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Update battle_util.c
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@ -7559,7 +7559,7 @@ static u32 CalcDefenseStat(u16 move, u8 battlerAtk, u8 battlerDef, u8 moveType,
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break;
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case ABILITY_PUNK_ROCK:
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if (gBattleMoves[move].flags & FLAG_SOUND)
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MulModifier(&modifier, UQ_4_12(1.3));
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MulModifier(&modifier, UQ_4_12(2.0));
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break;
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}
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