port MovementAction_StoreAndLockAnim_Step0 fix

This commit is contained in:
Kurausukun 2020-10-26 03:46:08 -04:00
parent 43701c3860
commit 539fd463c8

View File

@ -8865,15 +8865,13 @@ u8 (*const gMovementActionFuncs_FlyDown[])(struct ObjectEvent *, struct Sprite *
u8 MovementAction_StoreAndLockAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite) u8 MovementAction_StoreAndLockAnim_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{ {
u32 one;
bool32 ableToStore = FALSE; bool32 ableToStore = FALSE;
if (gLockedAnimObjectEvents == NULL) if (gLockedAnimObjectEvents == NULL)
{ {
gLockedAnimObjectEvents = AllocZeroed(sizeof(struct LockedAnimObjectEvents)); gLockedAnimObjectEvents = AllocZeroed(sizeof(struct LockedAnimObjectEvents));
gLockedAnimObjectEvents->objectEventIds[0] = objectEvent->localId; gLockedAnimObjectEvents->objectEventIds[0] = objectEvent->localId;
// needed to match gLockedAnimObjectEvents->count = 1;
gLockedAnimObjectEvents->count = (one = 1); ableToStore = TRUE;
ableToStore = one;
} }
else else
{ {