diff --git a/src/data/pokemon/base_stats.h b/src/data/pokemon/base_stats.h index d17252edc..c0e5beb59 100644 --- a/src/data/pokemon/base_stats.h +++ b/src/data/pokemon/base_stats.h @@ -426,7 +426,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE .abilities = {ABILITY_KEEN_EYE, ABILITY_TANGLED_FEET}, - .abilityHidden = ABILITY_BIG_PECKS, + .abilityHidden = ABILITY_BIG_PECKS, #else .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif @@ -455,7 +455,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE .abilities = {ABILITY_KEEN_EYE, ABILITY_TANGLED_FEET}, - .abilityHidden = ABILITY_BIG_PECKS, + .abilityHidden = ABILITY_BIG_PECKS, #else .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif @@ -488,7 +488,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE .abilities = {ABILITY_KEEN_EYE, ABILITY_TANGLED_FEET}, - .abilityHidden = ABILITY_BIG_PECKS, + .abilityHidden = ABILITY_BIG_PECKS, #else .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif @@ -859,7 +859,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE .abilities = {ABILITY_POISON_POINT, ABILITY_RIVALRY}, - .abilityHidden = ABILITY_SHEER_FORCE, + .abilityHidden = ABILITY_SHEER_FORCE, #else .abilities = {ABILITY_POISON_POINT, ABILITY_NONE}, #endif @@ -950,7 +950,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_POISON_POINT, ABILITY_RIVALRY}, - .abilityHidden = ABILITY_SHEER_FORCE, + .abilityHidden = ABILITY_SHEER_FORCE, #else .abilities = {ABILITY_POISON_POINT, ABILITY_NONE}, #endif @@ -985,7 +985,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE .abilities = {ABILITY_CUTE_CHARM, ABILITY_MAGIC_GUARD}, - .abilityHidden = ABILITY_FRIEND_GUARD, + .abilityHidden = ABILITY_FRIEND_GUARD, #else .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, #endif @@ -1024,7 +1024,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE .abilities = {ABILITY_CUTE_CHARM, ABILITY_MAGIC_GUARD}, - .abilityHidden = ABILITY_UNAWARE, + .abilityHidden = ABILITY_UNAWARE, #else .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, #endif @@ -1112,7 +1112,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE .abilities = {ABILITY_CUTE_CHARM, ABILITY_COMPETITIVE}, - .abilityHidden = ABILITY_FRIEND_GUARD, + .abilityHidden = ABILITY_FRIEND_GUARD, #else .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, #endif @@ -1151,7 +1151,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE .abilities = {ABILITY_CUTE_CHARM, ABILITY_COMPETITIVE}, - .abilityHidden = ABILITY_FRISK, + .abilityHidden = ABILITY_FRISK, #else .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, #endif @@ -1410,7 +1410,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SHIELD_DUST, ABILITY_TINTED_LENS}, - .abilityHidden = ABILITY_WONDER_SKIN, + .abilityHidden = ABILITY_WONDER_SKIN, #else .abilities = {ABILITY_SHIELD_DUST, ABILITY_NONE}, #endif @@ -1500,7 +1500,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_PICKUP, ABILITY_TECHNICIAN}, - .abilityHidden = ABILITY_UNNERVE, + .abilityHidden = ABILITY_UNNERVE, #else .abilities = {ABILITY_PICKUP, ABILITY_NONE}, #endif @@ -1530,7 +1530,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_LIMBER, ABILITY_TECHNICIAN}, - .abilityHidden = ABILITY_UNNERVE, + .abilityHidden = ABILITY_UNNERVE, #else .abilities = {ABILITY_LIMBER, ABILITY_NONE}, #endif @@ -1609,7 +1609,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_VITAL_SPIRIT, ABILITY_ANGER_POINT}, - .abilityHidden = ABILITY_DEFIANT, + .abilityHidden = ABILITY_DEFIANT, #else .abilities = {ABILITY_VITAL_SPIRIT, ABILITY_NONE}, #endif @@ -1638,7 +1638,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_VITAL_SPIRIT, ABILITY_ANGER_POINT}, - .abilityHidden = ABILITY_DEFIANT, + .abilityHidden = ABILITY_DEFIANT, #else .abilities = {ABILITY_VITAL_SPIRIT, ABILITY_NONE}, #endif @@ -1891,7 +1891,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE .abilities = {ABILITY_GUTS, ABILITY_NO_GUARD}, - .abilityHidden = ABILITY_STEADFAST, + .abilityHidden = ABILITY_STEADFAST, #else .abilities = {ABILITY_GUTS, ABILITY_NONE}, #endif @@ -1921,7 +1921,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE .abilities = {ABILITY_GUTS, ABILITY_NO_GUARD}, - .abilityHidden = ABILITY_STEADFAST, + .abilityHidden = ABILITY_STEADFAST, #else .abilities = {ABILITY_GUTS, ABILITY_NONE}, #endif @@ -1951,7 +1951,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE .abilities = {ABILITY_GUTS, ABILITY_NO_GUARD}, - .abilityHidden = ABILITY_STEADFAST, + .abilityHidden = ABILITY_STEADFAST, #else .abilities = {ABILITY_GUTS, ABILITY_NONE}, #endif @@ -2453,7 +2453,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_THICK_FAT, ABILITY_HYDRATION}, - .abilityHidden = ABILITY_ICE_BODY, + .abilityHidden = ABILITY_ICE_BODY, #else .abilities = {ABILITY_THICK_FAT, ABILITY_NONE}, #endif @@ -2482,7 +2482,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_THICK_FAT, ABILITY_HYDRATION}, - .abilityHidden = ABILITY_ICE_BODY, + .abilityHidden = ABILITY_ICE_BODY, #else .abilities = {ABILITY_THICK_FAT, ABILITY_NONE}, #endif @@ -2570,7 +2570,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_3, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SHELL_ARMOR, ABILITY_SKILL_LINK}, - .abilityHidden = ABILITY_OVERCOAT, + .abilityHidden = ABILITY_OVERCOAT, #else .abilities = {ABILITY_SHELL_ARMOR, ABILITY_NONE}, #endif @@ -2601,7 +2601,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_3, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SHELL_ARMOR, ABILITY_SKILL_LINK}, - .abilityHidden = ABILITY_OVERCOAT, + .abilityHidden = ABILITY_OVERCOAT, #else .abilities = {ABILITY_SHELL_ARMOR, ABILITY_NONE}, #endif @@ -3018,10 +3018,9 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE .abilities = {ABILITY_LIMBER, ABILITY_RECKLESS}, - .abilityHidden = ABILITY_UNBURDEN, + .abilityHidden = ABILITY_UNBURDEN, #else .abilities = {ABILITY_LIMBER, ABILITY_NONE}, - .abilityHidden = ABILITY_NONE, #endif .bodyColor = BODY_COLOR_BROWN, .noFlip = FALSE, @@ -3235,10 +3234,9 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE .abilities = {ABILITY_CHLOROPHYLL, ABILITY_LEAF_GUARD}, - .abilityHidden = ABILITY_REGENERATOR, + .abilityHidden = ABILITY_REGENERATOR, #else .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, - .abilityHidden = ABILITY_NONE, #endif .bodyColor = BODY_COLOR_BLUE, .noFlip = FALSE, @@ -3470,10 +3468,9 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SOUNDPROOF, ABILITY_FILTER}, - .abilityHidden = ABILITY_TECHNICIAN, + .abilityHidden = ABILITY_TECHNICIAN, #else .abilities = {ABILITY_SOUNDPROOF, ABILITY_NONE}, - .abilityHidden = ABILITY_NONE, #endif .bodyColor = BODY_COLOR_PINK, .noFlip = FALSE, @@ -3500,7 +3497,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SWARM, ABILITY_TECHNICIAN}, - .abilityHidden = ABILITY_STEADFAST, + .abilityHidden = ABILITY_STEADFAST, #else .abilities = {ABILITY_SWARM, ABILITY_NONE}, #endif @@ -3529,7 +3526,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE .abilities = {ABILITY_OBLIVIOUS, ABILITY_FOREWARN}, - .abilityHidden = ABILITY_DRY_SKIN, + .abilityHidden = ABILITY_DRY_SKIN, #else .abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE}, #endif @@ -3610,7 +3607,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE .abilities = {ABILITY_HYPER_CUTTER, ABILITY_MOLD_BREAKER}, - .abilityHidden = ABILITY_MOXIE, + .abilityHidden = ABILITY_MOXIE, #else .abilities = {ABILITY_HYPER_CUTTER, ABILITY_NONE}, #endif @@ -3640,7 +3637,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_INTIMIDATE, ABILITY_ANGER_POINT}, - .abilityHidden = ABILITY_SHEER_FORCE, + .abilityHidden = ABILITY_SHEER_FORCE, #else .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, #endif @@ -3781,7 +3778,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_RUN_AWAY, ABILITY_ADAPTABILITY}, - .abilityHidden = ABILITY_ANTICIPATION, + .abilityHidden = ABILITY_ANTICIPATION, #else .abilities = {ABILITY_RUN_AWAY, ABILITY_NONE}, #endif @@ -3889,7 +3886,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE .abilities = {ABILITY_TRACE, ABILITY_DOWNLOAD}, - .abilityHidden = ABILITY_ANALYTIC, + .abilityHidden = ABILITY_ANALYTIC, #else .abilities = {ABILITY_TRACE, ABILITY_NONE}, #endif @@ -4872,7 +4869,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE .abilities = {ABILITY_CUTE_CHARM, ABILITY_MAGIC_GUARD}, - .abilityHidden = ABILITY_FRIEND_GUARD, + .abilityHidden = ABILITY_FRIEND_GUARD, #else .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, #endif @@ -4906,7 +4903,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE .abilities = {ABILITY_CUTE_CHARM, ABILITY_COMPETITIVE}, - .abilityHidden = ABILITY_FRIEND_GUARD, + .abilityHidden = ABILITY_FRIEND_GUARD, #else .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, #endif @@ -5286,7 +5283,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE .abilities = {ABILITY_CHLOROPHYLL, ABILITY_LEAF_GUARD}, - .abilityHidden = ABILITY_INFILTRATOR, + .abilityHidden = ABILITY_INFILTRATOR, #else .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, #endif @@ -5315,7 +5312,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE .abilities = {ABILITY_CHLOROPHYLL, ABILITY_LEAF_GUARD}, - .abilityHidden = ABILITY_INFILTRATOR, + .abilityHidden = ABILITY_INFILTRATOR, #else .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, #endif @@ -5348,7 +5345,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE .abilities = {ABILITY_CHLOROPHYLL, ABILITY_LEAF_GUARD}, - .abilityHidden = ABILITY_INFILTRATOR, + .abilityHidden = ABILITY_INFILTRATOR, #else .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, #endif @@ -5596,7 +5593,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE .abilities = {ABILITY_INSOMNIA, ABILITY_SUPER_LUCK}, - .abilityHidden = ABILITY_PRANKSTER, + .abilityHidden = ABILITY_PRANKSTER, #else .abilities = {ABILITY_INSOMNIA, ABILITY_NONE}, #endif @@ -5927,7 +5924,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE .abilities = {ABILITY_INTIMIDATE, ABILITY_QUICK_FEET}, - .abilityHidden = ABILITY_RATTLED, + .abilityHidden = ABILITY_RATTLED, #else .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, #endif @@ -5986,7 +5983,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SWARM, ABILITY_TECHNICIAN}, - .abilityHidden = ABILITY_LIGHT_METAL, + .abilityHidden = ABILITY_LIGHT_METAL, #else .abilities = {ABILITY_SWARM, ABILITY_NONE}, #endif @@ -6018,7 +6015,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE .abilities = {ABILITY_STURDY, ABILITY_GLUTTONY}, - .abilityHidden = ABILITY_CONTRARY, + .abilityHidden = ABILITY_CONTRARY, #else .abilities = {ABILITY_STURDY, ABILITY_NONE}, #endif @@ -6102,7 +6099,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_PICKUP, ABILITY_QUICK_FEET}, - .abilityHidden = ABILITY_HONEY_GATHER, + .abilityHidden = ABILITY_HONEY_GATHER, #else .abilities = {ABILITY_PICKUP, ABILITY_NONE}, #endif @@ -6131,7 +6128,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_GUTS, ABILITY_QUICK_FEET}, - .abilityHidden = ABILITY_UNNERVE, + .abilityHidden = ABILITY_UNNERVE, #else .abilities = {ABILITY_GUTS, ABILITY_NONE}, #endif @@ -6313,7 +6310,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_2, #ifdef BATTLE_ENGINE .abilities = {ABILITY_HUSTLE, ABILITY_SNIPER}, - .abilityHidden = ABILITY_MOODY, + .abilityHidden = ABILITY_MOODY, #else .abilities = {ABILITY_HUSTLE, ABILITY_NONE}, #endif @@ -6343,7 +6340,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_2, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SUCTION_CUPS, ABILITY_SNIPER}, - .abilityHidden = ABILITY_MOODY, + .abilityHidden = ABILITY_MOODY, #else .abilities = {ABILITY_SUCTION_CUPS, ABILITY_NONE}, #endif @@ -6591,7 +6588,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE .abilities = {ABILITY_TRACE, ABILITY_DOWNLOAD}, - .abilityHidden = ABILITY_ANALYTIC, + .abilityHidden = ABILITY_ANALYTIC, #else .abilities = {ABILITY_TRACE, ABILITY_NONE}, #endif @@ -6620,7 +6617,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_INTIMIDATE, ABILITY_FRISK}, - .abilityHidden = ABILITY_SAP_SIPPER, + .abilityHidden = ABILITY_SAP_SIPPER, #else .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, #endif @@ -6649,7 +6646,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_OWN_TEMPO, ABILITY_TECHNICIAN}, - .abilityHidden = ABILITY_MOODY, + .abilityHidden = ABILITY_MOODY, #else .abilities = {ABILITY_OWN_TEMPO, ABILITY_NONE}, #endif @@ -6707,7 +6704,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE .abilities = {ABILITY_INTIMIDATE, ABILITY_TECHNICIAN}, - .abilityHidden = ABILITY_STEADFAST, + .abilityHidden = ABILITY_STEADFAST, #else .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, #endif @@ -6736,7 +6733,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE .abilities = {ABILITY_OBLIVIOUS, ABILITY_FOREWARN}, - .abilityHidden = ABILITY_HYDRATION, + .abilityHidden = ABILITY_HYDRATION, #else .abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE}, #endif @@ -6819,7 +6816,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_THICK_FAT, ABILITY_SCRAPPY}, - .abilityHidden = ABILITY_SAP_SIPPER, + .abilityHidden = ABILITY_SAP_SIPPER, #else .abilities = {ABILITY_THICK_FAT, ABILITY_NONE}, #endif @@ -7356,7 +7353,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_RUN_AWAY, ABILITY_QUICK_FEET}, - .abilityHidden = ABILITY_RATTLED, + .abilityHidden = ABILITY_RATTLED, #else .abilities = {ABILITY_RUN_AWAY, ABILITY_NONE}, #endif @@ -7385,7 +7382,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_INTIMIDATE, ABILITY_QUICK_FEET}, - .abilityHidden = ABILITY_MOXIE, + .abilityHidden = ABILITY_MOXIE, #else .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, #endif @@ -7416,7 +7413,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_PICKUP, ABILITY_GLUTTONY}, - .abilityHidden = ABILITY_QUICK_FEET, + .abilityHidden = ABILITY_QUICK_FEET, #else .abilities = {ABILITY_PICKUP, ABILITY_NONE}, #endif @@ -7447,7 +7444,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_PICKUP, ABILITY_GLUTTONY}, - .abilityHidden = ABILITY_QUICK_FEET, + .abilityHidden = ABILITY_QUICK_FEET, #else .abilities = {ABILITY_PICKUP, ABILITY_NONE}, #endif @@ -7927,7 +7924,7 @@ const struct BaseStats gBaseStats[] = .friendship = 35, .growthRate = GROWTH_SLOW, #if P_UPDATED_EGG_GROUPS >= GEN_8 - .eggGroup1 = EGG_GROUP_HUMAN_LIKE, + .eggGroup1 = EGG_GROUP_HUMAN_LIKE, #else .eggGroup1 = EGG_GROUP_AMORPHOUS, #endif @@ -7963,7 +7960,7 @@ const struct BaseStats gBaseStats[] = .friendship = 35, .growthRate = GROWTH_SLOW, #if P_UPDATED_EGG_GROUPS >= GEN_8 - .eggGroup1 = EGG_GROUP_HUMAN_LIKE, + .eggGroup1 = EGG_GROUP_HUMAN_LIKE, #else .eggGroup1 = EGG_GROUP_AMORPHOUS, #endif @@ -8059,7 +8056,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE .abilities = {ABILITY_EFFECT_SPORE, ABILITY_POISON_HEAL}, - .abilityHidden = ABILITY_QUICK_FEET, + .abilityHidden = ABILITY_QUICK_FEET, #else .abilities = {ABILITY_EFFECT_SPORE, ABILITY_NONE}, #endif @@ -8090,7 +8087,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE .abilities = {ABILITY_EFFECT_SPORE, ABILITY_POISON_HEAL}, - .abilityHidden = ABILITY_TECHNICIAN, + .abilityHidden = ABILITY_TECHNICIAN, #else .abilities = {ABILITY_EFFECT_SPORE, ABILITY_NONE}, #endif @@ -8469,7 +8466,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE .abilities = {ABILITY_CUTE_CHARM, ABILITY_NORMALIZE}, - .abilityHidden = ABILITY_WONDER_SKIN, + .abilityHidden = ABILITY_WONDER_SKIN, #else .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, #endif @@ -8503,7 +8500,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE .abilities = {ABILITY_CUTE_CHARM, ABILITY_NORMALIZE}, - .abilityHidden = ABILITY_WONDER_SKIN, + .abilityHidden = ABILITY_WONDER_SKIN, #else .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, #endif @@ -8534,7 +8531,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE .abilities = {ABILITY_KEEN_EYE, ABILITY_STALL}, - .abilityHidden = ABILITY_PRANKSTER, + .abilityHidden = ABILITY_PRANKSTER, #else .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif @@ -8876,7 +8873,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE .abilities = {ABILITY_OBLIVIOUS, ABILITY_TINTED_LENS}, - .abilityHidden = ABILITY_PRANKSTER, + .abilityHidden = ABILITY_PRANKSTER, #else .abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE}, #endif @@ -9123,7 +9120,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_MAGMA_ARMOR, ABILITY_SOLID_ROCK}, - .abilityHidden = ABILITY_ANGER_POINT, + .abilityHidden = ABILITY_ANGER_POINT, #else .abilities = {ABILITY_MAGMA_ARMOR, ABILITY_NONE}, #endif @@ -9232,7 +9229,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE .abilities = {ABILITY_OWN_TEMPO, ABILITY_TANGLED_FEET}, - .abilityHidden = ABILITY_CONTRARY, + .abilityHidden = ABILITY_CONTRARY, #else .abilities = {ABILITY_OWN_TEMPO, ABILITY_NONE}, #endif @@ -9260,7 +9257,7 @@ const struct BaseStats gBaseStats[] = .growthRate = GROWTH_MEDIUM_SLOW, .eggGroup1 = EGG_GROUP_BUG, #if P_UPDATED_EGG_GROUPS >= GEN_8 - .eggGroup2 = EGG_GROUP_DRAGON, + .eggGroup2 = EGG_GROUP_DRAGON, #else .eggGroup2 = EGG_GROUP_BUG, #endif @@ -9292,7 +9289,7 @@ const struct BaseStats gBaseStats[] = .growthRate = GROWTH_MEDIUM_SLOW, .eggGroup1 = EGG_GROUP_BUG, #if P_UPDATED_EGG_GROUPS >= GEN_8 - .eggGroup2 = EGG_GROUP_DRAGON, + .eggGroup2 = EGG_GROUP_DRAGON, #else .eggGroup2 = EGG_GROUP_BUG, #endif @@ -9321,7 +9318,7 @@ const struct BaseStats gBaseStats[] = .growthRate = GROWTH_MEDIUM_SLOW, .eggGroup1 = EGG_GROUP_BUG, #if P_UPDATED_EGG_GROUPS >= GEN_8 - .eggGroup2 = EGG_GROUP_DRAGON, + .eggGroup2 = EGG_GROUP_DRAGON, #else .eggGroup2 = EGG_GROUP_BUG, #endif @@ -9571,7 +9568,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_2, #ifdef BATTLE_ENGINE .abilities = {ABILITY_OBLIVIOUS, ABILITY_ANTICIPATION}, - .abilityHidden = ABILITY_HYDRATION, + .abilityHidden = ABILITY_HYDRATION, #else .abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE}, #endif @@ -9600,7 +9597,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_2, #ifdef BATTLE_ENGINE .abilities = {ABILITY_OBLIVIOUS, ABILITY_ANTICIPATION}, - .abilityHidden = ABILITY_HYDRATION, + .abilityHidden = ABILITY_HYDRATION, #else .abilities = {ABILITY_OBLIVIOUS, ABILITY_NONE}, #endif @@ -9949,7 +9946,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE .abilities = {ABILITY_INSOMNIA, ABILITY_FRISK}, - .abilityHidden = ABILITY_CURSED_BODY, + .abilityHidden = ABILITY_CURSED_BODY, #else .abilities = {ABILITY_INSOMNIA, ABILITY_NONE}, #endif @@ -9979,7 +9976,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE .abilities = {ABILITY_INSOMNIA, ABILITY_FRISK}, - .abilityHidden = ABILITY_CURSED_BODY, + .abilityHidden = ABILITY_CURSED_BODY, #else .abilities = {ABILITY_INSOMNIA, ABILITY_NONE}, #endif @@ -10065,7 +10062,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE .abilities = {ABILITY_CHLOROPHYLL, ABILITY_SOLAR_POWER}, - .abilityHidden = ABILITY_HARVEST, + .abilityHidden = ABILITY_HARVEST, #else .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, #endif @@ -10126,7 +10123,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_PRESSURE, ABILITY_SUPER_LUCK}, - .abilityHidden = ABILITY_JUSTIFIED, + .abilityHidden = ABILITY_JUSTIFIED, #else .abilities = {ABILITY_PRESSURE, ABILITY_NONE}, #endif @@ -10183,7 +10180,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE .abilities = {ABILITY_INNER_FOCUS, ABILITY_ICE_BODY}, - .abilityHidden = ABILITY_MOODY, + .abilityHidden = ABILITY_MOODY, #else .abilities = {ABILITY_INNER_FOCUS, ABILITY_NONE}, #endif @@ -10212,7 +10209,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE .abilities = {ABILITY_INNER_FOCUS, ABILITY_ICE_BODY}, - .abilityHidden = ABILITY_MOODY, + .abilityHidden = ABILITY_MOODY, #else .abilities = {ABILITY_INNER_FOCUS, ABILITY_NONE}, #endif @@ -11215,7 +11212,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SIMPLE, ABILITY_UNAWARE}, - .abilityHidden = ABILITY_MOODY, + .abilityHidden = ABILITY_MOODY, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -11244,7 +11241,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SIMPLE, ABILITY_UNAWARE}, - .abilityHidden = ABILITY_MOODY, + .abilityHidden = ABILITY_MOODY, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -11474,7 +11471,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MONSTER, #ifdef BATTLE_ENGINE .abilities = {ABILITY_MOLD_BREAKER, ABILITY_NONE}, - .abilityHidden = ABILITY_SHEER_FORCE, + .abilityHidden = ABILITY_SHEER_FORCE, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -11503,7 +11500,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MONSTER, #ifdef BATTLE_ENGINE .abilities = {ABILITY_MOLD_BREAKER, ABILITY_NONE}, - .abilityHidden = ABILITY_SHEER_FORCE, + .abilityHidden = ABILITY_SHEER_FORCE, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -11658,7 +11655,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE .abilities = {ABILITY_ANTICIPATION, ABILITY_NONE}, - .abilityHidden = ABILITY_OVERCOAT, + .abilityHidden = ABILITY_OVERCOAT, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -11688,7 +11685,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE .abilities = {ABILITY_ANTICIPATION, ABILITY_NONE}, - .abilityHidden = ABILITY_OVERCOAT, + .abilityHidden = ABILITY_OVERCOAT, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -11719,7 +11716,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE .abilities = {ABILITY_ANTICIPATION, ABILITY_NONE}, - .abilityHidden = ABILITY_OVERCOAT, + .abilityHidden = ABILITY_OVERCOAT, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -11965,7 +11962,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE .abilities = {ABILITY_STICKY_HOLD, ABILITY_STORM_DRAIN}, - .abilityHidden = ABILITY_SAND_FORCE, + .abilityHidden = ABILITY_SAND_FORCE, #else .abilities = {ABILITY_STICKY_HOLD, ABILITY_NONE}, #endif @@ -11994,7 +11991,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE .abilities = {ABILITY_STICKY_HOLD, ABILITY_STORM_DRAIN}, - .abilityHidden = ABILITY_SAND_FORCE, + .abilityHidden = ABILITY_SAND_FORCE, #else .abilities = {ABILITY_STICKY_HOLD, ABILITY_NONE}, #endif @@ -12023,7 +12020,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_TECHNICIAN, ABILITY_PICKUP}, - .abilityHidden = ABILITY_SKILL_LINK, + .abilityHidden = ABILITY_SKILL_LINK, #else .abilities = {ABILITY_NONE, ABILITY_PICKUP}, #endif @@ -12052,7 +12049,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE .abilities = {ABILITY_AFTERMATH, ABILITY_UNBURDEN}, - .abilityHidden = ABILITY_FLARE_BOOST, + .abilityHidden = ABILITY_FLARE_BOOST, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -12081,7 +12078,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE .abilities = {ABILITY_AFTERMATH, ABILITY_UNBURDEN}, - .abilityHidden = ABILITY_FLARE_BOOST, + .abilityHidden = ABILITY_FLARE_BOOST, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -12193,7 +12190,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE .abilities = {ABILITY_INSOMNIA, ABILITY_SUPER_LUCK}, - .abilityHidden = ABILITY_MOXIE, + .abilityHidden = ABILITY_MOXIE, #else .abilities = {ABILITY_INSOMNIA, ABILITY_NONE}, #endif @@ -12358,7 +12355,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE .abilities = {ABILITY_LEVITATE, ABILITY_HEATPROOF}, - .abilityHidden = ABILITY_HEAVY_METAL, + .abilityHidden = ABILITY_HEAVY_METAL, #else .abilities = {ABILITY_LEVITATE, ABILITY_NONE}, #endif @@ -12389,7 +12386,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE .abilities = {ABILITY_LEVITATE, ABILITY_HEATPROOF}, - .abilityHidden = ABILITY_HEAVY_METAL, + .abilityHidden = ABILITY_HEAVY_METAL, #else .abilities = {ABILITY_LEVITATE, ABILITY_NONE}, #endif @@ -12450,7 +12447,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SOUNDPROOF, ABILITY_FILTER}, - .abilityHidden = ABILITY_TECHNICIAN, + .abilityHidden = ABILITY_TECHNICIAN, #else .abilities = {ABILITY_SOUNDPROOF, ABILITY_NONE}, #endif @@ -12508,7 +12505,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE .abilities = {ABILITY_KEEN_EYE, ABILITY_TANGLED_FEET}, - .abilityHidden = ABILITY_BIG_PECKS, + .abilityHidden = ABILITY_BIG_PECKS, #else .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif @@ -12669,7 +12666,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE .abilities = {ABILITY_STEADFAST, ABILITY_INNER_FOCUS}, - .abilityHidden = ABILITY_PRANKSTER, + .abilityHidden = ABILITY_PRANKSTER, #else .abilities = {ABILITY_NONE, ABILITY_INNER_FOCUS}, #endif @@ -12699,7 +12696,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE .abilities = {ABILITY_STEADFAST, ABILITY_INNER_FOCUS}, - .abilityHidden = ABILITY_JUSTIFIED, + .abilityHidden = ABILITY_JUSTIFIED, #else .abilities = {ABILITY_NONE, ABILITY_INNER_FOCUS}, #endif @@ -12843,7 +12840,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE .abilities = {ABILITY_ANTICIPATION, ABILITY_DRY_SKIN}, - .abilityHidden = ABILITY_POISON_TOUCH, + .abilityHidden = ABILITY_POISON_TOUCH, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -12873,7 +12870,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE .abilities = {ABILITY_ANTICIPATION, ABILITY_DRY_SKIN}, - .abilityHidden = ABILITY_POISON_TOUCH, + .abilityHidden = ABILITY_POISON_TOUCH, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -13153,7 +13150,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_LIGHTNING_ROD, ABILITY_SOLID_ROCK}, - .abilityHidden = ABILITY_RECKLESS, + .abilityHidden = ABILITY_RECKLESS, #else .abilities = {ABILITY_LIGHTNING_ROD, ABILITY_NONE}, #endif @@ -13182,7 +13179,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE .abilities = {ABILITY_CHLOROPHYLL, ABILITY_LEAF_GUARD}, - .abilityHidden = ABILITY_REGENERATOR, + .abilityHidden = ABILITY_REGENERATOR, #else .abilities = {ABILITY_CHLOROPHYLL, ABILITY_NONE}, #endif @@ -13301,7 +13298,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SPEED_BOOST, ABILITY_TINTED_LENS}, - .abilityHidden = ABILITY_FRISK, + .abilityHidden = ABILITY_FRISK, #else .abilities = {ABILITY_SPEED_BOOST, ABILITY_NONE}, #endif @@ -13359,7 +13356,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SNOW_CLOAK, ABILITY_SNOW_CLOAK}, - .abilityHidden = ABILITY_ICE_BODY, + .abilityHidden = ABILITY_ICE_BODY, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -13444,7 +13441,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE .abilities = {ABILITY_ADAPTABILITY, ABILITY_DOWNLOAD}, - .abilityHidden = ABILITY_ANALYTIC, + .abilityHidden = ABILITY_ANALYTIC, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -13470,14 +13467,14 @@ const struct BaseStats gBaseStats[] = .friendship = 35, .growthRate = GROWTH_SLOW, #if P_UPDATED_EGG_GROUPS >= GEN_8 - .eggGroup1 = EGG_GROUP_HUMAN_LIKE, + .eggGroup1 = EGG_GROUP_HUMAN_LIKE, #else .eggGroup1 = EGG_GROUP_AMORPHOUS, #endif .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE .abilities = {ABILITY_STEADFAST, ABILITY_NONE}, - .abilityHidden = ABILITY_JUSTIFIED, + .abilityHidden = ABILITY_JUSTIFIED, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -13564,7 +13561,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SNOW_CLOAK, ABILITY_NONE}, - .abilityHidden = ABILITY_CURSED_BODY, + .abilityHidden = ABILITY_CURSED_BODY, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -14456,7 +14453,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_INTIMIDATE, ABILITY_SAND_RUSH}, - .abilityHidden = ABILITY_SCRAPPY, + .abilityHidden = ABILITY_SCRAPPY, #else .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, #endif @@ -14489,7 +14486,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_INTIMIDATE, ABILITY_SAND_RUSH}, - .abilityHidden = ABILITY_SCRAPPY, + .abilityHidden = ABILITY_SCRAPPY, #else .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, #endif @@ -14518,7 +14515,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_LIMBER, ABILITY_UNBURDEN}, - .abilityHidden = ABILITY_PRANKSTER, + .abilityHidden = ABILITY_PRANKSTER, #else .abilities = {ABILITY_LIMBER, ABILITY_NONE}, #endif @@ -14547,7 +14544,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_LIMBER, ABILITY_UNBURDEN}, - .abilityHidden = ABILITY_PRANKSTER, + .abilityHidden = ABILITY_PRANKSTER, #else .abilities = {ABILITY_LIMBER, ABILITY_NONE}, #endif @@ -14750,7 +14747,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_FOREWARN, ABILITY_SYNCHRONIZE}, - .abilityHidden = ABILITY_TELEPATHY, + .abilityHidden = ABILITY_TELEPATHY, #else .abilities = {ABILITY_NONE, ABILITY_SYNCHRONIZE}, #endif @@ -14779,7 +14776,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_FOREWARN, ABILITY_SYNCHRONIZE}, - .abilityHidden = ABILITY_TELEPATHY, + .abilityHidden = ABILITY_TELEPATHY, #else .abilities = {ABILITY_NONE, ABILITY_SYNCHRONIZE}, #endif @@ -14808,7 +14805,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE .abilities = {ABILITY_BIG_PECKS, ABILITY_SUPER_LUCK}, - .abilityHidden = ABILITY_RIVALRY, + .abilityHidden = ABILITY_RIVALRY, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -14837,7 +14834,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE .abilities = {ABILITY_BIG_PECKS, ABILITY_SUPER_LUCK}, - .abilityHidden = ABILITY_RIVALRY, + .abilityHidden = ABILITY_RIVALRY, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -14870,7 +14867,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE .abilities = {ABILITY_BIG_PECKS, ABILITY_SUPER_LUCK}, - .abilityHidden = ABILITY_RIVALRY, + .abilityHidden = ABILITY_RIVALRY, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -14899,7 +14896,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_LIGHTNING_ROD, ABILITY_MOTOR_DRIVE}, - .abilityHidden = ABILITY_SAP_SIPPER, + .abilityHidden = ABILITY_SAP_SIPPER, #else .abilities = {ABILITY_LIGHTNING_ROD, ABILITY_NONE}, #endif @@ -14928,7 +14925,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_LIGHTNING_ROD, ABILITY_MOTOR_DRIVE}, - .abilityHidden = ABILITY_SAP_SIPPER, + .abilityHidden = ABILITY_SAP_SIPPER, #else .abilities = {ABILITY_LIGHTNING_ROD, ABILITY_NONE}, #endif @@ -14959,7 +14956,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE .abilities = {ABILITY_STURDY, ABILITY_WEAK_ARMOR}, - .abilityHidden = ABILITY_SAND_FORCE, + .abilityHidden = ABILITY_SAND_FORCE, #else .abilities = {ABILITY_STURDY, ABILITY_NONE}, #endif @@ -14991,7 +14988,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE .abilities = {ABILITY_STURDY, ABILITY_WEAK_ARMOR}, - .abilityHidden = ABILITY_SAND_FORCE, + .abilityHidden = ABILITY_SAND_FORCE, #else .abilities = {ABILITY_STURDY, ABILITY_NONE}, #endif @@ -15057,7 +15054,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE .abilities = {ABILITY_UNAWARE, ABILITY_KLUTZ}, - .abilityHidden = ABILITY_SIMPLE, + .abilityHidden = ABILITY_SIMPLE, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -15086,7 +15083,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE .abilities = {ABILITY_UNAWARE, ABILITY_KLUTZ}, - .abilityHidden = ABILITY_SIMPLE, + .abilityHidden = ABILITY_SIMPLE, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -15115,8 +15112,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SAND_RUSH, ABILITY_SAND_FORCE}, - .abilityHidden = ABILITY_MOLD_BREAKER, - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilityHidden = ABILITY_MOLD_BREAKER, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -15145,8 +15141,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SAND_RUSH, ABILITY_SAND_FORCE}, - .abilityHidden = ABILITY_MOLD_BREAKER, - .abilities = {ABILITY_NONE, ABILITY_NONE}, + .abilityHidden = ABILITY_MOLD_BREAKER, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -15177,7 +15172,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE .abilities = {ABILITY_HEALER, ABILITY_REGENERATOR}, - .abilityHidden = ABILITY_KLUTZ, + .abilityHidden = ABILITY_KLUTZ, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -15206,7 +15201,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE .abilities = {ABILITY_GUTS, ABILITY_SHEER_FORCE}, - .abilityHidden = ABILITY_IRON_FIST, + .abilityHidden = ABILITY_IRON_FIST, #else .abilities = {ABILITY_GUTS, ABILITY_NONE}, #endif @@ -15235,7 +15230,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE .abilities = {ABILITY_GUTS, ABILITY_SHEER_FORCE}, - .abilityHidden = ABILITY_IRON_FIST, + .abilityHidden = ABILITY_IRON_FIST, #else .abilities = {ABILITY_GUTS, ABILITY_NONE}, #endif @@ -15264,7 +15259,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE .abilities = {ABILITY_GUTS, ABILITY_SHEER_FORCE}, - .abilityHidden = ABILITY_IRON_FIST, + .abilityHidden = ABILITY_IRON_FIST, #else .abilities = {ABILITY_GUTS, ABILITY_NONE}, #endif @@ -15469,7 +15464,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE .abilities = {ABILITY_LEAF_GUARD, ABILITY_CHLOROPHYLL}, - .abilityHidden = ABILITY_OVERCOAT, + .abilityHidden = ABILITY_OVERCOAT, #else .abilities = {ABILITY_NONE, ABILITY_CHLOROPHYLL}, #endif @@ -15751,7 +15746,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_2, #ifdef BATTLE_ENGINE .abilities = {ABILITY_RECKLESS, ABILITY_ADAPTABILITY}, - .abilityHidden = ABILITY_MOLD_BREAKER, + .abilityHidden = ABILITY_MOLD_BREAKER, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -15781,7 +15776,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_INTIMIDATE, ABILITY_MOXIE}, - .abilityHidden = ABILITY_ANGER_POINT, + .abilityHidden = ABILITY_ANGER_POINT, #else .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, #endif @@ -15811,7 +15806,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_INTIMIDATE, ABILITY_MOXIE}, - .abilityHidden = ABILITY_ANGER_POINT, + .abilityHidden = ABILITY_ANGER_POINT, #else .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, #endif @@ -15845,7 +15840,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_INTIMIDATE, ABILITY_MOXIE}, - .abilityHidden = ABILITY_ANGER_POINT, + .abilityHidden = ABILITY_ANGER_POINT, #else .abilities = {ABILITY_INTIMIDATE, ABILITY_NONE}, #endif @@ -15899,7 +15894,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SHEER_FORCE, ABILITY_NONE}, - .abilityHidden = ABILITY_ZEN_MODE, + .abilityHidden = ABILITY_ZEN_MODE, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -16077,7 +16072,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE .abilities = {ABILITY_WONDER_SKIN, ABILITY_MAGIC_GUARD}, - .abilityHidden = ABILITY_TINTED_LENS, + .abilityHidden = ABILITY_TINTED_LENS, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -16308,7 +16303,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE .abilities = {ABILITY_STENCH, ABILITY_WEAK_ARMOR}, - .abilityHidden = ABILITY_AFTERMATH, + .abilityHidden = ABILITY_AFTERMATH, #else .abilities = {ABILITY_STENCH, ABILITY_NONE}, #endif @@ -16393,7 +16388,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_CUTE_CHARM, ABILITY_TECHNICIAN}, - .abilityHidden = ABILITY_SKILL_LINK, + .abilityHidden = ABILITY_SKILL_LINK, #else .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, #endif @@ -16422,7 +16417,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_CUTE_CHARM, ABILITY_TECHNICIAN}, - .abilityHidden = ABILITY_SKILL_LINK, + .abilityHidden = ABILITY_SKILL_LINK, #else .abilities = {ABILITY_CUTE_CHARM, ABILITY_NONE}, #endif @@ -16538,7 +16533,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE .abilities = {ABILITY_OVERCOAT, ABILITY_MAGIC_GUARD}, - .abilityHidden = ABILITY_REGENERATOR, + .abilityHidden = ABILITY_REGENERATOR, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -16567,7 +16562,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE .abilities = {ABILITY_OVERCOAT, ABILITY_MAGIC_GUARD}, - .abilityHidden = ABILITY_REGENERATOR, + .abilityHidden = ABILITY_REGENERATOR, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -16596,7 +16591,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE .abilities = {ABILITY_OVERCOAT, ABILITY_MAGIC_GUARD}, - .abilityHidden = ABILITY_REGENERATOR, + .abilityHidden = ABILITY_REGENERATOR, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -16625,7 +16620,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE .abilities = {ABILITY_KEEN_EYE, ABILITY_BIG_PECKS}, - .abilityHidden = ABILITY_HYDRATION, + .abilityHidden = ABILITY_HYDRATION, #else .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif @@ -16654,7 +16649,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE .abilities = {ABILITY_KEEN_EYE, ABILITY_BIG_PECKS}, - .abilityHidden = ABILITY_HYDRATION, + .abilityHidden = ABILITY_HYDRATION, #else .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif @@ -16684,7 +16679,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE .abilities = {ABILITY_ICE_BODY, ABILITY_SNOW_CLOAK}, - .abilityHidden = ABILITY_WEAK_ARMOR, + .abilityHidden = ABILITY_WEAK_ARMOR, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -16714,7 +16709,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE .abilities = {ABILITY_ICE_BODY, ABILITY_SNOW_CLOAK}, - .abilityHidden = ABILITY_WEAK_ARMOR, + .abilityHidden = ABILITY_WEAK_ARMOR, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -16744,7 +16739,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE .abilities = {ABILITY_ICE_BODY, ABILITY_SNOW_WARNING}, - .abilityHidden = ABILITY_WEAK_ARMOR, + .abilityHidden = ABILITY_WEAK_ARMOR, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -17028,7 +17023,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_2, #ifdef BATTLE_ENGINE .abilities = {ABILITY_HEALER, ABILITY_HYDRATION}, - .abilityHidden = ABILITY_REGENERATOR, + .abilityHidden = ABILITY_REGENERATOR, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -17145,7 +17140,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE .abilities = {ABILITY_IRON_BARBS, ABILITY_NONE}, - .abilityHidden = ABILITY_ANTICIPATION, + .abilityHidden = ABILITY_ANTICIPATION, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -17321,7 +17316,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE .abilities = {ABILITY_TELEPATHY, ABILITY_SYNCHRONIZE}, - .abilityHidden = ABILITY_ANALYTIC, + .abilityHidden = ABILITY_ANALYTIC, #else .abilities = {ABILITY_NONE, ABILITY_SYNCHRONIZE}, #endif @@ -17350,7 +17345,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE .abilities = {ABILITY_TELEPATHY, ABILITY_SYNCHRONIZE}, - .abilityHidden = ABILITY_ANALYTIC, + .abilityHidden = ABILITY_ANALYTIC, #else .abilities = {ABILITY_NONE, ABILITY_SYNCHRONIZE}, #endif @@ -17466,7 +17461,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE .abilities = {ABILITY_RIVALRY, ABILITY_MOLD_BREAKER}, - .abilityHidden = ABILITY_UNNERVE, + .abilityHidden = ABILITY_UNNERVE, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -17495,7 +17490,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE .abilities = {ABILITY_RIVALRY, ABILITY_MOLD_BREAKER}, - .abilityHidden = ABILITY_UNNERVE, + .abilityHidden = ABILITY_UNNERVE, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -17524,7 +17519,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE .abilities = {ABILITY_RIVALRY, ABILITY_MOLD_BREAKER}, - .abilityHidden = ABILITY_UNNERVE, + .abilityHidden = ABILITY_UNNERVE, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -17553,7 +17548,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SNOW_CLOAK, ABILITY_SLUSH_RUSH}, - .abilityHidden = ABILITY_RATTLED, + .abilityHidden = ABILITY_RATTLED, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -17645,7 +17640,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE .abilities = {ABILITY_HYDRATION, ABILITY_SHELL_ARMOR}, - .abilityHidden = ABILITY_OVERCOAT, + .abilityHidden = ABILITY_OVERCOAT, #else .abilities = {ABILITY_NONE, ABILITY_SHELL_ARMOR}, #endif @@ -17674,7 +17669,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_BUG, #ifdef BATTLE_ENGINE .abilities = {ABILITY_HYDRATION, ABILITY_STICKY_HOLD}, - .abilityHidden = ABILITY_UNBURDEN, + .abilityHidden = ABILITY_UNBURDEN, #else .abilities = {ABILITY_NONE, ABILITY_STICKY_HOLD}, #endif @@ -17729,7 +17724,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE .abilities = {ABILITY_INNER_FOCUS, ABILITY_REGENERATOR}, - .abilityHidden = ABILITY_RECKLESS, + .abilityHidden = ABILITY_RECKLESS, #else .abilities = {ABILITY_INNER_FOCUS, ABILITY_NONE}, #endif @@ -17758,7 +17753,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE .abilities = {ABILITY_INNER_FOCUS, ABILITY_REGENERATOR}, - .abilityHidden = ABILITY_RECKLESS, + .abilityHidden = ABILITY_RECKLESS, #else .abilities = {ABILITY_INNER_FOCUS, ABILITY_NONE}, #endif @@ -17788,7 +17783,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MONSTER, #ifdef BATTLE_ENGINE .abilities = {ABILITY_ROUGH_SKIN, ABILITY_SHEER_FORCE}, - .abilityHidden = ABILITY_MOLD_BREAKER, + .abilityHidden = ABILITY_MOLD_BREAKER, #else .abilities = {ABILITY_ROUGH_SKIN, ABILITY_NONE}, #endif @@ -17818,7 +17813,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE .abilities = {ABILITY_IRON_FIST, ABILITY_KLUTZ}, - .abilityHidden = ABILITY_NO_GUARD, + .abilityHidden = ABILITY_NO_GUARD, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -17848,7 +17843,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE .abilities = {ABILITY_IRON_FIST, ABILITY_KLUTZ}, - .abilityHidden = ABILITY_NO_GUARD, + .abilityHidden = ABILITY_NO_GUARD, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -17993,7 +17988,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE .abilities = {ABILITY_KEEN_EYE, ABILITY_SHEER_FORCE}, - .abilityHidden = ABILITY_DEFIANT, + .abilityHidden = ABILITY_DEFIANT, #else .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif @@ -18022,7 +18017,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE .abilities = {ABILITY_BIG_PECKS, ABILITY_OVERCOAT}, - .abilityHidden = ABILITY_WEAK_ARMOR, + .abilityHidden = ABILITY_WEAK_ARMOR, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -18051,7 +18046,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE .abilities = {ABILITY_BIG_PECKS, ABILITY_OVERCOAT}, - .abilityHidden = ABILITY_WEAK_ARMOR, + .abilityHidden = ABILITY_WEAK_ARMOR, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -18342,7 +18337,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE .abilities = {ABILITY_PRANKSTER, ABILITY_NONE}, - .abilityHidden = ABILITY_DEFIANT, + .abilityHidden = ABILITY_DEFIANT, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -18371,7 +18366,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE .abilities = {ABILITY_PRANKSTER, ABILITY_NONE}, - .abilityHidden = ABILITY_DEFIANT, + .abilityHidden = ABILITY_DEFIANT, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -18456,7 +18451,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SAND_FORCE, ABILITY_NONE}, - .abilityHidden = ABILITY_SHEER_FORCE, + .abilityHidden = ABILITY_SHEER_FORCE, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -18954,7 +18949,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE .abilities = {ABILITY_BIG_PECKS, ABILITY_NONE}, - .abilityHidden = ABILITY_GALE_WINGS, + .abilityHidden = ABILITY_GALE_WINGS, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -19120,7 +19115,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_RIVALRY, ABILITY_UNNERVE}, - .abilityHidden = ABILITY_MOXIE, + .abilityHidden = ABILITY_MOXIE, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -19149,7 +19144,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_RIVALRY, ABILITY_UNNERVE}, - .abilityHidden = ABILITY_MOXIE, + .abilityHidden = ABILITY_MOXIE, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -19178,7 +19173,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE .abilities = {ABILITY_FLOWER_VEIL, ABILITY_NONE}, - .abilityHidden = ABILITY_SYMBIOSIS, + .abilityHidden = ABILITY_SYMBIOSIS, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -19207,7 +19202,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE .abilities = {ABILITY_FLOWER_VEIL, ABILITY_NONE}, - .abilityHidden = ABILITY_SYMBIOSIS, + .abilityHidden = ABILITY_SYMBIOSIS, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -19236,7 +19231,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE .abilities = {ABILITY_FLOWER_VEIL, ABILITY_NONE}, - .abilityHidden = ABILITY_SYMBIOSIS, + .abilityHidden = ABILITY_SYMBIOSIS, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -19265,7 +19260,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SAP_SIPPER, ABILITY_NONE}, - .abilityHidden = ABILITY_GRASS_PELT, + .abilityHidden = ABILITY_GRASS_PELT, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -19294,7 +19289,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SAP_SIPPER, ABILITY_NONE}, - .abilityHidden = ABILITY_GRASS_PELT, + .abilityHidden = ABILITY_GRASS_PELT, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -19324,7 +19319,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE .abilities = {ABILITY_IRON_FIST, ABILITY_MOLD_BREAKER}, - .abilityHidden = ABILITY_SCRAPPY, + .abilityHidden = ABILITY_SCRAPPY, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -19354,7 +19349,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE .abilities = {ABILITY_IRON_FIST, ABILITY_MOLD_BREAKER}, - .abilityHidden = ABILITY_SCRAPPY, + .abilityHidden = ABILITY_SCRAPPY, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -19440,7 +19435,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_KEEN_EYE, ABILITY_INFILTRATOR}, - .abilityHidden = ABILITY_PRANKSTER, + .abilityHidden = ABILITY_PRANKSTER, #else .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif @@ -19469,7 +19464,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_KEEN_EYE, ABILITY_INFILTRATOR}, - .abilityHidden = ABILITY_COMPETITIVE, + .abilityHidden = ABILITY_COMPETITIVE, #else .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif @@ -19588,7 +19583,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE .abilities = {ABILITY_HEALER, ABILITY_NONE}, - .abilityHidden = ABILITY_AROMA_VEIL, + .abilityHidden = ABILITY_AROMA_VEIL, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -19617,7 +19612,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE .abilities = {ABILITY_HEALER, ABILITY_NONE}, - .abilityHidden = ABILITY_AROMA_VEIL, + .abilityHidden = ABILITY_AROMA_VEIL, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -19646,7 +19641,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SWEET_VEIL, ABILITY_NONE}, - .abilityHidden = ABILITY_UNBURDEN, + .abilityHidden = ABILITY_UNBURDEN, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -19675,7 +19670,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SWEET_VEIL, ABILITY_NONE}, - .abilityHidden = ABILITY_UNBURDEN, + .abilityHidden = ABILITY_UNBURDEN, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -19704,7 +19699,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_2, #ifdef BATTLE_ENGINE .abilities = {ABILITY_CONTRARY, ABILITY_SUCTION_CUPS}, - .abilityHidden = ABILITY_INFILTRATOR, + .abilityHidden = ABILITY_INFILTRATOR, #else .abilities = {ABILITY_NONE, ABILITY_SUCTION_CUPS}, #endif @@ -19733,7 +19728,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_2, #ifdef BATTLE_ENGINE .abilities = {ABILITY_CONTRARY, ABILITY_SUCTION_CUPS}, - .abilityHidden = ABILITY_INFILTRATOR, + .abilityHidden = ABILITY_INFILTRATOR, #else .abilities = {ABILITY_NONE, ABILITY_SUCTION_CUPS}, #endif @@ -19762,7 +19757,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_3, #ifdef BATTLE_ENGINE .abilities = {ABILITY_TOUGH_CLAWS, ABILITY_SNIPER}, - .abilityHidden = ABILITY_PICKPOCKET, + .abilityHidden = ABILITY_PICKPOCKET, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -19791,7 +19786,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_3, #ifdef BATTLE_ENGINE .abilities = {ABILITY_TOUGH_CLAWS, ABILITY_SNIPER}, - .abilityHidden = ABILITY_PICKPOCKET, + .abilityHidden = ABILITY_PICKPOCKET, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -19820,7 +19815,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE .abilities = {ABILITY_POISON_POINT, ABILITY_POISON_TOUCH}, - .abilityHidden = ABILITY_ADAPTABILITY, + .abilityHidden = ABILITY_ADAPTABILITY, #else .abilities = {ABILITY_POISON_POINT, ABILITY_NONE}, #endif @@ -19849,7 +19844,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE .abilities = {ABILITY_POISON_POINT, ABILITY_POISON_TOUCH}, - .abilityHidden = ABILITY_ADAPTABILITY, + .abilityHidden = ABILITY_ADAPTABILITY, #else .abilities = {ABILITY_POISON_POINT, ABILITY_NONE}, #endif @@ -19934,7 +19929,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE .abilities = {ABILITY_DRY_SKIN, ABILITY_SAND_VEIL}, - .abilityHidden = ABILITY_SOLAR_POWER, + .abilityHidden = ABILITY_SOLAR_POWER, #else .abilities = {ABILITY_NONE, ABILITY_SAND_VEIL}, #endif @@ -19964,7 +19959,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE .abilities = {ABILITY_DRY_SKIN, ABILITY_SAND_VEIL}, - .abilityHidden = ABILITY_SOLAR_POWER, + .abilityHidden = ABILITY_SOLAR_POWER, #else .abilities = {ABILITY_NONE, ABILITY_SAND_VEIL}, #endif @@ -20051,7 +20046,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MONSTER, #ifdef BATTLE_ENGINE .abilities = {ABILITY_REFRIGERATE, ABILITY_NONE}, - .abilityHidden = ABILITY_SNOW_WARNING, + .abilityHidden = ABILITY_SNOW_WARNING, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -20080,7 +20075,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MONSTER, #ifdef BATTLE_ENGINE .abilities = {ABILITY_REFRIGERATE, ABILITY_NONE}, - .abilityHidden = ABILITY_SNOW_WARNING, + .abilityHidden = ABILITY_SNOW_WARNING, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -20134,14 +20129,14 @@ const struct BaseStats gBaseStats[] = .friendship = 70, .growthRate = GROWTH_MEDIUM_FAST, #if P_UPDATED_EGG_GROUPS >= GEN_8 - .eggGroup1 = EGG_GROUP_FLYING, + .eggGroup1 = EGG_GROUP_FLYING, #else .eggGroup1 = EGG_GROUP_HUMAN_LIKE, #endif .eggGroup2 = EGG_GROUP_HUMAN_LIKE, #ifdef BATTLE_ENGINE .abilities = {ABILITY_LIMBER, ABILITY_UNBURDEN}, - .abilityHidden = ABILITY_MOLD_BREAKER, + .abilityHidden = ABILITY_MOLD_BREAKER, #else .abilities = {ABILITY_LIMBER, ABILITY_NONE}, #endif @@ -20226,7 +20221,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SAP_SIPPER, ABILITY_HYDRATION}, - .abilityHidden = ABILITY_GOOEY, + .abilityHidden = ABILITY_GOOEY, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -20256,7 +20251,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SAP_SIPPER, ABILITY_HYDRATION}, - .abilityHidden = ABILITY_GOOEY, + .abilityHidden = ABILITY_GOOEY, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -20285,7 +20280,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SAP_SIPPER, ABILITY_HYDRATION}, - .abilityHidden = ABILITY_GOOEY, + .abilityHidden = ABILITY_GOOEY, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -20314,7 +20309,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_MINERAL, #ifdef BATTLE_ENGINE .abilities = {ABILITY_PRANKSTER, ABILITY_NONE}, - .abilityHidden = ABILITY_MAGICIAN, + .abilityHidden = ABILITY_MAGICIAN, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -20343,7 +20338,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE .abilities = {ABILITY_NATURAL_CURE, ABILITY_FRISK}, - .abilityHidden = ABILITY_HARVEST, + .abilityHidden = ABILITY_HARVEST, #else .abilities = {ABILITY_NATURAL_CURE, ABILITY_NONE}, #endif @@ -20372,7 +20367,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE .abilities = {ABILITY_NATURAL_CURE, ABILITY_FRISK}, - .abilityHidden = ABILITY_HARVEST, + .abilityHidden = ABILITY_HARVEST, #else .abilities = {ABILITY_NATURAL_CURE, ABILITY_NONE}, #endif @@ -20457,7 +20452,7 @@ const struct BaseStats gBaseStats[] = .growthRate = GROWTH_MEDIUM_FAST, .eggGroup1 = EGG_GROUP_MONSTER, #if P_UPDATED_EGG_GROUPS >= GEN_8 - .eggGroup2 = EGG_GROUP_MONSTER, + .eggGroup2 = EGG_GROUP_MONSTER, #else .eggGroup2 = EGG_GROUP_MINERAL, #endif @@ -20490,7 +20485,7 @@ const struct BaseStats gBaseStats[] = .growthRate = GROWTH_MEDIUM_FAST, .eggGroup1 = EGG_GROUP_MONSTER, #if P_UPDATED_EGG_GROUPS >= GEN_8 - .eggGroup2 = EGG_GROUP_MONSTER, + .eggGroup2 = EGG_GROUP_MONSTER, #else .eggGroup2 = EGG_GROUP_MINERAL, #endif @@ -20523,13 +20518,13 @@ const struct BaseStats gBaseStats[] = .growthRate = GROWTH_MEDIUM_FAST, .eggGroup1 = EGG_GROUP_FLYING, #if P_UPDATED_EGG_GROUPS >= GEN_8 - .eggGroup2 = EGG_GROUP_DRAGON, + .eggGroup2 = EGG_GROUP_DRAGON, #else .eggGroup2 = EGG_GROUP_FLYING, #endif #ifdef BATTLE_ENGINE .abilities = {ABILITY_FRISK, ABILITY_INFILTRATOR}, - .abilityHidden = ABILITY_TELEPATHY, + .abilityHidden = ABILITY_TELEPATHY, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -20556,13 +20551,13 @@ const struct BaseStats gBaseStats[] = .growthRate = GROWTH_MEDIUM_FAST, .eggGroup1 = EGG_GROUP_FLYING, #if P_UPDATED_EGG_GROUPS >= GEN_8 - .eggGroup2 = EGG_GROUP_DRAGON, + .eggGroup2 = EGG_GROUP_DRAGON, #else .eggGroup2 = EGG_GROUP_FLYING, #endif #ifdef BATTLE_ENGINE .abilities = {ABILITY_FRISK, ABILITY_INFILTRATOR}, - .abilityHidden = ABILITY_TELEPATHY, + .abilityHidden = ABILITY_TELEPATHY, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -21050,7 +21045,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FLYING, #ifdef BATTLE_ENGINE .abilities = {ABILITY_KEEN_EYE, ABILITY_SKILL_LINK}, - .abilityHidden = ABILITY_SHEER_FORCE, + .abilityHidden = ABILITY_SHEER_FORCE, #else .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif @@ -21080,7 +21075,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_STAKEOUT, ABILITY_STRONG_JAW}, - .abilityHidden = ABILITY_ADAPTABILITY, + .abilityHidden = ABILITY_ADAPTABILITY, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -21110,7 +21105,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_STAKEOUT, ABILITY_STRONG_JAW}, - .abilityHidden = ABILITY_ADAPTABILITY, + .abilityHidden = ABILITY_ADAPTABILITY, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -21217,7 +21212,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_3, #ifdef BATTLE_ENGINE .abilities = {ABILITY_HYPER_CUTTER, ABILITY_IRON_FIST}, - .abilityHidden = ABILITY_ANGER_POINT, + .abilityHidden = ABILITY_ANGER_POINT, #else .abilities = {ABILITY_HYPER_CUTTER, ABILITY_NONE}, #endif @@ -21247,7 +21242,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_3, #ifdef BATTLE_ENGINE .abilities = {ABILITY_HYPER_CUTTER, ABILITY_IRON_FIST}, - .abilityHidden = ABILITY_ANGER_POINT, + .abilityHidden = ABILITY_ANGER_POINT, #else .abilities = {ABILITY_HYPER_CUTTER, ABILITY_NONE}, #endif @@ -21306,7 +21301,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE .abilities = {ABILITY_HONEY_GATHER, ABILITY_SHIELD_DUST}, - .abilityHidden = ABILITY_SWEET_VEIL, + .abilityHidden = ABILITY_SWEET_VEIL, #else .abilities = {ABILITY_NONE, ABILITY_SHIELD_DUST}, #endif @@ -21336,7 +21331,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FAIRY, #ifdef BATTLE_ENGINE .abilities = {ABILITY_HONEY_GATHER, ABILITY_SHIELD_DUST}, - .abilityHidden = ABILITY_SWEET_VEIL, + .abilityHidden = ABILITY_SWEET_VEIL, #else .abilities = {ABILITY_NONE, ABILITY_SHIELD_DUST}, #endif @@ -21392,7 +21387,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_KEEN_EYE, ABILITY_SAND_RUSH}, - .abilityHidden = ABILITY_STEADFAST, + .abilityHidden = ABILITY_STEADFAST, #else .abilities = {ABILITY_KEEN_EYE, ABILITY_NONE}, #endif @@ -21450,7 +21445,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_1, #ifdef BATTLE_ENGINE .abilities = {ABILITY_MERCILESS, ABILITY_LIMBER}, - .abilityHidden = ABILITY_REGENERATOR, + .abilityHidden = ABILITY_REGENERATOR, #else .abilities = {ABILITY_NONE, ABILITY_LIMBER}, #endif @@ -21480,7 +21475,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_1, #ifdef BATTLE_ENGINE .abilities = {ABILITY_MERCILESS, ABILITY_LIMBER}, - .abilityHidden = ABILITY_REGENERATOR, + .abilityHidden = ABILITY_REGENERATOR, #else .abilities = {ABILITY_NONE, ABILITY_LIMBER}, #endif @@ -21630,7 +21625,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE .abilities = {ABILITY_LEAF_GUARD, ABILITY_NONE}, - .abilityHidden = ABILITY_CONTRARY, + .abilityHidden = ABILITY_CONTRARY, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -21660,7 +21655,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE .abilities = {ABILITY_LEAF_GUARD, ABILITY_NONE}, - .abilityHidden = ABILITY_CONTRARY, + .abilityHidden = ABILITY_CONTRARY, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -21832,7 +21827,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_FLUFFY, ABILITY_KLUTZ}, - .abilityHidden = ABILITY_UNNERVE, + .abilityHidden = ABILITY_UNNERVE, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -21862,7 +21857,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE .abilities = {ABILITY_LEAF_GUARD, ABILITY_OBLIVIOUS}, - .abilityHidden = ABILITY_SWEET_VEIL, + .abilityHidden = ABILITY_SWEET_VEIL, #else .abilities = {ABILITY_NONE, ABILITY_OBLIVIOUS}, #endif @@ -21892,7 +21887,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE .abilities = {ABILITY_LEAF_GUARD, ABILITY_OBLIVIOUS}, - .abilityHidden = ABILITY_SWEET_VEIL, + .abilityHidden = ABILITY_SWEET_VEIL, #else .abilities = {ABILITY_NONE, ABILITY_OBLIVIOUS}, #endif @@ -21922,7 +21917,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE .abilities = {ABILITY_LEAF_GUARD, ABILITY_QUEENLY_MAJESTY}, - .abilityHidden = ABILITY_SWEET_VEIL, + .abilityHidden = ABILITY_SWEET_VEIL, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -21981,7 +21976,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_INNER_FOCUS, ABILITY_TELEPATHY}, - .abilityHidden = ABILITY_SYMBIOSIS, + .abilityHidden = ABILITY_SYMBIOSIS, #else .abilities = {ABILITY_INNER_FOCUS, ABILITY_NONE}, #endif @@ -22010,7 +22005,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_RECEIVER, ABILITY_NONE}, - .abilityHidden = ABILITY_DEFIANT, + .abilityHidden = ABILITY_DEFIANT, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -22155,7 +22150,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_1, #ifdef BATTLE_ENGINE .abilities = {ABILITY_INNARDS_OUT, ABILITY_NONE}, - .abilityHidden = ABILITY_UNAWARE, + .abilityHidden = ABILITY_UNAWARE, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -22379,7 +22374,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_WATER_2, #ifdef BATTLE_ENGINE .abilities = {ABILITY_DAZZLING, ABILITY_STRONG_JAW}, - .abilityHidden = ABILITY_WONDER_SKIN, + .abilityHidden = ABILITY_WONDER_SKIN, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -22467,7 +22462,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE .abilities = {ABILITY_BULLETPROOF, ABILITY_SOUNDPROOF}, - .abilityHidden = ABILITY_OVERCOAT, + .abilityHidden = ABILITY_OVERCOAT, #else .abilities = {ABILITY_NONE, ABILITY_SOUNDPROOF}, #endif @@ -22497,7 +22492,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE .abilities = {ABILITY_BULLETPROOF, ABILITY_SOUNDPROOF}, - .abilityHidden = ABILITY_OVERCOAT, + .abilityHidden = ABILITY_OVERCOAT, #else .abilities = {ABILITY_NONE, ABILITY_SOUNDPROOF}, #endif @@ -22527,7 +22522,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_DRAGON, #ifdef BATTLE_ENGINE .abilities = {ABILITY_BULLETPROOF, ABILITY_SOUNDPROOF}, - .abilityHidden = ABILITY_OVERCOAT, + .abilityHidden = ABILITY_OVERCOAT, #else .abilities = {ABILITY_NONE, ABILITY_SOUNDPROOF}, #endif @@ -22556,7 +22551,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE .abilities = {ABILITY_ELECTRIC_SURGE, ABILITY_NONE}, - .abilityHidden = ABILITY_TELEPATHY, + .abilityHidden = ABILITY_TELEPATHY, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -22585,7 +22580,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE .abilities = {ABILITY_PSYCHIC_SURGE, ABILITY_NONE}, - .abilityHidden = ABILITY_TELEPATHY, + .abilityHidden = ABILITY_TELEPATHY, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -22614,7 +22609,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE .abilities = {ABILITY_GRASSY_SURGE, ABILITY_NONE}, - .abilityHidden = ABILITY_TELEPATHY, + .abilityHidden = ABILITY_TELEPATHY, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -22643,7 +22638,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_UNDISCOVERED, #ifdef BATTLE_ENGINE .abilities = {ABILITY_MISTY_SURGE, ABILITY_NONE}, - .abilityHidden = ABILITY_TELEPATHY, + .abilityHidden = ABILITY_TELEPATHY, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -24648,7 +24643,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SNOW_CLOAK, ABILITY_NONE}, - .abilityHidden = ABILITY_SLUSH_RUSH, + .abilityHidden = ABILITY_SLUSH_RUSH, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -24677,7 +24672,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SNOW_CLOAK, ABILITY_NONE}, - .abilityHidden = ABILITY_SLUSH_RUSH, + .abilityHidden = ABILITY_SLUSH_RUSH, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -24707,7 +24702,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SNOW_CLOAK, ABILITY_NONE}, - .abilityHidden = ABILITY_SNOW_WARNING, + .abilityHidden = ABILITY_SNOW_WARNING, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -24737,7 +24732,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SNOW_CLOAK, ABILITY_NONE}, - .abilityHidden = ABILITY_SNOW_WARNING, + .abilityHidden = ABILITY_SNOW_WARNING, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -24767,7 +24762,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SAND_VEIL, ABILITY_TANGLING_HAIR}, - .abilityHidden = ABILITY_SAND_FORCE, + .abilityHidden = ABILITY_SAND_FORCE, #else .abilities = {ABILITY_SAND_VEIL, ABILITY_NONE}, #endif @@ -24797,7 +24792,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_SAND_VEIL, ABILITY_TANGLING_HAIR}, - .abilityHidden = ABILITY_SAND_FORCE, + .abilityHidden = ABILITY_SAND_FORCE, #else .abilities = {ABILITY_SAND_VEIL, ABILITY_NONE}, #endif @@ -24827,7 +24822,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_PICKUP, ABILITY_TECHNICIAN}, - .abilityHidden = ABILITY_RATTLED, + .abilityHidden = ABILITY_RATTLED, #else .abilities = {ABILITY_PICKUP, ABILITY_NONE}, #endif @@ -24857,7 +24852,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_FUR_COAT, ABILITY_TECHNICIAN}, - .abilityHidden = ABILITY_RATTLED, + .abilityHidden = ABILITY_RATTLED, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -24970,7 +24965,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE .abilities = {ABILITY_POISON_TOUCH, ABILITY_GLUTTONY}, - .abilityHidden = ABILITY_POWER_OF_ALCHEMY, + .abilityHidden = ABILITY_POWER_OF_ALCHEMY, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -25000,7 +24995,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_AMORPHOUS, #ifdef BATTLE_ENGINE .abilities = {ABILITY_POISON_TOUCH, ABILITY_GLUTTONY}, - .abilityHidden = ABILITY_POWER_OF_ALCHEMY, + .abilityHidden = ABILITY_POWER_OF_ALCHEMY, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -25029,7 +25024,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_GRASS, #ifdef BATTLE_ENGINE .abilities = {ABILITY_FRISK, ABILITY_NONE}, - .abilityHidden = ABILITY_HARVEST, + .abilityHidden = ABILITY_HARVEST, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif @@ -25501,7 +25496,7 @@ const struct BaseStats gBaseStats[] = .eggGroup2 = EGG_GROUP_FIELD, #ifdef BATTLE_ENGINE .abilities = {ABILITY_TOUGH_CLAWS, ABILITY_TOUGH_CLAWS}, - .abilityHidden = ABILITY_TOUGH_CLAWS, + .abilityHidden = ABILITY_TOUGH_CLAWS, #else .abilities = {ABILITY_NONE, ABILITY_NONE}, #endif