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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
Fixed Battle Frontier tutor move IDs
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parent
ed02c4b425
commit
54ee960970
@ -66,52 +66,52 @@ BattleFrontier_Lounge7_EventScript_ChooseNewLeftTutorMove::
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end
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BattleFrontier_Lounge7_EventScript_Softboiled::
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setvar VAR_0x8008, 16
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setvar VAR_0x8008, MOVE_SOFT_BOILED
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_SeismicToss::
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setvar VAR_0x8008, 24
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setvar VAR_0x8008, MOVE_SEISMIC_TOSS
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_DreamEater::
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setvar VAR_0x8008, 24
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setvar VAR_0x8008, MOVE_DREAM_EATER
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_MegaPunch::
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setvar VAR_0x8008, 24
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setvar VAR_0x8008, MOVE_MEGA_PUNCH
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_MegaKick::
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setvar VAR_0x8008, 48
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setvar VAR_0x8008, MOVE_MEGA_KICK
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_BodySlam::
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setvar VAR_0x8008, 48
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setvar VAR_0x8008, MOVE_BODY_SLAM
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_RockSlide::
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setvar VAR_0x8008, 48
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setvar VAR_0x8008, MOVE_ROCK_SLIDE
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_Counter::
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setvar VAR_0x8008, 48
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setvar VAR_0x8008, MOVE_COUNTER
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_ThunderWave::
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setvar VAR_0x8008, 48
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setvar VAR_0x8008, MOVE_THUNDER_WAVE
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_SwordsDance::
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setvar VAR_0x8008, 48
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setvar VAR_0x8008, MOVE_SWORDS_DANCE
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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@ -180,52 +180,52 @@ BattleFrontier_Lounge7_EventScript_ChooseNewRightTutorMove::
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end
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BattleFrontier_Lounge7_EventScript_DefenseCurl::
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setvar VAR_0x8008, 16
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setvar VAR_0x8008, MOVE_DEFENSE_CURL
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_Snore::
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setvar VAR_0x8008, 24
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setvar VAR_0x8008, MOVE_SNORE
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_MudSlap::
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setvar VAR_0x8008, 24
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setvar VAR_0x8008, MOVE_MUD_SLAP
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_Swift::
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setvar VAR_0x8008, 24
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setvar VAR_0x8008, MOVE_SWIFT
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_IcyWind::
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setvar VAR_0x8008, 24
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setvar VAR_0x8008, MOVE_ICY_WIND
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_Endure::
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setvar VAR_0x8008, 48
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setvar VAR_0x8008, MOVE_ENDURE
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_PsychUp::
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setvar VAR_0x8008, 48
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setvar VAR_0x8008, MOVE_PSYCH_UP
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_IcePunch::
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setvar VAR_0x8008, 48
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setvar VAR_0x8008, MOVE_ICE_PUNCH
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_ThunderPunch::
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setvar VAR_0x8008, 48
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setvar VAR_0x8008, MOVE_THUNDER_PUNCH
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_FirePunch::
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setvar VAR_0x8008, 48
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setvar VAR_0x8008, MOVE_FIRE_PUNCH
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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@ -12,8 +12,6 @@
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#define AILMENT_PKRS 6
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#define AILMENT_FNT 7
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#define TUTOR_MOVE_COUNT 30
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#define PARTY_LAYOUT_SINGLE 0
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#define PARTY_LAYOUT_DOUBLE 1
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#define PARTY_LAYOUT_MULTI 2
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@ -2986,40 +2986,12 @@ static void HideFrontierExchangeCornerItemIcon(u16 menu, u16 unused)
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}
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}
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static const u16 sBattleFrontier_TutorMoves1[] =
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{
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MOVE_SOFT_BOILED,
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MOVE_SEISMIC_TOSS,
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MOVE_DREAM_EATER,
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MOVE_MEGA_PUNCH,
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MOVE_MEGA_KICK,
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MOVE_BODY_SLAM,
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MOVE_ROCK_SLIDE,
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MOVE_COUNTER,
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MOVE_THUNDER_WAVE,
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MOVE_SWORDS_DANCE
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};
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static const u16 sBattleFrontier_TutorMoves2[] =
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{
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MOVE_DEFENSE_CURL,
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MOVE_SNORE,
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MOVE_MUD_SLAP,
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MOVE_SWIFT,
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MOVE_ICY_WIND,
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MOVE_ENDURE,
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MOVE_PSYCH_UP,
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MOVE_ICE_PUNCH,
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MOVE_THUNDER_PUNCH,
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MOVE_FIRE_PUNCH
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};
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void BufferBattleFrontierTutorMoveName(void)
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{
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if (gSpecialVar_0x8005 != 0)
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StringCopy(gStringVar1, gMoveNames[sBattleFrontier_TutorMoves2[gSpecialVar_0x8004]]);
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StringCopy(gStringVar1, gMoveNames[gSpecialVar_0x8004]);
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else
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StringCopy(gStringVar1, gMoveNames[sBattleFrontier_TutorMoves1[gSpecialVar_0x8004]]);
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StringCopy(gStringVar1, gMoveNames[gSpecialVar_0x8004]);
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}
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static void ShowBattleFrontierTutorWindow(u8 menu, u16 selection)
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@ -3130,26 +3102,26 @@ void GetBattleFrontierTutorMoveIndex(void)
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i = 0;
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do
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{
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if (i == sBattleFrontier_TutorMoves2[moveIndex])
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if (i == moveIndex)
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{
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gSpecialVar_0x8005 = i;
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break;
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}
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i++;
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} while (i < TUTOR_MOVE_COUNT);
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} while (i < MOVES_COUNT);
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}
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else
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{
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i = 0;
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do
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{
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if (i == sBattleFrontier_TutorMoves1[moveIndex])
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if (i == moveIndex)
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{
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gSpecialVar_0x8005 = i;
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break;
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}
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i++;
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} while (i < TUTOR_MOVE_COUNT);
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} while (i < MOVES_COUNT);
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}
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}
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