&gPlttBufferUnfaded[BG_PLTT_ID(3)], &gPlttBufferFaded[offset], PLTT_SIZE_4BPP);
|
||||
}
|
||||
|
||||
static void FreePartyPointers(void)
|
||||
@ -2195,16 +2195,16 @@ static void DrawEmptySlot(u8 windowId)
|
||||
BlitBitmapToPartyWindow(windowId, sSlotTilemap_WideEmpty, 18, 0, 0, 18, 3);
|
||||
}
|
||||
|
||||
#define LOAD_PARTY_BOX_PAL(paletteIds, paletteOffsets) \
|
||||
{ \
|
||||
LoadPalette(GetPartyMenuPalBufferPtr(paletteIds[0]), paletteOffsets[0] + palNum, PLTT_SIZEOF(1)); \
|
||||
LoadPalette(GetPartyMenuPalBufferPtr(paletteIds[1]), paletteOffsets[1] + palNum, PLTT_SIZEOF(1)); \
|
||||
LoadPalette(GetPartyMenuPalBufferPtr(paletteIds[2]), paletteOffsets[2] + palNum, PLTT_SIZEOF(1)); \
|
||||
#define LOAD_PARTY_BOX_PAL(paletteIds, paletteOffsets) \
|
||||
{ \
|
||||
LoadPalette(GetPartyMenuPalBufferPtr(paletteIds[0]), paletteOffsets[0] + palOffset, PLTT_SIZEOF(1)); \
|
||||
LoadPalette(GetPartyMenuPalBufferPtr(paletteIds[1]), paletteOffsets[1] + palOffset, PLTT_SIZEOF(1)); \
|
||||
LoadPalette(GetPartyMenuPalBufferPtr(paletteIds[2]), paletteOffsets[2] + palOffset, PLTT_SIZEOF(1)); \
|
||||
}
|
||||
|
||||
static void LoadPartyBoxPalette(struct PartyMenuBox *menuBox, u8 palFlags)
|
||||
{
|
||||
u8 palNum = GetWindowAttribute(menuBox->windowId, WINDOW_PALETTE_NUM) * 16;
|
||||
u8 palOffset = BG_PLTT_ID(GetWindowAttribute(menuBox->windowId, WINDOW_PALETTE_NUM));
|
||||
|
||||
if (palFlags & PARTY_PAL_NO_MON)
|
||||
{
|
||||
@ -2332,7 +2332,7 @@ static void DisplayPartyPokemonGenderNidoranCheck(struct Pokemon *mon, struct Pa
|
||||
|
||||
static void DisplayPartyPokemonGender(u8 gender, u16 species, u8 *nickname, struct PartyMenuBox *menuBox)
|
||||
{
|
||||
u8 palNum = GetWindowAttribute(menuBox->windowId, WINDOW_PALETTE_NUM) * 16;
|
||||
u8 palOffset = BG_PLTT_ID(GetWindowAttribute(menuBox->windowId, WINDOW_PALETTE_NUM));
|
||||
|
||||
if (species == SPECIES_NONE)
|
||||
return;
|
||||
@ -2341,13 +2341,13 @@ static void DisplayPartyPokemonGender(u8 gender, u16 species, u8 *nickname, stru
|
||||
switch (gender)
|
||||
{
|
||||
case MON_MALE:
|
||||
LoadPalette(GetPartyMenuPalBufferPtr(sGenderMalePalIds[0]), sGenderPalOffsets[0] + palNum, PLTT_SIZEOF(1));
|
||||
LoadPalette(GetPartyMenuPalBufferPtr(sGenderMalePalIds[1]), sGenderPalOffsets[1] + palNum, PLTT_SIZEOF(1));
|
||||
LoadPalette(GetPartyMenuPalBufferPtr(sGenderMalePalIds[0]), sGenderPalOffsets[0] + palOffset, PLTT_SIZEOF(1));
|
||||
LoadPalette(GetPartyMenuPalBufferPtr(sGenderMalePalIds[1]), sGenderPalOffsets[1] + palOffset, PLTT_SIZEOF(1));
|
||||
DisplayPartyPokemonBarDetail(menuBox->windowId, gText_MaleSymbol, 2, &menuBox->infoRects->dimensions[8]);
|
||||
break;
|
||||
case MON_FEMALE:
|
||||
LoadPalette(GetPartyMenuPalBufferPtr(sGenderFemalePalIds[0]), sGenderPalOffsets[0] + palNum, PLTT_SIZEOF(1));
|
||||
LoadPalette(GetPartyMenuPalBufferPtr(sGenderFemalePalIds[1]), sGenderPalOffsets[1] + palNum, PLTT_SIZEOF(1));
|
||||
LoadPalette(GetPartyMenuPalBufferPtr(sGenderFemalePalIds[0]), sGenderPalOffsets[0] + palOffset, PLTT_SIZEOF(1));
|
||||
LoadPalette(GetPartyMenuPalBufferPtr(sGenderFemalePalIds[1]), sGenderPalOffsets[1] + palOffset, PLTT_SIZEOF(1));
|
||||
DisplayPartyPokemonBarDetail(menuBox->windowId, gText_FemaleSymbol, 2, &menuBox->infoRects->dimensions[8]);
|
||||
break;
|
||||
}
|
||||
@ -2401,23 +2401,23 @@ static void DisplayPartyPokemonHPBarCheck(struct Pokemon *mon, struct PartyMenuB
|
||||
|
||||
static void DisplayPartyPokemonHPBar(u16 hp, u16 maxhp, struct PartyMenuBox *menuBox)
|
||||
{
|
||||
u8 palNum = GetWindowAttribute(menuBox->windowId, WINDOW_PALETTE_NUM) * 16;
|
||||
u8 palOffset = BG_PLTT_ID(GetWindowAttribute(menuBox->windowId, WINDOW_PALETTE_NUM));
|
||||
u8 hpFraction;
|
||||
|
||||
switch (GetHPBarLevel(hp, maxhp))
|
||||
{
|
||||
case HP_BAR_GREEN:
|
||||
case HP_BAR_FULL:
|
||||
LoadPalette(GetPartyMenuPalBufferPtr(sHPBarGreenPalIds[0]), sHPBarPalOffsets[0] + palNum, PLTT_SIZEOF(1));
|
||||
LoadPalette(GetPartyMenuPalBufferPtr(sHPBarGreenPalIds[1]), sHPBarPalOffsets[1] + palNum, PLTT_SIZEOF(1));
|
||||
LoadPalette(GetPartyMenuPalBufferPtr(sHPBarGreenPalIds[0]), sHPBarPalOffsets[0] + palOffset, PLTT_SIZEOF(1));
|
||||
LoadPalette(GetPartyMenuPalBufferPtr(sHPBarGreenPalIds[1]), sHPBarPalOffsets[1] + palOffset, PLTT_SIZEOF(1));
|
||||
break;
|
||||
case HP_BAR_YELLOW:
|
||||
LoadPalette(GetPartyMenuPalBufferPtr(sHPBarYellowPalIds[0]), sHPBarPalOffsets[0] + palNum, PLTT_SIZEOF(1));
|
||||
LoadPalette(GetPartyMenuPalBufferPtr(sHPBarYellowPalIds[1]), sHPBarPalOffsets[1] + palNum, PLTT_SIZEOF(1));
|
||||
LoadPalette(GetPartyMenuPalBufferPtr(sHPBarYellowPalIds[0]), sHPBarPalOffsets[0] + palOffset, PLTT_SIZEOF(1));
|
||||
LoadPalette(GetPartyMenuPalBufferPtr(sHPBarYellowPalIds[1]), sHPBarPalOffsets[1] + palOffset, PLTT_SIZEOF(1));
|
||||
break;
|
||||
default:
|
||||
LoadPalette(GetPartyMenuPalBufferPtr(sHPBarRedPalIds[0]), sHPBarPalOffsets[0] + palNum, PLTT_SIZEOF(1));
|
||||
LoadPalette(GetPartyMenuPalBufferPtr(sHPBarRedPalIds[1]), sHPBarPalOffsets[1] + palNum, PLTT_SIZEOF(1));
|
||||
LoadPalette(GetPartyMenuPalBufferPtr(sHPBarRedPalIds[0]), sHPBarPalOffsets[0] + palOffset, PLTT_SIZEOF(1));
|
||||
LoadPalette(GetPartyMenuPalBufferPtr(sHPBarRedPalIds[1]), sHPBarPalOffsets[1] + palOffset, PLTT_SIZEOF(1));
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -3266,7 +3266,7 @@ static void Task_LoadInfoScreen(u8 taskId)
|
||||
case 4:
|
||||
PrintMonInfo(sPokedexListItem->dexNum, sPokedexView->dexMode == DEX_MODE_HOENN ? FALSE : TRUE, sPokedexListItem->owned, 0);
|
||||
if (!sPokedexListItem->owned)
|
||||
LoadPalette(gPlttBufferUnfaded + 1, BG_PLTT_ID(3) + 1, PLTT_SIZEOF(16 - 1));
|
||||
LoadPalette(&gPlttBufferUnfaded[BG_PLTT_ID(0) + 1], BG_PLTT_ID(3) + 1, PLTT_SIZEOF(16 - 1));
|
||||
CopyWindowToVram(WIN_INFO, COPYWIN_FULL);
|
||||
CopyBgTilemapBufferToVram(1);
|
||||
CopyBgTilemapBufferToVram(2);
|
||||
|
@ -41,7 +41,7 @@ void LoadPokedexAreaMapGfx(const struct PokedexAreaMapTemplate *template)
|
||||
ChangeBgX(template->bg, 0, BG_COORD_SET);
|
||||
ChangeBgY(template->bg, 0, BG_COORD_SET);
|
||||
SetBgAttribute(template->bg, BG_ATTR_PALETTEMODE, 1);
|
||||
CpuCopy32(sPokedexAreaMap_Pal, &gPlttBufferUnfaded[0x70], sizeof(sPokedexAreaMap_Pal));
|
||||
CpuCopy32(sPokedexAreaMap_Pal, &gPlttBufferUnfaded[BG_PLTT_ID(7)], sizeof(sPokedexAreaMap_Pal));
|
||||
*sPokedexAreaMapBgNum = template->bg;
|
||||
}
|
||||
|
||||
|
@ -224,7 +224,7 @@ static bool8 DrawAreaGlow(void)
|
||||
case 3:
|
||||
if (!FreeTempTileDataBuffersIfPossible())
|
||||
{
|
||||
CpuCopy32(sAreaGlow_Pal, &gPlttBufferUnfaded[GLOW_PALETTE * 16], sizeof(sAreaGlow_Pal));
|
||||
CpuCopy32(sAreaGlow_Pal, &gPlttBufferUnfaded[BG_PLTT_ID(GLOW_PALETTE)], sizeof(sAreaGlow_Pal));
|
||||
sPokedexAreaScreen->drawAreaGlowState++;
|
||||
}
|
||||
return TRUE;
|
||||
|
@ -1199,16 +1199,12 @@ const u8 *GetMonIconTiles(u16 species, bool32 handleDeoxys)
|
||||
void TryLoadAllMonIconPalettesAtOffset(u16 offset)
|
||||
{
|
||||
s32 i;
|
||||
const struct SpritePalette* monIconPalettePtr;
|
||||
|
||||
if (offset <= BG_PLTT_ID(10))
|
||||
if (offset <= BG_PLTT_ID(16 - ARRAY_COUNT(gMonIconPaletteTable)))
|
||||
{
|
||||
monIconPalettePtr = gMonIconPaletteTable;
|
||||
for (i = ARRAY_COUNT(gMonIconPaletteTable) - 1; i >= 0; i--)
|
||||
for (i = 0; i < (int)ARRAY_COUNT(gMonIconPaletteTable); i++)
|
||||
{
|
||||
LoadPalette(monIconPalettePtr->data, offset, PLTT_SIZE_4BPP);
|
||||
offset += 0x10;
|
||||
monIconPalettePtr++;
|
||||
LoadPalette(gMonIconPaletteTable[i].data, offset, PLTT_SIZE_4BPP);
|
||||
offset += 16;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5490,7 +5490,7 @@ static void InitBoxTitle(u8 boxId)
|
||||
|
||||
tagIndex = IndexOfSpritePaletteTag(PALTAG_BOX_TITLE);
|
||||
sStorage->boxTitlePalOffset = OBJ_PLTT_ID(tagIndex) + 14;
|
||||
sStorage->wallpaperPalBits |= 0x10000 << tagIndex;
|
||||
sStorage->wallpaperPalBits |= (1 << 16) << tagIndex;
|
||||
|
||||
// The below seems intended to have separately tracked
|
||||
// the incoming wallpaper title's palette, but as they now
|
||||
@ -5498,7 +5498,7 @@ static void InitBoxTitle(u8 boxId)
|
||||
// this is redundant along with the use of boxTitleAltPalOffset
|
||||
tagIndex = IndexOfSpritePaletteTag(PALTAG_BOX_TITLE);
|
||||
sStorage->boxTitleAltPalOffset = OBJ_PLTT_ID(tagIndex) + 14;
|
||||
sStorage->wallpaperPalBits |= 0x10000 << tagIndex;
|
||||
sStorage->wallpaperPalBits |= (1 << 16) << tagIndex;
|
||||
|
||||
StringCopyPadded(sStorage->boxTitleText, GetBoxNamePtr(boxId), 0, BOX_NAME_LENGTH);
|
||||
DrawTextWindowAndBufferTiles(sStorage->boxTitleText, sStorage->boxTitleTiles, 0, 0, 2);
|
||||
@ -5616,9 +5616,9 @@ static void CycleBoxTitleColor(void)
|
||||
u8 boxId = StorageGetCurrentBox();
|
||||
u8 wallpaperId = GetBoxWallpaper(boxId);
|
||||
if (sStorage->boxTitleCycleId == 0)
|
||||
CpuCopy16(sBoxTitleColors[wallpaperId], gPlttBufferUnfaded + sStorage->boxTitlePalOffset, 4);
|
||||
CpuCopy16(sBoxTitleColors[wallpaperId], &gPlttBufferUnfaded[sStorage->boxTitlePalOffset], PLTT_SIZEOF(2));
|
||||
else
|
||||
CpuCopy16(sBoxTitleColors[wallpaperId], gPlttBufferUnfaded + sStorage->boxTitleAltPalOffset, 4);
|
||||
CpuCopy16(sBoxTitleColors[wallpaperId], &gPlttBufferUnfaded[sStorage->boxTitleAltPalOffset], PLTT_SIZEOF(2));
|
||||
}
|
||||
|
||||
static s16 GetBoxTitleBaseX(const u8 *string)
|
||||
@ -8746,8 +8746,7 @@ static void CreateItemIconSprites(void)
|
||||
LoadCompressedSpriteSheet(&spriteSheet);
|
||||
sStorage->itemIcons[i].tiles = GetSpriteTileStartByTag(spriteSheet.tag) * TILE_SIZE_4BPP + (void *)(OBJ_VRAM0);
|
||||
sStorage->itemIcons[i].palIndex = AllocSpritePalette(PALTAG_ITEM_ICON_0 + i);
|
||||
sStorage->itemIcons[i].palIndex *= 16;
|
||||
sStorage->itemIcons[i].palIndex += 0x100;
|
||||
sStorage->itemIcons[i].palIndex = OBJ_PLTT_ID(sStorage->itemIcons[i].palIndex);
|
||||
spriteTemplate.tileTag = GFXTAG_ITEM_ICON_0 + i;
|
||||
spriteTemplate.paletteTag = PALTAG_ITEM_ICON_0 + i;
|
||||
spriteId = CreateSprite(&spriteTemplate, 0, 0, 11);
|
||||
|
@ -432,7 +432,7 @@ static u32 LoopedTask_OpenConditionSearchResults(s32 state)
|
||||
SetBgTilemapBuffer(1, gfx->buff);
|
||||
CopyToBgTilemapBuffer(1, sConditionSearchResultTilemap, 0, 0);
|
||||
CopyBgTilemapBufferToVram(1);
|
||||
CopyPaletteIntoBufferUnfaded(sConditionSearchResultFramePal, BG_PLTT_ID(1), PLTT_SIZE_4BPP);
|
||||
CopyPaletteIntoBufferUnfaded(sConditionSearchResultFramePal, BG_PLTT_ID(1), sizeof(sConditionSearchResultFramePal));
|
||||
CopyBgTilemapBufferToVram(1);
|
||||
return LT_INC_AND_PAUSE;
|
||||
case 1:
|
||||
@ -444,7 +444,7 @@ static u32 LoopedTask_OpenConditionSearchResults(s32 state)
|
||||
case 2:
|
||||
if (FreeTempTileDataBuffersIfPossible())
|
||||
return LT_PAUSE;
|
||||
CopyPaletteIntoBufferUnfaded(sListBg_Pal, BG_PLTT_ID(2), PLTT_SIZE_4BPP);
|
||||
CopyPaletteIntoBufferUnfaded(sListBg_Pal, BG_PLTT_ID(2), sizeof(sListBg_Pal));
|
||||
CreateSearchResultsList();
|
||||
return LT_INC_AND_PAUSE;
|
||||
case 3:
|
||||
|
@ -443,7 +443,7 @@ static u32 LoopedTask_SlideMenuHeaderDown(s32 state)
|
||||
|
||||
void CopyPaletteIntoBufferUnfaded(const u16 *palette, u32 bufferOffset, u32 size)
|
||||
{
|
||||
CpuCopy16(palette, gPlttBufferUnfaded + bufferOffset, size);
|
||||
CpuCopy16(palette, &gPlttBufferUnfaded[bufferOffset], size);
|
||||
}
|
||||
|
||||
void Pokenav_AllocAndLoadPalettes(const struct SpritePalette *palettes)
|
||||
@ -468,7 +468,7 @@ void Pokenav_AllocAndLoadPalettes(const struct SpritePalette *palettes)
|
||||
|
||||
void PokenavFillPalette(u32 palIndex, u16 fillValue)
|
||||
{
|
||||
CpuFill16(fillValue, gPlttBufferFaded + 0x100 + (palIndex * 16), 16 * sizeof(u16));
|
||||
CpuFill16(fillValue, &gPlttBufferFaded[OBJ_PLTT_ID(palIndex)], PLTT_SIZE_4BPP);
|
||||
}
|
||||
|
||||
void PokenavCopyPalette(const u16 *src, const u16 *dest, int size, int a3, int a4, u16 *palette)
|
||||
|
@ -333,7 +333,7 @@ static u32 LoopedTask_OpenMatchCall(s32 state)
|
||||
SetBgTilemapBuffer(2, gfx->bgTilemapBuffer2);
|
||||
CopyToBgTilemapBuffer(2, sMatchCallUI_Tilemap, 0, 0);
|
||||
CopyBgTilemapBufferToVram(2);
|
||||
CopyPaletteIntoBufferUnfaded(sMatchCallUI_Pal, BG_PLTT_ID(2), PLTT_SIZE_4BPP);
|
||||
CopyPaletteIntoBufferUnfaded(sMatchCallUI_Pal, BG_PLTT_ID(2), sizeof(sMatchCallUI_Pal));
|
||||
CopyBgTilemapBufferToVram(2);
|
||||
return LT_INC_AND_PAUSE;
|
||||
case 1:
|
||||
@ -343,7 +343,7 @@ static u32 LoopedTask_OpenMatchCall(s32 state)
|
||||
BgDmaFill(1, 0, 0, 1);
|
||||
SetBgTilemapBuffer(1, gfx->bgTilemapBuffer1);
|
||||
FillBgTilemapBufferRect_Palette0(1, 0x1000, 0, 0, 32, 20);
|
||||
CopyPaletteIntoBufferUnfaded(sCallWindow_Pal, BG_PLTT_ID(1), PLTT_SIZE_4BPP);
|
||||
CopyPaletteIntoBufferUnfaded(sCallWindow_Pal, BG_PLTT_ID(1), sizeof(sCallWindow_Pal));
|
||||
CopyBgTilemapBufferToVram(1);
|
||||
return LT_INC_AND_PAUSE;
|
||||
case 2:
|
||||
@ -352,7 +352,7 @@ static u32 LoopedTask_OpenMatchCall(s32 state)
|
||||
|
||||
LoadCallWindowAndFade(gfx);
|
||||
DecompressAndCopyTileDataToVram(3, sPokeball_Gfx, 0, 0, 0);
|
||||
CopyPaletteIntoBufferUnfaded(sListWindow_Pal, BG_PLTT_ID(3), PLTT_SIZE_4BPP);
|
||||
CopyPaletteIntoBufferUnfaded(sListWindow_Pal, BG_PLTT_ID(3), sizeof(sListWindow_Pal));
|
||||
CopyPaletteIntoBufferUnfaded(sPokeball_Pal, BG_PLTT_ID(5), PLTT_SIZE_4BPP);
|
||||
return LT_INC_AND_PAUSE;
|
||||
case 3:
|
||||
@ -913,9 +913,9 @@ static void Task_FlashPokeballIcons(u8 taskId)
|
||||
tSinIdx += 4;
|
||||
tSinIdx &= 0x7F;
|
||||
tSinVal = gSineTable[tSinIdx] >> 4;
|
||||
PokenavCopyPalette(sPokeball_Pal, &sPokeball_Pal[0x10], 0x10, 0x10, tSinVal, &gPlttBufferUnfaded[0x50]);
|
||||
PokenavCopyPalette(sPokeball_Pal, &sPokeball_Pal[0x10], 0x10, 0x10, tSinVal, &gPlttBufferUnfaded[BG_PLTT_ID(5)]);
|
||||
if (!gPaletteFade.active)
|
||||
CpuCopy32(&gPlttBufferUnfaded[0x50], &gPlttBufferFaded[0x50], 0x20);
|
||||
CpuCopy32(&gPlttBufferUnfaded[BG_PLTT_ID(5)], &gPlttBufferFaded[BG_PLTT_ID(5)], PLTT_SIZE_4BPP);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -470,14 +470,14 @@ static u32 LoopedTask_OpenMenu(s32 state)
|
||||
return LT_PAUSE;
|
||||
DecompressAndCopyTileDataToVram(2, sPokenavDeviceBgTiles, 0, 0, 0);
|
||||
DecompressAndCopyTileDataToVram(2, sPokenavDeviceBgTilemap, 0, 0, 1);
|
||||
CopyPaletteIntoBufferUnfaded(sPokenavDeviceBgPal, BG_PLTT_ID(2), PLTT_SIZE_4BPP);
|
||||
CopyPaletteIntoBufferUnfaded(sPokenavDeviceBgPal, BG_PLTT_ID(2), sizeof(sPokenavDeviceBgPal));
|
||||
return LT_INC_AND_PAUSE;
|
||||
case 2:
|
||||
if (FreeTempTileDataBuffersIfPossible())
|
||||
return LT_PAUSE;
|
||||
DecompressAndCopyTileDataToVram(3, sPokenavBgDotsTiles, 0, 0, 0);
|
||||
DecompressAndCopyTileDataToVram(3, sPokenavBgDotsTilemap, 0, 0, 1);
|
||||
CopyPaletteIntoBufferUnfaded(sPokenavBgDotsPal, BG_PLTT_ID(3), PLTT_SIZE_4BPP);
|
||||
CopyPaletteIntoBufferUnfaded(sPokenavBgDotsPal, BG_PLTT_ID(3), sizeof(sPokenavBgDotsPal));
|
||||
if (GetPokenavMenuType() == POKENAV_MENU_TYPE_CONDITION || GetPokenavMenuType() == POKENAV_MENU_TYPE_CONDITION_SEARCH)
|
||||
ChangeBgDotsColorToPurple();
|
||||
return LT_INC_AND_PAUSE;
|
||||
|
@ -515,7 +515,7 @@ static void LoadPokenavRegionMapGfx(struct Pokenav_RegionMapGfx *state)
|
||||
FillWindowPixelBuffer(state->infoWindowId, PIXEL_FILL(1));
|
||||
PutWindowTilemap(state->infoWindowId);
|
||||
CopyWindowToVram(state->infoWindowId, COPYWIN_FULL);
|
||||
CopyPaletteIntoBufferUnfaded(sMapSecInfoWindow_Pal, BG_PLTT_ID(1), PLTT_SIZE_4BPP);
|
||||
CopyPaletteIntoBufferUnfaded(sMapSecInfoWindow_Pal, BG_PLTT_ID(1), sizeof(sMapSecInfoWindow_Pal));
|
||||
CopyPaletteIntoBufferUnfaded(gRegionMapCityZoomTiles_Pal, BG_PLTT_ID(3), PLTT_SIZE_4BPP);
|
||||
if (!IsRegionMapZoomed())
|
||||
ChangeBgY(1, -0x6000, BG_COORD_SET);
|
||||
|
@ -432,7 +432,7 @@ static u32 LoopedTask_OpenRibbonsMonList(s32 state)
|
||||
DecompressAndCopyTileDataToVram(1, sMonRibbonListFrameTiles, 0, 0, 0);
|
||||
SetBgTilemapBuffer(1, menu->buff);
|
||||
CopyToBgTilemapBuffer(1, sMonRibbonListFrameTilemap, 0, 0);
|
||||
CopyPaletteIntoBufferUnfaded(sMonRibbonListFramePal, BG_PLTT_ID(1), PLTT_SIZE_4BPP);
|
||||
CopyPaletteIntoBufferUnfaded(sMonRibbonListFramePal, BG_PLTT_ID(1), sizeof(sMonRibbonListFramePal));
|
||||
CopyBgTilemapBufferToVram(1);
|
||||
return LT_INC_AND_PAUSE;
|
||||
case 1:
|
||||
@ -447,7 +447,7 @@ static u32 LoopedTask_OpenRibbonsMonList(s32 state)
|
||||
case 2:
|
||||
if (FreeTempTileDataBuffersIfPossible())
|
||||
return LT_PAUSE;
|
||||
CopyPaletteIntoBufferUnfaded(sMonRibbonListUi_Pal, BG_PLTT_ID(2), PLTT_SIZE_4BPP);
|
||||
CopyPaletteIntoBufferUnfaded(sMonRibbonListUi_Pal, BG_PLTT_ID(2), sizeof(sMonRibbonListUi_Pal));
|
||||
CreateRibbonMonsList();
|
||||
return LT_INC_AND_PAUSE;
|
||||
case 3:
|
||||
|
@ -584,7 +584,7 @@ static u32 LoopedTask_OpenRibbonsSummaryMenu(s32 state)
|
||||
SetBgTilemapBuffer(1, menu->tilemapBuffers[1]);
|
||||
FillBgTilemapBufferRect_Palette0(1, 0, 0, 0, 32, 20);
|
||||
CopyPaletteIntoBufferUnfaded(sRibbonIcons1_Pal, BG_PLTT_ID(2), 5 * PLTT_SIZE_4BPP);
|
||||
CopyPaletteIntoBufferUnfaded(sMonInfo_Pal, BG_PLTT_ID(10), PLTT_SIZE_4BPP);
|
||||
CopyPaletteIntoBufferUnfaded(sMonInfo_Pal, BG_PLTT_ID(10), sizeof(sMonInfo_Pal));
|
||||
CopyBgTilemapBufferToVram(1);
|
||||
return LT_INC_AND_PAUSE;
|
||||
}
|
||||
|
@ -621,7 +621,7 @@ bool8 LoadRegionMapGfx(void)
|
||||
void BlendRegionMap(u16 color, u32 coeff)
|
||||
{
|
||||
BlendPalettes(0x380, coeff, color);
|
||||
CpuCopy16(gPlttBufferFaded + 0x70, gPlttBufferUnfaded + 0x70, 0x60);
|
||||
CpuCopy16(&gPlttBufferFaded[BG_PLTT_ID(7)], &gPlttBufferUnfaded[BG_PLTT_ID(7)], 3 * PLTT_SIZE_4BPP);
|
||||
}
|
||||
|
||||
void FreeRegionMapIconResources(void)
|
||||
|
@ -860,7 +860,7 @@ static const struct RouletteFlashSettings sFlashData_Colors[NUM_ROULETTE_SLOTS +
|
||||
{
|
||||
{ // F_FLASH_COLOR_O_WYNAUT
|
||||
.color = FLASHUTIL_USE_EXISTING_COLOR,
|
||||
.paletteOffset = 0x5,
|
||||
.paletteOffset = BG_PLTT_ID(0) + 5,
|
||||
.numColors = 1,
|
||||
.delay = 1,
|
||||
.unk6 = -1,
|
||||
@ -870,7 +870,7 @@ static const struct RouletteFlashSettings sFlashData_Colors[NUM_ROULETTE_SLOTS +
|
||||
},
|
||||
{ // F_FLASH_COLOR_G_AZURILL
|
||||
.color = FLASHUTIL_USE_EXISTING_COLOR,
|
||||
.paletteOffset = 0xA,
|
||||
.paletteOffset = BG_PLTT_ID(0) + 10,
|
||||
.numColors = 1,
|
||||
.delay = 1,
|
||||
.unk6 = -1,
|
||||
@ -880,7 +880,7 @@ static const struct RouletteFlashSettings sFlashData_Colors[NUM_ROULETTE_SLOTS +
|
||||
},
|
||||
{ // F_FLASH_COLOR_P_SKITTY
|
||||
.color = FLASHUTIL_USE_EXISTING_COLOR,
|
||||
.paletteOffset = 0x15,
|
||||
.paletteOffset = BG_PLTT_ID(1) + 5,
|
||||
.numColors = 1,
|
||||
.delay = 1,
|
||||
.unk6 = -1,
|
||||
@ -890,7 +890,7 @@ static const struct RouletteFlashSettings sFlashData_Colors[NUM_ROULETTE_SLOTS +
|
||||
},
|
||||
{ // F_FLASH_COLOR_O_MAKUHITA
|
||||
.color = FLASHUTIL_USE_EXISTING_COLOR,
|
||||
.paletteOffset = 0x55,
|
||||
.paletteOffset = BG_PLTT_ID(5) + 5,
|
||||
.numColors = 1,
|
||||
.delay = 1,
|
||||
.unk6 = -1,
|
||||
@ -900,7 +900,7 @@ static const struct RouletteFlashSettings sFlashData_Colors[NUM_ROULETTE_SLOTS +
|
||||
},
|
||||
{ // F_FLASH_COLOR_G_WYNAUT
|
||||
.color = FLASHUTIL_USE_EXISTING_COLOR,
|
||||
.paletteOffset = 0x5A,
|
||||
.paletteOffset = BG_PLTT_ID(5) + 10,
|
||||
.numColors = 1,
|
||||
.delay = 1,
|
||||
.unk6 = -1,
|
||||
@ -910,7 +910,7 @@ static const struct RouletteFlashSettings sFlashData_Colors[NUM_ROULETTE_SLOTS +
|
||||
},
|
||||
{ // F_FLASH_COLOR_P_AZURILL
|
||||
.color = FLASHUTIL_USE_EXISTING_COLOR,
|
||||
.paletteOffset = 0x65,
|
||||
.paletteOffset = BG_PLTT_ID(6) + 5,
|
||||
.numColors = 1,
|
||||
.delay = 1,
|
||||
.unk6 = -1,
|
||||
@ -920,7 +920,7 @@ static const struct RouletteFlashSettings sFlashData_Colors[NUM_ROULETTE_SLOTS +
|
||||
},
|
||||
{ // F_FLASH_COLOR_O_SKITTY
|
||||
.color = FLASHUTIL_USE_EXISTING_COLOR,
|
||||
.paletteOffset = 0x75,
|
||||
.paletteOffset = BG_PLTT_ID(7) + 5,
|
||||
.numColors = 1,
|
||||
.delay = 1,
|
||||
.unk6 = -1,
|
||||
@ -930,7 +930,7 @@ static const struct RouletteFlashSettings sFlashData_Colors[NUM_ROULETTE_SLOTS +
|
||||
},
|
||||
{ // F_FLASH_COLOR_G_MAKUHITA
|
||||
.color = FLASHUTIL_USE_EXISTING_COLOR,
|
||||
.paletteOffset = 0x7A,
|
||||
.paletteOffset = BG_PLTT_ID(7) + 10,
|
||||
.numColors = 1,
|
||||
.delay = 1,
|
||||
.unk6 = -1,
|
||||
@ -940,7 +940,7 @@ static const struct RouletteFlashSettings sFlashData_Colors[NUM_ROULETTE_SLOTS +
|
||||
},
|
||||
{ // F_FLASH_COLOR_P_WYNAUT
|
||||
.color = FLASHUTIL_USE_EXISTING_COLOR,
|
||||
.paletteOffset = 0x85,
|
||||
.paletteOffset = BG_PLTT_ID(8) + 5,
|
||||
.numColors = 1,
|
||||
.delay = 1,
|
||||
.unk6 = -1,
|
||||
@ -950,7 +950,7 @@ static const struct RouletteFlashSettings sFlashData_Colors[NUM_ROULETTE_SLOTS +
|
||||
},
|
||||
{ // F_FLASH_COLOR_O_AZURILL
|
||||
.color = FLASHUTIL_USE_EXISTING_COLOR,
|
||||
.paletteOffset = 0x95,
|
||||
.paletteOffset = BG_PLTT_ID(9) + 5,
|
||||
.numColors = 1,
|
||||
.delay = 1,
|
||||
.unk6 = -1,
|
||||
@ -960,7 +960,7 @@ static const struct RouletteFlashSettings sFlashData_Colors[NUM_ROULETTE_SLOTS +
|
||||
},
|
||||
{ // F_FLASH_COLOR_G_SKITTY
|
||||
.color = FLASHUTIL_USE_EXISTING_COLOR,
|
||||
.paletteOffset = 0x9A,
|
||||
.paletteOffset = BG_PLTT_ID(9) + 10,
|
||||
.numColors = 1,
|
||||
.delay = 1,
|
||||
.unk6 = -1,
|
||||
@ -970,7 +970,7 @@ static const struct RouletteFlashSettings sFlashData_Colors[NUM_ROULETTE_SLOTS +
|
||||
},
|
||||
{ // F_FLASH_COLOR_P_MAKUHITA
|
||||
.color = FLASHUTIL_USE_EXISTING_COLOR,
|
||||
.paletteOffset = 0xA5,
|
||||
.paletteOffset = BG_PLTT_ID(10) + 5,
|
||||
.numColors = 1,
|
||||
.delay = 1,
|
||||
.unk6 = -1,
|
||||
@ -980,7 +980,7 @@ static const struct RouletteFlashSettings sFlashData_Colors[NUM_ROULETTE_SLOTS +
|
||||
},
|
||||
{ // F_FLASH_OUTER_EDGES
|
||||
.color = RGB(22, 30, 29),
|
||||
.paletteOffset = 0x28,
|
||||
.paletteOffset = BG_PLTT_ID(2) + 8,
|
||||
.numColors = 2,
|
||||
.delay = 10,
|
||||
.unk6 = -1,
|
||||
@ -996,7 +996,7 @@ static const struct RouletteFlashSettings sFlashData_PokeIcons[NUM_BOARD_COLORS]
|
||||
{
|
||||
[GET_ROW_IDX(ROW_ORANGE)] = {
|
||||
.color = RGB(31, 31, 20),
|
||||
.paletteOffset = 0x101,
|
||||
.paletteOffset = OBJ_PLTT_ID(0) + 1,
|
||||
.numColors = 5,
|
||||
.delay = 30,
|
||||
.unk6 = -1,
|
||||
@ -1006,7 +1006,7 @@ static const struct RouletteFlashSettings sFlashData_PokeIcons[NUM_BOARD_COLORS]
|
||||
},
|
||||
[GET_ROW_IDX(ROW_GREEN)] = {
|
||||
.color = RGB(27, 31, 31),
|
||||
.paletteOffset = 0x106,
|
||||
.paletteOffset = OBJ_PLTT_ID(0) + 6,
|
||||
.numColors = 5,
|
||||
.delay = 30,
|
||||
.unk6 = -1,
|
||||
@ -1016,7 +1016,7 @@ static const struct RouletteFlashSettings sFlashData_PokeIcons[NUM_BOARD_COLORS]
|
||||
},
|
||||
[GET_ROW_IDX(ROW_PURPLE)] = {
|
||||
.color = RGB(31, 27, 31),
|
||||
.paletteOffset = 0x10B,
|
||||
.paletteOffset = OBJ_PLTT_ID(0) + 11,
|
||||
.numColors = 5,
|
||||
.delay = 30,
|
||||
.unk6 = -1,
|
||||
@ -1129,9 +1129,9 @@ static void InitRouletteTableData(void)
|
||||
|
||||
// Left table (with min bet of 1) has red background, other table has green
|
||||
if (sRoulette->minBet == 1)
|
||||
gPlttBufferUnfaded[0] = gPlttBufferUnfaded[0x51] = gPlttBufferFaded[0] = gPlttBufferFaded[0x51] = bgColors[0];
|
||||
gPlttBufferUnfaded[BG_PLTT_ID(0)] = gPlttBufferUnfaded[BG_PLTT_ID(5) + 1] = gPlttBufferFaded[BG_PLTT_ID(0)] = gPlttBufferFaded[BG_PLTT_ID(5) + 1] = bgColors[0];
|
||||
else
|
||||
gPlttBufferUnfaded[0] = gPlttBufferUnfaded[0x51] = gPlttBufferFaded[0] = gPlttBufferFaded[0x51] = bgColors[1];
|
||||
gPlttBufferUnfaded[BG_PLTT_ID(0)] = gPlttBufferUnfaded[BG_PLTT_ID(5) + 1] = gPlttBufferFaded[BG_PLTT_ID(0)] = gPlttBufferFaded[BG_PLTT_ID(5) + 1] = bgColors[1];
|
||||
|
||||
RouletteFlash_Reset(&sRoulette->flashUtil);
|
||||
|
||||
|
@ -649,12 +649,12 @@ bool8 ScrCmd_fadescreenswapbuffers(struct ScriptContext *ctx)
|
||||
case FADE_TO_BLACK:
|
||||
case FADE_TO_WHITE:
|
||||
default:
|
||||
CpuCopy32(gPlttBufferUnfaded, gPaletteDecompressionBuffer, PLTT_DECOMP_BUFFER_SIZE);
|
||||
CpuCopy32(gPlttBufferUnfaded, gPaletteDecompressionBuffer, PLTT_SIZE);
|
||||
FadeScreen(mode, 0);
|
||||
break;
|
||||
case FADE_FROM_BLACK:
|
||||
case FADE_FROM_WHITE:
|
||||
CpuCopy32(gPaletteDecompressionBuffer, gPlttBufferUnfaded, PLTT_DECOMP_BUFFER_SIZE);
|
||||
CpuCopy32(gPaletteDecompressionBuffer, gPlttBufferUnfaded, PLTT_SIZE);
|
||||
FadeScreen(mode, 0);
|
||||
break;
|
||||
}
|
||||
|
@ -4427,7 +4427,7 @@ static void SpriteCB_ReelTimePikachuAura(struct Sprite *sprite)
|
||||
u8 colors[] = {16, 0};
|
||||
if (sprite->sFlashPal && --sprite->sDelayTimer <= 0)
|
||||
{
|
||||
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(PALTAG_PIKA_AURA) << 4) + 0x103, colors[sprite->sColorIdx], colors[sprite->sColorIdx], colors[sprite->sColorIdx]);
|
||||
MultiplyInvertedPaletteRGBComponents(OBJ_PLTT_ID(IndexOfSpritePaletteTag(PALTAG_PIKA_AURA)) + 3, colors[sprite->sColorIdx], colors[sprite->sColorIdx], colors[sprite->sColorIdx]);
|
||||
++sprite->sColorIdx;
|
||||
sprite->sColorIdx &= 1;
|
||||
sprite->sDelayTimer = sprite->sDelay;
|
||||
@ -4442,7 +4442,7 @@ static void SetReelTimePikachuAuraFlashDelay(s16 delay)
|
||||
static void DestroyReelTimePikachuAuraSprites(void)
|
||||
{
|
||||
u8 i;
|
||||
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(PALTAG_PIKA_AURA) << 4) + 0x103, 0, 0, 0);
|
||||
MultiplyInvertedPaletteRGBComponents(OBJ_PLTT_ID(IndexOfSpritePaletteTag(PALTAG_PIKA_AURA)) + 3, 0, 0, 0);
|
||||
for (i = 0; i < ARRAY_COUNT(sSlotMachine->reelTimePikachuAuraSpriteIds); i++)
|
||||
DestroySprite(&gSprites[sSlotMachine->reelTimePikachuAuraSpriteIds[i]]);
|
||||
}
|
||||
|
@ -1167,7 +1167,7 @@ static void QueueAnimTiles_BattlePyramid_StatueShadow(u16 timer)
|
||||
|
||||
static void BlendAnimPalette_BattleDome_FloorLights(u16 timer)
|
||||
{
|
||||
CpuCopy16(sTilesetAnims_BattleDomeFloorLightPals[timer % ARRAY_COUNT(sTilesetAnims_BattleDomeFloorLightPals)], &gPlttBufferUnfaded[0x80], 32);
|
||||
CpuCopy16(sTilesetAnims_BattleDomeFloorLightPals[timer % ARRAY_COUNT(sTilesetAnims_BattleDomeFloorLightPals)], &gPlttBufferUnfaded[BG_PLTT_ID(8)], PLTT_SIZE_4BPP);
|
||||
BlendPalette(BG_PLTT_ID(8), 16, gPaletteFade.y, gPaletteFade.blendColor & 0x7FFF);
|
||||
if ((u8)FindTaskIdByFunc(Task_BattleTransition_Intro) != TASK_NONE)
|
||||
{
|
||||
@ -1178,7 +1178,7 @@ static void BlendAnimPalette_BattleDome_FloorLights(u16 timer)
|
||||
|
||||
static void BlendAnimPalette_BattleDome_FloorLightsNoBlend(u16 timer)
|
||||
{
|
||||
CpuCopy16(sTilesetAnims_BattleDomeFloorLightPals[timer % ARRAY_COUNT(sTilesetAnims_BattleDomeFloorLightPals)], &gPlttBufferUnfaded[0x80], 32);
|
||||
CpuCopy16(sTilesetAnims_BattleDomeFloorLightPals[timer % ARRAY_COUNT(sTilesetAnims_BattleDomeFloorLightPals)], &gPlttBufferUnfaded[BG_PLTT_ID(8)], PLTT_SIZE_4BPP);
|
||||
if ((u8)FindTaskIdByFunc(Task_BattleTransition_Intro) == TASK_NONE)
|
||||
{
|
||||
BlendPalette(BG_PLTT_ID(8), 16, gPaletteFade.y, gPaletteFade.blendColor & 0x7FFF);
|
||||
|
@ -222,7 +222,7 @@ static void CB2_InitWirelessCommunicationScreen(void)
|
||||
ChangeBgX(1, 0, BG_COORD_SET);
|
||||
ChangeBgY(1, 0, BG_COORD_SET);
|
||||
LoadPalette(sPalettes, BG_PLTT_ID(0), PLTT_SIZE_4BPP);
|
||||
Menu_LoadStdPalAt(0xF0);
|
||||
Menu_LoadStdPalAt(BG_PLTT_ID(15));
|
||||
DynamicPlaceholderTextUtil_Reset();
|
||||
FillBgTilemapBufferRect(0, 0, 0, 0, 32, 32, 15);
|
||||
CopyBgTilemapBufferToVram(1);
|
||||
|
Loading…
Reference in New Issue
Block a user