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Match sub_8166BEC and do some cleanup
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@ -1,6 +1,7 @@
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#ifndef GUARD_MENU_SPECIALIZED_H
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#define GUARD_MENU_SPECIALIZED_H
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#include "sprite.h"
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#include "player_pc.h"
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#include "list_menu.h"
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#include "pokemon.h"
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@ -37,9 +38,11 @@ void sub_81D1ED4(struct UnknownStruct_81D1ED4 *a0);
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void sub_81D2108(struct UnknownStruct_81D1ED4 *arg0);
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void sub_81D20AC(struct UnknownStruct_81D1ED4 *arg0);
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void sub_81D2230(struct UnknownStruct_81D1ED4 *arg0);
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void sub_81D3520(struct Sprite **);
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bool8 sub_81D20BC(struct UnknownStruct_81D1ED4 *arg0);
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void sub_81D3464(void *arg0);
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void sub_81D3480(void *arg0, u8 arg1, u8 arg2);
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void sub_81D354C(struct Sprite **);
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void sub_81D3464(struct Sprite **arg0);
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void sub_81D3480(struct Sprite **arg0, u8 arg1, u8 arg2);
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void sub_81D2754(u8 *arg0, struct UnknownSubStruct_81D1ED4 *arg1);
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void sub_81D1F84(struct UnknownStruct_81D1ED4 *arg0, struct UnknownSubStruct_81D1ED4 *arg1, struct UnknownSubStruct_81D1ED4 *arg2);
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void MoveRelearnerPrintText(u8 *str);
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2772
src/use_pokeblock.c
2772
src/use_pokeblock.c
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