mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
start working on battle 7
This commit is contained in:
parent
63210c0789
commit
5243285ab2
827
asm/battle_7.s
827
asm/battle_7.s
@ -5,834 +5,7 @@
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.text
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thumb_func_start AllocateBattleSpritesData
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AllocateBattleSpritesData: @ 805D118
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push {r4,lr}
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ldr r4, =gBattleSpritesDataPtr
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movs r0, 0x10
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bl AllocZeroed
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str r0, [r4]
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movs r0, 0x10
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bl AllocZeroed
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ldr r1, [r4]
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str r0, [r1]
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movs r0, 0x30
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bl AllocZeroed
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ldr r1, [r4]
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str r0, [r1, 0x4]
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movs r0, 0x10
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bl AllocZeroed
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ldr r1, [r4]
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str r0, [r1, 0x8]
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movs r0, 0x50
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bl AllocZeroed
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ldr r1, [r4]
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str r0, [r1, 0xC]
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pop {r4}
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pop {r0}
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bx r0
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.pool
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thumb_func_end AllocateBattleSpritesData
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thumb_func_start FreeBattleSpritesData
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FreeBattleSpritesData: @ 805D158
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push {r4,r5,lr}
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ldr r5, =gBattleSpritesDataPtr
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ldr r0, [r5]
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cmp r0, 0
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beq _0805D192
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ldr r0, [r0, 0xC]
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bl Free
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ldr r0, [r5]
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movs r4, 0
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str r4, [r0, 0xC]
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ldr r0, [r0, 0x8]
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bl Free
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ldr r0, [r5]
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str r4, [r0, 0x8]
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ldr r0, [r0, 0x4]
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bl Free
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ldr r0, [r5]
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str r4, [r0, 0x4]
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ldr r0, [r0]
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bl Free
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ldr r0, [r5]
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str r4, [r0]
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bl Free
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str r4, [r5]
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_0805D192:
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pop {r4,r5}
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pop {r0}
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bx r0
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.pool
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thumb_func_end FreeBattleSpritesData
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thumb_func_start ChooseMoveAndTargetInBattlePalace
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ChooseMoveAndTargetInBattlePalace: @ 805D19C
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push {r4-r7,lr}
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mov r7, r10
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mov r6, r9
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mov r5, r8
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push {r5-r7}
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movs r0, 0x1
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negs r0, r0
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mov r9, r0
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ldr r4, =gActiveBank
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ldrb r0, [r4]
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lsls r2, r0, 9
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ldr r1, =gBattleBufferA + 4
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adds r2, r1
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mov r10, r2
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movs r1, 0
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movs r2, 0xFF
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bl CheckMoveLimitations
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lsls r0, 24
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lsrs r0, 24
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mov r8, r0
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bl Random
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lsls r0, 16
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lsrs r0, 16
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movs r1, 0x64
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bl __umodsi3
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lsls r0, 16
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lsrs r7, r0, 16
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ldr r0, =gBattleStruct
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ldr r0, [r0]
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adds r0, 0x92
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ldrb r1, [r0]
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ldr r2, =gBitTable
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ldrb r0, [r4]
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lsls r0, 2
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adds r0, r2
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ldr r0, [r0]
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ands r1, r0
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negs r0, r1
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orrs r0, r1
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asrs r4, r0, 31
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movs r0, 0x2
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ands r4, r0
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adds r6, r4, 0
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adds r5, r4, 0x2
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b _0805D20E
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.pool
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_0805D20C:
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adds r4, 0x1
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_0805D20E:
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cmp r4, r5
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bge _0805D234
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ldr r0, =gActiveBank
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ldrb r1, [r0]
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movs r0, 0x58
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muls r0, r1
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ldr r1, =gBattleMons + 0x48
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adds r0, r1
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ldr r0, [r0]
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bl GetNatureFromPersonality
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lsls r0, 24
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lsrs r0, 22
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adds r0, r4, r0
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ldr r2, =gUnknown_0831C494
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adds r0, r2
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ldrb r0, [r0]
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cmp r0, r7
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ble _0805D20C
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_0805D234:
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subs r7, r4, r6
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cmp r4, r5
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bne _0805D23C
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movs r7, 0x2
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_0805D23C:
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movs r6, 0
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movs r4, 0
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mov r1, r10
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ldrh r0, [r1]
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cmp r0, 0
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beq _0805D27C
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mov r5, r10
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_0805D24A:
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ldrh r0, [r5]
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bl sub_805D4A8
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lsls r0, 24
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lsrs r0, 24
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cmp r7, r0
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bne _0805D26E
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mov r0, r10
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adds r0, 0x8
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adds r0, r4
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ldrb r0, [r0]
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cmp r0, 0
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beq _0805D26E
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ldr r0, =gBitTable
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lsls r1, r4, 2
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adds r1, r0
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ldr r0, [r1]
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orrs r6, r0
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_0805D26E:
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adds r5, 0x2
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adds r4, 0x1
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cmp r4, 0x3
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bgt _0805D27C
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ldrh r0, [r5]
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cmp r0, 0
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bne _0805D24A
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_0805D27C:
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cmp r6, 0
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beq _0805D2AC
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ldr r3, =gBattleStruct
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ldr r1, [r3]
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adds r1, 0x92
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ldrb r2, [r1]
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movs r0, 0xF
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ands r0, r2
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strb r0, [r1]
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ldr r1, [r3]
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adds r1, 0x92
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lsls r0, r6, 4
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ldrb r2, [r1]
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orrs r0, r2
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strb r0, [r1]
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lsls r0, r6, 24
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lsrs r0, 24
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bl BattleAI_SetupAIData
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bl BattleAI_ChooseMoveOrAction
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lsls r0, 24
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lsrs r0, 24
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mov r9, r0
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_0805D2AC:
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movs r0, 0x1
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negs r0, r0
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cmp r9, r0
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beq _0805D2B6
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b _0805D40C
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_0805D2B6:
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mov r2, r8
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cmp r2, 0xF
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bne _0805D2BE
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b _0805D3EA
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_0805D2BE:
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movs r5, 0
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movs r6, 0
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ldr r7, =gBitTable
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mov r4, r10
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_0805D2C6:
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ldrh r0, [r4]
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bl sub_805D4A8
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lsls r0, 24
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cmp r0, 0
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bne _0805D2DE
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ldr r0, [r7]
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mov r1, r8
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ands r0, r1
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cmp r0, 0
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bne _0805D2DE
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adds r5, 0x1
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_0805D2DE:
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ldrh r0, [r4]
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bl sub_805D4A8
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lsls r0, 24
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lsrs r0, 24
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cmp r0, 0x1
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bne _0805D2F8
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ldr r0, [r7]
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mov r2, r8
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ands r0, r2
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cmp r0, 0
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bne _0805D2F8
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adds r5, 0x10
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_0805D2F8:
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ldrh r0, [r4]
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bl sub_805D4A8
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lsls r0, 24
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lsrs r0, 24
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cmp r0, 0x2
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bne _0805D316
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ldr r0, [r7]
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mov r1, r8
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ands r0, r1
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cmp r0, 0
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bne _0805D316
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movs r2, 0x80
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lsls r2, 1
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adds r5, r2
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_0805D316:
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adds r7, 0x4
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adds r4, 0x2
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ldr r0, =gBitTable
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adds r0, 0xC
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cmp r7, r0
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ble _0805D2C6
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movs r1, 0xF
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ands r1, r5
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cmp r1, 0x1
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ble _0805D32C
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adds r6, 0x1
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_0805D32C:
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movs r0, 0xF0
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ands r0, r5
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cmp r0, 0x1F
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ble _0805D336
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adds r6, 0x1
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_0805D336:
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ldr r2, =0x000001ff
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cmp r0, r2
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ble _0805D33E
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adds r6, 0x1
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_0805D33E:
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cmp r6, 0x1
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bgt _0805D346
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cmp r6, 0
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bne _0805D388
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_0805D346:
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ldr r5, =gBitTable
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_0805D348:
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bl Random
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lsls r0, 16
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movs r1, 0xC0
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lsls r1, 10
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ands r1, r0
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lsrs r4, r1, 16
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lsls r0, r4, 2
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adds r0, r5
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ldr r0, [r0]
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mov r1, r8
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ands r0, r1
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cmp r0, 0
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bne _0805D366
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mov r9, r4
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_0805D366:
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movs r0, 0x1
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negs r0, r0
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cmp r9, r0
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beq _0805D348
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b _0805D3D4
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.pool
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_0805D388:
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cmp r1, 0x1
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ble _0805D38E
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movs r6, 0
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_0805D38E:
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cmp r0, 0x1F
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ble _0805D394
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movs r6, 0x1
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_0805D394:
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cmp r0, r2
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ble _0805D39A
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movs r6, 0x2
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_0805D39A:
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bl Random
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lsls r0, 16
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movs r1, 0xC0
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lsls r1, 10
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ands r1, r0
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lsrs r4, r1, 16
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ldr r1, =gBitTable
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lsls r0, r4, 2
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adds r0, r1
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ldr r0, [r0]
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mov r2, r8
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ands r0, r2
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cmp r0, 0
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bne _0805D3CC
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lsls r0, r4, 1
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add r0, r10
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ldrh r0, [r0]
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bl sub_805D4A8
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lsls r0, 24
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lsrs r0, 24
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cmp r6, r0
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bne _0805D3CC
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mov r9, r4
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_0805D3CC:
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movs r0, 0x1
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negs r0, r0
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cmp r9, r0
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beq _0805D39A
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_0805D3D4:
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bl Random
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lsls r0, 16
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lsrs r0, 16
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movs r1, 0x64
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bl __umodsi3
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lsls r0, 16
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lsrs r0, 16
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cmp r0, 0x31
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bls _0805D40C
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_0805D3EA:
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ldr r2, =gProtectStructs
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ldr r0, =gActiveBank
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ldrb r1, [r0]
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lsls r1, 4
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adds r1, r2
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ldrb r0, [r1, 0x2]
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movs r2, 0x10
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orrs r0, r2
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strb r0, [r1, 0x2]
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movs r0, 0
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b _0805D496
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.pool
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_0805D40C:
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mov r1, r9
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lsls r0, r1, 1
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mov r2, r10
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adds r1, r2, r0
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ldrh r0, [r1]
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cmp r0, 0xAE
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bne _0805D434
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ldrb r0, [r2, 0x12]
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movs r5, 0
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cmp r0, 0x7
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beq _0805D442
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ldrb r1, [r2, 0x13]
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movs r0, 0x7
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eors r1, r0
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negs r0, r1
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orrs r0, r1
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asrs r5, r0, 31
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movs r0, 0x10
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ands r5, r0
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b _0805D442
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_0805D434:
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ldr r2, =gBattleMoves
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ldrh r1, [r1]
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lsls r0, r1, 1
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adds r0, r1
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lsls r0, 2
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adds r0, r2
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ldrb r5, [r0, 0x6]
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_0805D442:
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movs r0, 0x10
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ands r0, r5
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cmp r0, 0
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beq _0805D45C
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ldr r0, =gActiveBank
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ldrb r0, [r0]
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lsls r0, 8
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b _0805D48A
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.pool
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_0805D45C:
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cmp r5, 0
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bne _0805D470
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bl sub_805D5F4
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lsls r0, 16
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lsrs r0, 16
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mov r2, r9
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orrs r2, r0
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mov r9, r2
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b _0805D490
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_0805D470:
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ldr r0, =gActiveBank
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ldrb r0, [r0]
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bl GetBankIdentity
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adds r1, r0, 0
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movs r2, 0x1
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movs r0, 0x1
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ands r0, r1
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eors r0, r2
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bl GetBankByIdentity
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lsls r0, 24
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lsrs r0, 16
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_0805D48A:
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mov r1, r9
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orrs r1, r0
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mov r9, r1
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_0805D490:
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mov r2, r9
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lsls r0, r2, 16
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lsrs r0, 16
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_0805D496:
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pop {r3-r5}
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mov r8, r3
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mov r9, r4
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mov r10, r5
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pop {r4-r7}
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pop {r1}
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bx r1
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.pool
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thumb_func_end ChooseMoveAndTargetInBattlePalace
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thumb_func_start sub_805D4A8
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sub_805D4A8: @ 805D4A8
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push {lr}
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lsls r0, 16
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lsrs r2, r0, 16
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ldr r1, =gBattleMoves
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lsls r0, r2, 1
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adds r0, r2
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lsls r0, 2
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adds r0, r1
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ldrb r0, [r0, 0x6]
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adds r3, r1, 0
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cmp r0, 0x40
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bls _0805D4C2
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b _0805D5EE
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_0805D4C2:
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lsls r0, 2
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ldr r1, =_0805D4D4
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adds r0, r1
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ldr r0, [r0]
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mov pc, r0
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.pool
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.align 2, 0
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_0805D4D4:
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.4byte _0805D5D8
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.4byte _0805D5E6
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.4byte _0805D5D8
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.4byte _0805D5EE
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.4byte _0805D5D8
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.4byte _0805D5EE
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.4byte _0805D5EE
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.4byte _0805D5EE
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.4byte _0805D5D8
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.4byte _0805D5EE
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.4byte _0805D5EE
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.4byte _0805D5EE
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.4byte _0805D5EE
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.4byte _0805D5EE
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.4byte _0805D5EE
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.4byte _0805D5EE
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.4byte _0805D5EA
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.4byte _0805D5EE
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.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5D8
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5EE
|
||||
.4byte _0805D5E6
|
||||
_0805D5D8:
|
||||
lsls r0, r2, 1
|
||||
adds r0, r2
|
||||
lsls r0, 2
|
||||
adds r0, r3
|
||||
ldrb r0, [r0, 0x1]
|
||||
cmp r0, 0
|
||||
bne _0805D5EE
|
||||
_0805D5E6:
|
||||
movs r0, 0x2
|
||||
b _0805D5F0
|
||||
_0805D5EA:
|
||||
movs r0, 0x1
|
||||
b _0805D5F0
|
||||
_0805D5EE:
|
||||
movs r0, 0
|
||||
_0805D5F0:
|
||||
pop {r1}
|
||||
bx r1
|
||||
thumb_func_end sub_805D4A8
|
||||
|
||||
thumb_func_start sub_805D5F4
|
||||
sub_805D5F4: @ 805D5F4
|
||||
push {r4-r7,lr}
|
||||
mov r7, r9
|
||||
mov r6, r8
|
||||
push {r6,r7}
|
||||
ldr r0, =gBattleTypeFlags
|
||||
ldr r0, [r0]
|
||||
movs r1, 0x1
|
||||
ands r0, r1
|
||||
cmp r0, 0
|
||||
beq _0805D6FA
|
||||
ldr r0, =gActiveBank
|
||||
ldrb r0, [r0]
|
||||
bl GetBankSide
|
||||
lsls r0, 24
|
||||
cmp r0, 0
|
||||
bne _0805D630
|
||||
movs r0, 0x1
|
||||
bl GetBankByIdentity
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
mov r8, r0
|
||||
movs r0, 0x3
|
||||
b _0805D63E
|
||||
.pool
|
||||
_0805D630:
|
||||
movs r0, 0
|
||||
bl GetBankByIdentity
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
mov r8, r0
|
||||
movs r0, 0x2
|
||||
_0805D63E:
|
||||
bl GetBankByIdentity
|
||||
lsls r0, 24
|
||||
lsrs r7, r0, 24
|
||||
ldr r1, =gBattleMons
|
||||
movs r2, 0x58
|
||||
mov r0, r8
|
||||
muls r0, r2
|
||||
adds r5, r0, r1
|
||||
adds r0, r7, 0
|
||||
muls r0, r2
|
||||
adds r6, r0, r1
|
||||
ldrh r0, [r5, 0x28]
|
||||
ldrh r3, [r6, 0x28]
|
||||
cmp r0, r3
|
||||
bne _0805D680
|
||||
bl Random
|
||||
adds r3, r0, 0
|
||||
ldr r0, =gActiveBank
|
||||
ldrb r1, [r0]
|
||||
movs r2, 0x1
|
||||
movs r0, 0x1
|
||||
ands r0, r1
|
||||
eors r0, r2
|
||||
movs r1, 0x2
|
||||
ands r1, r3
|
||||
adds r0, r1
|
||||
b _0805D702
|
||||
.pool
|
||||
_0805D680:
|
||||
ldr r4, =gUnknown_0831C604
|
||||
ldr r0, =gActiveBank
|
||||
mov r9, r0
|
||||
ldrb r0, [r0]
|
||||
muls r0, r2
|
||||
adds r1, 0x48
|
||||
adds r0, r1
|
||||
ldr r0, [r0]
|
||||
bl GetNatureFromPersonality
|
||||
lsls r0, 24
|
||||
lsrs r0, 24
|
||||
adds r0, r4
|
||||
ldrb r4, [r0]
|
||||
cmp r4, 0x1
|
||||
beq _0805D6CC
|
||||
cmp r4, 0x1
|
||||
bgt _0805D6B4
|
||||
cmp r4, 0
|
||||
beq _0805D6BA
|
||||
b _0805D6FA
|
||||
.pool
|
||||
_0805D6B4:
|
||||
cmp r4, 0x2
|
||||
beq _0805D6DE
|
||||
b _0805D6FA
|
||||
_0805D6BA:
|
||||
ldrh r0, [r5, 0x28]
|
||||
ldrh r6, [r6, 0x28]
|
||||
cmp r0, r6
|
||||
bls _0805D6C8
|
||||
mov r1, r8
|
||||
lsls r0, r1, 8
|
||||
b _0805D704
|
||||
_0805D6C8:
|
||||
lsls r0, r7, 8
|
||||
b _0805D704
|
||||
_0805D6CC:
|
||||
ldrh r0, [r5, 0x28]
|
||||
ldrh r6, [r6, 0x28]
|
||||
cmp r0, r6
|
||||
bcs _0805D6DA
|
||||
mov r3, r8
|
||||
lsls r0, r3, 8
|
||||
b _0805D704
|
||||
_0805D6DA:
|
||||
lsls r0, r7, 8
|
||||
b _0805D704
|
||||
_0805D6DE:
|
||||
bl Random
|
||||
adds r3, r0, 0
|
||||
mov r0, r9
|
||||
ldrb r1, [r0]
|
||||
movs r2, 0x1
|
||||
movs r0, 0x1
|
||||
ands r0, r1
|
||||
eors r0, r2
|
||||
ands r4, r3
|
||||
adds r0, r4
|
||||
lsls r0, 24
|
||||
lsrs r0, 16
|
||||
b _0805D704
|
||||
_0805D6FA:
|
||||
ldr r0, =gActiveBank
|
||||
ldrb r1, [r0]
|
||||
movs r0, 0x1
|
||||
eors r0, r1
|
||||
_0805D702:
|
||||
lsls r0, 8
|
||||
_0805D704:
|
||||
pop {r3,r4}
|
||||
mov r8, r3
|
||||
mov r9, r4
|
||||
pop {r4-r7}
|
||||
pop {r1}
|
||||
bx r1
|
||||
.pool
|
||||
thumb_func_end sub_805D5F4
|
||||
|
||||
thumb_func_start sub_805D714
|
||||
sub_805D714: @ 805D714
|
||||
push {r4,lr}
|
||||
adds r4, r0, 0
|
||||
ldrh r1, [r4, 0x30]
|
||||
lsls r1, 24
|
||||
lsrs r1, 24
|
||||
ldr r2, =gSprites
|
||||
lsls r0, r1, 4
|
||||
adds r0, r1
|
||||
lsls r0, 2
|
||||
adds r1, r0, r2
|
||||
adds r0, r1, 0
|
||||
adds r0, 0x3F
|
||||
ldrb r3, [r0]
|
||||
lsls r0, r3, 26
|
||||
cmp r0, 0
|
||||
bge _0805D766
|
||||
adds r0, r1, 0
|
||||
adds r0, 0x3E
|
||||
ldrb r0, [r0]
|
||||
lsls r0, 29
|
||||
cmp r0, 0
|
||||
blt _0805D766
|
||||
adds r2, r1, 0
|
||||
adds r2, 0x2C
|
||||
ldrb r1, [r2]
|
||||
lsls r0, r1, 25
|
||||
cmp r0, 0
|
||||
bge _0805D75C
|
||||
movs r0, 0x41
|
||||
negs r0, r0
|
||||
ands r0, r1
|
||||
strb r0, [r2]
|
||||
b _0805D766
|
||||
.pool
|
||||
_0805D75C:
|
||||
lsls r0, r3, 27
|
||||
cmp r0, 0
|
||||
bge _0805D766
|
||||
ldr r0, =SpriteCallbackDummy
|
||||
str r0, [r4, 0x1C]
|
||||
_0805D766:
|
||||
pop {r4}
|
||||
pop {r0}
|
||||
bx r0
|
||||
.pool
|
||||
thumb_func_end sub_805D714
|
||||
|
||||
thumb_func_start sub_805D770
|
||||
sub_805D770: @ 805D770
|
||||
push {r4,lr}
|
||||
adds r4, r0, 0
|
||||
lsls r1, 24
|
||||
adds r3, r4, 0
|
||||
adds r3, 0x2C
|
||||
ldrb r0, [r3]
|
||||
movs r2, 0x40
|
||||
orrs r0, r2
|
||||
strb r0, [r3]
|
||||
ldr r0, =SpriteCallbackDummy
|
||||
str r0, [r4, 0x1C]
|
||||
cmp r1, 0
|
||||
bne _0805D798
|
||||
adds r0, r4, 0
|
||||
movs r1, 0x1
|
||||
bl StartSpriteAffineAnim
|
||||
b _0805D7A0
|
||||
.pool
|
||||
_0805D798:
|
||||
adds r0, r4, 0
|
||||
movs r1, 0x1
|
||||
bl StartSpriteAffineAnim
|
||||
_0805D7A0:
|
||||
adds r0, r4, 0
|
||||
bl AnimateSprite
|
||||
pop {r4}
|
||||
pop {r0}
|
||||
bx r0
|
||||
thumb_func_end sub_805D770
|
||||
|
||||
thumb_func_start sub_805D7AC
|
||||
sub_805D7AC: @ 805D7AC
|
||||
push {lr}
|
||||
adds r2, r0, 0
|
||||
ldr r0, =gUnknown_020243FC
|
||||
ldrh r1, [r0]
|
||||
movs r0, 0x1
|
||||
ands r0, r1
|
||||
cmp r0, 0
|
||||
bne _0805D7E4
|
||||
ldrh r0, [r2, 0x2E]
|
||||
ldrh r1, [r2, 0x24]
|
||||
adds r0, r1
|
||||
strh r0, [r2, 0x24]
|
||||
lsls r0, 16
|
||||
cmp r0, 0
|
||||
bne _0805D7E4
|
||||
movs r1, 0x26
|
||||
ldrsh r0, [r2, r1]
|
||||
cmp r0, 0
|
||||
beq _0805D7E0
|
||||
ldr r0, =sub_805D7EC
|
||||
b _0805D7E2
|
||||
.pool
|
||||
_0805D7E0:
|
||||
ldr r0, =SpriteCallbackDummy
|
||||
_0805D7E2:
|
||||
str r0, [r2, 0x1C]
|
||||
_0805D7E4:
|
||||
pop {r0}
|
||||
bx r0
|
||||
.pool
|
||||
thumb_func_end sub_805D7AC
|
||||
|
||||
thumb_func_start sub_805D7EC
|
||||
sub_805D7EC: @ 805D7EC
|
||||
push {lr}
|
||||
adds r1, r0, 0
|
||||
ldrh r0, [r1, 0x26]
|
||||
subs r0, 0x2
|
||||
strh r0, [r1, 0x26]
|
||||
lsls r0, 16
|
||||
cmp r0, 0
|
||||
bne _0805D800
|
||||
ldr r0, =SpriteCallbackDummy
|
||||
str r0, [r1, 0x1C]
|
||||
_0805D800:
|
||||
pop {r0}
|
||||
bx r0
|
||||
.pool
|
||||
thumb_func_end sub_805D7EC
|
||||
|
||||
thumb_func_start DoStatusAnimation
|
||||
DoStatusAnimation: @ 805D808
|
||||
|
@ -944,6 +944,12 @@ struct BattleAnimationInfo
|
||||
u8 field_9_x20 : 1;
|
||||
u8 field_9_x40 : 1;
|
||||
u8 field_9_x80 : 1;
|
||||
u8 field_A;
|
||||
u8 field_B;
|
||||
u8 field_C;
|
||||
u8 field_D;
|
||||
u8 field_E;
|
||||
u8 field_F;
|
||||
};
|
||||
|
||||
struct BattleHealthboxInfo
|
||||
|
@ -57,6 +57,6 @@ void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
|
||||
bool8 UproarWakeUpCheck(u8 bank);
|
||||
|
||||
extern void (* const gBattleScriptingCommandsTable[])(void);
|
||||
extern const u8 gUnknown_0831C494[];
|
||||
extern const u8 gUnknown_0831C494[][4];
|
||||
|
||||
#endif // GUARD_BATTLE_SCRIPT_COMMANDS_H
|
||||
|
@ -5,6 +5,12 @@
|
||||
#define calloc(ct, sz) AllocZeroed((ct) * (sz))
|
||||
#define free Free
|
||||
|
||||
#define FREE_AND_SET_NULL(ptr) \
|
||||
{ \
|
||||
free(ptr); \
|
||||
ptr = NULL; \
|
||||
}
|
||||
|
||||
extern u8 gHeap[];
|
||||
void *Alloc(u32 size);
|
||||
void *AllocZeroed(u32 size);
|
||||
|
@ -62,6 +62,7 @@ SECTIONS {
|
||||
src/battle_script_commands.o(.text);
|
||||
asm/battle_5.o(.text);
|
||||
src/battle_controller_player.o(.text);
|
||||
src/battle_7.o(.text);
|
||||
asm/battle_7.o(.text);
|
||||
src/battle_controller_opponent.o(.text);
|
||||
src/battle_ai_switch_items.o(.text);
|
||||
|
284
src/battle_7.c
Normal file
284
src/battle_7.c
Normal file
@ -0,0 +1,284 @@
|
||||
#include "global.h"
|
||||
#include "battle.h"
|
||||
#include "battle_controllers.h"
|
||||
#include "battle_ai_script_commands.h"
|
||||
#include "malloc.h"
|
||||
#include "rng.h"
|
||||
#include "util.h"
|
||||
#include "pokemon.h"
|
||||
#include "moves.h"
|
||||
|
||||
extern u8 gBattleBufferA[BATTLE_BANKS_COUNT][0x200];
|
||||
extern u8 gActiveBank;
|
||||
extern u16 gUnknown_020243FC;
|
||||
extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
|
||||
|
||||
extern const struct BattleMove gBattleMoves[];
|
||||
extern const u8 gUnknown_0831C604[];
|
||||
|
||||
// this file's functions
|
||||
u8 sub_805D4A8(u16 move);
|
||||
u16 BattlePalaceGetTargetRetValue(void);
|
||||
void sub_805D7EC(struct Sprite *sprite);
|
||||
|
||||
void AllocateBattleSpritesData(void)
|
||||
{
|
||||
gBattleSpritesDataPtr = AllocZeroed(sizeof(struct BattleSpriteData));
|
||||
gBattleSpritesDataPtr->bankData = AllocZeroed(sizeof(struct BattleSpriteInfo) * BATTLE_BANKS_COUNT);
|
||||
gBattleSpritesDataPtr->healthBoxesData = AllocZeroed(sizeof(struct BattleHealthboxInfo) * BATTLE_BANKS_COUNT);
|
||||
gBattleSpritesDataPtr->animationData = AllocZeroed(sizeof(struct BattleAnimationInfo));
|
||||
gBattleSpritesDataPtr->battleBars = AllocZeroed(sizeof(struct BattleBarInfo) * BATTLE_BANKS_COUNT);
|
||||
}
|
||||
|
||||
void FreeBattleSpritesData(void)
|
||||
{
|
||||
if (gBattleSpritesDataPtr == NULL)
|
||||
return;
|
||||
|
||||
FREE_AND_SET_NULL(gBattleSpritesDataPtr->battleBars);
|
||||
FREE_AND_SET_NULL(gBattleSpritesDataPtr->animationData);
|
||||
FREE_AND_SET_NULL(gBattleSpritesDataPtr->healthBoxesData);
|
||||
FREE_AND_SET_NULL(gBattleSpritesDataPtr->bankData);
|
||||
FREE_AND_SET_NULL(gBattleSpritesDataPtr);
|
||||
}
|
||||
|
||||
u16 ChooseMoveAndTargetInBattlePalace(void)
|
||||
{
|
||||
s32 i, var1, var2;
|
||||
s32 chosenMoveId = -1;
|
||||
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct*)(&gBattleBufferA[gActiveBank][4]);
|
||||
u8 unusableMovesBits = CheckMoveLimitations(gActiveBank, 0, 0xFF);
|
||||
s32 percent = Random() % 100;
|
||||
|
||||
i = (gBattleStruct->field_92 & gBitTable[gActiveBank]) ? 2 : 0;
|
||||
var2 = i;
|
||||
var1 = i + 2;
|
||||
|
||||
for (; i < var1; i++)
|
||||
{
|
||||
if (gUnknown_0831C494[GetNatureFromPersonality(gBattleMons[gActiveBank].personality)][i] > percent)
|
||||
break;
|
||||
}
|
||||
|
||||
percent = i - var2;
|
||||
if (i == var1)
|
||||
percent = 2;
|
||||
|
||||
for (var2 = 0, i = 0; i < 4; i++)
|
||||
{
|
||||
if (moveInfo->moves[i] == MOVE_NONE)
|
||||
break;
|
||||
if (percent == sub_805D4A8(moveInfo->moves[i]) && moveInfo->currentPp[i] != 0)
|
||||
var2 |= gBitTable[i];
|
||||
}
|
||||
|
||||
if (var2 != 0)
|
||||
{
|
||||
gBattleStruct->field_92 &= 0xF;
|
||||
gBattleStruct->field_92 |= (var2 << 4);
|
||||
BattleAI_SetupAIData(var2);
|
||||
chosenMoveId = BattleAI_ChooseMoveOrAction();
|
||||
}
|
||||
|
||||
if (chosenMoveId == -1)
|
||||
{
|
||||
if (unusableMovesBits != 0xF)
|
||||
{
|
||||
var1 = 0, var2 = 0;
|
||||
|
||||
for (i = 0; i < 4; i++)
|
||||
{
|
||||
if (sub_805D4A8(moveInfo->moves[i]) == 0 && !(gBitTable[i] & unusableMovesBits))
|
||||
var1 += 0x1;
|
||||
if (sub_805D4A8(moveInfo->moves[i]) == 1 && !(gBitTable[i] & unusableMovesBits))
|
||||
var1 += 0x10;
|
||||
if (sub_805D4A8(moveInfo->moves[i]) == 2 && !(gBitTable[i] & unusableMovesBits))
|
||||
var1 += 0x100;
|
||||
}
|
||||
|
||||
if ((var1 & 0xF) > 1)
|
||||
var2++;
|
||||
if ((var1 & 0xF0) > 0x1F)
|
||||
var2++;
|
||||
if ((var1 & 0xF0) > 0x1FF)
|
||||
var2++;
|
||||
|
||||
if (var2 > 1 || var2 == 0)
|
||||
{
|
||||
do
|
||||
{
|
||||
i = Random() % 4;
|
||||
if (!(gBitTable[i] & unusableMovesBits))
|
||||
chosenMoveId = i;
|
||||
} while (chosenMoveId == -1);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((var1 & 0xF) > 1)
|
||||
var2 = 0;
|
||||
if ((var1 & 0xF0) > 0x1F)
|
||||
var2 = 1;
|
||||
if ((var1 & 0xF0) > 0x1FF)
|
||||
var2 = 2;
|
||||
|
||||
do
|
||||
{
|
||||
i = Random() % 4;
|
||||
if (!(gBitTable[i] & unusableMovesBits) && var2 == sub_805D4A8(moveInfo->moves[i]))
|
||||
chosenMoveId = i;
|
||||
} while (chosenMoveId == -1);
|
||||
}
|
||||
|
||||
if (Random() % 100 > 49)
|
||||
{
|
||||
gProtectStructs[gActiveBank].flag_x10 = 1;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gProtectStructs[gActiveBank].flag_x10 = 1;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (moveInfo->moves[chosenMoveId] == MOVE_CURSE)
|
||||
{
|
||||
if (moveInfo->monType1 != TYPE_GHOST && moveInfo->monType2 != TYPE_GHOST)
|
||||
var1 = MOVE_TARGET_x10;
|
||||
else
|
||||
var1 = MOVE_TARGET_SELECTED;
|
||||
}
|
||||
else
|
||||
{
|
||||
var1 = gBattleMoves[moveInfo->moves[chosenMoveId]].target;
|
||||
}
|
||||
|
||||
if (var1 & MOVE_TARGET_x10)
|
||||
chosenMoveId |= (gActiveBank << 8);
|
||||
else if (var1 == MOVE_TARGET_SELECTED)
|
||||
chosenMoveId |= (BattlePalaceGetTargetRetValue());
|
||||
else
|
||||
chosenMoveId |= (GetBankByIdentity((GetBankIdentity(gActiveBank) & BIT_SIDE) ^ BIT_SIDE) << 8);
|
||||
|
||||
return chosenMoveId;
|
||||
}
|
||||
|
||||
u8 sub_805D4A8(u16 move)
|
||||
{
|
||||
switch (gBattleMoves[move].target)
|
||||
{
|
||||
case MOVE_TARGET_SELECTED:
|
||||
case MOVE_TARGET_USER:
|
||||
case MOVE_TARGET_RANDOM:
|
||||
case MOVE_TARGET_BOTH:
|
||||
case MOVE_TARGET_FOES_AND_ALLY:
|
||||
if (gBattleMoves[move].power == 0)
|
||||
return 2;
|
||||
else
|
||||
return 0;
|
||||
break;
|
||||
case MOVE_TARGET_DEPENDS:
|
||||
case MOVE_TARGET_OPPONENTS_FIELD:
|
||||
return 2;
|
||||
case MOVE_TARGET_x10:
|
||||
return 1;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
u16 BattlePalaceGetTargetRetValue(void)
|
||||
{
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
{
|
||||
u8 opposing1, opposing2;
|
||||
|
||||
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
|
||||
{
|
||||
opposing1 = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
|
||||
opposing2 = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
|
||||
}
|
||||
else
|
||||
{
|
||||
opposing1 = GetBankByIdentity(IDENTITY_PLAYER_MON1);
|
||||
opposing2 = GetBankByIdentity(IDENTITY_PLAYER_MON2);
|
||||
}
|
||||
|
||||
if (gBattleMons[opposing1].hp == gBattleMons[opposing2].hp)
|
||||
return (((gActiveBank & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8;
|
||||
|
||||
switch (gUnknown_0831C604[GetNatureFromPersonality(gBattleMons[gActiveBank].personality)])
|
||||
{
|
||||
case 0:
|
||||
if (gBattleMons[opposing1].hp > gBattleMons[opposing2].hp)
|
||||
return opposing1 << 8;
|
||||
else
|
||||
return opposing2 << 8;
|
||||
case 1:
|
||||
if (gBattleMons[opposing1].hp < gBattleMons[opposing2].hp)
|
||||
return opposing1 << 8;
|
||||
else
|
||||
return opposing2 << 8;
|
||||
case 2:
|
||||
return (((gActiveBank & BIT_SIDE) ^ BIT_SIDE) + (Random() & 2)) << 8;
|
||||
}
|
||||
}
|
||||
|
||||
return (gActiveBank ^ BIT_SIDE) << 8;
|
||||
}
|
||||
|
||||
void sub_805D714(struct Sprite *sprite)
|
||||
{
|
||||
u8 spriteId = sprite->data1;
|
||||
|
||||
if (!gSprites[spriteId].affineAnimEnded)
|
||||
return;
|
||||
if (gSprites[spriteId].invisible)
|
||||
return;
|
||||
|
||||
if (gSprites[spriteId].animPaused)
|
||||
{
|
||||
gSprites[spriteId].animPaused = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gSprites[spriteId].animEnded)
|
||||
sprite->callback = SpriteCallbackDummy;
|
||||
}
|
||||
}
|
||||
|
||||
void sub_805D770(struct Sprite *sprite, bool8 arg1)
|
||||
{
|
||||
sprite->animPaused = 1;
|
||||
sprite->callback = SpriteCallbackDummy;
|
||||
|
||||
if (!arg1)
|
||||
StartSpriteAffineAnim(sprite, 1);
|
||||
else
|
||||
StartSpriteAffineAnim(sprite, 1);
|
||||
|
||||
AnimateSprite(sprite);
|
||||
}
|
||||
|
||||
void sub_805D7AC(struct Sprite *sprite)
|
||||
{
|
||||
if (!(gUnknown_020243FC & 1))
|
||||
{
|
||||
sprite->pos2.x += sprite->data0;
|
||||
if (sprite->pos2.x == 0)
|
||||
{
|
||||
if (sprite->pos2.y != 0)
|
||||
sprite->callback = sub_805D7EC;
|
||||
else
|
||||
sprite->callback = SpriteCallbackDummy;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_805D7EC(struct Sprite *sprite)
|
||||
{
|
||||
sprite->pos2.y -= 2;
|
||||
if (sprite->pos2.y == 0)
|
||||
sprite->callback = SpriteCallbackDummy;
|
||||
}
|
Loading…
Reference in New Issue
Block a user