targetting fixes

This commit is contained in:
amiosi 2021-02-10 13:57:23 -05:00
parent 160b08afb0
commit 541f7eb7b6

View File

@ -2179,13 +2179,13 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
{ {
#if B_UPDATED_MOVE_DATA >= GEN_6 #if B_UPDATED_MOVE_DATA >= GEN_6
.accuracy = 90, .accuracy = 90,
.target = MOVE_TARGET_FOES_AND_ALLY, .target = MOVE_TARGET_BOTH,
#elif B_UPDATED_MOVE_DATA == GEN_5 #elif B_UPDATED_MOVE_DATA == GEN_5
.accuracy = 80, .accuracy = 80,
.target = MOVE_TARGET_FOES_AND_ALLY, .target = MOVE_TARGET_BOTH,
#else #else
.accuracy = 55, .accuracy = 55,
.target = MOVE_TARGET_BOTH, .target = MOVE_TARGET_SELECTED,
#endif #endif
.effect = EFFECT_POISON, .effect = EFFECT_POISON,
.power = 0, .power = 0,
@ -2776,9 +2776,9 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
[MOVE_CONVERSION_2] = [MOVE_CONVERSION_2] =
{ {
#if B_UPDATED_MOVE_DATA >= GEN_5 #if B_UPDATED_MOVE_DATA >= GEN_5
.target = MOVE_TARGET_USER, .target = MOVE_TARGET_SELECTED,
#else #else
.target = MOVE_TARGET_FOES_AND_ALLY, .target = MOVE_TARGET_USER,
#endif #endif
.effect = EFFECT_CONVERSION_2, .effect = EFFECT_CONVERSION_2,
.power = 0, .power = 0,