Change array count of pointer value to array count of the first element

This commit is contained in:
PokeCodec 2020-08-30 10:24:51 -04:00
parent 70e2b28c80
commit 5504ceada3
2 changed files with 4 additions and 4 deletions

View File

@ -34,7 +34,7 @@ struct BgConfig2
u32 unk_3:18;
void* tilemap;
s32 bg_x; // Maybe unsigned, but game treats it as if it is signed a lot
s32 bg_x; // Maybe unsigned, but game treats it as if it is signed a LOT.
s32 bg_y; // Same for this variable.
};

View File

@ -237,7 +237,7 @@ static void PrintHeaderTexts(void)
FillWindowPixelBuffer(1, PIXEL_FILL(0));
FillWindowPixelBuffer(2, PIXEL_FILL(0));
WCSS_AddTextPrinterParameterized(0, 1, sHeaderTexts[0], GetStringCenterAlignXOffset(1, sHeaderTexts[0], 0xC0), 6, COLORMODE_GREEN);
for (i = 0; i < NUM_GROUPTYPES; i++)
for (i = 0; i < (int)ARRAY_COUNT(sHeaderTexts[0]) - 1; i++)
{
WCSS_AddTextPrinterParameterized(1, 1, sHeaderTexts[i + 1], 0, 30 * i + 8, COLORMODE_WHITE_LGRAY);
}
@ -362,12 +362,12 @@ static u32 CountPlayersInGroupAndGetActivity(struct UnkStruct_x20 * unk20, u32 *
{
if (group_players(i) == 0)
{
k = 0;
k = 0; //Should just be 1 without the increment after the loop ends but that doesn't match.
for (j = 0; j < RFU_CHILD_MAX; j++)
{
if (unk20->gname_uname.gname.child_sprite_gender[j] != 0) k++;
}
k++;
k++; //See above comment.
groupCounts[group_type(i)] += k;
}
else