mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
handle move anim
This commit is contained in:
parent
e8d6c99e6d
commit
546b0c7e97
@ -272,6 +272,7 @@ void BtlController_HandleTrainerSlideBack(u32 battlerId, s16 data0, bool32 start
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void BtlController_HandleFaintAnimation(void);
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void BtlController_HandleSuccessBallThrowAnim(u32 battler, u32 target, u32 animId, bool32 allowCriticalCapture);
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void BtlController_HandleBallThrowAnim(u32 battler, u32 target, u32 animId, bool32 allowCriticalCapture);
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void BtlController_HandleMoveAnimation(u32 battler, bool32 updateTvData);
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void BtlController_HandlePrintString(u32 battler, bool32 updateTvData, bool32 arenaPtsDeduct);
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void DoStatusIconUpdate(u32 battler);
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void BtlController_HandleStatusIconUpdate(void);
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@ -46,9 +46,6 @@ static void LinkOpponentHandleEndLinkBattle(void);
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static void LinkOpponentBufferRunCommand(void);
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static void LinkOpponentBufferExecCompleted(void);
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static void SwitchIn_HandleSoundAndEnd(void);
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static u32 CopyLinkOpponentMonData(u8 monId, u8 *dst);
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static void SetLinkOpponentMonData(u8 monId);
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static void LinkOpponentDoMoveAnimation(void);
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static void (*const sLinkOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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{
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@ -501,71 +498,7 @@ static void LinkOpponentHandleTrainerSlideBack(void)
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static void LinkOpponentHandleMoveAnimation(void)
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{
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if (!IsBattleSEPlaying(gActiveBattler))
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{
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u16 move = gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8);
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gAnimMoveTurn = gBattleResources->bufferA[gActiveBattler][3];
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gAnimMovePower = gBattleResources->bufferA[gActiveBattler][4] | (gBattleResources->bufferA[gActiveBattler][5] << 8);
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gAnimMoveDmg = gBattleResources->bufferA[gActiveBattler][6] | (gBattleResources->bufferA[gActiveBattler][7] << 8) | (gBattleResources->bufferA[gActiveBattler][8] << 16) | (gBattleResources->bufferA[gActiveBattler][9] << 24);
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gAnimFriendship = gBattleResources->bufferA[gActiveBattler][10];
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gWeatherMoveAnim = gBattleResources->bufferA[gActiveBattler][12] | (gBattleResources->bufferA[gActiveBattler][13] << 8);
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gAnimDisableStructPtr = (struct DisableStruct *)&gBattleResources->bufferA[gActiveBattler][16];
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gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
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gTransformedOtIds[gActiveBattler] = gAnimDisableStructPtr->transformedMonOtId;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
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gBattlerControllerFuncs[gActiveBattler] = LinkOpponentDoMoveAnimation;
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BattleTv_SetDataBasedOnMove(move, gWeatherMoveAnim, gAnimDisableStructPtr);
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}
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}
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static void LinkOpponentDoMoveAnimation(void)
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{
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u16 move = gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8);
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u8 multihit = gBattleResources->bufferA[gActiveBattler][11];
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switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
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{
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case 0:
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if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
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&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
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{
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gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
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break;
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case 1:
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
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{
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SetBattlerSpriteAffineMode(ST_OAM_AFFINE_OFF);
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DoMoveAnim(move);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
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}
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break;
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case 2:
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gAnimScriptCallback();
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if (!gAnimScriptActive)
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{
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SetBattlerSpriteAffineMode(ST_OAM_AFFINE_NORMAL);
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if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
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{
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
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gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
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}
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break;
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case 3:
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
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{
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CopyAllBattleSpritesInvisibilities();
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TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8));
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
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LinkOpponentBufferExecCompleted();
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}
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break;
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}
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BtlController_HandleMoveAnimation(gActiveBattler, TRUE);
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}
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static void LinkOpponentHandlePrintString(void)
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@ -45,10 +45,6 @@ static void LinkPartnerHandleEndLinkBattle(void);
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static void LinkPartnerBufferRunCommand(void);
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static void LinkPartnerBufferExecCompleted(void);
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static void SwitchIn_WaitAndEnd(void);
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static u32 CopyLinkPartnerMonData(u8 monId, u8 *dst);
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static void SetLinkPartnerMonData(u8 monId);
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static void LinkPartnerDoMoveAnimation(void);
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static void Task_StartSendOutAnim(u8 taskId);
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static void (*const sLinkPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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{
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@ -266,71 +262,7 @@ static void LinkPartnerHandleTrainerSlideBack(void)
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static void LinkPartnerHandleMoveAnimation(void)
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{
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if (!IsBattleSEPlaying(gActiveBattler))
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{
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u16 move = gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8);
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gAnimMoveTurn = gBattleResources->bufferA[gActiveBattler][3];
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gAnimMovePower = gBattleResources->bufferA[gActiveBattler][4] | (gBattleResources->bufferA[gActiveBattler][5] << 8);
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gAnimMoveDmg = gBattleResources->bufferA[gActiveBattler][6] | (gBattleResources->bufferA[gActiveBattler][7] << 8) | (gBattleResources->bufferA[gActiveBattler][8] << 16) | (gBattleResources->bufferA[gActiveBattler][9] << 24);
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gAnimFriendship = gBattleResources->bufferA[gActiveBattler][10];
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gWeatherMoveAnim = gBattleResources->bufferA[gActiveBattler][12] | (gBattleResources->bufferA[gActiveBattler][13] << 8);
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gAnimDisableStructPtr = (struct DisableStruct *)&gBattleResources->bufferA[gActiveBattler][16];
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gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
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gTransformedOtIds[gActiveBattler] = gAnimDisableStructPtr->transformedMonOtId;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
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gBattlerControllerFuncs[gActiveBattler] = LinkPartnerDoMoveAnimation;
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BattleTv_SetDataBasedOnMove(move, gWeatherMoveAnim, gAnimDisableStructPtr);
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}
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}
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static void LinkPartnerDoMoveAnimation(void)
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{
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u16 move = gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8);
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u8 multihit = gBattleResources->bufferA[gActiveBattler][11];
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switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
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{
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case 0:
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if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
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&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
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{
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gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
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break;
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case 1:
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
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{
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SetBattlerSpriteAffineMode(ST_OAM_AFFINE_OFF);
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DoMoveAnim(move);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
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}
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break;
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case 2:
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gAnimScriptCallback();
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if (!gAnimScriptActive)
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{
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SetBattlerSpriteAffineMode(ST_OAM_AFFINE_NORMAL);
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if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
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{
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
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gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
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}
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break;
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case 3:
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
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{
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CopyAllBattleSpritesInvisibilities();
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TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8));
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
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LinkPartnerBufferExecCompleted();
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}
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break;
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}
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BtlController_HandleMoveAnimation(gActiveBattler, TRUE);
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}
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static void LinkPartnerHandlePrintString(void)
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@ -60,11 +60,6 @@ static u8 CountAIAliveNonEggMonsExcept(u8 slotToIgnore);
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static void OpponentBufferRunCommand(void);
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static void OpponentBufferExecCompleted(void);
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static void SwitchIn_HandleSoundAndEnd(void);
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static u32 GetOpponentMonData(u8 monId, u8 *dst);
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static void SetOpponentMonData(u8 monId);
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static void OpponentDoMoveAnimation(void);
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static void SpriteCB_FreeOpponentSprite(struct Sprite *sprite);
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static void Task_StartSendOutAnim(u8 taskId);
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static void (*const sOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
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{
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@ -516,70 +511,7 @@ static void OpponentHandleTrainerSlideBack(void)
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static void OpponentHandleMoveAnimation(void)
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{
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if (!IsBattleSEPlaying(gActiveBattler))
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{
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u16 move = gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8);
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gAnimMoveTurn = gBattleResources->bufferA[gActiveBattler][3];
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gAnimMovePower = gBattleResources->bufferA[gActiveBattler][4] | (gBattleResources->bufferA[gActiveBattler][5] << 8);
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gAnimMoveDmg = gBattleResources->bufferA[gActiveBattler][6] | (gBattleResources->bufferA[gActiveBattler][7] << 8) | (gBattleResources->bufferA[gActiveBattler][8] << 16) | (gBattleResources->bufferA[gActiveBattler][9] << 24);
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gAnimFriendship = gBattleResources->bufferA[gActiveBattler][10];
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gWeatherMoveAnim = gBattleResources->bufferA[gActiveBattler][12] | (gBattleResources->bufferA[gActiveBattler][13] << 8);
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gAnimDisableStructPtr = (struct DisableStruct *)&gBattleResources->bufferA[gActiveBattler][16];
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gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
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gTransformedOtIds[gActiveBattler] = gAnimDisableStructPtr->transformedMonOtId;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
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gBattlerControllerFuncs[gActiveBattler] = OpponentDoMoveAnimation;
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}
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}
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static void OpponentDoMoveAnimation(void)
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{
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u16 move = gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8);
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u8 multihit = gBattleResources->bufferA[gActiveBattler][11];
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switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
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{
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case 0:
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if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
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&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
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{
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gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
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break;
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case 1:
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
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{
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SetBattlerSpriteAffineMode(ST_OAM_AFFINE_OFF);
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DoMoveAnim(move);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
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}
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break;
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case 2:
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gAnimScriptCallback();
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if (!gAnimScriptActive)
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{
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SetBattlerSpriteAffineMode(ST_OAM_AFFINE_NORMAL);
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if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
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{
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
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gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
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}
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break;
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case 3:
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
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{
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CopyAllBattleSpritesInvisibilities();
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TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8));
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
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OpponentBufferExecCompleted();
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}
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break;
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}
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BtlController_HandleMoveAnimation(gActiveBattler, FALSE);
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}
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static void OpponentHandlePrintString(void)
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@ -1712,6 +1712,7 @@ static void PlayerHandleDrawTrainerPic(void)
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s16 xPos, yPos;
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u32 trainerPicId, gender;
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trainerPicId = PlayerGetTrainerBackPicId();
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
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{
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if ((GetBattlerPosition(gActiveBattler) & BIT_FLANK) != B_FLANK_LEFT) // Second mon, on the right.
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@ -1744,7 +1745,6 @@ static void PlayerHandleDrawTrainerPic(void)
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}
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else // Use back pic in all the other usual circumstances.
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{
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trainerPicId = PlayerGetTrainerBackPicId();
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isFrontPic = FALSE;
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}
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@ -1790,71 +1790,7 @@ static void PlayerHandlePause(void)
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static void PlayerHandleMoveAnimation(void)
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{
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if (!IsBattleSEPlaying(gActiveBattler))
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{
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u16 move = gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8);
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gAnimMoveTurn = gBattleResources->bufferA[gActiveBattler][3];
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gAnimMovePower = gBattleResources->bufferA[gActiveBattler][4] | (gBattleResources->bufferA[gActiveBattler][5] << 8);
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gAnimMoveDmg = gBattleResources->bufferA[gActiveBattler][6] | (gBattleResources->bufferA[gActiveBattler][7] << 8) | (gBattleResources->bufferA[gActiveBattler][8] << 16) | (gBattleResources->bufferA[gActiveBattler][9] << 24);
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gAnimFriendship = gBattleResources->bufferA[gActiveBattler][10];
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gWeatherMoveAnim = gBattleResources->bufferA[gActiveBattler][12] | (gBattleResources->bufferA[gActiveBattler][13] << 8);
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gAnimDisableStructPtr = (struct DisableStruct *)&gBattleResources->bufferA[gActiveBattler][16];
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gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
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gTransformedOtIds[gActiveBattler] = gAnimDisableStructPtr->transformedMonOtId;
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
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gBattlerControllerFuncs[gActiveBattler] = PlayerDoMoveAnimation;
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BattleTv_SetDataBasedOnMove(move, gWeatherMoveAnim, gAnimDisableStructPtr);
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}
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}
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static void PlayerDoMoveAnimation(void)
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{
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u16 move = gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8);
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u8 multihit = gBattleResources->bufferA[gActiveBattler][11];
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switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
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{
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case 0:
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if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
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&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
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{
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gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
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break;
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case 1:
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
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{
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SetBattlerSpriteAffineMode(ST_OAM_AFFINE_OFF);
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DoMoveAnim(move);
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
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}
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break;
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case 2:
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gAnimScriptCallback();
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if (!gAnimScriptActive)
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{
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SetBattlerSpriteAffineMode(ST_OAM_AFFINE_NORMAL);
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if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
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{
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InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
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gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
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}
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
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}
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break;
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case 3:
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if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
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{
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CopyAllBattleSpritesInvisibilities();
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TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8));
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gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
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PlayerBufferExecCompleted();
|
||||
}
|
||||
break;
|
||||
}
|
||||
BtlController_HandleMoveAnimation(gActiveBattler, TRUE);
|
||||
}
|
||||
|
||||
static void PlayerHandlePrintString(void)
|
||||
|
@ -54,10 +54,6 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId);
|
||||
static void Task_GiveExpWithExpBar(u8 taskId);
|
||||
static void Task_UpdateLvlInHealthbox(u8 taskId);
|
||||
static void SwitchIn_WaitAndEnd(void);
|
||||
static u32 CopyPlayerPartnerMonData(u8 monId, u8 *dst);
|
||||
static void SetPlayerPartnerMonData(u8 monId);
|
||||
static void PlayerPartnerDoMoveAnimation(void);
|
||||
static void Task_StartSendOutAnim(u8 taskId);
|
||||
|
||||
static void (*const sPlayerPartnerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
||||
{
|
||||
@ -356,70 +352,7 @@ static void PlayerPartnerHandleTrainerSlideBack(void)
|
||||
|
||||
static void PlayerPartnerHandleMoveAnimation(void)
|
||||
{
|
||||
if (!IsBattleSEPlaying(gActiveBattler))
|
||||
{
|
||||
u16 move = gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8);
|
||||
|
||||
gAnimMoveTurn = gBattleResources->bufferA[gActiveBattler][3];
|
||||
gAnimMovePower = gBattleResources->bufferA[gActiveBattler][4] | (gBattleResources->bufferA[gActiveBattler][5] << 8);
|
||||
gAnimMoveDmg = gBattleResources->bufferA[gActiveBattler][6] | (gBattleResources->bufferA[gActiveBattler][7] << 8) | (gBattleResources->bufferA[gActiveBattler][8] << 16) | (gBattleResources->bufferA[gActiveBattler][9] << 24);
|
||||
gAnimFriendship = gBattleResources->bufferA[gActiveBattler][10];
|
||||
gWeatherMoveAnim = gBattleResources->bufferA[gActiveBattler][12] | (gBattleResources->bufferA[gActiveBattler][13] << 8);
|
||||
gAnimDisableStructPtr = (struct DisableStruct *)&gBattleResources->bufferA[gActiveBattler][16];
|
||||
gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
|
||||
gTransformedOtIds[gActiveBattler] = gAnimDisableStructPtr->transformedMonOtId;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = PlayerPartnerDoMoveAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
static void PlayerPartnerDoMoveAnimation(void)
|
||||
{
|
||||
u16 move = gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8);
|
||||
u8 multihit = gBattleResources->bufferA[gActiveBattler][11];
|
||||
|
||||
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
||||
{
|
||||
case 0:
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
|
||||
&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
|
||||
{
|
||||
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
||||
break;
|
||||
case 1:
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_OFF);
|
||||
DoMoveAnim(move);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
gAnimScriptCallback();
|
||||
if (!gAnimScriptActive)
|
||||
{
|
||||
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_NORMAL);
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
|
||||
{
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
CopyAllBattleSpritesInvisibilities();
|
||||
TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8));
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
PlayerPartnerBufferExecCompleted();
|
||||
}
|
||||
break;
|
||||
}
|
||||
BtlController_HandleMoveAnimation(gActiveBattler, FALSE);
|
||||
}
|
||||
|
||||
static void PlayerPartnerHandlePrintString(void)
|
||||
|
@ -53,10 +53,6 @@ static void RecordedOpponentHandleEndLinkBattle(void);
|
||||
static void RecordedOpponentBufferRunCommand(void);
|
||||
static void RecordedOpponentBufferExecCompleted(void);
|
||||
static void SwitchIn_HandleSoundAndEnd(void);
|
||||
static u32 CopyRecordedOpponentMonData(u8 monId, u8 *dst);
|
||||
static void SetRecordedOpponentMonData(u8 monId);
|
||||
static void RecordedOpponentDoMoveAnimation(void);
|
||||
static void EndDrawPartyStatusSummary(void);
|
||||
|
||||
static void (*const sRecordedOpponentBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
||||
{
|
||||
@ -454,70 +450,7 @@ static void RecordedOpponentHandleTrainerSlideBack(void)
|
||||
|
||||
static void RecordedOpponentHandleMoveAnimation(void)
|
||||
{
|
||||
if (!IsBattleSEPlaying(gActiveBattler))
|
||||
{
|
||||
u16 move = gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8);
|
||||
|
||||
gAnimMoveTurn = gBattleResources->bufferA[gActiveBattler][3];
|
||||
gAnimMovePower = gBattleResources->bufferA[gActiveBattler][4] | (gBattleResources->bufferA[gActiveBattler][5] << 8);
|
||||
gAnimMoveDmg = gBattleResources->bufferA[gActiveBattler][6] | (gBattleResources->bufferA[gActiveBattler][7] << 8) | (gBattleResources->bufferA[gActiveBattler][8] << 16) | (gBattleResources->bufferA[gActiveBattler][9] << 24);
|
||||
gAnimFriendship = gBattleResources->bufferA[gActiveBattler][10];
|
||||
gWeatherMoveAnim = gBattleResources->bufferA[gActiveBattler][12] | (gBattleResources->bufferA[gActiveBattler][13] << 8);
|
||||
gAnimDisableStructPtr = (struct DisableStruct *)&gBattleResources->bufferA[gActiveBattler][16];
|
||||
gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
|
||||
gTransformedOtIds[gActiveBattler] = gAnimDisableStructPtr->transformedMonOtId;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = RecordedOpponentDoMoveAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
static void RecordedOpponentDoMoveAnimation(void)
|
||||
{
|
||||
u16 move = gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8);
|
||||
u8 multihit = gBattleResources->bufferA[gActiveBattler][11];
|
||||
|
||||
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
||||
{
|
||||
case 0:
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
|
||||
&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
|
||||
{
|
||||
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
||||
break;
|
||||
case 1:
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_OFF);
|
||||
DoMoveAnim(move);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
gAnimScriptCallback();
|
||||
if (!gAnimScriptActive)
|
||||
{
|
||||
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_NORMAL);
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
|
||||
{
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
CopyAllBattleSpritesInvisibilities();
|
||||
TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8));
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
RecordedOpponentBufferExecCompleted();
|
||||
}
|
||||
break;
|
||||
}
|
||||
BtlController_HandleMoveAnimation(gActiveBattler, FALSE);
|
||||
}
|
||||
|
||||
static void RecordedOpponentHandlePrintString(void)
|
||||
|
@ -50,10 +50,6 @@ static void RecordedPlayerHandleEndLinkBattle(void);
|
||||
static void RecordedPlayerBufferRunCommand(void);
|
||||
static void RecordedPlayerBufferExecCompleted(void);
|
||||
static void SwitchIn_WaitAndEnd(void);
|
||||
static u32 CopyRecordedPlayerMonData(u8 monId, u8 *dst);
|
||||
static void SetRecordedPlayerMonData(u8 monId);
|
||||
static void RecordedPlayerDoMoveAnimation(void);
|
||||
static void Task_StartSendOutAnim(u8 taskId);
|
||||
|
||||
static void (*const sRecordedPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
||||
{
|
||||
@ -443,70 +439,7 @@ static void RecordedPlayerHandleTrainerSlideBack(void)
|
||||
|
||||
static void RecordedPlayerHandleMoveAnimation(void)
|
||||
{
|
||||
if (!IsBattleSEPlaying(gActiveBattler))
|
||||
{
|
||||
u16 move = gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8);
|
||||
|
||||
gAnimMoveTurn = gBattleResources->bufferA[gActiveBattler][3];
|
||||
gAnimMovePower = gBattleResources->bufferA[gActiveBattler][4] | (gBattleResources->bufferA[gActiveBattler][5] << 8);
|
||||
gAnimMoveDmg = gBattleResources->bufferA[gActiveBattler][6] | (gBattleResources->bufferA[gActiveBattler][7] << 8) | (gBattleResources->bufferA[gActiveBattler][8] << 16) | (gBattleResources->bufferA[gActiveBattler][9] << 24);
|
||||
gAnimFriendship = gBattleResources->bufferA[gActiveBattler][10];
|
||||
gWeatherMoveAnim = gBattleResources->bufferA[gActiveBattler][12] | (gBattleResources->bufferA[gActiveBattler][13] << 8);
|
||||
gAnimDisableStructPtr = (struct DisableStruct *)&gBattleResources->bufferA[gActiveBattler][16];
|
||||
gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
|
||||
gTransformedOtIds[gActiveBattler] = gAnimDisableStructPtr->transformedMonOtId;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = RecordedPlayerDoMoveAnimation;
|
||||
}
|
||||
}
|
||||
|
||||
static void RecordedPlayerDoMoveAnimation(void)
|
||||
{
|
||||
u16 move = gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8);
|
||||
u8 multihit = gBattleResources->bufferA[gActiveBattler][11];
|
||||
|
||||
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
||||
{
|
||||
case 0:
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
|
||||
&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
|
||||
{
|
||||
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
||||
break;
|
||||
case 1:
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_OFF);
|
||||
DoMoveAnim(move);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
gAnimScriptCallback();
|
||||
if (!gAnimScriptActive)
|
||||
{
|
||||
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_NORMAL);
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
|
||||
{
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
CopyAllBattleSpritesInvisibilities();
|
||||
TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8));
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
RecordedPlayerBufferExecCompleted();
|
||||
}
|
||||
break;
|
||||
}
|
||||
BtlController_HandleMoveAnimation(gActiveBattler, FALSE);
|
||||
}
|
||||
|
||||
static void RecordedPlayerHandlePrintString(void)
|
||||
|
@ -54,9 +54,6 @@ static void WallyBufferRunCommand(void);
|
||||
static void WallyBufferExecCompleted(void);
|
||||
static void CompleteOnChosenItem(void);
|
||||
static void Intro_WaitForShinyAnimAndHealthbox(void);
|
||||
static u32 CopyWallyMonData(u8 monId, u8 *dst);
|
||||
static void SetWallyMonData(u8 monId);
|
||||
static void WallyDoMoveAnimation(void);
|
||||
|
||||
static void (*const sWallyBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
|
||||
{
|
||||
@ -346,63 +343,7 @@ static void WallyHandleBallThrowAnim(void)
|
||||
|
||||
static void WallyHandleMoveAnimation(void)
|
||||
{
|
||||
u16 move = gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8);
|
||||
|
||||
gAnimMoveTurn = gBattleResources->bufferA[gActiveBattler][3];
|
||||
gAnimMovePower = gBattleResources->bufferA[gActiveBattler][4] | (gBattleResources->bufferA[gActiveBattler][5] << 8);
|
||||
gAnimMoveDmg = gBattleResources->bufferA[gActiveBattler][6] | (gBattleResources->bufferA[gActiveBattler][7] << 8) | (gBattleResources->bufferA[gActiveBattler][8] << 16) | (gBattleResources->bufferA[gActiveBattler][9] << 24);
|
||||
gAnimFriendship = gBattleResources->bufferA[gActiveBattler][10];
|
||||
gWeatherMoveAnim = gBattleResources->bufferA[gActiveBattler][12] | (gBattleResources->bufferA[gActiveBattler][13] << 8);
|
||||
gAnimDisableStructPtr = (struct DisableStruct *)&gBattleResources->bufferA[gActiveBattler][16];
|
||||
gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality;
|
||||
gTransformedOtIds[gActiveBattler] = gAnimDisableStructPtr->transformedMonOtId;
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
gBattlerControllerFuncs[gActiveBattler] = WallyDoMoveAnimation;
|
||||
}
|
||||
|
||||
static void WallyDoMoveAnimation(void)
|
||||
{
|
||||
u16 move = gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8);
|
||||
|
||||
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
||||
{
|
||||
case 0:
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
{
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
||||
break;
|
||||
case 1:
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_OFF);
|
||||
DoMoveAnim(move);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
gAnimScriptCallback();
|
||||
if (!gAnimScriptActive)
|
||||
{
|
||||
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_NORMAL);
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
|
||||
{
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
CopyAllBattleSpritesInvisibilities();
|
||||
TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8));
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
WallyBufferExecCompleted();
|
||||
}
|
||||
break;
|
||||
}
|
||||
BtlController_HandleMoveAnimation(gActiveBattler, FALSE);
|
||||
}
|
||||
|
||||
static void WallyHandlePrintString(void)
|
||||
|
@ -2185,6 +2185,56 @@ static void Controller_FaintOpponentMon(void)
|
||||
}
|
||||
}
|
||||
|
||||
static void Controller_DoMoveAnimation(void)
|
||||
{
|
||||
u16 move = gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8);
|
||||
|
||||
switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState)
|
||||
{
|
||||
case 0:
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute
|
||||
&& !gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8)
|
||||
{
|
||||
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 1;
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON);
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1;
|
||||
break;
|
||||
case 1:
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_OFF);
|
||||
DoMoveAnim(move);
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
gAnimScriptCallback();
|
||||
if (!gAnimScriptActive)
|
||||
{
|
||||
u8 multihit = gBattleResources->bufferA[gActiveBattler][11];
|
||||
|
||||
SetBattlerSpriteAffineMode(ST_OAM_AFFINE_NORMAL);
|
||||
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
|
||||
{
|
||||
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
|
||||
gBattleSpritesDataPtr->battlerData[gActiveBattler].flag_x8 = 0;
|
||||
}
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3;
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
|
||||
{
|
||||
CopyAllBattleSpritesInvisibilities();
|
||||
TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleResources->bufferA[gActiveBattler][1] | (gBattleResources->bufferA[gActiveBattler][2] << 8));
|
||||
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
|
||||
BattleControllerComplete(gActiveBattler);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void Controller_HandleTrainerSlideBack(void)
|
||||
{
|
||||
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
|
||||
@ -2571,6 +2621,27 @@ void BtlController_HandleBallThrowAnim(u32 battler, u32 target, u32 animId, bool
|
||||
HandleBallThrow(battler, target, animId, allowCriticalCapture);
|
||||
}
|
||||
|
||||
void BtlController_HandleMoveAnimation(u32 battler, bool32 updateTvData)
|
||||
{
|
||||
if (!IsBattleSEPlaying(battler))
|
||||
{
|
||||
u16 move = gBattleResources->bufferA[battler][1] | (gBattleResources->bufferA[battler][2] << 8);
|
||||
|
||||
gAnimMoveTurn = gBattleResources->bufferA[battler][3];
|
||||
gAnimMovePower = gBattleResources->bufferA[battler][4] | (gBattleResources->bufferA[battler][5] << 8);
|
||||
gAnimMoveDmg = gBattleResources->bufferA[battler][6] | (gBattleResources->bufferA[battler][7] << 8) | (gBattleResources->bufferA[battler][8] << 16) | (gBattleResources->bufferA[battler][9] << 24);
|
||||
gAnimFriendship = gBattleResources->bufferA[battler][10];
|
||||
gWeatherMoveAnim = gBattleResources->bufferA[battler][12] | (gBattleResources->bufferA[battler][13] << 8);
|
||||
gAnimDisableStructPtr = (struct DisableStruct *)&gBattleResources->bufferA[battler][16];
|
||||
gTransformedPersonalities[battler] = gAnimDisableStructPtr->transformedMonPersonality;
|
||||
gTransformedOtIds[battler] = gAnimDisableStructPtr->transformedMonOtId;
|
||||
gBattleSpritesDataPtr->healthBoxesData[battler].animationState = 0;
|
||||
gBattlerControllerFuncs[battler] = Controller_DoMoveAnimation;
|
||||
if (updateTvData)
|
||||
BattleTv_SetDataBasedOnMove(move, gWeatherMoveAnim, gAnimDisableStructPtr);
|
||||
}
|
||||
}
|
||||
|
||||
void BtlController_HandlePrintString(u32 battler, bool32 updateTvData, bool32 arenaPtsDeduct)
|
||||
{
|
||||
u16 *stringId;
|
||||
|
Loading…
Reference in New Issue
Block a user