battle tower, match sth and dumb loop instead of goto

This commit is contained in:
DizzyEggg 2018-10-24 23:14:45 +02:00
parent b330bdba51
commit 549b669f2a
15 changed files with 439 additions and 1026 deletions

View File

@ -6261,7 +6261,7 @@ _081A4E46:
bl ZeroEnemyPartyMons
movs r1, 0
str r1, [sp, 0x18]
bl GetFacilityEnemyMonLevel
bl SetFacilityPtrsGetLevel
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x1C]
@ -9904,7 +9904,7 @@ sub_81A6CD0: @ 81A6CD0
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x24]
bl GetFacilityEnemyMonLevel
bl SetFacilityPtrsGetLevel
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x20]
@ -11734,7 +11734,7 @@ TryGenerateBattlePikeWildMon: @ 81A7B90
ands r0, r1
cmp r0, 0
beq _081A7C1C
bl sub_8165CB4
bl GetHighestLevelInPlayerParty
adds r7, r0, 0
cmp r7, 0x3B
ble _081A7C08
@ -15719,7 +15719,7 @@ _081A9C56:
bl SetMonData
cmp r5, 0
beq _081A9CD4
bl GetFacilityEnemyMonLevel
bl SetFacilityPtrsGetLevel
lsls r0, 24
lsrs r5, r0, 24
ldr r1, [sp, 0x10]

View File

@ -6,873 +6,7 @@
.text
thumb_func_start sub_81659DC
sub_81659DC: @ 81659DC
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x4
adds r4, r0, 0
adds r6, r1, 0
movs r2, 0
adds r1, r4, 0
adds r3, r4, 0
adds r3, 0x58
_081659F4:
ldrh r0, [r1, 0x34]
cmp r0, 0
beq _081659FC
adds r2, 0x1
_081659FC:
adds r1, 0x2C
cmp r1, r3
ble _081659F4
cmp r2, 0x3
beq _08165A14
adds r0, r6, 0
movs r1, 0
movs r2, 0xA4
bl memset
movs r0, 0
b _08165AD8
_08165A14:
ldrb r0, [r4]
strb r0, [r6]
ldrh r0, [r4, 0x2]
strh r0, [r6, 0x2]
movs r2, 0
ldr r0, =sRubyFacilityClassToEmerald
ldrb r1, [r0, 0x1]
ldrb r3, [r4, 0x1]
mov r12, r0
adds r5, r6, 0x4
adds r7, r4, 0x4
movs r0, 0xC
adds r0, r6
mov r9, r0
movs r0, 0xC
adds r0, r4
mov r8, r0
adds r0, r6, 0
adds r0, 0x10
str r0, [sp]
movs r0, 0x10
adds r0, r4
mov r10, r0
cmp r1, r3
beq _08165A58
mov r1, r12
adds r1, 0x1
_08165A4A:
adds r1, 0x2
adds r2, 0x1
cmp r2, 0x51
bgt _08165A58
ldrb r0, [r1]
cmp r0, r3
bne _08165A4A
_08165A58:
cmp r2, 0x52
beq _08165A68
lsls r0, r2, 1
add r0, r12
ldrb r0, [r0]
b _08165A6A
.pool
_08165A68:
movs r0, 0x24
_08165A6A:
strb r0, [r6, 0x1]
movs r2, 0
adds r3, r7, 0
_08165A70:
adds r0, r5, r2
adds r1, r3, r2
ldrb r1, [r1]
strb r1, [r0]
adds r2, 0x1
cmp r2, 0x7
ble _08165A70
movs r2, 0
mov r5, r9
mov r3, r8
_08165A84:
adds r0, r5, r2
adds r1, r3, r2
ldrb r1, [r1]
strb r1, [r0]
adds r2, 0x1
cmp r2, 0x3
ble _08165A84
mov r3, r10
ldr r1, [sp]
movs r2, 0x5
_08165A98:
ldrh r0, [r3]
strh r0, [r1]
adds r3, 0x2
adds r1, 0x2
subs r2, 0x1
cmp r2, 0
bge _08165A98
adds r2, r4, 0
adds r3, r6, 0
movs r4, 0x58
adds r4, r2
mov r8, r4
_08165AB0:
adds r1, r3, 0
adds r1, 0x1C
adds r0, r2, 0
adds r0, 0x34
ldm r0!, {r4,r5,r7}
stm r1!, {r4,r5,r7}
ldm r0!, {r4,r5,r7}
stm r1!, {r4,r5,r7}
ldm r0!, {r4,r5,r7}
stm r1!, {r4,r5,r7}
ldm r0!, {r5,r7}
stm r1!, {r5,r7}
adds r2, 0x2C
adds r3, 0x2C
cmp r2, r8
ble _08165AB0
adds r0, r6, 0
bl CalcRubyBattleTowerChecksum
movs r0, 0x1
_08165AD8:
add sp, 0x4
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r1}
bx r1
thumb_func_end sub_81659DC
thumb_func_start sub_8165AE8
sub_8165AE8: @ 8165AE8
push {r4,lr}
adds r2, r0, 0
movs r0, 0
str r0, [r2, 0x40]
movs r3, 0
adds r4, r2, 0
_08165AF4:
ldr r0, [r2, 0x40]
ldm r4!, {r1}
adds r0, r1
str r0, [r2, 0x40]
adds r3, 0x1
cmp r3, 0xF
bls _08165AF4
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_8165AE8
thumb_func_start sub_8165B08
sub_8165B08: @ 8165B08
push {lr}
movs r1, 0
movs r3, 0
adds r2, r0, 0
_08165B10:
stm r2!, {r3}
adds r1, 0x1
cmp r1, 0x10
bls _08165B10
bl ResetApprenticeStruct
pop {r0}
bx r0
thumb_func_end sub_8165B08
thumb_func_start sub_8165B20
sub_8165B20: @ 8165B20
push {r4-r7,lr}
mov r7, r9
mov r6, r8
push {r6,r7}
movs r5, 0
ldr r0, =gSaveBlock2Ptr
mov r8, r0
mov r9, r8
_08165B30:
lsls r0, r5, 4
adds r1, r0, r5
lsls r1, 2
adds r1, 0xDC
mov r3, r9
ldr r2, [r3]
movs r4, 0
movs r3, 0
adds r6, r0, 0
adds r7, r5, 0x1
adds r2, r1
_08165B46:
ldm r2!, {r0}
adds r4, r0
adds r3, 0x1
cmp r3, 0xF
bls _08165B46
mov r0, r8
ldr r2, [r0]
adds r0, r6, r5
lsls r1, r0, 2
movs r3, 0x8E
lsls r3, 1
adds r0, r2, r3
adds r0, r1
ldr r0, [r0]
cmp r0, r4
beq _08165B70
adds r0, r1, 0
adds r0, 0xDC
adds r0, r2, r0
bl sub_8165B08
_08165B70:
adds r5, r7, 0
cmp r5, 0x3
ble _08165B30
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8165B20
thumb_func_start sub_8165B88
sub_8165B88: @ 8165B88
push {r4,lr}
adds r4, r0, 0
lsls r1, 16
lsrs r2, r1, 16
adds r3, r2, 0
movs r0, 0xFA
lsls r0, 1
cmp r2, r0
bne _08165BA4
ldr r0, =gGameLanguage
b _08165C28
.pool
_08165BA4:
ldr r0, =0x0000012b
cmp r2, r0
bhi _08165BB8
ldr r0, =gGameLanguage
b _08165C28
.pool
_08165BB8:
ldr r0, =0x0000018f
cmp r2, r0
bhi _08165BFC
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x80
lsls r1, 17
ands r0, r1
cmp r0, 0
beq _08165BDC
bl sub_81864B4
b _08165C2A
.pool
_08165BDC:
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r1, =0xfffffed4
adds r2, r1
movs r1, 0xEC
muls r1, r2
adds r0, r1
ldr r1, =0x0000081c
adds r0, r1
b _08165C28
.pool
_08165BFC:
ldr r0, =gBattleTypeFlags
ldr r0, [r0]
movs r1, 0x80
lsls r1, 17
ands r0, r1
cmp r0, 0
beq _08165C14
bl sub_81864C0
b _08165C2A
.pool
_08165C14:
ldr r0, =gSaveBlock2Ptr
ldr r2, [r0]
ldr r0, =0xfffffe70
adds r1, r3, r0
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r2, r0
ldr r1, =0x0000011b
adds r0, r2, r1
_08165C28:
ldrb r0, [r0]
_08165C2A:
strb r0, [r4]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_8165B88
thumb_func_start GetFacilityEnemyMonLevel
GetFacilityEnemyMonLevel: @ 8165C40
push {lr}
ldr r0, =gSaveBlock2Ptr
ldr r0, [r0]
ldr r1, =0x00000ca9
adds r2, r0, r1
ldrb r1, [r2]
movs r0, 0x3
ands r0, r1
cmp r0, 0x2
beq _08165C84
ldr r1, =gFacilityTrainers
ldr r0, =gBattleFrontierTrainers
str r0, [r1]
ldr r1, =gFacilityTrainerMons
ldr r0, =gBattleFrontierMons
str r0, [r1]
ldrb r0, [r2]
lsls r0, 30
lsrs r0, 30
bl GetFrontierEnemyMonLevel
b _08165C88
.pool
_08165C84:
bl GetTentEnemyMonLevel
_08165C88:
lsls r0, 24
lsrs r0, 24
pop {r1}
bx r1
thumb_func_end GetFacilityEnemyMonLevel
thumb_func_start GetFrontierEnemyMonLevel
GetFrontierEnemyMonLevel: @ 8165C90
push {lr}
lsls r0, 24
lsrs r0, 24
cmp r0, 0
beq _08165C9E
cmp r0, 0x1
beq _08165CA2
_08165C9E:
movs r0, 0x32
b _08165CB0
_08165CA2:
bl sub_8165CB4
lsls r0, 24
lsrs r0, 24
cmp r0, 0x3B
bhi _08165CB0
movs r0, 0x3C
_08165CB0:
pop {r1}
bx r1
thumb_func_end GetFrontierEnemyMonLevel
thumb_func_start sub_8165CB4
sub_8165CB4: @ 8165CB4
push {r4-r6,lr}
movs r6, 0
movs r5, 0
_08165CBA:
movs r0, 0x64
adds r1, r5, 0
muls r1, r0
ldr r0, =gPlayerParty
adds r4, r1, r0
adds r0, r4, 0
movs r1, 0xB
movs r2, 0
bl GetMonData
cmp r0, 0
beq _08165CF4
adds r0, r4, 0
movs r1, 0x41
movs r2, 0
bl GetMonData
movs r1, 0xCE
lsls r1, 1
cmp r0, r1
beq _08165CF4
adds r0, r4, 0
movs r1, 0x38
movs r2, 0
bl GetMonData
cmp r0, r6
ble _08165CF4
adds r6, r0, 0
_08165CF4:
adds r5, 0x1
cmp r5, 0x5
ble _08165CBA
adds r0, r6, 0
pop {r4-r6}
pop {r1}
bx r1
.pool
thumb_func_end sub_8165CB4
thumb_func_start GetFrontierTrainerFixedIvs
GetFrontierTrainerFixedIvs: @ 8165D08
push {lr}
lsls r0, 16
lsrs r0, 16
movs r1, 0x3
cmp r0, 0x63
bls _08165D3A
movs r1, 0x6
cmp r0, 0x77
bls _08165D3A
movs r1, 0x9
cmp r0, 0x8B
bls _08165D3A
movs r1, 0xC
cmp r0, 0x9F
bls _08165D3A
movs r1, 0xF
cmp r0, 0xB3
bls _08165D3A
movs r1, 0x12
cmp r0, 0xC7
bls _08165D3A
movs r1, 0x1F
cmp r0, 0xDB
bhi _08165D3A
movs r1, 0x15
_08165D3A:
adds r0, r1, 0
pop {r1}
bx r1
thumb_func_end GetFrontierTrainerFixedIvs
thumb_func_start sub_8165D40
sub_8165D40: @ 8165D40
push {lr}
ldr r0, =0x000040cf
bl VarGet
lsls r0, 16
lsrs r0, 16
cmp r0, 0x2
beq _08165D58
cmp r0, 0x3
beq _08165D58
cmp r0, 0x4
bne _08165D70
_08165D58:
bl Random
lsls r0, 16
lsrs r0, 16
movs r1, 0x1E
bl __umodsi3
lsls r0, 16
lsrs r0, 16
b _08165D72
.pool
_08165D70:
movs r0, 0
_08165D72:
pop {r1}
bx r1
thumb_func_end sub_8165D40
thumb_func_start GetTentEnemyMonLevel
GetTentEnemyMonLevel: @ 8165D78
push {lr}
ldr r0, =0x000040cf
bl VarGet
lsls r0, 16
lsrs r0, 16
cmp r0, 0x4
bne _08165DA8
ldr r1, =gFacilityTrainers
ldr r0, =gSlateportBattleTentTrainers
str r0, [r1]
ldr r1, =gFacilityTrainerMons
ldr r0, =gSlateportBattleTentMons
b _08165DF2
.pool
_08165DA8:
cmp r0, 0x2
bne _08165DC8
ldr r1, =gFacilityTrainers
ldr r0, =gVerdanturfBattleTentTrainers
str r0, [r1]
ldr r1, =gFacilityTrainerMons
ldr r0, =gVerdanturfBattleTentMons
b _08165DF2
.pool
_08165DC8:
cmp r0, 0x3
bne _08165DE8
ldr r1, =gFacilityTrainers
ldr r0, =gFallarborBattleTentTrainers
str r0, [r1]
ldr r1, =gFacilityTrainerMons
ldr r0, =gFallarborBattleTentMons
b _08165DF2
.pool
_08165DE8:
ldr r1, =gFacilityTrainers
ldr r0, =gBattleFrontierTrainers
str r0, [r1]
ldr r1, =gFacilityTrainerMons
ldr r0, =gBattleFrontierMons
_08165DF2:
str r0, [r1]
bl sub_8165CB4
lsls r0, 24
lsrs r0, 24
cmp r0, 0x1D
bhi _08165E02
movs r0, 0x1E
_08165E02:
pop {r1}
bx r1
.pool
thumb_func_end GetTentEnemyMonLevel
thumb_func_start sub_8165E18
sub_8165E18: @ 8165E18
push {r4,r5,lr}
ldr r5, =gSaveBlock2Ptr
_08165E1C:
bl sub_8165D40
lsls r0, 16
lsrs r4, r0, 16
movs r3, 0
ldr r1, [r5]
ldr r2, =0x00000cb2
adds r0, r1, r2
ldrh r0, [r0]
cmp r3, r0
bge _08165E58
adds r2, 0x2
adds r0, r1, r2
ldrh r0, [r0]
cmp r0, r4
beq _08165E58
ldr r0, =gSaveBlock2Ptr
ldr r1, [r0]
subs r2, 0x2
adds r0, r1, r2
ldrh r2, [r0]
ldr r0, =0x00000cb4
adds r1, r0
_08165E4A:
adds r1, 0x2
adds r3, 0x1
cmp r3, r2
bge _08165E58
ldrh r0, [r1]
cmp r0, r4
bne _08165E4A
_08165E58:
ldr r0, [r5]
ldr r1, =0x00000cb2
adds r0, r1
ldrh r0, [r0]
cmp r3, r0
bne _08165E1C
ldr r5, =gTrainerBattleOpponent_A
strh r4, [r5]
ldrh r0, [r5]
movs r1, 0
bl SetBattleFacilityTrainerGfxId
ldr r0, =gSaveBlock2Ptr
ldr r1, [r0]
ldr r2, =0x00000cb2
adds r0, r1, r2
ldrh r2, [r0]
adds r0, r2, 0x1
cmp r0, 0x2
bgt _08165E8C
lsls r0, r2, 1
ldr r2, =0x00000cb4
adds r1, r2
adds r1, r0
ldrh r0, [r5]
strh r0, [r1]
_08165E8C:
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_8165E18
thumb_func_start sub_8165EA4
sub_8165EA4: @ 8165EA4
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x38
lsls r1, 24
lsrs r1, 24
str r1, [sp, 0x18]
lsls r2, 24
lsrs r2, 24
str r2, [sp, 0x1C]
bl GetTentEnemyMonLevel
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x20]
ldr r0, =gTrainerBattleOpponent_A
ldrh r2, [r0]
ldr r0, =gFacilityTrainers
ldr r1, [r0]
movs r0, 0x34
muls r0, r2
adds r0, r1
ldr r0, [r0, 0x30]
str r0, [sp, 0x28]
movs r0, 0
str r0, [sp, 0x24]
ldr r2, [sp, 0x28]
ldrh r1, [r2]
b _08165EFE
.pool
_08165EEC:
ldr r0, [sp, 0x24]
adds r0, 0x1
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x24]
lsls r0, 1
ldr r6, [sp, 0x28]
adds r0, r6
ldrh r1, [r0]
_08165EFE:
ldr r0, =0x0000ffff
cmp r1, r0
bne _08165EEC
movs r0, 0
mov r8, r0
bl Random
adds r4, r0, 0
bl Random
lsls r4, 16
lsrs r4, 16
lsls r0, 16
orrs r4, r0
str r4, [sp, 0x2C]
b _08166092
.pool
_08165F24:
bl Random
lsls r0, 16
lsrs r0, 16
ldr r1, [sp, 0x24]
bl __modsi3
lsls r0, 1
ldr r2, [sp, 0x28]
adds r0, r2
ldrh r4, [r0]
movs r6, 0
ldr r7, [sp, 0x18]
add r7, r8
b _08165F44
_08165F42:
adds r6, 0x1
_08165F44:
cmp r6, r7
bge _08165F68
movs r1, 0x64
adds r0, r6, 0
muls r0, r1
ldr r2, =gEnemyParty
adds r0, r2
movs r1, 0xB
movs r2, 0
bl GetMonData
ldr r1, =gFacilityTrainerMons
ldr r2, [r1]
lsls r1, r4, 4
adds r1, r2
ldrh r1, [r1]
cmp r0, r1
bne _08165F42
_08165F68:
cmp r6, r7
beq _08165F6E
b _08166092
_08165F6E:
movs r6, 0
cmp r6, r7
bge _08165FB8
ldr r0, =gBattleFrontierHeldItems
mov r9, r0
movs r3, 0
_08165F7A:
ldr r1, =gEnemyParty
adds r5, r3, r1
adds r0, r5, 0
movs r1, 0xC
movs r2, 0
str r3, [sp, 0x34]
bl GetMonData
ldr r3, [sp, 0x34]
cmp r0, 0
beq _08165FB0
adds r0, r5, 0
movs r1, 0xC
movs r2, 0
bl GetMonData
ldr r1, =gFacilityTrainerMons
ldr r2, [r1]
lsls r1, r4, 4
adds r1, r2
ldrb r1, [r1, 0xA]
lsls r1, 1
add r1, r9
ldr r3, [sp, 0x34]
ldrh r1, [r1]
cmp r0, r1
beq _08165FB8
_08165FB0:
adds r3, 0x64
adds r6, 0x1
cmp r6, r7
blt _08165F7A
_08165FB8:
cmp r6, r7
bne _08166092
movs r6, 0
cmp r6, r8
bge _08165FDA
add r0, sp, 0xC
ldrh r0, [r0]
cmp r0, r4
beq _08165FDA
add r1, sp, 0xC
_08165FCC:
adds r1, 0x2
adds r6, 0x1
cmp r6, r8
bge _08165FDA
ldrh r0, [r1]
cmp r0, r4
bne _08165FCC
_08165FDA:
cmp r6, r8
bne _08166092
mov r2, r8
lsls r0, r2, 1
add r0, sp
adds r0, 0xC
strh r4, [r0]
movs r6, 0x64
adds r0, r7, 0
muls r0, r6
ldr r1, =gEnemyParty
adds r0, r1
ldr r5, =gFacilityTrainerMons
ldr r2, [r5]
lsls r4, 4
adds r2, r4, r2
ldrh r1, [r2]
ldrb r3, [r2, 0xC]
movs r6, 0
str r6, [sp]
ldrb r2, [r2, 0xB]
str r2, [sp, 0x4]
ldr r2, [sp, 0x2C]
str r2, [sp, 0x8]
ldr r2, [sp, 0x20]
bl CreateMonWithEVSpreadPersonalityOTID
add r1, sp, 0x14
movs r0, 0xFF
strb r0, [r1]
mov r9, r4
mov r0, r8
adds r0, 0x1
str r0, [sp, 0x30]
movs r0, 0x64
adds r1, r7, 0
muls r1, r0
mov r8, r1
adds r3, r5, 0
mov r5, r9
ldr r2, =gEnemyParty
mov r10, r2
_0816602E:
ldr r0, [r3]
adds r0, r5, r0
lsls r4, r6, 1
adds r0, 0x2
adds r0, r4
ldrh r1, [r0]
lsls r2, r6, 24
lsrs r2, 24
mov r0, r8
add r0, r10
str r3, [sp, 0x34]
bl SetMonMoveSlot
ldr r3, [sp, 0x34]
ldr r0, [r3]
adds r0, r5, r0
adds r0, 0x2
adds r0, r4
ldrh r0, [r0]
cmp r0, 0xDA
bne _0816605E
movs r0, 0
mov r1, sp
strb r0, [r1, 0x14]
_0816605E:
adds r6, 0x1
cmp r6, 0x3
ble _0816602E
movs r2, 0x64
adds r4, r7, 0
muls r4, r2
ldr r6, =gEnemyParty
adds r4, r6
adds r0, r4, 0
movs r1, 0x20
add r2, sp, 0x14
bl SetMonData
ldr r0, =gFacilityTrainerMons
ldr r0, [r0]
add r0, r9
ldrb r2, [r0, 0xA]
lsls r2, 1
ldr r0, =gBattleFrontierHeldItems
adds r2, r0
adds r0, r4, 0
movs r1, 0xC
bl SetMonData
ldr r0, [sp, 0x30]
mov r8, r0
_08166092:
ldr r1, [sp, 0x1C]
cmp r8, r1
beq _0816609A
b _08165F24
_0816609A:
add sp, 0x38
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8165EA4
thumb_func_start sub_81660B8
sub_81660B8: @ 81660B8
@ -998,7 +132,7 @@ sub_8166188: @ 8166188
ands r0, r1
cmp r0, 0
beq _081661E8
bl GetFacilityEnemyMonLevel
bl SetFacilityPtrsGetLevel
lsls r0, 24
movs r5, 0
ldr r7, =gBaseStats

View File

@ -29731,7 +29731,7 @@ sub_81D62CC: @ 81D62CC
lsls r0, r1, 24
lsrs r6, r0, 24
bl sub_81D56B0
bl sub_8165CB4
bl GetHighestLevelInPlayerParty
lsls r0, 24
lsrs r0, 24
mov r10, r0

View File

@ -52,7 +52,7 @@ extern const struct BattleFrontierTrainer *gFacilityTrainers;
extern const struct FacilityMon *gFacilityTrainerMons;
u16 GetCurrentBattleTowerWinStreak(u8, u8);
void sub_81659DC(struct RSBattleTowerRecord *a0, struct RSBattleTowerRecord *a1);
bool32 EmeraldBattleTowerRecordToRuby(struct EmeraldBattleTowerRecord *src, struct RSBattleTowerRecord *dst);
bool32 RubyBattleTowerRecordToEmerald(struct RSBattleTowerRecord *src, struct EmeraldBattleTowerRecord *dst);
void CalcEmeraldBattleTowerChecksum(struct EmeraldBattleTowerRecord *);
void PutNewBattleTowerRecord(struct EmeraldBattleTowerRecord *newRecordEm);

View File

@ -10,6 +10,10 @@
#define FRONTIER_FACILITY_PIKE 5
#define FRONTIER_FACILITY_PYRAMID 6
#define TENT_VERDANTURF 2
#define TENT_FALLARBOR 3
#define TENT_SLATEPORT 4
// Battle Frontier lvl modes.
#define FRONTIER_LVL_50 0
#define FRONTIER_LVL_OPEN 1

View File

@ -293,7 +293,7 @@ struct Apprentice
u8 playerId[4];
u8 playerName[PLAYER_NAME_LENGTH];
u8 language;
u32 unk40;
u32 checksum;
};
struct UnknownPokemonStruct

View File

@ -344,7 +344,7 @@ extern struct Unk030062ECStruct *gUnknown_030062EC;
extern struct Unk030062F0Struct *gUnknown_030062F0;
extern void (*gUnknown_030062F4)(void);
extern void sub_8165AE8(struct Apprentice *);
extern void CalcApprenticeChecksum(struct Apprentice *);
// This file's functions.
static u16 sub_819FF98(u8 arg0);
@ -1087,7 +1087,7 @@ void ResetAllApprenticeData(void)
for (j = 0; j < 4; j++)
gSaveBlock2Ptr->apprentices[i].playerId[j] = 0;
gSaveBlock2Ptr->apprentices[i].language = gGameLanguage;
gSaveBlock2Ptr->apprentices[i].unk40 = 0;
gSaveBlock2Ptr->apprentices[i].checksum = 0;
}
Script_ResetPlayerApprentice();
@ -1430,16 +1430,16 @@ static void sub_81A0390(u8 arg0)
for (i = 0; i < 3; i++)
{
gSaveBlock2Ptr->apprentices[0].monData[i].species = 0;
gSaveBlock2Ptr->apprentices[0].monData[i].item = 0;
gSaveBlock2Ptr->apprentices[0].party[i].species = 0;
gSaveBlock2Ptr->apprentices[0].party[i].item = 0;
for (j = 0; j < 4; j++)
gSaveBlock2Ptr->apprentices[0].monData[i].moves[j] = 0;
gSaveBlock2Ptr->apprentices[0].party[i].moves[j] = 0;
}
j = PLAYER_APPRENTICE.field_B1_2;
for (i = 0; i < 3; i++)
{
apprenticeMons[j] = &gSaveBlock2Ptr->apprentices[0].monData[i];
apprenticeMons[j] = &gSaveBlock2Ptr->apprentices[0].party[i];
j = (j + 1) % 3;
}
@ -2256,7 +2256,7 @@ static void sub_81A1438(void)
StringCopy(gSaveBlock2Ptr->apprentices[0].playerName, gSaveBlock2Ptr->playerName);
gSaveBlock2Ptr->apprentices[0].language = gGameLanguage;
sub_8165AE8(&gSaveBlock2Ptr->apprentices[0]);
CalcApprenticeChecksum(&gSaveBlock2Ptr->apprentices[0]);
}
static void sub_81A150C(void)

View File

@ -58,7 +58,7 @@ extern void sub_81B8558(void);
extern u32 sub_81A39C4(void);
extern u16 sub_8162548(u8, u8);
extern u16 RandomizeFacilityTrainerMonId(u16);
extern u8 GetFacilityEnemyMonLevel(void);
extern u8 SetFacilityPtrsGetLevel(void);
extern u16 sub_81A5060(u8 monId, u8 moveSlotId);
extern u8 sub_81A50F0(u8, u8);
extern u8 sub_81A50B0(u8);
@ -2595,13 +2595,13 @@ static void InitDomeTrainers(void)
for (i = 0; i < 3; i++)
{
gSaveBlock2Ptr->frontier.domeMonId[0][i] = GetMonData(&gPlayerParty[gSaveBlock2Ptr->frontier.field_CAA[i] - 1], MON_DATA_SPECIES, NULL);
gSaveBlock2Ptr->frontier.domeMonId[0][i] = GetMonData(&gPlayerParty[gSaveBlock2Ptr->frontier.selectedPartyMons[i] - 1], MON_DATA_SPECIES, NULL);
for (j = 0; j < 4; j++)
gSaveBlock2Ptr->frontier.field_EFC[i].moves[j] = GetMonData(&gPlayerParty[gSaveBlock2Ptr->frontier.field_CAA[i] - 1], MON_DATA_MOVE1 + j, NULL);
gSaveBlock2Ptr->frontier.field_EFC[i].moves[j] = GetMonData(&gPlayerParty[gSaveBlock2Ptr->frontier.selectedPartyMons[i] - 1], MON_DATA_MOVE1 + j, NULL);
for (j = 0; j < 6; j++)
gSaveBlock2Ptr->frontier.field_EFC[i].evs[j] = GetMonData(&gPlayerParty[gSaveBlock2Ptr->frontier.field_CAA[i] - 1], MON_DATA_HP_EV + j, NULL);
gSaveBlock2Ptr->frontier.field_EFC[i].evs[j] = GetMonData(&gPlayerParty[gSaveBlock2Ptr->frontier.selectedPartyMons[i] - 1], MON_DATA_HP_EV + j, NULL);
gSaveBlock2Ptr->frontier.field_EFC[i].nature = GetNature(&gPlayerParty[gSaveBlock2Ptr->frontier.field_CAA[i] - 1]);
gSaveBlock2Ptr->frontier.field_EFC[i].nature = GetNature(&gPlayerParty[gSaveBlock2Ptr->frontier.selectedPartyMons[i] - 1]);
}
for (i = 1; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++)
@ -2663,7 +2663,7 @@ static void InitDomeTrainers(void)
statSums[0] = 0;
for (i = 0; i < 3; i++)
{
trainerId = gSaveBlock2Ptr->frontier.field_CAA[i] - 1; // Great variable choice, gamefreak.
trainerId = gSaveBlock2Ptr->frontier.selectedPartyMons[i] - 1; // Great variable choice, gamefreak.
statSums[0] += GetMonData(&gPlayerParty[trainerId], MON_DATA_ATK, NULL);
statSums[0] += GetMonData(&gPlayerParty[trainerId], MON_DATA_DEF, NULL);
statSums[0] += GetMonData(&gPlayerParty[trainerId], MON_DATA_SPATK, NULL);
@ -2681,7 +2681,7 @@ static void InitDomeTrainers(void)
monTypesBits >>= 1;
}
monLevel = GetFacilityEnemyMonLevel();
monLevel = SetFacilityPtrsGetLevel();
statSums[0] += (monTypesCount * monLevel) / 20;
for (i = 1; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++)
@ -2847,7 +2847,7 @@ static void CreateDomeMon(u8 monPartyId, u16 tournamentTrainerId, u8 tournamentM
s32 i;
u8 happiness = 0xFF;
u8 fixedIv = GetDomeTrainerMonIvs(tournamentTrainerId); // BUG: Should be using trainerId instead of tournamentTrainerId. As a result, all Pokemon have ivs of 3.
u8 level = GetFacilityEnemyMonLevel();
u8 level = SetFacilityPtrsGetLevel();
CreateMonWithEVSpreadPersonalityOTID(&gEnemyParty[monPartyId],
gFacilityTrainerMons[gSaveBlock2Ptr->frontier.domeMonId[tournamentTrainerId][tournamentMonId]].species,
level,
@ -5575,7 +5575,7 @@ static u16 GetWinningMove(s32 winnerTournamentId, s32 loserTournamentId, u8 roun
u16 bestScore = 0;
u16 bestId = 0;
s32 movePower = 0;
GetFacilityEnemyMonLevel(); // Unused return variable.
SetFacilityPtrsGetLevel(); // Unused return variable.
// Calc move points of all 4 moves for all 3 pokemon hitting all 3 target mons.
for (i = 0; i < 3; i++)
@ -6098,7 +6098,7 @@ static void sub_8194D68(void)
for (i = 0; i < 2; i++)
{
s32 playerMonId = gSaveBlock2Ptr->frontier.field_CAA[gUnknown_0203CEF8[i] - 1] - 1;
s32 playerMonId = gSaveBlock2Ptr->frontier.selectedPartyMons[gUnknown_0203CEF8[i] - 1] - 1;
s32 count;
for (moveSlot = 0; moveSlot < 4; moveSlot++)
@ -6124,7 +6124,7 @@ static void sub_8194E44(void)
for (i = 0; i < 2; i++)
{
s32 playerMonId = gSaveBlock2Ptr->frontier.field_CAA[gUnknown_0203CEF8[i] - 1] - 1;
s32 playerMonId = gSaveBlock2Ptr->frontier.selectedPartyMons[gUnknown_0203CEF8[i] - 1] - 1;
u16 item = GetMonData(&gSaveBlock1Ptr->playerParty[playerMonId], MON_DATA_HELD_ITEM, NULL);
SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &item);
}
@ -6439,7 +6439,7 @@ static void DecideRoundWinners(u8 roundId)
static void CopyDomeTrainerName(u8 *dst, u16 trainerId)
{
s32 i = 0;
GetFacilityEnemyMonLevel(); // Unused return value.
SetFacilityPtrsGetLevel(); // Unused return value.
if (trainerId == TRAINER_FRONTIER_BRAIN)
{

View File

@ -108,7 +108,7 @@ extern const u8 gText_Love[];
// functions
extern void GetFrontierTrainerName(u8* dst, u16 trainerId); // battle tower
extern void sub_8166188(void); // battle tower, sets link battle mons level but why?
extern void sub_8165B88(u8* dst, u16 trainerId); // battle tower, gets language
extern void GetBattleTowerTrainerLanguage(u8* dst, u16 trainerId); // battle tower, gets language
extern void sub_81B9150(void);
extern void sub_80B3AF8(u8 taskId); // cable club
extern void sub_81A56B4(void); // battle frontier 2
@ -1159,9 +1159,9 @@ static void CB2_HandleStartMultiPartnerBattle(void)
gLinkPlayers[3].id = 3;
GetFrontierTrainerName(gLinkPlayers[2].name, gTrainerBattleOpponent_A);
GetFrontierTrainerName(gLinkPlayers[3].name, gTrainerBattleOpponent_B);
sub_8165B88(&language, gTrainerBattleOpponent_A);
GetBattleTowerTrainerLanguage(&language, gTrainerBattleOpponent_A);
gLinkPlayers[2].language = language;
sub_8165B88(&language, gTrainerBattleOpponent_B);
GetBattleTowerTrainerLanguage(&language, gTrainerBattleOpponent_B);
gLinkPlayers[3].language = language;
if (sub_800A520())

View File

@ -553,7 +553,7 @@ static void sub_81BA040(void)
trainerId = Random() % 30;
for (i = 0; i < gSaveBlock2Ptr->frontier.curChallengeBattleNum; i++)
{
if (gSaveBlock2Ptr->frontier.battledTrainerIds[i] == trainerId)
if (gSaveBlock2Ptr->frontier.field_CB4[i] == trainerId)
break;
}
} while (i != gSaveBlock2Ptr->frontier.curChallengeBattleNum);
@ -567,7 +567,7 @@ static void sub_81BA040(void)
}
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < 2)
gSaveBlock2Ptr->frontier.battledTrainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum] = gTrainerBattleOpponent_A;
gSaveBlock2Ptr->frontier.field_CB4[gSaveBlock2Ptr->frontier.curChallengeBattleNum] = gTrainerBattleOpponent_A;
monSetsPool = gFacilityTrainers[gTrainerBattleOpponent_A].bfMonPool;
i = 0;

View File

@ -26,12 +26,13 @@
#include "constants/trainers.h"
#include "constants/event_objects.h"
#include "constants/moves.h"
#include "constants/species.h"
extern void sub_81A3ACC(void);
extern void CreateFrontierBrainPokemon(void);
extern void sub_81A6CD0(void);
extern u8 GetFrontierEnemyMonLevel(u8);
extern u8 GetFacilityEnemyMonLevel(void);
extern u8 SetFacilityPtrsGetLevel(void);
extern u16 sub_81A39C4(void);
extern void SetFrontierBrainTrainerGfxId(void);
extern u8 GetFrontierBrainTrainerPicIndex(void);
@ -50,19 +51,19 @@ extern const u16 gBattleFrontierHeldItems[];
// This file's functions.
void ValidateBattleTowerRecordChecksums(void);
void SaveCurrentWinStreak(void);
void sub_8165B20(void);
void ValidateApprenticesChecksums(void);
void sub_8165E18(void);
void CopyEReaderTrainerFarewellMessage(void);
void ClearBattleTowerRecord(struct EmeraldBattleTowerRecord *record);
u16 GetCurrentBattleTowerWinStreak(u8 lvlMode, u8 battleMode);
u16 sub_8162548(u8, u8);
static void FillTrainerParty(u16 trainerId, u8 firstMonId, u8 monCount);
void sub_8165EA4(u16 trainerId, u8 firstMonId, u8 monCount);
void FillTentTrainerParty_(u16 trainerId, u8 firstMonId, u8 monCount);
void sub_81635D4(u16 trainerId, u8 firstMonId);
void sub_816379C(u16 trainerId, u8 firstMonId);
u8 GetFrontierTrainerFixedIvs(u16 trainerId);
void sub_8165404(u16 trainerId);
void sub_8165B88(u8 *dst, u16 trainerId);
void FillPartnerParty(u16 trainerId);
void GetBattleTowerTrainerLanguage(u8 *dst, u16 trainerId);
void SetEReaderTrainerChecksum(struct BattleTowerEReaderTrainer *ereaderTrainer);
void ClearEReaderTrainer(struct BattleTowerEReaderTrainer *ereaderTrainer);
@ -192,7 +193,7 @@ bool8 ChooseSpecialBattleTowerTrainer(void)
if (battleMode == FRONTIER_MODE_SINGLES)
{
sub_8165B20();
ValidateApprenticesChecksums();
for (i = 0; i < 4; i++)
{
if (gSaveBlock2Ptr->apprentices[i].lvlMode != 0
@ -228,7 +229,7 @@ void ChooseNextBattleTowerTrainer(void)
u16 id;
u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
u32 r5 = sub_81A39C4() / 7;
GetFacilityEnemyMonLevel(); // Pointless function call.
SetFacilityPtrsGetLevel();
if (battleMode == FRONTIER_MODE_MULTIS || battleMode == FRONTIER_MODE_LINK_MULTIS)
{
@ -384,7 +385,7 @@ void SetBattleFacilityTrainerGfxId(u16 trainerId, u8 tempVarId)
u8 facilityClass;
u8 trainerObjectGfxId;
GetFacilityEnemyMonLevel(); // Pointless function call.
SetFacilityPtrsGetLevel();
if (trainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
{
facilityClass = gSaveBlock2Ptr->frontier.ereaderTrainer.facilityClass;
@ -481,7 +482,7 @@ u8 GetBattleFacilityTrainerGfxId(u16 trainerId)
u8 facilityClass;
u8 trainerObjectGfxId;
GetFacilityEnemyMonLevel(); // Pointless function call.
SetFacilityPtrsGetLevel();
if (trainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
{
facilityClass = gSaveBlock2Ptr->frontier.ereaderTrainer.facilityClass;
@ -618,7 +619,7 @@ void PutNewBattleTowerRecord(struct EmeraldBattleTowerRecord *newRecordEm)
u8 GetFrontierTrainerFrontSpriteId(u16 trainerId)
{
GetFacilityEnemyMonLevel(); // Pointless function call
SetFacilityPtrsGetLevel(); // Pointless function call
if (trainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
{
@ -651,7 +652,7 @@ u8 GetFrontierTrainerFrontSpriteId(u16 trainerId)
u8 GetFrontierOpponentClass(u16 trainerId)
{
u8 trainerClass = 0;
GetFacilityEnemyMonLevel(); // Pointless function call.
SetFacilityPtrsGetLevel();
if (trainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
{
@ -700,7 +701,7 @@ u8 GetFrontierOpponentClass(u16 trainerId)
u8 GetFrontierTrainerFacilityClass(u16 trainerId)
{
u8 facilityClass;
GetFacilityEnemyMonLevel(); // Pointless function call.
SetFacilityPtrsGetLevel();
if (trainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
{
@ -731,7 +732,7 @@ u8 GetFrontierTrainerFacilityClass(u16 trainerId)
void GetFrontierTrainerName(u8 *dst, u16 trainerId)
{
s32 i = 0;
GetFacilityEnemyMonLevel(); // Pointless function call.
SetFacilityPtrsGetLevel();
if (trainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
{
@ -794,7 +795,7 @@ bool8 IsFrontierTrainerFemale(u16 trainerId)
u32 i;
u8 facilityClass;
GetFacilityEnemyMonLevel(); // Pointless function call.
SetFacilityPtrsGetLevel();
if (trainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
{
facilityClass = gSaveBlock2Ptr->frontier.ereaderTrainer.facilityClass;
@ -841,10 +842,10 @@ void FillFrontierTrainersParties(u8 monsCount)
FillTrainerParty(gTrainerBattleOpponent_B, 3, monsCount);
}
void sub_81630A0(u8 monsCount)
void FillTentTrainerParty(u8 monsCount)
{
ZeroEnemyPartyMons();
sub_8165EA4(gTrainerBattleOpponent_A, 0, monsCount);
FillTentTrainerParty_(gTrainerBattleOpponent_A, 0, monsCount);
}
static void FillTrainerParty(u16 trainerId, u8 firstMonId, u8 monCount)
@ -852,7 +853,7 @@ static void FillTrainerParty(u16 trainerId, u8 firstMonId, u8 monCount)
s32 i, j;
u16 chosenMonIndices[4];
u8 friendship = 0xFF;
u8 level = GetFacilityEnemyMonLevel();
u8 level = SetFacilityPtrsGetLevel();
u8 fixedIV = 0;
u8 bfMonCount;
const u16 *bfMonPool = NULL;
@ -1003,27 +1004,15 @@ void Unused_CreateApprenticeMons(u16 trainerId, u8 firstMonId)
u16 RandomizeFacilityTrainerMonId(u16 trainerId)
{
u32 monPoolId;
u8 level = GetFacilityEnemyMonLevel();
u8 level = SetFacilityPtrsGetLevel();
const u16 *bfMonPool = gFacilityTrainers[trainerId].bfMonPool;
u8 bfMonCount = 0;
u32 monPoolId = bfMonPool[bfMonCount];
/*
I had to use ugly C tricks to get this part to match.
A cleaner version would look like this
for (bfMonCount = 0; bfMonPool[bfMonCount] != 0xFFFF; bfMonCount++)
;
*/
monPoolId = bfMonPool[bfMonCount];
goto COMPARE;
while (1)
while (monPoolId != 0xFFFF)
{
bfMonCount++;
monPoolId = bfMonPool[bfMonCount];
COMPARE:
if (monPoolId == 0xFFFF)
break;
}
@ -1082,7 +1071,7 @@ void sub_81635D4(u16 trainerId, u8 firstMonId)
}
level = GetFacilityEnemyMonLevel();
level = SetFacilityPtrsGetLevel();
otID = T1_READ_32(gSaveBlock2Ptr->playerTrainerId);
for (i = 0; i < 3; i++)
{
@ -1156,7 +1145,7 @@ void FrontierSpeechToString(const u16 *words)
void sub_8163914(void)
{
u16 trainerId;
GetFacilityEnemyMonLevel(); // Pointless function call.
SetFacilityPtrsGetLevel();
if (gSpecialVar_0x8005)
trainerId = gTrainerBattleOpponent_B;
@ -1248,7 +1237,7 @@ void DoSpecialTrainerBattle(void)
case FRONTIER_MODE_MULTIS:
FillFrontierTrainersParties(2);
gPartnerTrainerId = gSaveBlock2Ptr->frontier.field_CB4[17];
sub_8165404(gPartnerTrainerId);
FillPartnerParty(gPartnerTrainerId);
gBattleTypeFlags |= BATTLE_TYPE_DOUBLE | BATTLE_TYPE_INGAME_PARTNER | BATTLE_TYPE_MULTI | BATTLE_TYPE_TWO_OPPONENTS;
break;
case FRONTIER_MODE_LINK_MULTIS:
@ -1297,7 +1286,7 @@ void DoSpecialTrainerBattle(void)
if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_TENT)
FillFrontierTrainerParty(3);
else
sub_81630A0(3);
FillTentTrainerParty(3);
CreateTask(Task_StartBattleAfterTransition, 1);
PlayMapChosenOrBattleBGM(0);
BattleTransition_StartOnField(sub_80B100C(4));
@ -1307,7 +1296,7 @@ void DoSpecialTrainerBattle(void)
if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_TENT)
FillFrontierTrainerParty(3);
else
sub_81630A0(3);
FillTentTrainerParty(3);
CreateTask(Task_StartBattleAfterTransition, 1);
PlayMapChosenOrBattleBGM(0);
BattleTransition_StartOnField(sub_80B100C(5));
@ -1344,7 +1333,7 @@ void DoSpecialTrainerBattle(void)
break;
case SPECIAL_BATTLE_STEVEN:
gBattleTypeFlags = BATTLE_TYPE_TRAINER | BATTLE_TYPE_DOUBLE | BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_MULTI | BATTLE_TYPE_INGAME_PARTNER;
sub_8165404(TRAINER_STEVEN_PARTNER);
FillPartnerParty(TRAINER_STEVEN_PARTNER);
gApproachingTrainerId = 0;
BattleSetup_ConfigureTrainerBattle(MossdeepCity_SpaceCenter_2F_EventScript_224157 + 1);
gApproachingTrainerId = 1;
@ -1511,7 +1500,7 @@ void sub_81642A0(void)
challengeNum = gSaveBlock2Ptr->frontier.winStreaks[battleMode][lvlMode] / 7;
species1 = GetMonData(&gPlayerParty[0], MON_DATA_SPECIES, NULL);
species2 = GetMonData(&gPlayerParty[1], MON_DATA_SPECIES, NULL);
level = GetFacilityEnemyMonLevel();
level = SetFacilityPtrsGetLevel();
j = 0;
do
@ -1563,7 +1552,7 @@ void sub_81642A0(void)
}
r10 = 0;
sub_8165B20();
ValidateApprenticesChecksums();
for (i = 0; i < 4; i++)
{
if (gSaveBlock2Ptr->apprentices[i].lvlMode != 0
@ -1642,7 +1631,7 @@ void sub_81646BC(u16 trainerId, u16 monPoolId)
{
u16 move = 0;
u16 species = 0;
GetFacilityEnemyMonLevel(); // Pointless function call.
SetFacilityPtrsGetLevel();
if (trainerId != BATTLE_TOWER_EREADER_TRAINER_ID)
{
@ -1686,7 +1675,7 @@ void sub_8164828(void)
{
s32 i, j, arrId;
s32 monPoolId;
s32 level = GetFacilityEnemyMonLevel(); // Unused variable.
s32 level = SetFacilityPtrsGetLevel();
s32 challengeNum = sub_81A39C4() / 7;
s32 k = gSpecialVar_LastTalked - 2;
s32 trainerId = gSaveBlock2Ptr->frontier.field_CB4[k];
@ -1899,7 +1888,7 @@ void sub_8164E04(void)
GetFrontierTrainerName(text, gTrainerBattleOpponent_A);
StripExtCtrlCodes(text);
StringCopy(gSaveBlock2Ptr->frontier.field_BD8, text);
sub_8165B88(&gSaveBlock2Ptr->frontier.field_BEB, gTrainerBattleOpponent_A);
GetBattleTowerTrainerLanguage(&gSaveBlock2Ptr->frontier.field_BEB, gTrainerBattleOpponent_A);
gSaveBlock2Ptr->frontier.field_BD6 = GetMonData(&gEnemyParty[gBattlerPartyIndexes[1]], MON_DATA_SPECIES, NULL);
gSaveBlock2Ptr->frontier.field_BD4 = GetMonData(&gPlayerParty[gBattlerPartyIndexes[0]], MON_DATA_SPECIES, NULL);
for (i = 0; i < POKEMON_NAME_LENGTH + 1; i++)
@ -2184,7 +2173,7 @@ extern const struct StevenMon sStevenMons[3];
#define STEVEN_OTID 61226
void sub_8165404(u16 trainerId)
void FillPartnerParty(u16 trainerId)
{
s32 i, j;
u32 ivs, level;
@ -2192,7 +2181,7 @@ void sub_8165404(u16 trainerId)
u16 monPoolId;
u32 otID;
u8 trainerName[PLAYER_NAME_LENGTH + 1];
GetFacilityEnemyMonLevel(); // Unused return variable.
SetFacilityPtrsGetLevel();
if (trainerId == TRAINER_STEVEN_PARTNER)
{
@ -2225,7 +2214,7 @@ void sub_8165404(u16 trainerId)
}
else if (trainerId < BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID)
{
level = GetFacilityEnemyMonLevel();
level = SetFacilityPtrsGetLevel();
ivs = GetFrontierTrainerFixedIvs(trainerId);
otID = Random32();
for (i = 0; i < 2; i++)
@ -2344,3 +2333,353 @@ bool32 RubyBattleTowerRecordToEmerald(struct RSBattleTowerRecord *src, struct Em
return TRUE;
}
}
bool32 EmeraldBattleTowerRecordToRuby(struct EmeraldBattleTowerRecord *src, struct RSBattleTowerRecord *dst)
{
s32 i, validMons = 0;
for (i = 0; i < 3; i++)
{
if (src->party[i].species)
validMons++;
}
if (validMons != 3)
{
memset(dst, 0, sizeof(*dst));
return FALSE;
}
else
{
dst->lvlMode = src->lvlMode;
dst->winStreak = src->winStreak;
for (i = 0; i < (signed) ARRAY_COUNT(sRubyFacilityClassToEmerald); i++)
{
if (sRubyFacilityClassToEmerald[i][1] == src->facilityClass)
break;
}
if (i != ARRAY_COUNT(sRubyFacilityClassToEmerald))
dst->facilityClass = sRubyFacilityClassToEmerald[i][0];
else
dst->facilityClass = 0x24; // FACILITY_CLASS_YOUNGSTER in Ruby/Sapphire.
for (i = 0; i < PLAYER_NAME_LENGTH + 1; i++)
dst->name[i] = src->name[i];
for (i = 0; i < 4; i++)
dst->trainerId[i] = src->trainerId[i];
for (i = 0; i < 6; i++)
dst->greeting[i] = src->greeting[i];
for (i = 0; i < 3; i++)
dst->party[i] = src->party[i];
CalcRubyBattleTowerChecksum(dst);
return TRUE;
}
}
void CalcApprenticeChecksum(struct Apprentice *apprentice)
{
s32 i;
apprentice->checksum = 0;
for (i = 0; i < (sizeof(struct Apprentice) - 4) / 4; i++)
apprentice->checksum += ((u32 *)apprentice)[i];
}
void ClearApprentice(struct Apprentice *apprentice)
{
s32 i;
for (i = 0; i < (sizeof(struct Apprentice)) / 4; i++)
((u32 *)apprentice)[i] = 0;
ResetApprenticeStruct(apprentice);
}
void ValidateApprenticesChecksums(void)
{
s32 i, j;
for (i = 0; i < 4; i++)
{
u32 *data = (u32*) &gSaveBlock2Ptr->apprentices[i];
u32 checksum = 0;
for (j = 0; j < (sizeof(struct Apprentice) - 4) / 4; j++)
checksum += data[j];
if (gSaveBlock2Ptr->apprentices[i].checksum != checksum)
ClearApprentice(&gSaveBlock2Ptr->apprentices[i]);
}
}
void GetBattleTowerTrainerLanguage(u8 *dst, u16 trainerId)
{
if (trainerId == BATTLE_TOWER_EREADER_TRAINER_ID)
{
*dst = gGameLanguage;
}
else if (trainerId < BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID)
{
*dst = gGameLanguage;
}
else if (trainerId < BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID)
{
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
*dst = sub_81864B4();
else
*dst = gSaveBlock2Ptr->frontier.towerRecords[trainerId - BATTLE_TOWER_RECORD_MIXING_TRAINER_BASE_ID].language;
}
else
{
if (gBattleTypeFlags & BATTLE_TYPE_RECORDED)
*dst = sub_81864C0();
else
*dst = gSaveBlock2Ptr->apprentices[trainerId - BATTLE_TOWER_RECORD_APPRENTICE_BASE_ID].language;
}
}
extern const struct FacilityMon gBattleFrontierMons[];
extern const struct FacilityMon gSlateportBattleTentMons[];
extern const struct FacilityMon gVerdanturfBattleTentMons[];
extern const struct FacilityMon gFallarborBattleTentMons[];
extern const struct BattleFrontierTrainer gBattleFrontierTrainers[];
extern const struct BattleFrontierTrainer gSlateportBattleTentTrainers[];
extern const struct BattleFrontierTrainer gVerdanturfBattleTentTrainers[];
extern const struct BattleFrontierTrainer gFallarborBattleTentTrainers[];
u8 SetTentPtrsGetLevel(void);
s32 GetHighestLevelInPlayerParty(void);
u8 SetFacilityPtrsGetLevel(void)
{
if (gSaveBlock2Ptr->frontier.lvlMode == FRONTIER_LVL_TENT)
{
return SetTentPtrsGetLevel();
}
else
{
gFacilityTrainers = gBattleFrontierTrainers;
gFacilityTrainerMons = gBattleFrontierMons;
return GetFrontierEnemyMonLevel(gSaveBlock2Ptr->frontier.lvlMode);
}
}
u8 GetFrontierEnemyMonLevel(u8 lvlMode)
{
u8 level;
switch (lvlMode)
{
default:
case FRONTIER_LVL_50:
level = 50;
break;
case FRONTIER_LVL_OPEN:
level = GetHighestLevelInPlayerParty();
if (level < 60)
level = 60;
break;
}
return level;
}
s32 GetHighestLevelInPlayerParty(void)
{
s32 highestLevel = 0;
s32 i;
for (i = 0; i < PARTY_SIZE; i++)
{
if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, NULL)
&& GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2, NULL) != SPECIES_EGG)
{
s32 level = GetMonData(&gPlayerParty[i], MON_DATA_LEVEL, NULL);
if (level > highestLevel)
highestLevel = level;
}
}
return highestLevel;
}
u8 GetFrontierTrainerFixedIvs(u16 trainerId)
{
u8 fixedIV = 0;
if (trainerId < 100)
fixedIV = 3;
else if (trainerId < 120)
fixedIV = 6;
else if (trainerId < 140)
fixedIV = 9;
else if (trainerId < 160)
fixedIV = 12;
else if (trainerId < 180)
fixedIV = 15;
else if (trainerId < 200)
fixedIV = 18;
else if (trainerId < 220)
fixedIV = 21;
else
fixedIV = 31;
return fixedIV;
}
u16 sub_8165D40(void)
{
u32 facility = VarGet(VAR_FRONTIER_FACILITY);
if (facility == FRONTIER_FACILITY_PALACE)
return Random() % 30;
else if (facility == FRONTIER_FACILITY_ARENA)
return Random() % 30;
else if (facility == FRONTIER_FACILITY_FACTORY)
return Random() % 30;
else if (facility == FRONTIER_FACILITY_TOWER)
return 0;
else
return 0;
}
u8 SetTentPtrsGetLevel(void)
{
u8 level = 30;
u32 tentFacility = VarGet(VAR_FRONTIER_FACILITY);
if (tentFacility == TENT_SLATEPORT)
{
gFacilityTrainers = gSlateportBattleTentTrainers;
gFacilityTrainerMons = gSlateportBattleTentMons;
}
else if (tentFacility == TENT_VERDANTURF)
{
gFacilityTrainers = gVerdanturfBattleTentTrainers;
gFacilityTrainerMons = gVerdanturfBattleTentMons;
}
else if (tentFacility == TENT_FALLARBOR)
{
gFacilityTrainers = gFallarborBattleTentTrainers;
gFacilityTrainerMons = gFallarborBattleTentMons;
}
else
{
gFacilityTrainers = gBattleFrontierTrainers;
gFacilityTrainerMons = gBattleFrontierMons;
}
level = GetHighestLevelInPlayerParty();
if (level < 30)
level = 30;
return level;
}
void sub_8165E18(void)
{
s32 i;
u16 trainerId;
do
{
trainerId = sub_8165D40();
for (i = 0; i < gSaveBlock2Ptr->frontier.curChallengeBattleNum; i++)
{
if (gSaveBlock2Ptr->frontier.field_CB4[i] == trainerId)
break;
}
} while (i != gSaveBlock2Ptr->frontier.curChallengeBattleNum);
gTrainerBattleOpponent_A = trainerId;
SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0);
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum + 1 < 3)
gSaveBlock2Ptr->frontier.field_CB4[gSaveBlock2Ptr->frontier.curChallengeBattleNum] = gTrainerBattleOpponent_A;
}
void FillTentTrainerParty_(u16 trainerId, u8 firstMonId, u8 monCount)
{
s32 i, j;
u16 chosenMonIndices[4];
u8 friendship;
u8 level = SetTentPtrsGetLevel();
u8 fixedIV = 0;
u8 bfMonCount;
const u16 *bfMonPool = NULL;
u32 otID = 0;
u16 monPoolId;
bfMonPool = gFacilityTrainers[gTrainerBattleOpponent_A].bfMonPool;
bfMonCount = 0;
monPoolId = bfMonPool[bfMonCount];
while (monPoolId != 0xFFFF)
{
bfMonCount++;
monPoolId = bfMonPool[bfMonCount];
if (monPoolId == 0xFFFF)
break;
}
i = 0;
otID = Random32();
while (i != monCount)
{
u16 monPoolId = bfMonPool[Random() % bfMonCount];
// Ensure this pokemon species isn't a duplicate.
for (j = 0; j < i + firstMonId; j++)
{
if (GetMonData(&gEnemyParty[j], MON_DATA_SPECIES, NULL) == gFacilityTrainerMons[monPoolId].species)
break;
}
if (j != i + firstMonId)
continue;
// Ensure this Pokemon's held item isn't a duplicate.
for (j = 0; j < i + firstMonId; j++)
{
if (GetMonData(&gEnemyParty[j], MON_DATA_HELD_ITEM, NULL) != 0
&& GetMonData(&gEnemyParty[j], MON_DATA_HELD_ITEM, NULL) == gBattleFrontierHeldItems[gFacilityTrainerMons[monPoolId].itemTableId])
break;
}
if (j != i + firstMonId)
continue;
// Ensure this exact pokemon index isn't a duplicate. This check doesn't seem necessary
// because the species and held items were already checked directly above.
for (j = 0; j < i; j++)
{
if (chosenMonIndices[j] == monPoolId)
break;
}
if (j != i)
continue;
chosenMonIndices[i] = monPoolId;
// Place the chosen pokemon into the trainer's party.
CreateMonWithEVSpreadPersonalityOTID(&gEnemyParty[i + firstMonId],
gFacilityTrainerMons[monPoolId].species,
level,
gFacilityTrainerMons[monPoolId].nature,
fixedIV,
gFacilityTrainerMons[monPoolId].evSpread,
otID);
friendship = 255;
// Give the chosen pokemon its specified moves.
for (j = 0; j < 4; j++)
{
SetMonMoveSlot(&gEnemyParty[i + firstMonId], gFacilityTrainerMons[monPoolId].moves[j], j);
if (gFacilityTrainerMons[monPoolId].moves[j] == MOVE_FRUSTRATION)
friendship = 0; // Frustration is more powerful the lower the pokemon's friendship is.
}
SetMonData(&gEnemyParty[i + firstMonId], MON_DATA_FRIENDSHIP, &friendship);
SetMonData(&gEnemyParty[i + firstMonId], MON_DATA_HELD_ITEM, &gBattleFrontierHeldItems[gFacilityTrainerMons[monPoolId].itemTableId]);
// The pokemon was successfully added to the trainer's party, so it's safe to move on to
// the next party slot.
i++;
}
}

View File

@ -2158,13 +2158,13 @@ void sub_8139F20(void)
case 1:
case 2:
case 3:
if (gSaveBlock2Ptr->frontier.field_CE0[var][0] >= gSaveBlock2Ptr->frontier.field_CE0[var][1])
if (gSaveBlock2Ptr->frontier.winStreaks[var][0] >= gSaveBlock2Ptr->frontier.winStreaks[var][1])
{
unk = gSaveBlock2Ptr->frontier.field_CE0[var][0];
unk = gSaveBlock2Ptr->frontier.winStreaks[var][0];
}
else
{
unk = gSaveBlock2Ptr->frontier.field_CE0[var][1];
unk = gSaveBlock2Ptr->frontier.winStreaks[var][1];
}
break;
case 4:
@ -2244,7 +2244,7 @@ void sub_813A080(void)
u16 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
if (battleMode == 2 && !FlagGet(FLAG_0x152))
if (battleMode == FRONTIER_MODE_MULTIS && !FlagGet(FLAG_0x152))
{
gSpecialVar_0x8005 = 5;
gSpecialVar_0x8006 = 4;
@ -2253,7 +2253,7 @@ void sub_813A080(void)
for (i = 0; i < 9; i++)
{
if (gUnknown_085B2CDC[i] > gSaveBlock2Ptr->frontier.field_CE0[battleMode][lvlMode])
if (gUnknown_085B2CDC[i] > gSaveBlock2Ptr->frontier.winStreaks[battleMode][lvlMode])
{
gSpecialVar_0x8005 = 4;
gSpecialVar_0x8006 = i + 5;
@ -2733,8 +2733,6 @@ static void sub_813A46C(s32 itemIndex, bool8 onInit, struct ListMenu *list)
}
}
// stupid r5<->r6 swap
#ifdef NONMATCHING
static void sub_813A4EC(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@ -2752,7 +2750,11 @@ static void sub_813A4EC(u8 taskId)
default:
gSpecialVar_Result = itemId;
PlaySE(SE_SELECT);
if (!task->data[6] || itemId == task->data[1] - 1)
if (!task->data[6])
{
sub_813A570(taskId);
}
else if (itemId == task->data[1] - 1)
{
sub_813A570(taskId);
}
@ -2765,72 +2767,6 @@ static void sub_813A4EC(u8 taskId)
break;
}
}
#else
NAKED
static void sub_813A4EC(u8 taskId)
{
asm_unified("push {r4-r6,lr}\n\
lsls r0, 24\n\
lsrs r5, r0, 24\n\
lsls r0, r5, 2\n\
adds r0, r5\n\
lsls r0, 3\n\
ldr r1, =gTasks\n\
adds r6, r0, r1\n\
ldrh r0, [r6, 0x24]\n\
lsls r0, 24\n\
lsrs r0, 24\n\
bl ListMenuHandleInputGetItemId\n\
adds r4, r0, 0\n\
movs r0, 0x2\n\
negs r0, r0\n\
cmp r4, r0\n\
beq _0813A51C\n\
adds r0, 0x1\n\
cmp r4, r0\n\
bne _0813A530\n\
b _0813A566\n\
.pool\n\
_0813A51C:\n\
ldr r1, =gSpecialVar_Result\n\
movs r0, 0x7F\n\
strh r0, [r1]\n\
movs r0, 0x5\n\
bl PlaySE\n\
b _0813A54C\n\
.pool\n\
_0813A530:\n\
ldr r0, =gSpecialVar_Result\n\
strh r4, [r0]\n\
movs r0, 0x5\n\
bl PlaySE\n\
movs r1, 0x14\n\
ldrsh r0, [r6, r1]\n\
cmp r0, 0\n\
beq _0813A54C\n\
movs r1, 0xA\n\
ldrsh r0, [r6, r1]\n\
subs r0, 0x1\n\
cmp r4, r0\n\
bne _0813A558\n\
_0813A54C:\n\
adds r0, r5, 0\n\
bl sub_813A570\n\
b _0813A566\n\
.pool\n\
_0813A558:\n\
adds r0, r5, 0\n\
bl sub_813A738\n\
ldr r0, =sub_813A600\n\
str r0, [r6]\n\
bl EnableBothScriptContexts\n\
_0813A566:\n\
pop {r4-r6}\n\
pop {r0}\n\
bx r0\n\
.pool");
}
#endif // NONMATCHING
static void sub_813A570(u8 taskId)
{

View File

@ -2879,10 +2879,10 @@ void CreateApprenticeMon(struct Pokemon *mon, const struct Apprentice *src, u8 m
u8 language;
u32 otId = gApprentices[src->id].otId;
u32 personality = ((gApprentices[src->id].otId >> 8) | ((gApprentices[src->id].otId & 0xFF) << 8))
+ src->monData[monId].species + src->number;
+ src->party[monId].species + src->number;
CreateMon(mon,
src->monData[monId].species,
src->party[monId].species,
GetFrontierEnemyMonLevel(src->lvlMode - 1),
0x1F,
TRUE,
@ -2890,9 +2890,9 @@ void CreateApprenticeMon(struct Pokemon *mon, const struct Apprentice *src, u8 m
TRUE,
otId);
SetMonData(mon, MON_DATA_HELD_ITEM, &src->monData[monId].item);
SetMonData(mon, MON_DATA_HELD_ITEM, &src->party[monId].item);
for (i = 0; i < 4; i++)
SetMonMoveSlot(mon, src->monData[monId].moves[i], i);
SetMonMoveSlot(mon, src->party[monId].moves[i], i);
evAmount = MAX_TOTAL_EVS / NUM_STATS;
for (i = 0; i < NUM_STATS; i++)

View File

@ -213,7 +213,7 @@ static void PrepareUnknownExchangePacket(struct PlayerRecordsRS *dest)
memcpy(&dest->oldMan, sOldManSave, sizeof(dest->oldMan));
memcpy(dest->easyChatPairs, sEasyChatPairsSave, sizeof(dest->easyChatPairs));
sub_80E89F8(&dest->dayCareMail);
sub_81659DC(sBattleTowerSave, &dest->battleTowerRecord);
EmeraldBattleTowerRecordToRuby(sBattleTowerSave, &dest->battleTowerRecord);
if (GetMultiplayerId() == 0)
dest->giftItem = GetRecordMixingGift();
@ -231,7 +231,7 @@ static void PrepareExchangePacketForRubySapphire(struct PlayerRecordsRS *dest)
memcpy(dest->easyChatPairs, sEasyChatPairsSave, sizeof(dest->easyChatPairs));
sub_80E89F8(&dest->dayCareMail);
SanitizeDayCareMailForRuby(&dest->dayCareMail);
sub_81659DC(sBattleTowerSave, &dest->battleTowerRecord);
EmeraldBattleTowerRecordToRuby(sBattleTowerSave, &dest->battleTowerRecord);
SanitizeRubyBattleTowerRecord(&dest->battleTowerRecord);
if (GetMultiplayerId() == 0)

View File

@ -2540,8 +2540,8 @@ void sub_80EE8C8(u16 winStreak, u8 facility)
show->frontier.species2 = GetMonData(&gPlayerParty[1], MON_DATA_SPECIES, NULL);
break;
case 4:
show->frontier.species1 = GetMonData(&gSaveBlock1Ptr->playerParty[gSaveBlock2Ptr->frontier.field_CAA[0] - 1], MON_DATA_SPECIES, NULL);
show->frontier.species2 = GetMonData(&gSaveBlock1Ptr->playerParty[gSaveBlock2Ptr->frontier.field_CAA[1] - 1], MON_DATA_SPECIES, NULL);
show->frontier.species1 = GetMonData(&gSaveBlock1Ptr->playerParty[gSaveBlock2Ptr->frontier.selectedPartyMons[0] - 1], MON_DATA_SPECIES, NULL);
show->frontier.species2 = GetMonData(&gSaveBlock1Ptr->playerParty[gSaveBlock2Ptr->frontier.selectedPartyMons[1] - 1], MON_DATA_SPECIES, NULL);
break;
}
tv_store_id_3x(show);