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update tailwind timer
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@ -112,6 +112,7 @@
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#define B_PP_REDUCED_BY_SPITE GEN_6 // In Gen4+, Spite reduces the foe's last move's PP by 4, instead of 2 to 5.
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#define B_CAN_SPITE_FAIL GEN_6 // In Gen4+, Spite can no longer fail if the foe's last move only has 1 remaining PP.
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#define B_CRASH_IF_TARGET_IMMUNE GEN_6 // In Gen4+, The user of Jump Kick or Hi Jump Kick will "keep going and crash" if it attacks a target that is immune to the move.
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#define B_TAILWIND_TIMER GEN_5 // In Gen5+, Tailwind lasts 4 turns instead of 3.
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// Ability settings
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#define B_ABILITY_WEATHER GEN_6 // In Gen6+, ability-induced weather lasts 5 turns. Before, it lasted until the battle ended or until it was changed by a move.
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@ -10208,7 +10208,7 @@ static void Cmd_settailwind(void)
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{
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gSideStatuses[side] |= SIDE_STATUS_TAILWIND;
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gSideTimers[side].tailwindBattlerId = gBattlerAttacker;
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gSideTimers[side].tailwindTimer = 3;
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gSideTimers[side].tailwindTimer = (B_TAILWIND_TIMER >= GEN_5) ? 4 : 3;
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gBattlescriptCurrInstr += 5;
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}
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else
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