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Change array count of pointer value to array count of the first element
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@ -34,7 +34,7 @@ struct BgConfig2
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u32 unk_3:18;
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void* tilemap;
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s32 bg_x; // Maybe unsigned, but game treats it as if it is signed a lot
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s32 bg_x; // Maybe unsigned, but game treats it as if it is signed a LOT.
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s32 bg_y; // Same for this variable.
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};
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@ -237,7 +237,7 @@ static void PrintHeaderTexts(void)
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FillWindowPixelBuffer(1, PIXEL_FILL(0));
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FillWindowPixelBuffer(2, PIXEL_FILL(0));
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WCSS_AddTextPrinterParameterized(0, 1, sHeaderTexts[0], GetStringCenterAlignXOffset(1, sHeaderTexts[0], 0xC0), 6, COLORMODE_GREEN);
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for (i = 0; i < NUM_GROUPTYPES; i++)
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for (i = 0; i < (int)ARRAY_COUNT(sHeaderTexts[0]) - 1; i++)
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{
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WCSS_AddTextPrinterParameterized(1, 1, sHeaderTexts[i + 1], 0, 30 * i + 8, COLORMODE_WHITE_LGRAY);
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}
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@ -362,12 +362,12 @@ static u32 CountPlayersInGroupAndGetActivity(struct UnkStruct_x20 * unk20, u32 *
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{
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if (group_players(i) == 0)
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{
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k = 0;
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k = 0; //Should just be 1 without the increment after the loop ends but that doesn't match.
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for (j = 0; j < RFU_CHILD_MAX; j++)
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{
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if (unk20->gname_uname.gname.child_sprite_gender[j] != 0) k++;
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}
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k++;
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k++; //See above comment.
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groupCounts[group_type(i)] += k;
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}
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else
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