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Fix Synchronize devnote + Gen9 behaviour
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@ -115,7 +115,7 @@
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#define B_SHADOW_TAG_ESCAPE GEN_LATEST // In Gen4+, if both sides have a Pokémon with Shadow Tag, all battlers can escape. Before, neither side could escape this situation.
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#define B_MOODY_ACC_EVASION GEN_LATEST // In Gen8, Moody CANNOT raise Accuracy and Evasion anymore.
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#define B_FLASH_FIRE_FROZEN GEN_LATEST // In Gen5+, Flash Fire can trigger even when frozen, when it couldn't before.
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#define B_SYNCHRONIZE_NATURE GEN_LATEST // In Gen8, if a Pokémon with Synchronize is leading the party, it's 100% guaranteed that wild Pokémon will have the same ability, as opposed to 50% previously.
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#define B_SYNCHRONIZE_NATURE GEN_LATEST // In Gen8, if a Pokémon with Synchronize is leading the party, it's 100% guaranteed that wild Pokémon will have the same Nature, as opposed to 50% previously. In Gen9, it has no out-of-battle effect.
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#define B_SYNCHRONIZE_TOXIC GEN_LATEST // In Gen5+, if a Pokémon with Synchronize is badly poisoned, the opponent will also become badly poisoned. Previously, the opponent would become regular poisoned.
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#define B_UPDATED_INTIMIDATE GEN_LATEST // In Gen8, Intimidate doesn't work on opponents with the Inner Focus, Scrappy, Own Tempo or Oblivious abilities. It also activates Rattled.
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#define B_OBLIVIOUS_TAUNT GEN_LATEST // In Gen6+, Pokémon with Oblivious can't be taunted.
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@ -415,6 +415,7 @@ static u8 PickWildMonNature(void)
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}
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}
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}
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#if B_SYNCHRONIZE_NATURE < GEN_9
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// check synchronize for a pokemon with the same ability
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if (!GetMonData(&gPlayerParty[0], MON_DATA_SANITY_IS_EGG)
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&& GetMonAbility(&gPlayerParty[0]) == ABILITY_SYNCHRONIZE
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@ -425,6 +426,7 @@ static u8 PickWildMonNature(void)
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{
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return GetMonData(&gPlayerParty[0], MON_DATA_PERSONALITY) % NUM_NATURES;
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}
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#endif
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// random nature
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return Random() % NUM_NATURES;
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