mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
Rename battle anim type files, remove unneeded ARG_RET_IDs
This commit is contained in:
parent
dc3c2b72f2
commit
51cd0ac081
@ -1228,7 +1228,7 @@ Move_HIDDEN_POWER:
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createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 168
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createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210
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delay 52
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setarg 7, -1
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setarg 7, 0xFFFF
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playsewithpan SE_W115, SOUND_PAN_ATTACKER
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createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
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createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 0
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@ -2075,7 +2075,7 @@ Move_LOCK_ON:
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createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 3
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createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 4 @ Also transitions to red target
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delay 120
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setarg 7, -1 @ Signal target to flash/disappear
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setarg 7, 0xFFFF @ Signal target to flash/disappear
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waitforvisualfinish
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end
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@ -2518,7 +2518,7 @@ HornDrillContinue:
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waitforvisualfinish
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restorebg
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waitbgfadeout
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setarg 7, -1
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setarg 7, 0xFFFF
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waitbgfadein
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end
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@ -2628,7 +2628,7 @@ Move_FISSURE:
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delay 40
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restorebg
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waitbgfadeout
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setarg 7, -1
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setarg 7, 0xFFFF
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waitbgfadein
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end
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@ -3146,7 +3146,7 @@ MachPunchContinue:
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blendoff
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restorebg
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waitbgfadeout
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setarg 7, -1
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setarg 7, 0xFFFF
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waitbgfadein
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end
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MachPunchAgainstPlayer:
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@ -3418,7 +3418,7 @@ ExtremeSpeedContinue:
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waitforvisualfinish
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restorebg
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waitbgfadeout
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setarg 7, -1
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setarg 7, 0xFFFF
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waitbgfadein
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clearmonbg ANIM_TARGET
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blendoff
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@ -4814,7 +4814,7 @@ Move_THUNDER:
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waitforvisualfinish
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restorebg
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waitbgfadeout
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setarg 7, -1
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setarg 7, 0xFFFF
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waitbgfadein
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end
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@ -5403,7 +5403,7 @@ Move_AURORA_BEAM:
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call AuroraBeamCreateRings
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call AuroraBeamCreateRings
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call AuroraBeamCreateRings
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setarg 7, -1
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setarg 7, 0xFFFF
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createsoundtask SoundTask_LoopSEAdjustPanning, SE_W062B, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 6, 0, 10
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createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 40, 1
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call AuroraBeamCreateRings
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@ -5537,7 +5537,7 @@ BlizzardContinue:
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delay 20
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restorebg
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waitbgfadeout
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setarg 7, -1
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setarg 7, 0xFFFF
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waitbgfadein
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clearmonbg ANIM_DEF_PARTNER
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end
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@ -6133,7 +6133,7 @@ MegahornContinue:
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blendoff
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restorebg
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waitbgfadeout
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setarg 7, -1
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setarg 7, 0xFFFF
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waitbgfadein
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end
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MegahornInContest:
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@ -7604,7 +7604,7 @@ Move_MIMIC:
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delay 15
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createsprite gMimicOrbSpriteTemplate, ANIM_TARGET, 2, -12, 24
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delay 10
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setarg 7, -1
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setarg 7, 0xFFFF
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waitforvisualfinish
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playsewithpan SE_W036, SOUND_PAN_ATTACKER
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createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 11, RGB_WHITE
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@ -7626,7 +7626,7 @@ Move_CONSTRICT:
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
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delay 20
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playsewithpan SE_W020, SOUND_PAN_TARGET
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setarg 7, -1
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setarg 7, 0xFFFF
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waitforvisualfinish
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end
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@ -7692,7 +7692,7 @@ Move_SOFT_BOILED:
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delay 8
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createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 31, 16, 0, 1
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delay 60
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setarg 7, -1
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setarg 7, 0xFFFF
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waitforvisualfinish
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clearmonbg ANIM_ATK_PARTNER
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call HealingEffect2
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@ -9070,7 +9070,7 @@ Move_COSMIC_POWER:
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waitforvisualfinish
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restorebg
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waitbgfadeout
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setarg 7, -1
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setarg 7, 0xFFFF
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waitbgfadein
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waitforvisualfinish
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end
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@ -9200,7 +9200,7 @@ SilverWindContinue:
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restorebg
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waitbgfadeout
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createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, ANIM_TARGET, 0, 4, 0, RGB_BLACK
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setarg 7, -1
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setarg 7, 0xFFFF
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waitbgfadein
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end
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SilverWindOnPlayer:
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@ -9628,7 +9628,7 @@ Move_SKY_UPPERCUT:
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blendoff
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restorebg
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waitbgfadeout
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setarg 7, -1
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setarg 7, 0xFFFF
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waitbgfadein
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end
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@ -9729,7 +9729,7 @@ Move_MAGICAL_LEAF:
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createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 10, 4, ANIM_TARGET, 2
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
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delay 20
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setarg 7, -1
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setarg 7, 0xFFFF
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waitforvisualfinish
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clearmonbg ANIM_DEF_PARTNER
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blendoff
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@ -10164,7 +10164,7 @@ SetPsychicBackground:
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UnsetPsychicBackground:
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restorebg
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waitbgfadeout
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setarg 7, -1
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setarg 7, 0xFFFF
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waitbgfadein
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return
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@ -10185,7 +10185,7 @@ SetSkyBgContest:
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UnsetSkyBg:
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restorebg
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waitbgfadeout
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setarg 7, -1
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setarg 7, 0xFFFF
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waitbgfadein
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return
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@ -10366,7 +10366,7 @@ Status_BindWrap:
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delay 3
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createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
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delay 20
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setarg 7, -1
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setarg 7, 0xFFFF
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playsewithpan SE_W020, SOUND_PAN_TARGET
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waitforvisualfinish
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end
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@ -157,6 +157,8 @@ void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId);
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u8 GetBattlerSide(u8 battler);
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u8 GetBattlerPosition(u8 battler);
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u8 GetBattlerAtPosition(u8 position);
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void sub_80A64EC(struct Sprite *sprite);
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void sub_80A718C(struct Sprite *sprite);
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enum
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{
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@ -191,11 +193,7 @@ void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite);
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u8 GetBattlerSpriteDefault_Y(u8 battlerId);
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u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
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// battle_anim_80A64EC.c
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void sub_80A64EC(struct Sprite *sprite);
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void sub_80A718C(struct Sprite *sprite);
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// battle_anim_status_effects.s
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// battle_anim_status_effects.c
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#define STAT_ANIM_PLUS1 15
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#define STAT_ANIM_PLUS2 39
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#define STAT_ANIM_MINUS1 22
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@ -206,7 +204,7 @@ void sub_80A718C(struct Sprite *sprite);
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#define STAT_ANIM_MULTIPLE_MINUS2 58
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void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
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// ground.c
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// battle_anim_ground.c
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void AnimTask_HorizontalShake(u8 taskId);
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// battle_anim_special.c
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@ -215,7 +213,7 @@ u8 ItemIdToBallId(u16 itemId);
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u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
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u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 selectedPalettes, u8 ballId);
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// battle_anim_utility_funcs.s
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// battle_anim_utility_funcs.c
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void sub_8116EB4(u8);
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void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *arg8, const u32 *arg9, const u32 *palette);
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@ -224,13 +222,13 @@ void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite);
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void AnimMoveTwisterParticle(struct Sprite* sprite);
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void AnimParticleBurst(struct Sprite *);
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// water.c
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// battle_anim_water.c
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void AnimWaterPulseRing(struct Sprite *sprite);
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// flying.c
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// battle_anim_flying.c
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void DestroyAnimSpriteAfterTimer(struct Sprite *sprite);
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// smokescreen.c
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// battle_anim_smokescreen.c
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u8 SmokescreenImpact(s16 x, s16 y, u8 a3);
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u32 UnpackSelectedBattleAnimPalettes(s16);
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@ -392,7 +392,7 @@
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#define B_ANIM_STATUS_NIGHTMARE 0x8
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#define B_ANIM_STATUS_WRAPPED 0x9 // does not actually exist
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// Most tasks return a value to gBattleAnimArgs[7].
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// Tasks with return values often assign them to gBattleAnimArgs[7].
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#define ARG_RET_ID 7
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// Trapping Wrap-like moves end turn animation.
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@ -99,7 +99,7 @@ SECTIONS {
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src/daycare.o(.text);
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src/egg_hatch.o(.text);
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src/battle_interface.o(.text);
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src/smokescreen.o(.text);
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src/battle_anim_smokescreen.o(.text);
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src/pokeball.o(.text);
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src/load_save.o(.text);
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src/trade.o(.text);
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@ -179,21 +179,21 @@ SECTIONS {
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src/item_use.o(.text);
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src/battle_anim_effects_1.o(.text);
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src/battle_anim_effects_2.o(.text);
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src/water.o(.text);
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src/fire.o(.text);
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src/electric.o(.text);
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src/ice.o(.text);
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src/fight.o(.text);
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src/poison.o(.text);
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src/flying.o(.text);
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src/psychic.o(.text);
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src/bug.o(.text);
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src/rock.o(.text);
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src/ghost.o(.text);
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src/dragon.o(.text);
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src/dark.o(.text);
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src/ground.o(.text);
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src/normal.o(.text);
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src/battle_anim_water.o(.text);
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src/battle_anim_fire.o(.text);
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src/battle_anim_electric.o(.text);
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src/battle_anim_ice.o(.text);
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src/battle_anim_fight.o(.text);
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src/battle_anim_poison.o(.text);
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src/battle_anim_flying.o(.text);
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src/battle_anim_psychic.o(.text);
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src/battle_anim_bug.o(.text);
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src/battle_anim_rock.o(.text);
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src/battle_anim_ghost.o(.text);
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src/battle_anim_dragon.o(.text);
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src/battle_anim_dark.o(.text);
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src/battle_anim_ground.o(.text);
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src/battle_anim_normal.o(.text);
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src/battle_anim_utility_funcs.o(.text);
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src/battle_intro.o(.text);
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src/bike.o(.text);
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@ -470,7 +470,7 @@ SECTIONS {
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src/battle_util.o(.rodata);
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src/battle_script_commands.o(.rodata);
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src/battle_controller_player.o(.rodata);
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src/smokescreen.o(.rodata);
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src/battle_anim_smokescreen.o(.rodata);
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src/battle_controller_opponent.o(.rodata);
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src/battle_ai_switch_items.o(.rodata);
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src/battle_controller_link_opponent.o(.rodata);
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@ -550,21 +550,21 @@ SECTIONS {
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src/item_use.o(.rodata);
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src/battle_anim_effects_1.o(.rodata);
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src/battle_anim_effects_2.o(.rodata);
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src/water.o(.rodata);
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src/fire.o(.rodata);
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src/electric.o(.rodata);
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src/ice.o(.rodata);
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src/fight.o(.rodata);
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src/poison.o(.rodata);
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src/flying.o(.rodata);
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src/psychic.o(.rodata);
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src/bug.o(.rodata);
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src/rock.o(.rodata);
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src/ghost.o(.rodata);
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src/dragon.o(.rodata);
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src/dark.o(.rodata);
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src/ground.o(.rodata);
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src/normal.o(.rodata);
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src/battle_anim_water.o(.rodata);
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src/battle_anim_fire.o(.rodata);
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src/battle_anim_electric.o(.rodata);
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src/battle_anim_ice.o(.rodata);
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src/battle_anim_fight.o(.rodata);
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src/battle_anim_poison.o(.rodata);
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src/battle_anim_flying.o(.rodata);
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src/battle_anim_psychic.o(.rodata);
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src/battle_anim_bug.o(.rodata);
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src/battle_anim_rock.o(.rodata);
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src/battle_anim_ghost.o(.rodata);
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src/battle_anim_dragon.o(.rodata);
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src/battle_anim_dark.o(.rodata);
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src/battle_anim_ground.o(.rodata);
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src/battle_anim_normal.o(.rodata);
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src/battle_anim_utility_funcs.o(.rodata);
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src/battle_intro.o(.rodata);
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src/bike.o(.rodata);
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@ -2761,7 +2761,7 @@ static void AnimConstrictBinding_Step1(struct Sprite* sprite)
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{
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u8 spriteId;
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if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
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if ((u16)gBattleAnimArgs[7] == 0xFFFF)
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{
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sprite->affineAnimPaused = 0;
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spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
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@ -2835,7 +2835,7 @@ static void AnimTask_DuplicateAndShrinkToPos_Step1(u8 taskId)
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static void AnimTask_DuplicateAndShrinkToPos_Step2(u8 taskId)
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{
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if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
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if ((u16)gBattleAnimArgs[7] == 0xFFFF)
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{
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if (gTasks[taskId].data[0] == 0)
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{
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@ -3655,7 +3655,7 @@ void AnimTask_CycleMagicalLeafPal(u8 taskId)
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break;
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}
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if (gBattleAnimArgs[ARG_RET_ID] == -1)
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if (gBattleAnimArgs[7] == -1)
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DestroyAnimVisualTask(taskId);
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}
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@ -4355,7 +4355,7 @@ static void AnimLockOnTarget_Step4(struct Sprite* sprite)
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static void AnimLockOnTarget_Step5(struct Sprite* sprite)
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{
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if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
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if ((u16)gBattleAnimArgs[7] == 0xFFFF)
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{
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sprite->data[1] = 0;
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sprite->data[0] = 0;
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@ -4847,7 +4847,7 @@ static void AnimConversion(struct Sprite* sprite)
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sprite->data[0]++;
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}
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if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
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if ((u16)gBattleAnimArgs[7] == 0xFFFF)
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DestroyAnimSprite(sprite);
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}
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@ -4855,7 +4855,7 @@ void AnimTask_ConversionAlphaBlend(u8 taskId)
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{
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if (gTasks[taskId].data[2] == 1)
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{
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gBattleAnimArgs[ARG_RET_ID] = 0xFFFF;
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gBattleAnimArgs[7] = 0xFFFF;
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gTasks[taskId].data[2]++;
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}
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else if (gTasks[taskId].data[2] == 2)
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@ -2761,7 +2761,7 @@ static void AnimSoftBoiledEgg_Step3_Callback2(struct Sprite *sprite)
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static void AnimSoftBoiledEgg_Step4(struct Sprite *sprite)
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{
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if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
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if ((u16)gBattleAnimArgs[7] == 0xFFFF)
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{
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sprite->invisible = TRUE;
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if (sprite->data[7] == 0)
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@ -3444,7 +3444,7 @@ static void AnimOrbitFast_Step(struct Sprite *sprite)
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break;
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}
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if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
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if ((u16)gBattleAnimArgs[7] == 0xFFFF)
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DestroyAnimSprite(sprite);
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}
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@ -1392,7 +1392,7 @@ static void SetPsychicBackground_Step(u8 taskId)
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gTasks[taskId].data[5] = 0;
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}
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if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
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if ((u16)gBattleAnimArgs[7] == 0xFFFF)
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DestroyTask(taskId);
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}
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@ -1423,7 +1423,7 @@ static void FadeScreenToWhite_Step(u8 taskId)
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gTasks[taskId].data[5] = 0;
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}
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if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
|
||||
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
|
||||
DestroyTask(taskId);
|
||||
}
|
||||
|
||||
@ -5092,7 +5092,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
|
||||
if (x < GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X))
|
||||
{
|
||||
gTasks[taskId].data[14]++;
|
||||
gBattleAnimArgs[ARG_RET_ID] = 0xFFFF;
|
||||
gBattleAnimArgs[7] = 0xFFFF;
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -5100,7 +5100,7 @@ void AnimTask_SnatchOpposingMonMove(u8 taskId)
|
||||
if (x > GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X))
|
||||
{
|
||||
gTasks[taskId].data[14]++;
|
||||
gBattleAnimArgs[ARG_RET_ID] = 0xFFFF;
|
||||
gBattleAnimArgs[7] = 0xFFFF;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -5150,7 +5150,7 @@ static void sub_815FE80(struct Sprite *sprite)
|
||||
switch (sprite->data[7])
|
||||
{
|
||||
case 0:
|
||||
if (gBattleAnimArgs[ARG_RET_ID] == -1)
|
||||
if (gBattleAnimArgs[7] == -1)
|
||||
{
|
||||
PlaySE12WithPanning(SE_W233, BattleAnimAdjustPanning(63));
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 16;
|
||||
|
@ -629,7 +629,7 @@ static void AnimSparkElectricityFlashing(struct Sprite *sprite)
|
||||
u8 battler;
|
||||
|
||||
sprite->data[0] = gBattleAnimArgs[3];
|
||||
if (gBattleAnimArgs[ARG_RET_ID] & 0x8000)
|
||||
if (gBattleAnimArgs[7] & 0x8000)
|
||||
battler = gBattleAnimTarget;
|
||||
else
|
||||
battler = gBattleAnimAttacker;
|
||||
@ -640,7 +640,7 @@ static void AnimSparkElectricityFlashing(struct Sprite *sprite)
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
|
||||
|
||||
sprite->data[4] = gBattleAnimArgs[ARG_RET_ID] & 0x7FFF;
|
||||
sprite->data[4] = gBattleAnimArgs[7] & 0x7FFF;
|
||||
sprite->data[5] = gBattleAnimArgs[2];
|
||||
sprite->data[6] = gBattleAnimArgs[5];
|
||||
sprite->data[7] = gBattleAnimArgs[4];
|
@ -428,7 +428,7 @@ static void unc_080B08A0(struct Sprite *sprite)
|
||||
|
||||
static void AnimSlideHandOrFootToTarget(struct Sprite *sprite)
|
||||
{
|
||||
if (gBattleAnimArgs[ARG_RET_ID] == 1 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
if (gBattleAnimArgs[7] == 1 && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
||||
{
|
||||
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
|
||||
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
|
||||
@ -1033,7 +1033,7 @@ void AnimTask_MoveSkyUppercutBg(u8 taskId)
|
||||
task->data[9] &= 0xFF;
|
||||
task->data[10] &= 0xFF;
|
||||
|
||||
if (gBattleAnimArgs[ARG_RET_ID] == -1)
|
||||
if (gBattleAnimArgs[7] == -1)
|
||||
{
|
||||
gBattle_BG3_X = 0;
|
||||
gBattle_BG3_Y = 0;
|
@ -574,7 +574,7 @@ static void AnimFallingFeather(struct Sprite *sprite)
|
||||
|
||||
struct FeatherDanceData *data = (struct FeatherDanceData *)sprite->data;
|
||||
|
||||
if (gBattleAnimArgs[ARG_RET_ID] & 0x100)
|
||||
if (gBattleAnimArgs[7] & 0x100)
|
||||
battler = gBattleAnimAttacker;
|
||||
else
|
||||
battler = gBattleAnimTarget;
|
@ -758,7 +758,7 @@ static void sub_81156D0(u8 taskId)
|
||||
{
|
||||
struct Task *task = &gTasks[taskId];
|
||||
|
||||
if (gBattleAnimArgs[ARG_RET_ID] == task->data[3])
|
||||
if (gBattleAnimArgs[7] == task->data[3])
|
||||
{
|
||||
gBattle_BG3_X = 0;
|
||||
gBattle_BG3_Y = 0;
|
@ -789,7 +789,7 @@ static void AnimMoveParticleBeyondTarget(struct Sprite *sprite)
|
||||
sprite->data[1] = sprite->pos1.x;
|
||||
sprite->data[3] = sprite->pos1.y;
|
||||
|
||||
if (!gBattleAnimArgs[ARG_RET_ID])
|
||||
if (!gBattleAnimArgs[7])
|
||||
{
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
|
||||
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
@ -1204,7 +1204,7 @@ static void InitPoisonGasCloudAnim(struct Sprite *sprite)
|
||||
|
||||
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
|
||||
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
|
||||
if (gBattleAnimArgs[ARG_RET_ID])
|
||||
if (gBattleAnimArgs[7])
|
||||
{
|
||||
sprite->data[1] = sprite->pos1.x + gBattleAnimArgs[1];
|
||||
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[3];
|
@ -866,7 +866,7 @@ void AnimTask_SeismicTossBgAccelerateDownAtEnd(u8 taskId)
|
||||
gTasks[taskId].data[1] &= 0xFF;
|
||||
gBattle_BG3_Y = gTasks[taskId].data[2] + Cos(4, gTasks[taskId].data[1]);
|
||||
|
||||
if (gBattleAnimArgs[ARG_RET_ID] == 0xFFF)
|
||||
if (gBattleAnimArgs[7] == 0xFFF)
|
||||
{
|
||||
gBattle_BG3_Y = 0;
|
||||
sub_80A6DAC(TRUE);
|
@ -41,17 +41,17 @@ const u8 gUnknown_0831C604[] =
|
||||
[NATURE_QUIRKY] = 0,
|
||||
};
|
||||
|
||||
static const struct CompressedSpriteSheet gSmokescreenImpactSpriteSheet =
|
||||
static const struct CompressedSpriteSheet sSmokescreenImpactSpriteSheet =
|
||||
{
|
||||
.data = gSmokescreenImpactTiles, .size = 0x180, .tag = 55019
|
||||
};
|
||||
|
||||
static const struct CompressedSpritePalette gSmokescreenlImpactSpritePalette =
|
||||
static const struct CompressedSpritePalette sSmokescreenImpactSpritePalette =
|
||||
{
|
||||
.data = gSmokescreenImpactPalette, .tag = 55019
|
||||
};
|
||||
|
||||
static const struct OamData gUnknown_0831C630 =
|
||||
static const struct OamData sOamData_SmokescreenImpact =
|
||||
{
|
||||
.y = 0,
|
||||
.affineMode = ST_OAM_AFFINE_OFF,
|
||||
@ -68,7 +68,7 @@ static const struct OamData gUnknown_0831C630 =
|
||||
.affineParam = 0
|
||||
};
|
||||
|
||||
static const union AnimCmd gUnknown_0831C638[] =
|
||||
static const union AnimCmd sAnim_SmokescreenImpact_0[] =
|
||||
{
|
||||
ANIMCMD_FRAME(0, 4),
|
||||
ANIMCMD_FRAME(4, 4),
|
||||
@ -76,7 +76,7 @@ static const union AnimCmd gUnknown_0831C638[] =
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd gUnknown_0831C648[] =
|
||||
static const union AnimCmd sAnim_SmokescreenImpact_1[] =
|
||||
{
|
||||
ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
|
||||
ANIMCMD_FRAME(4, 4, .hFlip = TRUE),
|
||||
@ -84,7 +84,7 @@ static const union AnimCmd gUnknown_0831C648[] =
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd gUnknown_0831C658[] =
|
||||
static const union AnimCmd sAnim_SmokescreenImpact_2[] =
|
||||
{
|
||||
ANIMCMD_FRAME(0, 4, .vFlip = TRUE),
|
||||
ANIMCMD_FRAME(4, 4, .vFlip = TRUE),
|
||||
@ -92,7 +92,7 @@ static const union AnimCmd gUnknown_0831C658[] =
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd gUnknown_0831C668[] =
|
||||
static const union AnimCmd sAnim_SmokescreenImpact_3[] =
|
||||
{
|
||||
ANIMCMD_FRAME(0, 4, .hFlip = TRUE, .vFlip = TRUE),
|
||||
ANIMCMD_FRAME(4, 4, .hFlip = TRUE, .vFlip = TRUE),
|
||||
@ -100,20 +100,20 @@ static const union AnimCmd gUnknown_0831C668[] =
|
||||
ANIMCMD_END
|
||||
};
|
||||
|
||||
static const union AnimCmd *const gUnknown_0831C678[] =
|
||||
static const union AnimCmd *const sAnims_SmokescreenImpact[] =
|
||||
{
|
||||
gUnknown_0831C638,
|
||||
gUnknown_0831C648,
|
||||
gUnknown_0831C658,
|
||||
gUnknown_0831C668,
|
||||
sAnim_SmokescreenImpact_0,
|
||||
sAnim_SmokescreenImpact_1,
|
||||
sAnim_SmokescreenImpact_2,
|
||||
sAnim_SmokescreenImpact_3,
|
||||
};
|
||||
|
||||
static const struct SpriteTemplate gSmokescreenImpactSpriteTemplate =
|
||||
static const struct SpriteTemplate sSmokescreenImpactSpriteTemplate =
|
||||
{
|
||||
.tileTag = 55019,
|
||||
.paletteTag = 55019,
|
||||
.oam = &gUnknown_0831C630,
|
||||
.anims = gUnknown_0831C678,
|
||||
.oam = &sOamData_SmokescreenImpact,
|
||||
.anims = sAnims_SmokescreenImpact,
|
||||
.images = NULL,
|
||||
.affineAnims = gDummySpriteAffineAnimTable,
|
||||
.callback = SpriteCB_DestroySprite
|
||||
@ -158,34 +158,34 @@ u8 SmokescreenImpact(s16 x, s16 y, u8 a3)
|
||||
u8 spriteId1, spriteId2, spriteId3, spriteId4;
|
||||
struct Sprite *mainSprite;
|
||||
|
||||
if (GetSpriteTileStartByTag(gSmokescreenImpactSpriteSheet.tag) == 0xFFFF)
|
||||
if (GetSpriteTileStartByTag(sSmokescreenImpactSpriteSheet.tag) == 0xFFFF)
|
||||
{
|
||||
LoadCompressedSpriteSheetUsingHeap(&gSmokescreenImpactSpriteSheet);
|
||||
LoadCompressedSpritePaletteUsingHeap(&gSmokescreenlImpactSpritePalette);
|
||||
LoadCompressedSpriteSheetUsingHeap(&sSmokescreenImpactSpriteSheet);
|
||||
LoadCompressedSpritePaletteUsingHeap(&sSmokescreenImpactSpritePalette);
|
||||
}
|
||||
|
||||
mainSpriteId = CreateInvisibleSpriteWithCallback(SmokescreenImpact_Callback);
|
||||
mainSprite = &gSprites[mainSpriteId];
|
||||
mainSprite->data[1] = a3;
|
||||
|
||||
spriteId1 = CreateSprite(&gSmokescreenImpactSpriteTemplate, x - 16, y - 16, 2);
|
||||
spriteId1 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x - 16, y - 16, 2);
|
||||
gSprites[spriteId1].data[0] = mainSpriteId;
|
||||
mainSprite->data[0]++;
|
||||
AnimateSprite(&gSprites[spriteId1]);
|
||||
|
||||
spriteId2 = CreateSprite(&gSmokescreenImpactSpriteTemplate, x, y - 16, 2);
|
||||
spriteId2 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x, y - 16, 2);
|
||||
gSprites[spriteId2].data[0] = mainSpriteId;
|
||||
mainSprite->data[0]++;
|
||||
StartSpriteAnim(&gSprites[spriteId2], 1);
|
||||
AnimateSprite(&gSprites[spriteId2]);
|
||||
|
||||
spriteId3 = CreateSprite(&gSmokescreenImpactSpriteTemplate, x - 16, y, 2);
|
||||
spriteId3 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x - 16, y, 2);
|
||||
gSprites[spriteId3].data[0] = mainSpriteId;
|
||||
mainSprite->data[0]++;
|
||||
StartSpriteAnim(&gSprites[spriteId3], 2);
|
||||
AnimateSprite(&gSprites[spriteId3]);
|
||||
|
||||
spriteId4 = CreateSprite(&gSmokescreenImpactSpriteTemplate, x, y, 2);
|
||||
spriteId4 = CreateSprite(&sSmokescreenImpactSpriteTemplate, x, y, 2);
|
||||
gSprites[spriteId4].data[0] = mainSpriteId;
|
||||
mainSprite->data[0]++;
|
||||
StartSpriteAnim(&gSprites[spriteId4], 3);
|
||||
@ -198,8 +198,8 @@ static void SmokescreenImpact_Callback(struct Sprite *sprite)
|
||||
{
|
||||
if (!sprite->data[0])
|
||||
{
|
||||
FreeSpriteTilesByTag(gSmokescreenImpactSpriteSheet.tag);
|
||||
FreeSpritePaletteByTag(gSmokescreenlImpactSpritePalette.tag);
|
||||
FreeSpriteTilesByTag(sSmokescreenImpactSpriteSheet.tag);
|
||||
FreeSpritePaletteByTag(sSmokescreenImpactSpritePalette.tag);
|
||||
if (!sprite->data[1])
|
||||
DestroySprite(sprite);
|
||||
else
|
@ -729,7 +729,7 @@ static void AnimTask_UpdateSlidingBg(u8 taskId)
|
||||
gTasks[taskId].data[10] &= 0xFF;
|
||||
gTasks[taskId].data[11] &= 0xFF;
|
||||
|
||||
if (gBattleAnimArgs[ARG_RET_ID] == gTasks[taskId].data[3])
|
||||
if (gBattleAnimArgs[7] == gTasks[taskId].data[3])
|
||||
{
|
||||
gBattle_BG3_X = 0;
|
||||
gBattle_BG3_Y = 0;
|
||||
@ -1058,7 +1058,7 @@ void AnimTask_SetAttackerInvisibleWaitForSignal(u8 taskId)
|
||||
|
||||
static void AnimTask_WaitAndRestoreVisibility(u8 taskId)
|
||||
{
|
||||
if (gBattleAnimArgs[ARG_RET_ID] == 0x1000)
|
||||
if (gBattleAnimArgs[7] == 0x1000)
|
||||
{
|
||||
gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].invisible = (u8)gTasks[taskId].data[0] & 1;
|
||||
DestroyTask(taskId);
|
||||
|
@ -607,7 +607,7 @@ static void AnimAuroraBeamRings(struct Sprite *sprite)
|
||||
|
||||
static void AnimAuroraBeamRings_Step(struct Sprite *sprite)
|
||||
{
|
||||
if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
|
||||
if ((u16)gBattleAnimArgs[7] == 0xFFFF)
|
||||
{
|
||||
StartSpriteAnim(sprite, 1);
|
||||
sprite->affineAnimPaused = FALSE;
|
||||
@ -731,8 +731,8 @@ static void AnimToTargetInSinWave(struct Sprite *sprite)
|
||||
InitAnimLinearTranslation(sprite);
|
||||
sprite->data[5] = 0xD200 / sprite->data[0];
|
||||
sprite->data[7] = gBattleAnimArgs[3];
|
||||
retArg = gBattleAnimArgs[ARG_RET_ID];
|
||||
if (gBattleAnimArgs[ARG_RET_ID] > 127)
|
||||
retArg = gBattleAnimArgs[7];
|
||||
if (gBattleAnimArgs[7] > 127)
|
||||
{
|
||||
sprite->data[6] = (retArg - 127) * 256;
|
||||
sprite->data[7] = -sprite->data[7];
|
||||
@ -764,13 +764,13 @@ static void AnimToTargetInSinWave_Step(struct Sprite *sprite)
|
||||
void AnimTask_StartSinAnimTimer(u8 taskId)
|
||||
{
|
||||
gTasks[taskId].data[0] = gBattleAnimArgs[0];
|
||||
gBattleAnimArgs[ARG_RET_ID] = 0;
|
||||
gBattleAnimArgs[7] = 0;
|
||||
gTasks[taskId].func = AnimTask_RunSinAnimTimer;
|
||||
}
|
||||
|
||||
static void AnimTask_RunSinAnimTimer(u8 taskId)
|
||||
{
|
||||
gBattleAnimArgs[ARG_RET_ID] = (gBattleAnimArgs[ARG_RET_ID] + 3) & 0xFF;
|
||||
gBattleAnimArgs[7] = (gBattleAnimArgs[7] + 3) & 0xFF;
|
||||
if (--gTasks[taskId].data[0] == 0)
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
@ -79,7 +79,7 @@
|
||||
.include "src/safari_zone.o"
|
||||
.include "src/item_use.o"
|
||||
.include "src/battle_anim_effects_1.o"
|
||||
.include "src/dragon.o"
|
||||
.include "src/battle_anim_dragon.o"
|
||||
.include "src/battle_anim_utility_funcs.o"
|
||||
.include "src/battle_intro.o"
|
||||
.include "src/easy_chat.o"
|
||||
|
Loading…
Reference in New Issue
Block a user