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Clean up code in HoldContestPainting
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@ -250,8 +250,7 @@ static void HoldContestPainting(void)
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case 1:
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case 1:
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if ((gMain.newKeys & A_BUTTON) || (gMain.newKeys & B_BUTTON))
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if ((gMain.newKeys & A_BUTTON) || (gMain.newKeys & B_BUTTON))
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{
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{
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u8 two = 2; //needed to make the asm match
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gContestPaintingState++;
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gContestPaintingState = two;
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0));
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BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, RGB(0, 0, 0));
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}
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}
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