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@ -234,6 +234,7 @@ u8 BattleAI_ChooseMoveOrAction(void)
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// damages/other info computed in GetAIDataAndCalcDmg
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u8 ComputeBattleAiScores(u8 battler)
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{
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sBattler_AI = battler;
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BattleAI_SetupAIData(0xF);
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return BattleAI_ChooseMoveOrAction();
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}
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