mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Merge pull request #1719 from AsparagusEduardo/pret_cleanBattleScriptCommands
Further cleaning after comparing with pokefirered
This commit is contained in:
commit
5101811407
@ -490,7 +490,7 @@ BattleScript_EffectStatUp::
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BattleScript_EffectStatUpAfterAtkCanceler::
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attackstring
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ppreduce
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_StatUpEnd
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_StatUpEnd
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jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpAttackAnim
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pause B_WAIT_TIME_SHORT
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goto BattleScript_StatUpPrintString
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@ -536,7 +536,7 @@ BattleScript_EffectStatDown::
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accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
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attackstring
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ppreduce
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_StatDownEnd
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statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_StatDownEnd
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jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_StatDownDoAnim
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_StatDownEnd
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pause B_WAIT_TIME_SHORT
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@ -1492,17 +1492,17 @@ BattleScript_CurseTrySpeed::
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attackanimation
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waitanimation
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setstatchanger STAT_SPEED, 1, TRUE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseTryAttack
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CurseTryAttack
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printfromtable gStatDownStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_CurseTryAttack::
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setstatchanger STAT_ATK, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseTryDefense
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CurseTryDefense
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_CurseTryDefense::
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setstatchanger STAT_DEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CurseEnd
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CurseEnd
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_CurseEnd::
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@ -1614,7 +1614,7 @@ BattleScript_EffectSwagger::
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attackanimation
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waitanimation
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setstatchanger STAT_ATK, 2, FALSE
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_SwaggerTryConfuse
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statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_SwaggerTryConfuse
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_SwaggerTryConfuse
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setgraphicalstatchangevalues
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playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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@ -1813,7 +1813,7 @@ BattleScript_EffectSkullBash::
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setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SKULL_BASH
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call BattleScriptFirstChargingTurn
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setstatchanger STAT_DEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_SkullBashEnd
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_SkullBashEnd
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_SkullBashEnd
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setgraphicalstatchangevalues
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playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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@ -2016,7 +2016,7 @@ BattleScript_EffectDefenseCurl::
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ppreduce
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setdefensecurlbit
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setstatchanger STAT_DEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DefenseCurlDoStatUpAnim
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_DefenseCurlDoStatUpAnim
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpPrintString
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attackanimation
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waitanimation
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@ -2157,7 +2157,7 @@ BattleScript_EffectFlatter::
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attackanimation
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waitanimation
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setstatchanger STAT_SPATK, 1, FALSE
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_FlatterTryConfuse
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statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_FlatterTryConfuse
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_FlatterTryConfuse
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setgraphicalstatchangevalues
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playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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@ -2214,7 +2214,7 @@ BattleScript_EffectMemento::
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playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO | STAT_CHANGE_MULTIPLE_STATS
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playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
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setstatchanger STAT_ATK, 2, TRUE
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_EffectMementoTrySpAtk
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statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectMementoTrySpAtk
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@ Greater than B_MSG_DEFENDER_STAT_FELL is checking if the stat cannot decrease
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jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_EffectMementoTrySpAtk
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printfromtable gStatDownStringIds
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@ -2222,7 +2222,7 @@ BattleScript_EffectMemento::
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BattleScript_EffectMementoTrySpAtk:
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playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
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setstatchanger STAT_SPATK, 2, TRUE
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_EffectMementoTryFaint
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statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectMementoTryFaint
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@ Greater than B_MSG_DEFENDER_STAT_FELL is checking if the stat cannot decrease
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jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_EffectMementoTryFaint
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printfromtable gStatDownStringIds
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@ -2662,14 +2662,14 @@ BattleScript_TickleDoMoveAnim::
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playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
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playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE
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setstatchanger STAT_ATK, 1, TRUE
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TickleTryLowerDef
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statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TickleTryLowerDef
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_TickleTryLowerDef
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printfromtable gStatDownStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_TickleTryLowerDef::
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playstatchangeanimation BS_TARGET, BIT_DEF, STAT_CHANGE_NEGATIVE
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setstatchanger STAT_DEF, 1, TRUE
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statbuffchange STAT_BUFF_ALLOW_PTR, BattleScript_TickleEnd
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statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TickleEnd
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_TickleEnd
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printfromtable gStatDownStringIds
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waitmessage B_WAIT_TIME_LONG
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@ -2695,13 +2695,13 @@ BattleScript_CosmicPowerDoMoveAnim::
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, 0
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setstatchanger STAT_DEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CosmicPowerTrySpDef
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CosmicPowerTrySpDef
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CosmicPowerTrySpDef
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_CosmicPowerTrySpDef::
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setstatchanger STAT_SPDEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CosmicPowerEnd
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CosmicPowerEnd
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CosmicPowerEnd
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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@ -2724,13 +2724,13 @@ BattleScript_BulkUpDoMoveAnim::
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF, 0
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setstatchanger STAT_ATK, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BulkUpTryDef
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_BulkUpTryDef
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_BulkUpTryDef
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_BulkUpTryDef::
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setstatchanger STAT_DEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BulkUpEnd
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_BulkUpEnd
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_BulkUpEnd
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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@ -2749,13 +2749,13 @@ BattleScript_CalmMindDoMoveAnim::
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF, 0
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setstatchanger STAT_SPATK, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CalmMindTrySpDef
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CalmMindTrySpDef
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CalmMindTrySpDef
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_CalmMindTrySpDef::
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setstatchanger STAT_SPDEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_CalmMindEnd
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CalmMindEnd
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CalmMindEnd
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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@ -2781,13 +2781,13 @@ BattleScript_DragonDanceDoMoveAnim::
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPEED, 0
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setstatchanger STAT_ATK, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DragonDanceTrySpeed
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_DragonDanceTrySpeed
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DragonDanceTrySpeed
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_DragonDanceTrySpeed::
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setstatchanger STAT_SPEED, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_DragonDanceEnd
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_DragonDanceEnd
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DragonDanceEnd
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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@ -3458,27 +3458,27 @@ BattleScript_AllStatsUpAtk::
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0
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setstatchanger STAT_ATK, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpDef
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpDef
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_AllStatsUpDef::
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setstatchanger STAT_DEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpeed
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpSpeed
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_AllStatsUpSpeed::
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setstatchanger STAT_SPEED, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpAtk
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpSpAtk
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_AllStatsUpSpAtk::
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setstatchanger STAT_SPATK, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpSpDef
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpSpDef
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_AllStatsUpSpDef::
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setstatchanger STAT_SPDEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_AllStatsUpRet
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpRet
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printfromtable gStatUpStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_AllStatsUpRet::
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@ -3625,14 +3625,14 @@ BattleScript_AtkDefDown::
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playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
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playstatchangeanimation BS_ATTACKER, BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
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setstatchanger STAT_ATK, 1, TRUE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_AtkDefDown_TryDef
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statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_AtkDefDown_TryDef
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_AtkDefDown_TryDef
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printfromtable gStatDownStringIds
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waitmessage B_WAIT_TIME_LONG
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BattleScript_AtkDefDown_TryDef::
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playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
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setstatchanger STAT_DEF, 1, TRUE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_AtkDefDown_End
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statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_AtkDefDown_End
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_AtkDefDown_End
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printfromtable gStatDownStringIds
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waitmessage B_WAIT_TIME_LONG
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@ -3698,7 +3698,7 @@ BattleScript_SAtkDown2::
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_SPATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
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setstatchanger STAT_SPATK, 2, TRUE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_BUFF_ALLOW_PTR, BattleScript_SAtkDown2End
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statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_SAtkDown2End
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_SAtkDown2End
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printfromtable gStatDownStringIds
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waitmessage B_WAIT_TIME_LONG
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@ -4029,7 +4029,7 @@ BattleScript_IntimidateActivatesLoop:
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jumpifability BS_TARGET, ABILITY_CLEAR_BODY, BattleScript_IntimidatePrevented
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jumpifability BS_TARGET, ABILITY_HYPER_CUTTER, BattleScript_IntimidatePrevented
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jumpifability BS_TARGET, ABILITY_WHITE_SMOKE, BattleScript_IntimidatePrevented
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statbuffchange STAT_BUFF_NOT_PROTECT_AFFECTED | STAT_BUFF_ALLOW_PTR, BattleScript_IntimidateActivatesLoopIncrement
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statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_IntimidateActivatesLoopIncrement
|
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jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, 1, BattleScript_IntimidateActivatesLoopIncrement
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setgraphicalstatchangevalues
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playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
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@ -4408,7 +4408,7 @@ BattleScript_BerryConfuseHealEnd2::
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||||
BattleScript_BerryStatRaiseEnd2::
|
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playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_BUFF_ALLOW_PTR, BattleScript_BerryStatRaiseDoStatUp
|
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statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_BerryStatRaiseDoStatUp
|
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BattleScript_BerryStatRaiseDoStatUp::
|
||||
setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_ITEM
|
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call BattleScript_StatUp
|
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|
@ -92,7 +92,7 @@ enum {
|
||||
LINK_STANDBY_MSG_ONLY,
|
||||
};
|
||||
|
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#define INSTANT_HP_BAR_DROP 32767
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#define INSTANT_HP_BAR_DROP 0x7FFF
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#define PARTY_SUMM_SKIP_DRAW_DELAY (1 << 7)
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@ -53,17 +53,17 @@
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#define BATTLE_TYPE_MULTI (1 << 6)
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#define BATTLE_TYPE_SAFARI (1 << 7)
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#define BATTLE_TYPE_BATTLE_TOWER (1 << 8)
|
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#define BATTLE_TYPE_WALLY_TUTORIAL (1 << 9)
|
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#define BATTLE_TYPE_WALLY_TUTORIAL (1 << 9) // Used in pokefirered as BATTLE_TYPE_OLD_MAN_TUTORIAL.
|
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#define BATTLE_TYPE_ROAMER (1 << 10)
|
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#define BATTLE_TYPE_EREADER_TRAINER (1 << 11)
|
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#define BATTLE_TYPE_KYOGRE_GROUDON (1 << 12)
|
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#define BATTLE_TYPE_LEGENDARY (1 << 13)
|
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#define BATTLE_TYPE_REGI (1 << 14)
|
||||
#define BATTLE_TYPE_TWO_OPPONENTS (1 << 15)
|
||||
#define BATTLE_TYPE_DOME (1 << 16)
|
||||
#define BATTLE_TYPE_PALACE (1 << 17)
|
||||
#define BATTLE_TYPE_ARENA (1 << 18)
|
||||
#define BATTLE_TYPE_FACTORY (1 << 19)
|
||||
#define BATTLE_TYPE_TWO_OPPONENTS (1 << 15) // Used in pokefirered as BATTLE_TYPE_GHOST.
|
||||
#define BATTLE_TYPE_DOME (1 << 16) // Used in pokefirered as BATTLE_TYPE_POKEDUDE.
|
||||
#define BATTLE_TYPE_PALACE (1 << 17) // Used in pokefirered as BATTLE_TYPE_WILD_SCRIPTED.
|
||||
#define BATTLE_TYPE_ARENA (1 << 18) // Used in pokefirered as BATTLE_TYPE_LEGENDARY_FRLG.
|
||||
#define BATTLE_TYPE_FACTORY (1 << 19) // Used in pokefirered as BATTLE_TYPE_TRAINER_TOWER.
|
||||
#define BATTLE_TYPE_PIKE (1 << 20)
|
||||
#define BATTLE_TYPE_PYRAMID (1 << 21)
|
||||
#define BATTLE_TYPE_INGAME_PARTNER (1 << 22)
|
||||
|
@ -53,15 +53,15 @@
|
||||
#define BS_EFFECT_BATTLER 2
|
||||
#define BS_FAINTED 3
|
||||
#define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon
|
||||
#define BS_FAINTED_LINK_MULTIPLE_1 5
|
||||
#define BS_FAINTED_LINK_MULTIPLE_2 6
|
||||
#define BS_FAINTED_LINK_MULTIPLE_1 5 // for openpartyscreen
|
||||
#define BS_FAINTED_LINK_MULTIPLE_2 6 // for openpartyscreen
|
||||
#define BS_BATTLER_0 7
|
||||
#define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability
|
||||
#define BS_NOT_ATTACKER_SIDE 9 // for Cmd_jumpifability
|
||||
#define BS_SCRIPTING 10
|
||||
#define BS_PLAYER1 11
|
||||
#define BS_OPPONENT1 12
|
||||
#define BS_PLAYER2 13
|
||||
#define BS_PLAYER2 13 // for Cmd_updatestatusicon
|
||||
#define BS_OPPONENT2 14
|
||||
|
||||
// Cmd_accuracycheck
|
||||
@ -115,8 +115,8 @@
|
||||
#define SWITCH_IGNORE_ESCAPE_PREVENTION (1 << 7)
|
||||
|
||||
// Cmd_statbuffchange
|
||||
#define STAT_BUFF_ALLOW_PTR (1 << 0) // If set, allow use of jumpptr. Set in every use of statbuffchange
|
||||
#define STAT_BUFF_NOT_PROTECT_AFFECTED (1 << 5)
|
||||
#define STAT_CHANGE_ALLOW_PTR (1 << 0) // If set, allow use of jumpptr. Set in every use of statbuffchange
|
||||
#define STAT_CHANGE_NOT_PROTECT_AFFECTED (1 << 5)
|
||||
|
||||
// stat change flags for Cmd_playstatchangeanimation
|
||||
#define STAT_CHANGE_NEGATIVE (1 << 0)
|
||||
|
@ -12,7 +12,6 @@ void StopMapMusic(void);
|
||||
void FadeOutMapMusic(u8 speed);
|
||||
void FadeOutAndPlayNewMapMusic(u16 songNum, u8 speed);
|
||||
void FadeOutAndFadeInNewMapMusic(u16 songNum, u8 fadeOutSpeed, u8 fadeInSpeed);
|
||||
void FadeInNewMapMusic(u16 songNum, u8 speed);
|
||||
bool8 IsNotWaitingForBGMStop(void);
|
||||
void PlayFanfareByFanfareNum(u8 fanfareNum);
|
||||
bool8 WaitFanfare(bool8 stop);
|
||||
|
@ -17,7 +17,7 @@ int GetUnionRoomTradeMessageId(struct RfuGameCompatibilityData player, struct Rf
|
||||
int CanSpinTradeMon(struct Pokemon *, u16);
|
||||
void InitTradeSequenceBgGpuRegs(void);
|
||||
void LinkTradeDrawWindow(void);
|
||||
void InitTradeBg(void);
|
||||
void LoadTradeAnimGfx(void);
|
||||
void DrawTextOnTradeWindow(u8, const u8 *, u8);
|
||||
|
||||
#endif //GUARD_TRADE_H
|
||||
|
@ -719,7 +719,7 @@ void BattleArena_AddSkillPoints(u8 battler)
|
||||
}
|
||||
else if (gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
|
||||
{
|
||||
if (!(gMoveResultFlags & MOVE_RESULT_MISSED) || gBattleCommunication[6] != 1)
|
||||
if (!(gMoveResultFlags & MOVE_RESULT_MISSED) || gBattleCommunication[MISS_TYPE] != B_MSG_PROTECTED)
|
||||
skillPoints[battler] -= 2;
|
||||
}
|
||||
else if ((gMoveResultFlags & MOVE_RESULT_SUPER_EFFECTIVE) && (gMoveResultFlags & MOVE_RESULT_NOT_VERY_EFFECTIVE))
|
||||
|
@ -3275,25 +3275,25 @@ void FaintClearSetData(void)
|
||||
for (i = 0; i < sizeof(struct DisableStruct); i++)
|
||||
ptr[i] = 0;
|
||||
|
||||
gProtectStructs[gActiveBattler].protected = 0;
|
||||
gProtectStructs[gActiveBattler].endured = 0;
|
||||
gProtectStructs[gActiveBattler].noValidMoves = 0;
|
||||
gProtectStructs[gActiveBattler].helpingHand = 0;
|
||||
gProtectStructs[gActiveBattler].bounceMove = 0;
|
||||
gProtectStructs[gActiveBattler].stealMove = 0;
|
||||
gProtectStructs[gActiveBattler].flag0Unknown = 0;
|
||||
gProtectStructs[gActiveBattler].prlzImmobility = 0;
|
||||
gProtectStructs[gActiveBattler].confusionSelfDmg = 0;
|
||||
gProtectStructs[gActiveBattler].targetNotAffected = 0;
|
||||
gProtectStructs[gActiveBattler].chargingTurn = 0;
|
||||
gProtectStructs[gActiveBattler].protected = FALSE;
|
||||
gProtectStructs[gActiveBattler].endured = FALSE;
|
||||
gProtectStructs[gActiveBattler].noValidMoves = FALSE;
|
||||
gProtectStructs[gActiveBattler].helpingHand = FALSE;
|
||||
gProtectStructs[gActiveBattler].bounceMove = FALSE;
|
||||
gProtectStructs[gActiveBattler].stealMove = FALSE;
|
||||
gProtectStructs[gActiveBattler].flag0Unknown = FALSE;
|
||||
gProtectStructs[gActiveBattler].prlzImmobility = FALSE;
|
||||
gProtectStructs[gActiveBattler].confusionSelfDmg = FALSE;
|
||||
gProtectStructs[gActiveBattler].targetNotAffected = FALSE;
|
||||
gProtectStructs[gActiveBattler].chargingTurn = FALSE;
|
||||
gProtectStructs[gActiveBattler].fleeType = 0;
|
||||
gProtectStructs[gActiveBattler].usedImprisonedMove = 0;
|
||||
gProtectStructs[gActiveBattler].loveImmobility = 0;
|
||||
gProtectStructs[gActiveBattler].usedDisabledMove = 0;
|
||||
gProtectStructs[gActiveBattler].usedTauntedMove = 0;
|
||||
gProtectStructs[gActiveBattler].flag2Unknown = 0;
|
||||
gProtectStructs[gActiveBattler].flinchImmobility = 0;
|
||||
gProtectStructs[gActiveBattler].notFirstStrike = 0;
|
||||
gProtectStructs[gActiveBattler].usedImprisonedMove = FALSE;
|
||||
gProtectStructs[gActiveBattler].loveImmobility = FALSE;
|
||||
gProtectStructs[gActiveBattler].usedDisabledMove = FALSE;
|
||||
gProtectStructs[gActiveBattler].usedTauntedMove = FALSE;
|
||||
gProtectStructs[gActiveBattler].flag2Unknown = FALSE;
|
||||
gProtectStructs[gActiveBattler].flinchImmobility = FALSE;
|
||||
gProtectStructs[gActiveBattler].notFirstStrike = FALSE;
|
||||
|
||||
gDisableStructs[gActiveBattler].isFirstTurn = 2;
|
||||
|
||||
|
@ -667,7 +667,8 @@ static const u8* const sMoveEffectBS_Ptrs[] =
|
||||
[MOVE_EFFECT_RECOIL_33] = BattleScript_MoveEffectRecoil,
|
||||
};
|
||||
|
||||
static const struct WindowTemplate sUnusedWinTemplate = {
|
||||
static const struct WindowTemplate sUnusedWinTemplate =
|
||||
{
|
||||
.bg = 0,
|
||||
.tilemapLeft = 1,
|
||||
.tilemapTop = 3,
|
||||
@ -961,7 +962,7 @@ static void Cmd_attackcanceler(void)
|
||||
if (gProtectStructs[gBattlerTarget].bounceMove && gBattleMoves[gCurrentMove].flags & FLAG_MAGIC_COAT_AFFECTED)
|
||||
{
|
||||
PressurePPLose(gBattlerAttacker, gBattlerTarget, MOVE_MAGIC_COAT);
|
||||
gProtectStructs[gBattlerTarget].bounceMove = 0;
|
||||
gProtectStructs[gBattlerTarget].bounceMove = FALSE;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_MagicCoatBounce;
|
||||
return;
|
||||
@ -972,7 +973,7 @@ static void Cmd_attackcanceler(void)
|
||||
if ((gProtectStructs[gBattlerByTurnOrder[i]].stealMove) && gBattleMoves[gCurrentMove].flags & FLAG_SNATCH_AFFECTED)
|
||||
{
|
||||
PressurePPLose(gBattlerAttacker, gBattlerByTurnOrder[i], MOVE_SNATCH);
|
||||
gProtectStructs[gBattlerByTurnOrder[i]].stealMove = 0;
|
||||
gProtectStructs[gBattlerByTurnOrder[i]].stealMove = FALSE;
|
||||
gBattleScripting.battler = gBattlerByTurnOrder[i];
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_SnatchedMove;
|
||||
@ -982,7 +983,7 @@ static void Cmd_attackcanceler(void)
|
||||
|
||||
if (gSpecialStatuses[gBattlerTarget].lightningRodRedirected)
|
||||
{
|
||||
gSpecialStatuses[gBattlerTarget].lightningRodRedirected = 0;
|
||||
gSpecialStatuses[gBattlerTarget].lightningRodRedirected = FALSE;
|
||||
gLastUsedAbility = ABILITY_LIGHTNING_ROD;
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BattleScript_TookAttack;
|
||||
@ -1175,8 +1176,8 @@ static void Cmd_accuracycheck(void)
|
||||
if ((Random() % 100 + 1) > calc)
|
||||
{
|
||||
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE &&
|
||||
(gBattleMoves[move].target == MOVE_TARGET_BOTH || gBattleMoves[move].target == MOVE_TARGET_FOES_AND_ALLY))
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
||||
&& (gBattleMoves[move].target == MOVE_TARGET_BOTH || gBattleMoves[move].target == MOVE_TARGET_FOES_AND_ALLY))
|
||||
gBattleCommunication[MISS_TYPE] = B_MSG_AVOIDED_ATK;
|
||||
else
|
||||
gBattleCommunication[MISS_TYPE] = B_MSG_MISSED;
|
||||
@ -1191,6 +1192,7 @@ static void Cmd_attackstring(void)
|
||||
{
|
||||
if (gBattleControllerExecFlags)
|
||||
return;
|
||||
|
||||
if (!(gHitMarker & (HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED)))
|
||||
{
|
||||
PrepareStringBattle(STRINGID_USEDMOVE, gBattlerAttacker);
|
||||
@ -1496,7 +1498,8 @@ static void CheckWonderGuardAndLevitate(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void ModulateDmgByType2(u8 multiplier, u16 move, u8* flags) // same as ModulateDmgByType except different arguments
|
||||
// Same as ModulateDmgByType except different arguments
|
||||
static void ModulateDmgByType2(u8 multiplier, u16 move, u8 *flags)
|
||||
{
|
||||
gBattleMoveDamage = gBattleMoveDamage * multiplier / 10;
|
||||
if (gBattleMoveDamage == 0 && multiplier != 0)
|
||||
@ -1694,7 +1697,8 @@ static void Cmd_adjustnormaldamage(void)
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
|
||||
static void Cmd_adjustnormaldamage2(void) // The same as adjustnormaldamage except it doesn't check for false swipe move effect.
|
||||
// The same as adjustnormaldamage except it doesn't check for false swipe move effect.
|
||||
static void Cmd_adjustnormaldamage2(void)
|
||||
{
|
||||
u8 holdEffect, param;
|
||||
|
||||
@ -1777,8 +1781,8 @@ static void Cmd_attackanimation(void)
|
||||
multihit = gMultiHitCounter;
|
||||
|
||||
BtlController_EmitMoveAnimation(BUFFER_A, gCurrentMove, gBattleScripting.animTurn, gBattleMovePower, gBattleMoveDamage, gBattleMons[gBattlerAttacker].friendship, &gDisableStructs[gBattlerAttacker], multihit);
|
||||
gBattleScripting.animTurn += 1;
|
||||
gBattleScripting.animTargetsHit += 1;
|
||||
gBattleScripting.animTurn++;
|
||||
gBattleScripting.animTargetsHit++;
|
||||
MarkBattlerForControllerExec(gBattlerAttacker);
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
@ -2537,7 +2541,6 @@ void SetMoveEffect(bool8 primary, u8 certain)
|
||||
case MOVE_EFFECT_UPROAR:
|
||||
if (!(gBattleMons[gEffectBattler].status2 & STATUS2_UPROAR))
|
||||
{
|
||||
|
||||
gBattleMons[gEffectBattler].status2 |= STATUS2_MULTIPLETURNS;
|
||||
gLockedMoves[gEffectBattler] = gCurrentMove;
|
||||
gBattleMons[gEffectBattler].status2 |= STATUS2_UPROAR_TURN((Random() & 3) + 2); // 2-5 turns
|
||||
@ -2754,7 +2757,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
|
||||
{
|
||||
u16 *changedItem = &gBattleStruct->changedItems[gBattlerAttacker];
|
||||
gLastUsedItem = *changedItem = gBattleMons[gBattlerTarget].item;
|
||||
gBattleMons[gBattlerTarget].item = 0;
|
||||
gBattleMons[gBattlerTarget].item = ITEM_NONE;
|
||||
|
||||
gActiveBattler = gBattlerAttacker;
|
||||
BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gLastUsedItem), &gLastUsedItem);
|
||||
@ -2770,7 +2773,6 @@ void SetMoveEffect(bool8 primary, u8 certain)
|
||||
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 0) = 0;
|
||||
*(u8 *)((u8 *)(&gBattleStruct->choicedMove[gBattlerTarget]) + 1) = 0;
|
||||
}
|
||||
|
||||
}
|
||||
break;
|
||||
case MOVE_EFFECT_PREVENT_ESCAPE:
|
||||
@ -2834,7 +2836,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
|
||||
case MOVE_EFFECT_KNOCK_OFF:
|
||||
if (gBattleMons[gEffectBattler].ability == ABILITY_STICKY_HOLD)
|
||||
{
|
||||
if (gBattleMons[gEffectBattler].item == 0)
|
||||
if (gBattleMons[gEffectBattler].item == ITEM_NONE)
|
||||
{
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
@ -2851,7 +2853,7 @@ void SetMoveEffect(bool8 primary, u8 certain)
|
||||
side = GetBattlerSide(gEffectBattler);
|
||||
|
||||
gLastUsedItem = gBattleMons[gEffectBattler].item;
|
||||
gBattleMons[gEffectBattler].item = 0;
|
||||
gBattleMons[gEffectBattler].item = ITEM_NONE;
|
||||
gWishFutureKnock.knockedOffMons[side] |= gBitTable[gBattlerPartyIndexes[gEffectBattler]];
|
||||
|
||||
BattleScriptPush(gBattlescriptCurrInstr + 1);
|
||||
@ -3055,7 +3057,7 @@ static void Cmd_jumpifstatus(void)
|
||||
u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2);
|
||||
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
|
||||
|
||||
if (gBattleMons[battlerId].status1 & flags && gBattleMons[battlerId].hp)
|
||||
if (gBattleMons[battlerId].status1 & flags && gBattleMons[battlerId].hp != 0)
|
||||
gBattlescriptCurrInstr = jumpPtr;
|
||||
else
|
||||
gBattlescriptCurrInstr += 10;
|
||||
@ -3067,7 +3069,7 @@ static void Cmd_jumpifstatus2(void)
|
||||
u32 flags = T2_READ_32(gBattlescriptCurrInstr + 2);
|
||||
const u8 *jumpPtr = T2_READ_PTR(gBattlescriptCurrInstr + 6);
|
||||
|
||||
if (gBattleMons[battlerId].status2 & flags && gBattleMons[battlerId].hp)
|
||||
if (gBattleMons[battlerId].status2 & flags && gBattleMons[battlerId].hp != 0)
|
||||
gBattlescriptCurrInstr = jumpPtr;
|
||||
else
|
||||
gBattlescriptCurrInstr += 10;
|
||||
@ -3322,7 +3324,7 @@ static void Cmd_getexp(void)
|
||||
else
|
||||
{
|
||||
// music change in wild battle after fainting a poke
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER) && gBattleMons[0].hp && !gBattleStruct->wildVictorySong)
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER) && gBattleMons[0].hp != 0 && !gBattleStruct->wildVictorySong)
|
||||
{
|
||||
BattleStopLowHpSound();
|
||||
PlayBGM(MUS_VICTORY_WILD);
|
||||
@ -3488,8 +3490,8 @@ static void Cmd_getexp(void)
|
||||
if (gBattleControllerExecFlags == 0)
|
||||
{
|
||||
// not sure why gf clears the item and ability here
|
||||
gBattleMons[gBattlerFainted].item = 0;
|
||||
gBattleMons[gBattlerFainted].ability = 0;
|
||||
gBattleMons[gBattlerFainted].item = ITEM_NONE;
|
||||
gBattleMons[gBattlerFainted].ability = ABILITY_NONE;
|
||||
gBattlescriptCurrInstr += 2;
|
||||
}
|
||||
break;
|
||||
@ -3931,7 +3933,8 @@ static void Cmd_end2(void)
|
||||
gCurrentActionFuncId = B_ACTION_TRY_FINISH;
|
||||
}
|
||||
|
||||
static void Cmd_end3(void) // pops the main function stack
|
||||
// Pops the main function stack
|
||||
static void Cmd_end3(void)
|
||||
{
|
||||
BattleScriptPop();
|
||||
if (gBattleResources->battleCallbackStack->size != 0)
|
||||
@ -4244,7 +4247,7 @@ static void Cmd_moveend(void)
|
||||
effect = TRUE;
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case MOVEEND_ON_DAMAGE_ABILITIES: // Contact abilities and Color Change
|
||||
case MOVEEND_ON_DAMAGE_ABILITIES: // Such as abilities activating on contact (Effect Spore, Rough Skin, etc.).
|
||||
if (AbilityBattleEffects(ABILITYEFFECT_ON_DAMAGE, gBattlerTarget, 0, 0, 0))
|
||||
effect = TRUE;
|
||||
gBattleScripting.moveendState++;
|
||||
@ -4268,19 +4271,19 @@ static void Cmd_moveend(void)
|
||||
{
|
||||
if (gChosenMove == MOVE_BATON_PASS && !(gMoveResultFlags & MOVE_RESULT_FAILED))
|
||||
{
|
||||
++gBattleScripting.moveendState;
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
}
|
||||
*choicedMoveAtk = gChosenMove;
|
||||
}
|
||||
for (i = 0; i < MAX_MON_MOVES; ++i)
|
||||
for (i = 0; i < MAX_MON_MOVES; i++)
|
||||
{
|
||||
if (gBattleMons[gBattlerAttacker].moves[i] == *choicedMoveAtk)
|
||||
break;
|
||||
}
|
||||
if (i == MAX_MON_MOVES)
|
||||
*choicedMoveAtk = MOVE_NONE;
|
||||
++gBattleScripting.moveendState;
|
||||
gBattleScripting.moveendState++;
|
||||
break;
|
||||
case MOVEEND_CHANGED_ITEMS: // changed held items
|
||||
for (i = 0; i < gBattlersCount; i++)
|
||||
@ -4609,7 +4612,7 @@ static void Cmd_switchindataupdate(void)
|
||||
i = GetBattlerSide(gActiveBattler);
|
||||
if (gWishFutureKnock.knockedOffMons[i] & gBitTable[gBattlerPartyIndexes[gActiveBattler]])
|
||||
{
|
||||
gBattleMons[gActiveBattler].item = 0;
|
||||
gBattleMons[gActiveBattler].item = ITEM_NONE;
|
||||
}
|
||||
|
||||
if (gBattleMoves[gCurrentMove].effect == EFFECT_BATON_PASS)
|
||||
@ -5251,7 +5254,7 @@ static void Cmd_switchineffects(void)
|
||||
u32 hitmarkerFaintBits = gHitMarker >> 28;
|
||||
|
||||
gBattlerFainted++;
|
||||
while (1)
|
||||
while (TRUE)
|
||||
{
|
||||
if (hitmarkerFaintBits & gBitTable[gBattlerFainted] && !(gAbsentBattlerFlags & gBitTable[gBattlerFainted]))
|
||||
break;
|
||||
@ -5824,7 +5827,8 @@ static void Cmd_cancelallactions(void)
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
|
||||
static void Cmd_adjustsetdamage(void) // The same as adjustnormaldamage, except there's no random damage multiplier.
|
||||
// The same as adjustnormaldamage, except there's no random damage multiplier.
|
||||
static void Cmd_adjustsetdamage(void)
|
||||
{
|
||||
u8 holdEffect, param;
|
||||
|
||||
@ -5872,7 +5876,7 @@ static void Cmd_removeitem(void)
|
||||
|
||||
usedHeldItem = &gBattleStruct->usedHeldItems[gActiveBattler];
|
||||
*usedHeldItem = gBattleMons[gActiveBattler].item;
|
||||
gBattleMons[gActiveBattler].item = 0;
|
||||
gBattleMons[gActiveBattler].item = ITEM_NONE;
|
||||
|
||||
BtlController_EmitSetMonData(BUFFER_A, REQUEST_HELDITEM_BATTLE, 0, sizeof(gBattleMons[gActiveBattler].item), &gBattleMons[gActiveBattler].item);
|
||||
MarkBattlerForControllerExec(gActiveBattler);
|
||||
@ -6223,19 +6227,19 @@ static void Cmd_jumpifplayerran(void)
|
||||
|
||||
static void Cmd_hpthresholds(void)
|
||||
{
|
||||
u8 opposingBank;
|
||||
u8 opposingBattler;
|
||||
s32 result;
|
||||
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
||||
{
|
||||
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||||
opposingBank = gActiveBattler ^ BIT_SIDE;
|
||||
opposingBattler = gActiveBattler ^ BIT_SIDE;
|
||||
|
||||
result = gBattleMons[opposingBank].hp * 100 / gBattleMons[opposingBank].maxHP;
|
||||
result = gBattleMons[opposingBattler].hp * 100 / gBattleMons[opposingBattler].maxHP;
|
||||
if (result == 0)
|
||||
result = 1;
|
||||
|
||||
if (result > 69 || !gBattleMons[opposingBank].hp)
|
||||
if (result > 69 || gBattleMons[opposingBattler].hp == 0)
|
||||
gBattleStruct->hpScale = 0;
|
||||
else if (result > 39)
|
||||
gBattleStruct->hpScale = 1;
|
||||
@ -6250,18 +6254,18 @@ static void Cmd_hpthresholds(void)
|
||||
|
||||
static void Cmd_hpthresholds2(void)
|
||||
{
|
||||
u8 opposingBank;
|
||||
u8 opposingBattler;
|
||||
s32 result;
|
||||
u8 hpSwitchout;
|
||||
|
||||
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
|
||||
{
|
||||
gActiveBattler = GetBattlerForBattleScript(gBattlescriptCurrInstr[1]);
|
||||
opposingBank = gActiveBattler ^ BIT_SIDE;
|
||||
hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBattlerSide(opposingBank));
|
||||
result = (hpSwitchout - gBattleMons[opposingBank].hp) * 100 / hpSwitchout;
|
||||
opposingBattler = gActiveBattler ^ BIT_SIDE;
|
||||
hpSwitchout = *(gBattleStruct->hpOnSwitchout + GetBattlerSide(opposingBattler));
|
||||
result = (hpSwitchout - gBattleMons[opposingBattler].hp) * 100 / hpSwitchout;
|
||||
|
||||
if (gBattleMons[opposingBank].hp >= hpSwitchout)
|
||||
if (gBattleMons[opposingBattler].hp >= hpSwitchout)
|
||||
gBattleStruct->hpScale = 0;
|
||||
else if (result <= 29)
|
||||
gBattleStruct->hpScale = 1;
|
||||
@ -6278,7 +6282,7 @@ static void Cmd_useitemonopponent(void)
|
||||
{
|
||||
gBattlerInMenuId = gBattlerAttacker;
|
||||
PokemonUseItemEffects(&gEnemyParty[gBattlerPartyIndexes[gBattlerAttacker]], gLastUsedItem, gBattlerPartyIndexes[gBattlerAttacker], 0, TRUE);
|
||||
gBattlescriptCurrInstr += 1;
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
|
||||
static void Cmd_various(void)
|
||||
@ -6335,7 +6339,7 @@ static void Cmd_various(void)
|
||||
break;
|
||||
}
|
||||
if (i == MAX_MON_MOVES)
|
||||
*choicedMove = 0;
|
||||
*choicedMove = MOVE_NONE;
|
||||
}
|
||||
break;
|
||||
case VARIOUS_RESET_PLAYER_FAINTED:
|
||||
@ -6462,7 +6466,8 @@ static void Cmd_various(void)
|
||||
gBattlescriptCurrInstr += 3;
|
||||
}
|
||||
|
||||
static void Cmd_setprotectlike(void) // protect and endure
|
||||
// Protect and Endure
|
||||
static void Cmd_setprotectlike(void)
|
||||
{
|
||||
bool8 notLastTurn = TRUE;
|
||||
u16 lastMove = gLastResultingMoves[gBattlerAttacker];
|
||||
@ -6606,8 +6611,7 @@ static void Cmd_trymirrormove(void)
|
||||
{
|
||||
if (i != gBattlerAttacker)
|
||||
{
|
||||
move = *(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 0)
|
||||
| (*(i * 2 + gBattlerAttacker * 8 + (u8*)(gBattleStruct->lastTakenMoveFrom) + 1) << 8);
|
||||
move = T1_READ_16(i * 2 + gBattlerAttacker * 8 + gBattleStruct->lastTakenMoveFrom);
|
||||
|
||||
if (move != MOVE_NONE && move != MOVE_UNAVAILABLE)
|
||||
{
|
||||
@ -6617,8 +6621,7 @@ static void Cmd_trymirrormove(void)
|
||||
}
|
||||
}
|
||||
|
||||
move = *(gBattleStruct->lastTakenMove + gBattlerAttacker * 2 + 0)
|
||||
| (*(gBattleStruct->lastTakenMove + gBattlerAttacker * 2 + 1) << 8);
|
||||
move = T1_READ_16(gBattleStruct->lastTakenMove + gBattlerAttacker * 2);
|
||||
|
||||
if (move != MOVE_NONE && move != MOVE_UNAVAILABLE)
|
||||
{
|
||||
@ -6895,8 +6898,8 @@ static void Cmd_negativedamage(void)
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
|
||||
#define STAT_BUFF_WORKED 0
|
||||
#define STAT_BUFF_DIDNT_WORK 1
|
||||
#define STAT_CHANGE_WORKED 0
|
||||
#define STAT_CHANGE_DIDNT_WORK 1
|
||||
|
||||
static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||||
{
|
||||
@ -6915,9 +6918,9 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||||
certain++;
|
||||
flags &= ~MOVE_EFFECT_CERTAIN;
|
||||
|
||||
if (flags & STAT_BUFF_NOT_PROTECT_AFFECTED)
|
||||
if (flags & STAT_CHANGE_NOT_PROTECT_AFFECTED)
|
||||
notProtectAffected++;
|
||||
flags &= ~STAT_BUFF_NOT_PROTECT_AFFECTED;
|
||||
flags &= ~STAT_CHANGE_NOT_PROTECT_AFFECTED;
|
||||
|
||||
PREPARE_STAT_BUFFER(gBattleTextBuff1, statId)
|
||||
|
||||
@ -6926,7 +6929,7 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||||
if (gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].mistTimer
|
||||
&& !certain && gCurrentMove != MOVE_CURSE)
|
||||
{
|
||||
if (flags == STAT_BUFF_ALLOW_PTR)
|
||||
if (flags == STAT_CHANGE_ALLOW_PTR)
|
||||
{
|
||||
if (gSpecialStatuses[gActiveBattler].statLowered)
|
||||
{
|
||||
@ -6940,19 +6943,19 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||||
gSpecialStatuses[gActiveBattler].statLowered = 1;
|
||||
}
|
||||
}
|
||||
return STAT_BUFF_DIDNT_WORK;
|
||||
return STAT_CHANGE_DIDNT_WORK;
|
||||
}
|
||||
else if (gCurrentMove != MOVE_CURSE
|
||||
&& notProtectAffected != TRUE && JumpIfMoveAffectedByProtect(0))
|
||||
{
|
||||
gBattlescriptCurrInstr = BattleScript_ButItFailed;
|
||||
return STAT_BUFF_DIDNT_WORK;
|
||||
return STAT_CHANGE_DIDNT_WORK;
|
||||
}
|
||||
else if ((gBattleMons[gActiveBattler].ability == ABILITY_CLEAR_BODY
|
||||
|| gBattleMons[gActiveBattler].ability == ABILITY_WHITE_SMOKE)
|
||||
&& !certain && gCurrentMove != MOVE_CURSE)
|
||||
{
|
||||
if (flags == STAT_BUFF_ALLOW_PTR)
|
||||
if (flags == STAT_CHANGE_ALLOW_PTR)
|
||||
{
|
||||
if (gSpecialStatuses[gActiveBattler].statLowered)
|
||||
{
|
||||
@ -6968,12 +6971,12 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||||
gSpecialStatuses[gActiveBattler].statLowered = 1;
|
||||
}
|
||||
}
|
||||
return STAT_BUFF_DIDNT_WORK;
|
||||
return STAT_CHANGE_DIDNT_WORK;
|
||||
}
|
||||
else if (gBattleMons[gActiveBattler].ability == ABILITY_KEEN_EYE
|
||||
&& !certain && statId == STAT_ACC)
|
||||
{
|
||||
if (flags == STAT_BUFF_ALLOW_PTR)
|
||||
if (flags == STAT_CHANGE_ALLOW_PTR)
|
||||
{
|
||||
BattleScriptPush(BS_ptr);
|
||||
gBattleScripting.battler = gActiveBattler;
|
||||
@ -6981,12 +6984,12 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||||
gLastUsedAbility = gBattleMons[gActiveBattler].ability;
|
||||
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
|
||||
}
|
||||
return STAT_BUFF_DIDNT_WORK;
|
||||
return STAT_CHANGE_DIDNT_WORK;
|
||||
}
|
||||
else if (gBattleMons[gActiveBattler].ability == ABILITY_HYPER_CUTTER
|
||||
&& !certain && statId == STAT_ATK)
|
||||
{
|
||||
if (flags == STAT_BUFF_ALLOW_PTR)
|
||||
if (flags == STAT_CHANGE_ALLOW_PTR)
|
||||
{
|
||||
BattleScriptPush(BS_ptr);
|
||||
gBattleScripting.battler = gActiveBattler;
|
||||
@ -6994,11 +6997,11 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||||
gLastUsedAbility = gBattleMons[gActiveBattler].ability;
|
||||
RecordAbilityBattle(gActiveBattler, gLastUsedAbility);
|
||||
}
|
||||
return STAT_BUFF_DIDNT_WORK;
|
||||
return STAT_CHANGE_DIDNT_WORK;
|
||||
}
|
||||
else if (gBattleMons[gActiveBattler].ability == ABILITY_SHIELD_DUST && flags == 0)
|
||||
{
|
||||
return STAT_BUFF_DIDNT_WORK;
|
||||
return STAT_CHANGE_DIDNT_WORK;
|
||||
}
|
||||
else // try to decrease
|
||||
{
|
||||
@ -7012,19 +7015,15 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||||
gBattleTextBuff2[3] = STRINGID_STATHARSHLY >> 8;
|
||||
index = 4;
|
||||
}
|
||||
gBattleTextBuff2[index] = B_BUFF_STRING;
|
||||
index++;
|
||||
gBattleTextBuff2[index] = STRINGID_STATFELL;
|
||||
index++;
|
||||
gBattleTextBuff2[index] = STRINGID_STATFELL >> 8;
|
||||
index++;
|
||||
gBattleTextBuff2[index++] = B_BUFF_STRING;
|
||||
gBattleTextBuff2[index++] = STRINGID_STATFELL;
|
||||
gBattleTextBuff2[index++] = STRINGID_STATFELL >> 8;
|
||||
gBattleTextBuff2[index] = B_BUFF_EOS;
|
||||
|
||||
if (gBattleMons[gActiveBattler].statStages[statId] == MIN_STAT_STAGE)
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = B_MSG_STAT_WONT_DECREASE;
|
||||
else
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = (gBattlerTarget == gActiveBattler); // B_MSG_ATTACKER_STAT_FELL or B_MSG_DEFENDER_STAT_FELL
|
||||
|
||||
}
|
||||
}
|
||||
else // stat increase
|
||||
@ -7039,12 +7038,9 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||||
gBattleTextBuff2[3] = STRINGID_STATSHARPLY >> 8;
|
||||
index = 4;
|
||||
}
|
||||
gBattleTextBuff2[index] = B_BUFF_STRING;
|
||||
index++;
|
||||
gBattleTextBuff2[index] = STRINGID_STATROSE;
|
||||
index++;
|
||||
gBattleTextBuff2[index] = STRINGID_STATROSE >> 8;
|
||||
index++;
|
||||
gBattleTextBuff2[index++] = B_BUFF_STRING;
|
||||
gBattleTextBuff2[index++] = STRINGID_STATROSE;
|
||||
gBattleTextBuff2[index++] = STRINGID_STATROSE >> 8;
|
||||
gBattleTextBuff2[index] = B_BUFF_EOS;
|
||||
|
||||
if (gBattleMons[gActiveBattler].statStages[statId] == MAX_STAT_STAGE)
|
||||
@ -7059,23 +7055,24 @@ static u8 ChangeStatBuffs(s8 statValue, u8 statId, u8 flags, const u8 *BS_ptr)
|
||||
if (gBattleMons[gActiveBattler].statStages[statId] > MAX_STAT_STAGE)
|
||||
gBattleMons[gActiveBattler].statStages[statId] = MAX_STAT_STAGE;
|
||||
|
||||
if (gBattleCommunication[MULTISTRING_CHOOSER] == B_MSG_STAT_WONT_INCREASE && flags & STAT_BUFF_ALLOW_PTR)
|
||||
if (gBattleCommunication[MULTISTRING_CHOOSER] == B_MSG_STAT_WONT_INCREASE && flags & STAT_CHANGE_ALLOW_PTR)
|
||||
gMoveResultFlags |= MOVE_RESULT_MISSED;
|
||||
|
||||
if (gBattleCommunication[MULTISTRING_CHOOSER] == B_MSG_STAT_WONT_INCREASE && !(flags & STAT_BUFF_ALLOW_PTR))
|
||||
return STAT_BUFF_DIDNT_WORK;
|
||||
if (gBattleCommunication[MULTISTRING_CHOOSER] == B_MSG_STAT_WONT_INCREASE && !(flags & STAT_CHANGE_ALLOW_PTR))
|
||||
return STAT_CHANGE_DIDNT_WORK;
|
||||
|
||||
return STAT_BUFF_WORKED;
|
||||
return STAT_CHANGE_WORKED;
|
||||
}
|
||||
|
||||
static void Cmd_statbuffchange(void)
|
||||
{
|
||||
const u8 *jumpPtr = T1_READ_PTR(gBattlescriptCurrInstr + 2);
|
||||
if (ChangeStatBuffs(gBattleScripting.statChanger & 0xF0, GET_STAT_BUFF_ID(gBattleScripting.statChanger), gBattlescriptCurrInstr[1], jumpPtr) == STAT_BUFF_WORKED)
|
||||
if (ChangeStatBuffs(gBattleScripting.statChanger & 0xF0, GET_STAT_BUFF_ID(gBattleScripting.statChanger), gBattlescriptCurrInstr[1], jumpPtr) == STAT_CHANGE_WORKED)
|
||||
gBattlescriptCurrInstr += 6;
|
||||
}
|
||||
|
||||
static void Cmd_normalisebuffs(void) // haze
|
||||
// Haze
|
||||
static void Cmd_normalisebuffs(void)
|
||||
{
|
||||
s32 i, j;
|
||||
|
||||
@ -7178,15 +7175,15 @@ static void Cmd_forcerandomswitch(void)
|
||||
{
|
||||
if ((gBattlerTarget & BIT_FLANK) != B_FLANK_LEFT)
|
||||
{
|
||||
firstMonId = 3;
|
||||
lastMonId = 6;
|
||||
firstMonId = PARTY_SIZE / 2;
|
||||
lastMonId = PARTY_SIZE;
|
||||
}
|
||||
else
|
||||
{
|
||||
firstMonId = 0;
|
||||
lastMonId = 3;
|
||||
lastMonId = PARTY_SIZE / 2;
|
||||
}
|
||||
monsCount = 3;
|
||||
monsCount = PARTY_SIZE / 2;
|
||||
minNeeded = 1;
|
||||
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
|
||||
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
|
||||
@ -7196,15 +7193,15 @@ static void Cmd_forcerandomswitch(void)
|
||||
{
|
||||
if (GetLinkTrainerFlankId(GetBattlerMultiplayerId(gBattlerTarget)) == B_FLANK_RIGHT)
|
||||
{
|
||||
firstMonId = 3;
|
||||
lastMonId = 6;
|
||||
firstMonId = PARTY_SIZE / 2;
|
||||
lastMonId = PARTY_SIZE;
|
||||
}
|
||||
else
|
||||
{
|
||||
firstMonId = 0;
|
||||
lastMonId = 3;
|
||||
lastMonId = PARTY_SIZE / 2;
|
||||
}
|
||||
monsCount = 3;
|
||||
monsCount = PARTY_SIZE / 2;
|
||||
minNeeded = 1;
|
||||
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
|
||||
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
|
||||
@ -7214,23 +7211,23 @@ static void Cmd_forcerandomswitch(void)
|
||||
if (GetBattlerSide(gBattlerTarget) == B_SIDE_PLAYER)
|
||||
{
|
||||
firstMonId = 0;
|
||||
lastMonId = 6;
|
||||
monsCount = 6;
|
||||
lastMonId = PARTY_SIZE;
|
||||
monsCount = PARTY_SIZE;
|
||||
minNeeded = 2; // since there are two opponents, it has to be a double battle
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((gBattlerTarget & BIT_FLANK) != B_FLANK_LEFT)
|
||||
{
|
||||
firstMonId = 3;
|
||||
lastMonId = 6;
|
||||
firstMonId = PARTY_SIZE / 2;
|
||||
lastMonId = PARTY_SIZE;
|
||||
}
|
||||
else
|
||||
{
|
||||
firstMonId = 0;
|
||||
lastMonId = 3;
|
||||
lastMonId = PARTY_SIZE / 2;
|
||||
}
|
||||
monsCount = 3;
|
||||
monsCount = PARTY_SIZE / 2;
|
||||
minNeeded = 1;
|
||||
}
|
||||
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
|
||||
@ -7239,8 +7236,8 @@ static void Cmd_forcerandomswitch(void)
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
{
|
||||
firstMonId = 0;
|
||||
lastMonId = 6;
|
||||
monsCount = 6;
|
||||
lastMonId = PARTY_SIZE;
|
||||
monsCount = PARTY_SIZE;
|
||||
minNeeded = 2;
|
||||
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget];
|
||||
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget ^ BIT_FLANK];
|
||||
@ -7248,8 +7245,8 @@ static void Cmd_forcerandomswitch(void)
|
||||
else
|
||||
{
|
||||
firstMonId = 0;
|
||||
lastMonId = 6;
|
||||
monsCount = 6;
|
||||
lastMonId = PARTY_SIZE;
|
||||
monsCount = PARTY_SIZE;
|
||||
minNeeded = 1;
|
||||
battler2PartyId = gBattlerPartyIndexes[gBattlerTarget]; // there is only one pokemon out in single battles
|
||||
battler1PartyId = gBattlerPartyIndexes[gBattlerTarget];
|
||||
@ -7309,7 +7306,8 @@ static void Cmd_forcerandomswitch(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void Cmd_tryconversiontypechange(void) // randomly changes user's type to one of its moves' type
|
||||
// Randomly changes user's type to one of its moves' type
|
||||
static void Cmd_tryconversiontypechange(void)
|
||||
{
|
||||
u8 validMoves = 0;
|
||||
u8 moveChecked;
|
||||
@ -7349,7 +7347,6 @@ static void Cmd_tryconversiontypechange(void) // randomly changes user's type to
|
||||
{
|
||||
do
|
||||
{
|
||||
|
||||
while ((moveChecked = Random() & (MAX_MON_MOVES - 1)) >= validMoves);
|
||||
|
||||
moveType = gBattleMoves[gBattleMons[gBattlerAttacker].moves[moveChecked]].type;
|
||||
@ -7497,7 +7494,8 @@ static void Cmd_tryKO(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void Cmd_damagetohalftargethp(void) // super fang
|
||||
// Super Fang
|
||||
static void Cmd_damagetohalftargethp(void)
|
||||
{
|
||||
gBattleMoveDamage = gBattleMons[gBattlerTarget].hp / 2;
|
||||
if (gBattleMoveDamage == 0)
|
||||
@ -7793,7 +7791,6 @@ static void Cmd_mimicattackcopy(void)
|
||||
else
|
||||
gBattleMons[gBattlerAttacker].pp[gCurrMovePos] = 5;
|
||||
|
||||
|
||||
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gLastMoves[gBattlerTarget])
|
||||
|
||||
gDisableStructs[gBattlerAttacker].mimickedMoves |= gBitTable[gCurrMovePos];
|
||||
@ -7808,7 +7805,7 @@ static void Cmd_mimicattackcopy(void)
|
||||
|
||||
static void Cmd_metronome(void)
|
||||
{
|
||||
while (1)
|
||||
while (TRUE)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
@ -7819,7 +7816,7 @@ static void Cmd_metronome(void)
|
||||
for (i = 0; i < MAX_MON_MOVES; i++); // ?
|
||||
|
||||
i = -1;
|
||||
while (1)
|
||||
while (TRUE)
|
||||
{
|
||||
i++;
|
||||
if (sMovesForbiddenToCopy[i] == gCurrentMove)
|
||||
@ -7880,7 +7877,8 @@ static void Cmd_counterdamagecalculator(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void Cmd_mirrorcoatdamagecalculator(void) // a copy of Cmd with the physical -> special field changes
|
||||
// A copy of Cmd with the physical -> special field changes
|
||||
static void Cmd_mirrorcoatdamagecalculator(void)
|
||||
{
|
||||
u8 sideAttacker = GetBattlerSide(gBattlerAttacker);
|
||||
u8 sideTarget = GetBattlerSide(gProtectStructs[gBattlerAttacker].specialBattlerId);
|
||||
@ -7984,7 +7982,8 @@ static void Cmd_painsplitdmgcalc(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void Cmd_settypetorandomresistance(void) // conversion 2
|
||||
// Conversion 2
|
||||
static void Cmd_settypetorandomresistance(void)
|
||||
{
|
||||
if (gLastLandedMoves[gBattlerAttacker] == MOVE_NONE
|
||||
|| gLastLandedMoves[gBattlerAttacker] == MOVE_UNAVAILABLE)
|
||||
@ -8052,7 +8051,8 @@ static void Cmd_setalwayshitflag(void)
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
|
||||
static void Cmd_copymovepermanently(void) // sketch
|
||||
// Sketch
|
||||
static void Cmd_copymovepermanently(void)
|
||||
{
|
||||
gChosenMove = MOVE_UNAVAILABLE;
|
||||
|
||||
@ -8164,7 +8164,6 @@ static void Cmd_trychoosesleeptalkmove(void)
|
||||
{
|
||||
unusableMovesBits |= gBitTable[i];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
unusableMovesBits = CheckMoveLimitations(gBattlerAttacker, unusableMovesBits, ~MOVE_LIMITATION_PP);
|
||||
@ -8609,7 +8608,6 @@ static void Cmd_magnitudedamagecalculation(void)
|
||||
magnitude = 10;
|
||||
}
|
||||
|
||||
|
||||
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 2, magnitude)
|
||||
|
||||
for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++)
|
||||
@ -8684,7 +8682,8 @@ static void Cmd_setsunny(void)
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
|
||||
static void Cmd_maxattackhalvehp(void) // belly drum
|
||||
// Belly Drum
|
||||
static void Cmd_maxattackhalvehp(void)
|
||||
{
|
||||
u32 halfHp = gBattleMons[gBattlerAttacker].maxHP / 2;
|
||||
|
||||
@ -8707,7 +8706,8 @@ static void Cmd_maxattackhalvehp(void) // belly drum
|
||||
}
|
||||
}
|
||||
|
||||
static void Cmd_copyfoestats(void) // psych up
|
||||
// Psych Up
|
||||
static void Cmd_copyfoestats(void)
|
||||
{
|
||||
s32 i;
|
||||
|
||||
@ -8985,7 +8985,8 @@ static void Cmd_trymemento(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void Cmd_setforcedtarget(void) // follow me
|
||||
// Follow Me
|
||||
static void Cmd_setforcedtarget(void)
|
||||
{
|
||||
gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTimer = 1;
|
||||
gSideTimers[GetBattlerSide(gBattlerAttacker)].followmeTarget = gBattlerAttacker;
|
||||
@ -9000,7 +9001,8 @@ static void Cmd_setcharge(void)
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
|
||||
static void Cmd_callterrainattack(void) // nature power
|
||||
// Nature Power
|
||||
static void Cmd_callterrainattack(void)
|
||||
{
|
||||
gHitMarker &= ~HITMARKER_ATTACKSTRING_PRINTED;
|
||||
gCurrentMove = sNaturePowerMoves[gBattleTerrain];
|
||||
@ -9009,7 +9011,8 @@ static void Cmd_callterrainattack(void) // nature power
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
|
||||
static void Cmd_cureifburnedparalysedorpoisoned(void) // refresh
|
||||
// Refresh
|
||||
static void Cmd_cureifburnedparalysedorpoisoned(void)
|
||||
{
|
||||
if (gBattleMons[gBattlerAttacker].status1 & (STATUS1_POISON | STATUS1_BURN | STATUS1_PARALYSIS | STATUS1_TOXIC_POISON))
|
||||
{
|
||||
@ -9078,7 +9081,8 @@ static void Cmd_trysethelpinghand(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void Cmd_tryswapitems(void) // trick
|
||||
// Trick
|
||||
static void Cmd_tryswapitems(void)
|
||||
{
|
||||
// opponent can't swap items with player in regular battles
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER_HILL
|
||||
@ -9165,7 +9169,8 @@ static void Cmd_tryswapitems(void) // trick
|
||||
}
|
||||
}
|
||||
|
||||
static void Cmd_trycopyability(void) // role play
|
||||
// Role Play
|
||||
static void Cmd_trycopyability(void)
|
||||
{
|
||||
if (gBattleMons[gBattlerTarget].ability != ABILITY_NONE
|
||||
&& gBattleMons[gBattlerTarget].ability != ABILITY_WONDER_GUARD)
|
||||
@ -9213,7 +9218,8 @@ static void Cmd_trywish(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void Cmd_trysetroots(void) // ingrain
|
||||
// Ingrain
|
||||
static void Cmd_trysetroots(void)
|
||||
{
|
||||
if (gStatuses3[gBattlerAttacker] & STATUS3_ROOTED)
|
||||
{
|
||||
@ -9228,9 +9234,9 @@ static void Cmd_trysetroots(void) // ingrain
|
||||
|
||||
static void Cmd_doubledamagedealtifdamaged(void)
|
||||
{
|
||||
if ((gProtectStructs[gBattlerAttacker].physicalDmg
|
||||
if ((gProtectStructs[gBattlerAttacker].physicalDmg != 0
|
||||
&& gProtectStructs[gBattlerAttacker].physicalBattlerId == gBattlerTarget)
|
||||
|| (gProtectStructs[gBattlerAttacker].specialDmg
|
||||
|| (gProtectStructs[gBattlerAttacker].specialDmg != 0
|
||||
&& gProtectStructs[gBattlerAttacker].specialBattlerId == gBattlerTarget))
|
||||
{
|
||||
gBattleScripting.dmgMultiplier = 2;
|
||||
@ -9278,7 +9284,8 @@ static void Cmd_scaledamagebyhealthratio(void)
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
|
||||
static void Cmd_tryswapabilities(void) // skill swap
|
||||
// Skill Swap
|
||||
static void Cmd_tryswapabilities(void)
|
||||
{
|
||||
if ((gBattleMons[gBattlerAttacker].ability == ABILITY_NONE
|
||||
&& gBattleMons[gBattlerTarget].ability == ABILITY_NONE)
|
||||
@ -9433,12 +9440,13 @@ static void Cmd_trysetmagiccoat(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
gProtectStructs[gBattlerAttacker].bounceMove = 1;
|
||||
gProtectStructs[gBattlerAttacker].bounceMove = TRUE;
|
||||
gBattlescriptCurrInstr += 5;
|
||||
}
|
||||
}
|
||||
|
||||
static void Cmd_trysetsnatch(void) // snatch
|
||||
// Snatch
|
||||
static void Cmd_trysetsnatch(void)
|
||||
{
|
||||
gSpecialStatuses[gBattlerAttacker].ppNotAffectedByPressure = 1;
|
||||
if (gCurrentTurnActionNumber == gBattlersCount - 1) // moves last turn
|
||||
@ -9642,7 +9650,8 @@ static void Cmd_trycastformdatachange(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void Cmd_settypebasedhalvers(void) // water and mud sport
|
||||
// Water and Mud Sport
|
||||
static void Cmd_settypebasedhalvers(void)
|
||||
{
|
||||
bool8 worked = FALSE;
|
||||
|
||||
@ -9655,7 +9664,7 @@ static void Cmd_settypebasedhalvers(void) // water and mud sport
|
||||
worked = TRUE;
|
||||
}
|
||||
}
|
||||
else // water sport
|
||||
else // Water Sport
|
||||
{
|
||||
if (!(gStatuses3[gBattlerAttacker] & STATUS3_WATERSPORT))
|
||||
{
|
||||
@ -9766,7 +9775,8 @@ static void Cmd_snatchsetbattlers(void)
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
|
||||
static void Cmd_removelightscreenreflect(void) // brick break
|
||||
// Brick Break
|
||||
static void Cmd_removelightscreenreflect(void)
|
||||
{
|
||||
u8 opposingSide = GetBattlerSide(gBattlerAttacker) ^ BIT_SIDE;
|
||||
|
||||
|
@ -93,7 +93,7 @@ void HandleAction_UseMove(void)
|
||||
gBattleStruct->atkCancellerTracker = 0;
|
||||
gMoveResultFlags = 0;
|
||||
gMultiHitCounter = 0;
|
||||
gBattleCommunication[6] = 0;
|
||||
gBattleCommunication[MISS_TYPE] = 0;
|
||||
gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerAttacker);
|
||||
|
||||
// choose move
|
||||
|
@ -410,7 +410,7 @@ static void CB2_TradeEvolutionSceneLoadGraphics(void)
|
||||
gMain.state++;
|
||||
break;
|
||||
case 2:
|
||||
InitTradeBg();
|
||||
LoadTradeAnimGfx();
|
||||
gMain.state++;
|
||||
break;
|
||||
case 3:
|
||||
|
@ -156,7 +156,8 @@ void FadeOutAndFadeInNewMapMusic(u16 songNum, u8 fadeOutSpeed, u8 fadeInSpeed)
|
||||
sMapMusicFadeInSpeed = fadeInSpeed;
|
||||
}
|
||||
|
||||
void FadeInNewMapMusic(u16 songNum, u8 speed)
|
||||
// Unused
|
||||
static void FadeInNewMapMusic(u16 songNum, u8 speed)
|
||||
{
|
||||
FadeInNewBGM(songNum, speed);
|
||||
sCurrentMapMusic = songNum;
|
||||
|
@ -4821,7 +4821,7 @@ static void CheckPartnersMonForRibbons(void)
|
||||
FlagSet(FLAG_SYS_RIBBON_GET);
|
||||
}
|
||||
|
||||
void InitTradeBg(void)
|
||||
void LoadTradeAnimGfx(void)
|
||||
{
|
||||
InitTradeBgInternal();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user